Scyta

Rookie
  • Posts

    122
  • Joined

  1. I just returned to get some screenshots of my characters before the end.
    But on the live server all but one was locked but I heard that if you go to the test server and copy the characters there they get unlocked.
    But when I did all my characters was still locked with only 5 tokens to unlock them with and a message that said I didn't have acess to the vip server, plus that since I wasn't vip I didn't have acess to my warshade?

    I just want to take some screenshots of my characters. Can someone tell me how I get accesses to them to do that?
  2. Only fault BS have is that the long animations sometimes prevents you from popping that lifesaving DP or Green. Can't count the times when I've gone down mashing a heal while waiting for my toon to stop waving his sword around.
  3. [ QUOTE ]
    Ok, I admit I am speaking from a position or relative ignorance here as neither of my defenders (one an empath) is above level 20 as I have focussed on other toons.

    The though that occurs to me tho is that, if you play pretty much perma on teams then Endurance should never be a problem for a defender because of their inherant.

    I still remember from my earliest days, being on a tream with an empath who was chucking out heals and buffs like mad and beinf amazed at how their end bar never even blipped! It was only then that I learned about the defender inherant power.

    [/ QUOTE ]

    This is sort of what I noticed to with a low level emp and which made me wonder. Still it is possible that the laster level Buff are more end heavy than the lower level heals so that you need stam for them.
  4. [ QUOTE ]

    Brute Inv is 1on1 copy of scrapper inv set, only colored.



    [/ QUOTE ]

    Yes but that's my whole point.
    I don't care if we get a second copy of the Energy secondary as long as the animations get white circles around the hands instead of red glow.
    I'm not asking for the game mechanics to match, just that the powers match visually.
  5. [ QUOTE ]
    [ QUOTE ]
    I know you can skip those powers that doesn't suit the concept but how fun is it to skip the majority of your secondary powerset just because Blasters did not get a matching secondary sets to go with the new primary sets, when all other ATs got matching sets when they got new powers.

    [/ QUOTE ]What matching sets did controllers get with TA and sonic?

    Besides, if you want to make a pure archery or sonic character, the option is there. It's called defenders.

    [/ QUOTE ]

    Yeah but who's counting trollers really.
    Though to behonest I allways thought most troller powersets where missmatched so they getting a missmatch sonic/TA doesn't seem to affect them much.
    But blaster on the other hand have prior to Sonic/arch at least, always have had very thematically matched powersets.


    As for defender the trouble there is playing style. Defenders är supporting toons and therefore make crappy blasters. It just would be more fun to make a pure archer toon or sonic toon conceptualized that could concentrate on killing and be good at it.

    I honestly don't think the devs would have much trouble slapping together matching blaster secondaries since what i'm talking about isn't a new shiny powerset but just some old powers with more matching animation. Sort of what they did with MMs secondaries or the brutes Inv where they just changed the auras to black.
  6. It probably is possible but how usefull is it?
  7. I know you can skip those powers that doesn't suit the concept but how fun is it to skip the majority of your secondary powerset just because Blasters did not get a matching secondary sets to go with the new primary sets, when all other ATs got matching sets when they got new powers.
  8. [ QUOTE ]
    think im gonne make a dark/psonic!when i get my 41 to 50 one day. .. .

    [/ QUOTE ]

    Dark/psonic?!?!? Bit of a compromise there?
  9. Me I'd be happy if they just "stole" the powers from already existing powersets and just gave them matching Animations so you didn't have to make a Sonic blaster that was half Fire/Ice/Elec/Nrg etc. OR an low tech/magic Archer that has to lug around an auroturret.
    As it is now you have to forgo the majority of the Dev powers because they doesn't fit the concept of your reborn Robin Hood.
  10. [ QUOTE ]
    Sonic matches well with Energy and Elec - they're all Smash/Energy damage and fit nicely into a science/tech theme.

    [/ QUOTE ]

    I'm not saying that you can't combine the the current secondary sets with Sonic/Archery (even though I personally would primarily go after looks and animations instead of type of damage). It's just that an Sonic/Elec blaster would be just that, a blaster that shoot Sonic ranged attacks and uses Electrical close combat attacks.

    What I'm talking about is the lack of an secondary powerset so you could make a Blaster that makes Sonic ranged attacks and Sonic/Vibration close combat attacks or something like that. So you could make a a concept Blaster that isn't colored by the already existing old Primary Powersets.
  11. Is it someone besides me that feels that the newest Primary blaster sets Sonic and Archery suffers because both of them lack a thematical secondary powerset. AR have Dev and the others a matching secondary set (Nrg/Nrg, Elec/Elec etc).

    But niether Sonic or Archery have that so you can't make a pure Sonic blaster or a pure Archery blaster if you so wanted. Sure Archery can use Dev just as well AR but only if you make an high tech Hero.
    Personally I'd love to see a more low tech/magic oriented Device secondary for Archery. With beartraps instead of mines, an attack or two from Dual Blades or Martial Arts instead of an Taser or Autoturret.
    As for Sonic I don't have any suggestion on how it's secondary could look but something that would make it stand out from the old existing secondary powersets.

    Now I'm not out shouting for a new shiny powerset because I want something new and shiny to play with in the game (even though new and shiny things are fun).

    It's just that the defenders got both a primary and secondary sonic and archery powerset at the same time so you could easily a themed hero/villain purely based on those powers.
    Same thing when Elec melee and shields came out for Brutes and again now with DB/WP for scrappers/tanks/stalkers/brutes.

    But blasters doesn't have a matching secondary powerset for Sonic and Archery which mean that they are forced to use one of the existing secondary sets. The trouble with that is just that the secondary sets are so thematically linked with their matching primary set so they thend to outshine the primary power, especially when it comes to Archery since then it's the secondary power that becomes the "superpower".
    With the exception of Devices which has become the the Ad hoc secondary set for all three sets of AR, Archey and Sonic.

    Therefor the one thing i would see "fixed" in the game is to give Archery and Sonic their own thematically secondary sets and I'm wondering if anyone else feels this way?.
  12. Remember, just because you are a good empath it wouldn't be fair to the others by keeping them alive all the time. They all need their debt badges after all.
  13. [ QUOTE ]
    From my own experiences average Empaths are uncommon. You seem to get very aware people with a good understanding of of how their powers work and in what situation they are best, or simply awful Empaths who you ignore as a healer and perceptive buffer, simply because you cannot rely on their heals or judgement.



    [/ QUOTE ]

    That's a good question. Where are all average empaths?


    As for coming down on defs that doesn't buff fast enough that's not the issue here.
    It's all those defs that pick the empath power set and then play blasters etc.
  14. Acording to mids so with 3 slotted health and fast healing plus RttC with at regen cap (10 critters in melee around you) you will regenerate at 940%. And that could probably be boosted by sets.
    So even if the taunt aura is bonked i'd still recommend that you take RttC.

    On the other hand most things will bounce of a high level invun tanker so I think that both sets are equal good.
  15. I don't get IOs at all, it's that simple. Sure I get regular IOs that's just the crafted variant of SOs. But when it comes to sets I'm basicly in the dark and have no idea what the hamidon thingy enchs is.

    One of the things I'm really confused about is if the for example endreds and recharge modifications a set give to a power only apply to that particular power or if all powers gets those benefits. Otherwise slotting heal with a heal/recharge set would be pointless.

    Another thing that confuses me is if you can slott the same set IOs times or if you need one of each variant. Acroding to Mids you need to slot all variants.

    Anyways here is my fledgling atempt to slot my tanker.
    Any critic or advice would be helpful. Esp. tips on sets i should include.
    (Also ignore when a power is slotted since I used the dynamic setting to play around.)


    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Ms Dynamo: Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Mind Over Body <ul type="square">[*] (A) Resist Damage IO: Level 40[*] (3) Resist Damage IO: Level 40[*] (5) Resist Damage IO: Level 40[*] (45) Endurance Reduction IO: Level 40[/list]Level 1: Barrage <ul type="square">[*] (A) Accuracy IO: Level 40[*] (15) Damage Increase IO: Level 40[*] (15) Damage Increase IO: Level 40[*] (40) Damage Increase IO: Level 40[/list]Level 2: Energy Punch <ul type="square">[*] (A) Accuracy IO: Level 40[*] (3) Damage Increase IO: Level 40[*] (9) Damage Increase IO: Level 40[*] (21) Damage Increase IO: Level 40[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (5) Accuracy IO: Level 40[*] (7) Damage Increase IO: Level 40[*] (17) Damage Increase IO: Level 40[*] (21) Damage Increase IO: Level 40[/list]Level 6: High Pain Tolerance <ul type="square">[*] (A) Resist Damage IO: Level 40[*] (7) Resist Damage IO: Level 40[*] (11) Resist Damage IO: Level 40[*] (42) Healing IO: Level 40[*] (42) Healing IO: Level 40[*] (42) Healing IO: Level 40[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Deflated Ego - To Hit Debuff/Recharge: Level 20[*] (9) Healing IO: Level 40[*] (11) Taunt Duration IO: Level 40[*] (17) Taunt Duration IO: Level 40[*] (19) Healing IO: Level 40[*] (34) Deflated Ego - To Hit Debuff: Level 20[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 40[*] (40) Defense Buff IO: Level 40[*] (40) Defense Buff IO: Level 40[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (13) Endurance Modification IO: Level 40[*] (13) Endurance Modification IO: Level 40[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping[/list]Level 16: Indomitable Will <ul type="square">[*] (A) Defense Buff IO: Level 40[*] (37) Defense Buff IO: Level 40[*] (37) Defense Buff IO: Level 40[*] (46) Endurance Reduction IO: Level 40[/list]Level 18: Taunt <ul type="square">[*] (A) Annoyance - Taunt: Level 20[*] (19) Range IO: Level 40[*] (34) Annoyance - Taunt/Recharge: Level 20[*] (34) Recharge Reduction IO: Level 40[*] (37) Annoyance - Taunt/Recharge/Range: Level 20[*] (43) Recharge Reduction IO: Level 40[/list]Level 20: Swift <ul type="square">[*] (A) Run Speed[/list]Level 22: Health <ul type="square">[*] (A) Miracle - Heal: Level 40[*] (23) Miracle - +Recovery: Level 40[*] (23) Miracle - Heal/Endurance: Level 40[/list]Level 24: Stamina <ul type="square">[*] (A) Energy Manipulator - EndMod: Level 20[*] (25) Energy Manipulator - EndMod/Recharge: Level 20[*] (25) Energy Manipulator - Chance to Stun: Level 20[/list]Level 26: Heightened Senses <ul type="square">[*] (A) Defense Buff IO: Level 40[*] (27) Defense Buff IO: Level 40[*] (27) Defense Buff IO: Level 40[*] (46) Endurance Reduction IO: Level 40[/list]Level 28: Fast Healing <ul type="square">[*] (A) Healing IO: Level 40[*] (29) Healing IO: Level 40[*] (29) Healing IO: Level 40[/list]Level 30: Whirling Hands <ul type="square">[*] (A) Accuracy IO: Level 40[*] (31) Taunt Duration IO: Level 40[*] (31) Damage Increase IO: Level 40[*] (31) Damage Increase IO: Level 40[*] (33) Damage Increase IO: Level 40[*] (46) Taunt Duration IO: Level 40[/list]Level 32: Strength of Will <ul type="square">[*] (A) Resist Damage IO: Level 40[*] (33) Resist Damage IO: Level 40[*] (33) Resist Damage IO: Level 40[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Accuracy IO: Level 40[*] (36) Damage Increase IO: Level 40[*] (36) Damage Increase IO: Level 40[*] (36) Damage Increase IO: Level 40[*] (48) Accuracy IO: Level 40[/list]Level 38: Total Focus <ul type="square">[*] (A) Accuracy IO: Level 40[*] (39) Damage Increase IO: Level 40[*] (39) Damage Increase IO: Level 40[*] (39) Damage Increase IO: Level 40[/list]Level 41: Resurgence <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (43) Recharge Reduction IO: Level 40[*] (43) Recharge Reduction IO: Level 40[/list]Level 44: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (45) Recharge Reduction IO: Level 40[*] (45) Recharge Reduction IO: Level 40[/list]Level 47: Focused Accuracy <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (48) Recharge Reduction IO: Level 40[*] (48) Recharge Reduction IO: Level 40[/list]Level 49: Laser Beam Eyes <ul type="square">[*] (A) Accuracy IO: Level 40[*] (50) Damage Increase IO: Level 40[*] (50) Damage Increase IO: Level 40[*] (50) Damage Increase IO: Level 40[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Damage Increase[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonuses:[u]
    [u]Deflated Ego[u]
    (Rise to the Challenge)<ul type="square">[*] +3% Enhancement(Accuracy)[/list][u]Annoyance[u]
    (Taunt)<ul type="square">[*] +4% Regeneration[*] +0,63% Def( Smash, Lethal)[/list][u]Miracle[u]
    (Health)<ul type="square">[*] +2,5% Recovery[*] +22,6 (1,88%) HitPoints[/list][u]Energy Manipulator[u]
    (Stamina)<ul type="square">[*] +1,5% Recovery[*] +6% Regeneration[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;3343;838;1120;|
    &gt;-KE5DMOTT`0OD?*?^B%$T3U/OP2IT):%40NH8*S&lt;;:.1;*.'`&gt;(9/FW,[-^K%//5N&amp;,G+23;YX[K_6
    C*HME4B7?5'G,"_V&gt;O9/SV&gt;IXLSSK9%_4JR3+T_HIT3]5.9]]SW&gt;[0_%;E?6]5F5VOEFIG5+U)[U5I=
    )5_44EAUQG]4-&gt;:74\UA\+G:IDMT?&gt;0YYM*V3VJLFQ4N5Y/F.U9QY6B[I9J^,RV3&gt;\D;*1C6A$#!P*Y
    20JZ^9&gt;;]:;/X`*,:`2C"RL'P\]W:4I"/%@Y&amp;:YSQ"*&gt;XC)ZS"CW=EGYB'LLZD&gt;GT(1(&gt;5 9ZP+,&lt;,&lt;I
    "9]$K`%QI,#M%-WZQK5/)IQ&amp;`Q)ED.)':`&gt;,VH;(_@$&lt;0@KA*\'Y4CWODDIM ;NZSHGDJ'O-JJ7[&lt;KM-
    M!EI!A+JL83'(3^U!JI^2DZXPQG@&lt;(X$&amp;A#Z+:/?&amp;LV^DP+,0:+,+.^X*V(#BA]/S,]KS&gt;GLQ#0LW/M
    AE;9FXZ8M5L4%!;LZ.&lt;3(:YB[8]K*`&gt;/%W\_FT/V`FVUHN)+*L=]]TIJ#C!"X=?^#&amp;J1GV1W&amp;%9L3\^
    D[KXIS`CNEJ!IEG7E]SD&amp;K6B&lt;X4EI*/JO9":V@7QGI58391NFV#D*)/#N"4\NU:MP;X4/5@8J`]!1^E
    #&gt;?3,^OMI(W?(;FCTG(&amp;4AR&gt;55XFZ4ZU?0B"HUEE `W.=_BK/;Y%A$\HO=6^[Y*()?R1C/0KPB'4?%K7
    .#R?H\Z+L&amp;P;.V@T'A`KR3LDAM[XWB$M*_&amp;MUTF^,(!L)VIBP^H&amp;KQ;BCQ7C@QE]I,&gt;,0-PRF?3KWG%
    HF/*+!H6&lt;YW@"XLB9+&amp;CC$RA'$?70UQBF+XPD2^"]R7*+`)&amp;'N@JU9Z%W8M7)Z2$%=F_[UV.1F"T=&gt;&lt;
    1U$+^Z_=E[#"VLM%EV-#1ZD9^X&lt;[AAJSSGLKRX!8QDOA,!I63APZ&lt;2MY:`.V\N&amp;E'0MJ-")6\N1R07U
    OD&amp;\OLCX:JSS8.;/_#5"4(UV)=3&gt;I82YF1JO6&gt;#*\"[YS`3X@L\N]&lt;/V1X&lt;L1I__#&lt;1L0`D6[59@PH?
    .B;AY`PA&amp;9&amp;!)-I!^9%'/HK%%N25[V=ZI[.*`=Q0F0G0EC&amp;`863(&gt;R,BS)+,DMZ2PI#46^9:T=J/`DK
    (CY[._).1GZ@``
    |-----------------------------------------------------------------------------|
    </pre><hr />
  16. [ QUOTE ]
    "Why become a Emp/ Def?"

    [/ QUOTE ]

    For alot of people that's been playing CoH a while, got at least one or two 50ies and can't claim the defence of ignorance about powers as newcommers to the game can, I have a feeling that the answer to that question is: To show that you can do it better than all the inept empaths you played with.
  17. Web grenade.

    Activation time could be faster or even better not dependent on Animation.

    As it is now you start by tossing web grenade on a foe which naturally draws agro, so the foe immediately starts running towards you and when WG finally immob him he has reached you, which is exactly the thing you wanted to avoid by using web grenad in the first place.
  18. [ QUOTE ]
    While it's not wrong to expect this, it is related to seeing the blue shield of a Defender and expect healing.


    [/ QUOTE ]

    I must honestly admit that I've never thought about it that way before. And it certainly bears to think about.
  19. [ QUOTE ]
    I think Scy's arguing that "even-level SOs at level 25" are identical to "even-level SOs at level 50".
    Whereas "even-level Common IOs" at level 25 are noticeably weaker than their level 50 counterparts.



    [/ QUOTE ]

    Exactly so when playing around with Midas an wanting to figure out max-min efficency of a slotted power I use SOs.
    IF I on the other hand wants to figure out how to best slot a power I use everything and his granny.
  20. [ QUOTE ]
    Calculate? Who calculates when we have Mids?

    Anyway, the % you get from an SO changes as you level, but the IO is constant. I would say that makes them easier to calculate.

    [/ QUOTE ]

    You sure because I thought it was the opposite. After all if I slap 3 SOs at lvl 25 I get 94% from them and the same when they are 50s.
  21. Was it something you should be inpressed by?
    First she herd a few mobs then she fights them. Yep, that's sounds about right. That's what i thought you was supposed to do.

    However, I'm gonna try the same ting with my Nrg blaster. With temp inv, PFF and FoN she'll probably won't get hurt as much and once her BU+Aimed nuke goes of, the fight should be over.
    Something like that would have been impressive to see.
  22. [ QUOTE ]
    Eh, say what? What do you mean "stable avarage"? SOs are universally inferior to IOs.

    [/ QUOTE ]

    I know. But since the precentage of a lvl 20 SO isn'tdifferent from a lvl 50 they have a more stable math average or they are at least easier to calculate with than the sliding IOs.
  23. [ QUOTE ]
    This tends to not work with empaths

    [/ QUOTE ]

    I've noticed. Esp, since they are suicidal buggers that constantly tries to kill themself with Absob Pain.
  24. Some answers...
    [ QUOTE ]
    Well, I have two reactions on this. -Tankless teams can work amazingly. Also if you want to tank: stay in front of the team If a tank hesitates too long I know I won't and go in.


    [/ QUOTE ]
    I never said that all teams need a tank. Most teams don't have a tank most of the time. My point is that when you do have a tank stick with it since chances are good that's were the action will be, not to mention the rest of the team. And in teams without a tank you stick with whomever is tanking. The lesson is that you should avoid getting scattered all over the place since a team fight best when it fights together.

    [ QUOTE ]
    Use your brain. Assess every situation on it's own. If you need healing, YES go close to the rad/ defender. If there's foes that do a targeted AoE mez on you, stay away from him. Ever situation is different.


    [/ QUOTE ]
    Actully if you had read what I wrote, you would have seen that I clearly pointed out that you should not be too close to the defender so that AOEs that hit you, hurt him.
    However my point is that if you need heals or other buffs there are two people you need to stick close to the tank or the defender/troller buffers. Because obviously people don't use their brains since I've lost count on how many times a badly hurt toon has run away from the healer and forcing the healer to chase after, all while shouting HEAL, HEAL at the top of their voices (or typing in caps in reality) and once they ultimatly dies, they get [censored] because they didn't get healed. That's the mistake you won't be doing by following my adivce.

    [ QUOTE ]
    Wait until half the team is ready. If you're going to team you should be ready all the time. And often not all teammates are needed to succeed. Why waist my precious time to wait for others to finish their MSN converstion?


    [/ QUOTE ]

    Ever heard of bubbles or sonic shields? What about AM or RA? Those things take time to apply or prepare and my guess it's also the reason why things have gone smoothly so far.
    Not to mention Toons needing to rest after unstoppable, Mog, nuking or just runing out of end. Missions scale the diffuculty and the mob sizes after the size of the team so that you most of the times will need the full team to take down a mob. Sure, sometimes you can do it with less but I don't think the Tank still low on end and health after unstoppable will be particularly happy if the team rushes in just beacuse half of them is rested.

    [ QUOTE ]
    In a team I assume everyone is ready all the time, no need to state the obvious: state when you're NOT ready, much more important, then the others KNOW what will be lacking (ea. Heals/Control/Tanking)


    [/ QUOTE ]
    By all means tell people when you're not ready. That's good too. But is it such an incredible chore to reach out with a finger and press F7 before each mob? I mean it must take at least a whole quater of a second and the muscle energy used must be at least 1 Kcal. That's all it takes to make sure that everyone know you are ready and you won't risk that someone assumes falsely that you are ready when in fact you are crashing after MoG or Unstoppable.

    [ QUOTE ]
    Do chase, get the mob before it's out of sight and forgotten. And then in the kill all, when you're at the top floor, the whole team has to go back searching the entire level for that one baddie that's hid somewhere. Better to know you killed him. Also if you don't look around a corner you will never know where IF there's a mob.


    [/ QUOTE ]

    Primiarily the reason why you shouldn't chase is because you don't have to! A critter that runs away will eventually come back to the point where he started. So if you just sit tight and have patience you won't even have to move to get the runner.
    Secondly, if you always do chase i gurantee that you by chasing will cause at least 1 teamwipe. I rather run back and look for an easily killed single minion rather than have one of my teammates chase after the runner and in return aggro every other mob on the map.
    Also if you had read what I wrote it should be clear that I have nothing against stopping to look behind a corner. In fact, that's what i think you should do.
    What I wrote was that it's bad to run blindly around a corner.

    [ QUOTE ]
    Use your brain 2: fight whatever you think is best. What you often see is that while fighting the combat moves, and the team will come in range of another mob. If you see such a thing happening, you might want to do a preemptive strike so hatred is focussed on you instead of your teammates. Look at what's happening and try to see beyond the mob you're fighting at all times.


    [/ QUOTE ]

    First off; if you follow my adivce, esp. the one about not chasing, fights will hopefully very seldom drift into other mobs. But if it does happen, then feel free to try to take the brunt of the agro from the new mob esp. if you are the tank, scrapper or troller in the team. But even better yet, tell the rest of your team what is happning so that the whole team can do something about it.
    But the important lesson doesn't regard what happens if a fight drift into another mob. Instead the lesson is that if your team is fighting one mob, you don't go attacking an unaggroed fresh mob standing peacfully several feet away. Most veteran players could probably testify of countless of times when just that situation has lead to a teamwipe.

    [ QUOTE ]
    Don't type when you ought to be firing of powers which can help the team. Let your actions speak for themselves. YES if you're annoyed with how someone plays or if the team should play different, have a little discussion and make an agreement on how to continue. Use the team chat to make jokes about how strong you are and Lady Liberty's skirt :P That's what makes a good team, if people are having fun, are joking around AND get the missions done.


    [/ QUOTE ]
    I don't mean you should type and tell peole your intentions in a fight. By then it's already too late!
    But what you should do is to communicate BEFORE the fights starts so that everyone knows what you need help with and what you will be doing, such as pulling, herding, nuking etc.
    And if you need to tell your teammates something once the fights has started you use BINDS.

    [ QUOTE ]
    Just my 2 eurocents. Just remember CoH is a free game as in: there's a lot of freedom on how to overcome the challenges it presents.


    [/ QUOTE ]

    But by not using common sense I find it hard to see someone ever overcomming a challenge.
    These things isn't something you have to do but by doing them you just won't die as much, you go through mobs safer and faster, not to mention people will probably think you know what you're doing. Because I gurantee that if a noob follow my advice on a team while a veteran did the opposite the rest of team would quite likely be very supprised when they learned who was the noob and who was the vet.
  25. With blasters and defenders i often attack through the tank to avoid getting agro.
    My question can I do the same thing with a tank and taunt through a another toon that's getting alot of agro and hopefully that way draw it off that toon?