Looking for opinions from all defenders.


Anann

 

Posted

You know your toons. I am not going to argue with that. Ill take that as a sure thing.

Have you ever been on teams whereby players could of done things differently and gotten more from you? I am not looking to rant, or come across holier than thou or anything just voice errors seen with the knowledge that people do things unintentionally and with no way of knowing otherwise. So with a voice as a defender I am highlighting things I find creates problems.

But surely there have been Leeroy Jenkins moments or times when you could of helped given that moment to spare or had it not been that someone was positioned behind a wall through a doorway that was blocked by more enemies?

My patience is paper thin on teams, it shouldnt be, but in places its "ah not this again". Its almost like people can just run in, mash keys and have a personal healer that doesnt have to see to anyone else at any given time with anyother power. Empaths have 9 powers to the primary not 3 for example and a place for a RA isnt within range of every enemy AoE attack going.

I see limits, limits like range, action times of powers and number of targets. Alot of people dont keep a map up and they are spread and some dont even have team bars up to find out why you cant help, I cant help because your over there and so and so is over there. "Heal pls" from a Tank could get an answer of "I cant I am dead from that AV that ran away from you". This more in PuG Rikti Invasion stuff but happens in other places too.

Today I saw not a good sight, a first, I have seen similar when Invincible was broken on Nems but this was a first in itself. I call for a buff prior to AV, Tanker just runs in, team acts immediately to help, AV runs out and takes me and the controllers out totally oblivious to the Tanker. The Tanker perhaps didnt think ahead, never had to before, he needed to look for the AV first, hold the target, for that someone who may of attacked in a hurry to offer immediate support. The AV then passes the Tanker between taunt aura ticks or before being found by the Tanker and went for rest of the team. A possibility, an unforeseen circumstance that a buff up period may of lightened the load with. When there is no chance for buff up and a wait for a defender to say ready on such an AV annoys me. After which then the Tanker can then assume control under support then when aggro is claimed the team moves in. The direction of cone attacks and most enemies, can be pointed away from team. Mistakes are made to be learned from and I have made a ton but in the end I was too uncomfortable to carry on reliving them. I have seen teams where plan A-Z was the same plan and the leader would have no one elses ideas, ground hog day with no changes so to speak.

Rather than come up with ideas of what teams can do that counts against a defender, every type of, I made every type of defender to try to see through most defenders eyes so to speak. I thought it best to also ask you guys if there was anything that "annoys you" or more constuctively "makes you happy" in terms of what teams can do to help you help them apart from the what some people may say "Just Kil skulz"

My pet hates are:

No buff up period so I could say I love a buff up period. You never know what could go wrong sometimes but a great increase in peoples abilities can overcome such problems there and then.

People, solo across maps, experimenting, showing off but then in need saving. I could go with let idiots die which is better for me, and sometimes I am just as bad for it with my scrapper (although they are kind of the more soloable builds). I do say things like "I will solo this", which means "solo" and let people know to please not get involved when I remember.

Blocked Targets.Nothing goes through objects and rather than enter a small room where the Warhulk and Fake Nemesis explode together with all the AoE removing all my innereds, I like things done in a place where visibility and range are offered. Also when someone pulls forward, blocks themself, its harder to be there in time.

On my empath its as if I am generally expected to only provide heals, any defender is more than that, especially TA and sonic and ff but with other types you also buff or debuff so that you have to do little in the way of healing and then can do other things, but without the time to buff or debuff you may end up healing more and if you do try to fit in the buffs or debuffs (more so talking about the single target type) then the action time is taken up whilst someone is actually in need of healing. Thats if you have a heal ofc.

Cone attacks or AoEs needlessly pointed my way. A large part of the survivability in the game comes from where you choose to stand and where the people being attacked choose to stand. If I taunted Malta standing next to you then you will likely be stunned therefore Id want you back or away from me, sometimes I end up as a defender with no say.

Anchors being dropped because they are so hypnotising, I do know that telling people is like talking to a brick wall on this one, it could be counted as one of those problems that for some unknown reason will never ever go away.

Groups not controlled tightly to be sharing any debuffs. If I am meeting my maker as a defender due to debuffing the enemy then there is no more debuffs. A defender is so damn good it can often be a keystone in the bridge, without one there is no bridge. they support the whole team, they make the whole team better than they are, so do controllers, but Ill suck up to them in their section though

Worst of all Defenders are often not listened to as a key member! Trick archer in a team, "ok I have never teamed with a trick archer, what would you like us to do so that you stand a proper chance of defending us...*after being told*.. I take it split up fights or out of the question then?"

Fair enough we may all have problems or for some, none at all, but I would like to know if there is anything more that teams dont do to help themselves by not helping you with any defender set.

My wording may not be good, this takes alot of editing for me to even understand myself as a third person but in a way its trying to be about learning from others the game.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I do the solo thing WAY too much. So, yeah, sorry everyone, can't help it.


 

Posted

Something that really makes me happy when using my Empath, and to a lesser degree when I see others doing it if they join a team I'm on with friends who buff folks, is members helping the defender (or controller, as most of the points are equally relavent) by letting them know which of their buffs are most suited to the way they play. No point wasting a shot of Fort, AB or anything else along those lines, if the crazed fire blaster is given the go ahead to run in, nuke, faceplant, RotP and dust them selves down.

By doing this, they also give you an idea of which other team members are going to require more attention than others, and it's a chance to make requests of your own.

Could just be me being fairly new to the defender side of things which makes this seem unusual and helpful, but thought it was worth mentioning


 

Posted

As someone who has a TA defender, some of our debuffs are placable (ir not bad guy centric) where as others need a target to fire upon. Bunching the bad guys together=good for us.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

[ QUOTE ]
As someone who has a TA defender, some of our debuffs are placable (ir not bad guy centric) where as others need a target to fire upon. Bunching the bad guys together=good for us.

[/ QUOTE ]

This is very true, how often do Tankers bottle that part as though to try and pass aggro off with only a TA in team (due to lack of confidence) I wonder..hmm, I'd love to Tank for my TA, cos then Id know exactly what to do with one when it comes to AVs, not from my Tankers perspective but from that of my TAs, what matters first? Well with so much in the way of debuff resistance that AVs have Id be best of looking to do these effects Rechg, Defense, RunSpeed, PerceptionRadius, ToHit <---lol at tohit debuff due to less resistance... (Actually Id chuck everything fwiw).

Level AV Res Mod for those effects.
1 0.6
2 0.6
3 0.61
4 0.61
5 0.62
6 0.63
7 0.63
8 0.64
9 0.64
10 0.65
11 0.65
12 0.66
13 0.66
14 0.67
15 0.67
16 0.68
17 0.6818
18 0.6919
19 0.6920
20 0.721
21 0.722
22 0.7123
23 0.7124
24 0.7225
25 0.7226
26 0.7327
27 0.7328
28 0.7429
29 0.7430
30 0.7531
31 0.7532
32 0.7633
33 0.7634
34 0.7735
35 0.7736
36 0.7837
37 0.7838
38 0.7939
39 0.7940
40 0.841
41 0.842
42 0.8143
43 0.8144
44 0.8245
45 0.8246
46 0.8347
47 0.8348
48 0.8449
49 0.8450
50 0.8551
51 0.8552
52 0.8653
53 0.8654
54 0.8755
55 0.87

As a Tanker Id either pop lucks, hit unstoppable, instant kite (taunt at range is often the biggest (psuedo) damage debuff I know and with entangling arrow itll be easy) and watch the fight end in a possible average of 3-4 mins.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

If you invite a low level Dark Miasma defender to your team make sure he is SKed to the highest lvl team member. Twilight grasp is required to hit in order to heal.


 

Posted

Wait for Bubbles pls.

I don't understand why people yell "oOo Bubbles" and don't heed my plea. I'm really annoyed running after them to bubble them. Especially on low levels a bubbling session means bubbler need to rest after it.


 

Posted

I've played my D3 long enough now that I've stopped letting it bother me when other players seem to be actively working against me (Darkest Night anchor is priority target, Rain of Fire immediately after Fearsome Stare, energy blasters in general). I just find another way of playing that's less frustrating for me (if they're going to kill the Darkest Night anchor straight away, I won't bother using it etc.)

What does confuse me though is blasters who can't wait an extra second for Tar Patch to be laid down before exploding.


 

Posted

[ QUOTE ]
(Darkest Night anchor is priority target, Rain of Fire immediately after Fearsome Stare,

[/ QUOTE ]

[ QUOTE ]
What does confuse me though is blasters who can't wait an extra second for Tar Patch to be laid down before exploding.

[/ QUOTE ]

OMG, so this doesn't just happen to me on my dark/dark defender, not sure if I should feel relieved or not, weird.-


 

Posted

I have the same problem with the debuffs on my TA Def. i keep telling them 'Wait for my -dam res debuff!!' but they never do.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

[ QUOTE ]
[ QUOTE ]
(Darkest Night anchor is priority target, Rain of Fire immediately after Fearsome Stare,

[/ QUOTE ]

[ QUOTE ]
What does confuse me though is blasters who can't wait an extra second for Tar Patch to be laid down before exploding.

[/ QUOTE ]

OMG, so this doesn't just happen to me on my dark/dark defender, not sure if I should feel relieved or not, weird.-

[/ QUOTE ]

Not only your Dark defenders. Also Radiation and Storm trollers have that annoyance from anchor kill. Also as a quite experienced Radiation user i can say i hate Rain of Fire or ice counterpart. This makes mobs to scatter and all debuffing goes to a waste. (PS: Also hate RoF while i was playing with a tanker)

But on the other hand some defenders can be an annoyance on the team. Like Hurricane, gale using stormers, unwanted SB spammer Kinetics, Cage using Sonic or FF defenders, inexperienced debuffers (because they tend to die a lot) or Holier than thou type empaths or healing aura spamming ones (you know toggle HA than go into follow mode, watch a movie, read a book when mission end say GJ).

I could say educating both sides can be a solution but some people don't like team tactis or hearing their wrong deeds. Still on my 7th month i feel like there are so much for me learn and i am trying my best to learn things. I am asking so many questions in order to do the right thing in any situation to come, but some people annoyed with that question too.

In short no matter what AT you play (but defenders and controllers mostly be the one on to face the ire of other players) sooner or later it comes to players not heroes they create.

Anyway before my post loose its point i am shutting my trap.


 

Posted

Mmmm, Knightly has a point here, tbh, playing with defenders/trollers has improved my scrapping, since now I realize how annoying some things I usually did are and how easily they affect the team's performance. Perhaps the problem Shannon mentions improves when people try playing a defender or a troller and see things from a different point of view.
On the other hand, I also have found defenders and trollers unaware of the problems they cause to melee toons, but to be honest I found less of them than dmging toons which are unaware of the trouble they cause to the defenders job.

I think the best education in this matter comes by itself when players try different AT's and see things from a very different point of view.-


 

Posted

[ QUOTE ]

I think the best education in this matter comes by itself when players try different AT's and see things from a very different point of view.-

[/ QUOTE ]
doint this in reverse atm, have played defenders since i started 10 months ago and really love that play style, am now playing my first scrapper (lvl 15 yay) and its an education alright..keep wanting to heal people though..hard habit to break


 

Posted

[ QUOTE ]
Mmmm, Knightly has a point here, tbh, playing with defenders/trollers has improved my scrapping, since now I realize how annoying some things I usually did are and how easily they affect the team's performance. Perhaps the problem Shannon mentions improves when people try playing a defender or a troller and see things from a different point of view.
On the other hand, I also have found defenders and trollers unaware of the problems they cause to melee toons, but to be honest I found less of them than dmging toons which are unaware of the trouble they cause to the defenders job.

I think the best education in this matter comes by itself when players try different AT's and see things from a very different point of view.-

[/ QUOTE ]

Being someone with more toons of all ATs than alot of people mainly due to altaholism over 2.5 years I can vouch for seeing a different picture. However the largest part of that picture came from levelling each AT to 20 in the beginning despite having a main to level. Generally speaking, those that get to 50 on one type of toon without trying others tend to have a rather limited picture, they see the movie, but others who play all ATs understand the making of the movie better so to speak. I might be asking my question in other sections later but with arising problems of those ATs. All in all team survivability in any team usually isnt as good the total possible team survivability.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

True, I myself lvld 2 scrappers to 50 before seriously trying any other AT. Now that I have a lvl 36 defender and a lvl 21 troller, I start to see the picture much differently. Obviously my previous post comes by own experience of the game but that imo covers a lot of players in game that in a few months may read similar threads to this and make similar comments to mine. Of course, anyone who treated alts the way you did has the point of view I am getting now far earlier than me

Edit: Still haven't seriously tried a blaster or a tank, although I deleted a few on the early teens, so I am aware that the way I see the picture is still not complete and may never be because I feel totally unable to make a decent tanker.-


 

Posted

[ QUOTE ]
..keep wanting to heal people though..hard habit to break

[/ QUOTE ]

Lol, same here, when I get my defender or my troller after an exhaustive scrapping session such as STF or LGTF, I find myself in the middle of the melee brawling foes and wondering why does it feel like hitting them with a pillow.-


 

Posted

The one thing about having lots of toons is this now, you dont play anyone as good as you used to when you had less of them and most certainly when you levelled them. My ability with my Empath now is unquestionably bad in comparison to when I levelled her however there are other toons that I dont quite lose it with as there are far too many hours of experience, i just might need to get drunk to play normally is all . There are other toons that with some additional knowledge that has been found since even being 50 I opt to go about things differently.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I've found the same. When I had many alts on the go my Emp suffered (as did any team I was in ) Now I mainly playing Reefy Nurse my healing is better and I don't lose team members very often.

My real hate is the player (normally a Blaster or Scrapper) who thinks as I'm on the team they can charge in and I'll be there forgetting that I'm trying to keep the Tank up. Or even charge right through the mob end up well away from the rest of the team, they die That I'm glad to say isn't happening as much now I'm lvl29 and teaming with better (or more experienced) players


Happy to be on Defiant.
Global name @mereman
Member of P.E.R.C. Representing Defiant
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Posted

One thing that I have tried to do recently, since I've played with anchors alot more is avoid arresting the anchor, or confused people before the non anchors/non confused people. I never really paid it much heed before!


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Anchors on your TA def bou?

As resonancing said probs with having anchors having played a several dark/rad defs, cors and trollers...... ARGHHH!
Still it's generally not that hard to educate players in what it is you do.

Make a bind defining anchors is the first step and explain whats going on if needed. Most of times ppl start to get the picture- albeit a bit slowly maybe-. And if not; time to move on to another team or even another alt.

Generally playing some (de)buffers will give you a good feel and insight as how to make things work better for others in the team, giving especially more straight forward types like scraps/tanks/blasts/stalkers/brutes better playtime. They -(de)buffers- are the types that need to have and keep oversight and notice the lack of understanding what's going on most noticably.
I vote all peeps play at least one of these kinds of toons to considerable lvl to make the game a better playground for all


 

Posted

[ QUOTE ]
What does confuse me though is blasters who can't wait an extra second for Tar Patch to be laid down before exploding.

[/ QUOTE ]

I guess they were on a short fuse


 

Posted

Personally I have no issue with buffing mid/between groups in most situations, I much prefer people to do that where possible. I also think in a lot of situations just charging from group to group is quicker than herding - sometimes it's nice, but it irritates me when people herd for the sake of herding and slow things down. I prefer to run missions fast, and I'd take speed over the occasional death.

I like teams that work well together and communicate, I rarely find myself in a situation where one AT in a team is "key".

I do not expect that everyone I invite to a team will have played the game as long as I have, read the forums, checked builds, know my sets (or even their sets) as well as I probably do in most cases. I find that genuine new players who maybe don't have multiple characters or multiple high level characters, are more amenable to suggestions, and actually much easier to slot into a team, even if their builds are sometimes not the best.

I find if I want teams to work in a certain way it's generally better to run my own teams.


 

Posted

[ QUOTE ]
[ QUOTE ]
Mmmm, Knightly has a point here, tbh, playing with defenders/trollers has improved my scrapping, since now I realize how annoying some things I usually did are and how easily they affect the team's performance. Perhaps the problem Shannon mentions improves when people try playing a defender or a troller and see things from a different point of view.
On the other hand, I also have found defenders and trollers unaware of the problems they cause to melee toons, but to be honest I found less of them than dmging toons which are unaware of the trouble they cause to the defenders job.

I think the best education in this matter comes by itself when players try different AT's and see things from a very different point of view.-

[/ QUOTE ]

Being someone with more toons of all ATs than alot of people mainly due to altaholism over 2.5 years I can vouch for seeing a different picture. However the largest part of that picture came from levelling each AT to 20 in the beginning despite having a main to level. Generally speaking, those that get to 50 on one type of toon without trying others tend to have a rather limited picture, they see the movie, but others who play all ATs understand the making of the movie better so to speak. I might be asking my question in other sections later but with arising problems of those ATs. All in all team survivability in any team usually isnt as good the total possible team survivability.

[/ QUOTE ]

Hah, that remind me my first hero, Knightly Defender FF/Psi defender. I tend to clear the bad guys around the Inv tankers in order to save them trouble. One day someone explained invincible to me and i felt really really stupid. But on the other hand 'till my first task force with Mr and Ms Marvellous i didn't realized my powers are needed. Thanks to Cognito, who yelled many times "Shields are down" i felt i was making a big difference in team.

So in the end i think no matter what AT you play, communication is the key element for good teaming.

Also for each AT thing, i think everyone must try each set at least once. Then you can say you like it or not and you can understand their needs for comfortable war field. For example i leveled up a fire blaster to lvl 10 and now have a Sonic Blaster at lvl 15. Two are very different sets.

In the end if we be more tolerant to each other teaming is a great way to enjoy this game. Instead of yelling "Stop using that <bleep> gale" you can always say "Please stop using gale on my targets, you are making my job harder". Or while tank is attacking your anchor you can hit mobs around so you will have one less bad guy to worry about.

"Treat others the way you want to be treated" (I hope this is an accurate translation.

Cheers


 

Posted

I have just made my firs Defender (rad/rad) and loving it at the moment, but does anyone else feel that your anchor seems to be like a red rag to a bull for all other AT's?

It seems like they think I light them up for them to be attacked first lol


 

Posted

It certainly does, it's like painting a target around someone and saying 'kill this person first'. Even setting a bind to say that such a person is the anchor, please kill this person last' doesn't help.

What I have found is that if you press tab, the first person to come up in a mob is usually the same for everyone, the game appears to have a set 'order', so pressing tab a few times can soemtimes stop the anchor from dying immediately.

There's a bit of confusion about anchors IMO, do you put it on the boss to reduce his/her damage potential, knowing that the boss will probably be the first to go down, or do you put it on a minion, knowing they might go down easily? perhaps an Lt instead?


Defiant 50's
Many and varied!
@Miss Chief