Thematically matching secondary sets.


Chelsea

 

Posted

Is it someone besides me that feels that the newest Primary blaster sets Sonic and Archery suffers because both of them lack a thematical secondary powerset. AR have Dev and the others a matching secondary set (Nrg/Nrg, Elec/Elec etc).

But niether Sonic or Archery have that so you can't make a pure Sonic blaster or a pure Archery blaster if you so wanted. Sure Archery can use Dev just as well AR but only if you make an high tech Hero.
Personally I'd love to see a more low tech/magic oriented Device secondary for Archery. With beartraps instead of mines, an attack or two from Dual Blades or Martial Arts instead of an Taser or Autoturret.
As for Sonic I don't have any suggestion on how it's secondary could look but something that would make it stand out from the old existing secondary powersets.

Now I'm not out shouting for a new shiny powerset because I want something new and shiny to play with in the game (even though new and shiny things are fun).

It's just that the defenders got both a primary and secondary sonic and archery powerset at the same time so you could easily a themed hero/villain purely based on those powers.
Same thing when Elec melee and shields came out for Brutes and again now with DB/WP for scrappers/tanks/stalkers/brutes.

But blasters doesn't have a matching secondary powerset for Sonic and Archery which mean that they are forced to use one of the existing secondary sets. The trouble with that is just that the secondary sets are so thematically linked with their matching primary set so they thend to outshine the primary power, especially when it comes to Archery since then it's the secondary power that becomes the "superpower".
With the exception of Devices which has become the the Ad hoc secondary set for all three sets of AR, Archey and Sonic.

Therefor the one thing i would see "fixed" in the game is to give Archery and Sonic their own thematically secondary sets and I'm wondering if anyone else feels this way?.


 

Posted

Sonic matches well with Energy and Elec - they're all Smash/Energy damage and fit nicely into a science/tech theme.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]
Sonic matches well with Energy and Elec - they're all Smash/Energy damage and fit nicely into a science/tech theme.

[/ QUOTE ]

I'm not saying that you can't combine the the current secondary sets with Sonic/Archery (even though I personally would primarily go after looks and animations instead of type of damage). It's just that an Sonic/Elec blaster would be just that, a blaster that shoot Sonic ranged attacks and uses Electrical close combat attacks.

What I'm talking about is the lack of an secondary powerset so you could make a Blaster that makes Sonic ranged attacks and Sonic/Vibration close combat attacks or something like that. So you could make a a concept Blaster that isn't colored by the already existing old Primary Powersets.


 

Posted

Aye, I get what you meant, I was simply offering an alternative

Since the only other type of Sonic powers ingame are a Defender primary and I can't really see them making a -Res set of melee powers...

With Archery though, I've wanted there to be a wepon secondary, hopefully based aroudn a sword - sure, it would have a lot of redraw, but then I could have a sword *and* a bow


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]

With Archery though, I've wanted there to be a wepon secondary, hopefully based aroudn a sword - sure, it would have a lot of redraw, but then I could have a sword *and* a bow

[/ QUOTE ]

Archery / Pistol


Defiant's GoEH/MILITIS METUS

 

Posted

Pistol / Broadsword


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Spark Blade?

*Googles it*

Ah, him. Interesting comment from that page on the CoX site:

[ QUOTE ]
So, when do we get electric combat, electric armour, tech armour, pistols and chi blasts then

[/ QUOTE ]

Well, 2 out of 5 so far


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Me I'd be happy if they just "stole" the powers from already existing powersets and just gave them matching Animations so you didn't have to make a Sonic blaster that was half Fire/Ice/Elec/Nrg etc. OR an low tech/magic Archer that has to lug around an auroturret.
As it is now you have to forgo the majority of the Dev powers because they doesn't fit the concept of your reborn Robin Hood.


 

Posted

Wouldn't Robin Hood be a Mastermind? Although we all like him, in his time he was certainly a Villain.


 

Posted

Robin hood would be TA/Arch. But in high-tech style

Anyway, you dont have to pick all powers, like my AR/ice only has 3 powers of /Ice. Calltrops and webnade imho would suit any theme (robin hood would trow a can of spider-thingie, stickkkkky).

Same goes with /energy, boostrange you have the vision of an eagle, with high increased range. Powerboost will give you the will of the .. some pet, increasing your abilities. Buildup the power of the bear, superstrength! Conserve dunno.. also some pet.

As for sonic, there is no sonic melee or controllish (no, resist buffs are not included). That would be a entire new set. Many pick nrg or elec.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I know you can skip those powers that doesn't suit the concept but how fun is it to skip the majority of your secondary powerset just because Blasters did not get a matching secondary sets to go with the new primary sets, when all other ATs got matching sets when they got new powers.


 

Posted

[ QUOTE ]
I know you can skip those powers that doesn't suit the concept but how fun is it to skip the majority of your secondary powerset just because Blasters did not get a matching secondary sets to go with the new primary sets, when all other ATs got matching sets when they got new powers.

[/ QUOTE ]What matching sets did controllers get with TA and sonic?

Besides, if you want to make a pure archery or sonic character, the option is there. It's called defenders.


 

Posted

Well to be fair several of the Trick Arrow powers have nigh-identical equivalents in Devices, so putting together a new secondary for Blasters probably wouldn't take much effort, but then it would have very specific synergy with only one primary, so would it be worth the devs time? Besides, much the same effect could be achieved by giving Corrupters the Archery and Trick Arrow sets, which would probably take even less effort on the devs part.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

From TA it would be intangle, ice and flash arrow, all the others are debuffs (-res, -dmg, -def, KD, massive AoE hold) wich no other secondairy has of blasters.

As for corrupters, i believe dev's mentioned they want to keep certain sets 1 side only, such as EA, elec, empath or the thermal/ice support. Exception would be MM, where it is one of the 'gimped' sets of the MM (weapon redraw for the loss!).

From /dev you can pick quite alot powers as themed Archery blaster, true that you cant make a medival or ancient style kind but its probably the closest (next to nrg) you can get.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
[ QUOTE ]
I know you can skip those powers that doesn't suit the concept but how fun is it to skip the majority of your secondary powerset just because Blasters did not get a matching secondary sets to go with the new primary sets, when all other ATs got matching sets when they got new powers.

[/ QUOTE ]What matching sets did controllers get with TA and sonic?

Besides, if you want to make a pure archery or sonic character, the option is there. It's called defenders.

[/ QUOTE ]

Yeah but who's counting trollers really.
Though to behonest I allways thought most troller powersets where missmatched so they getting a missmatch sonic/TA doesn't seem to affect them much.
But blaster on the other hand have prior to Sonic/arch at least, always have had very thematically matched powersets.


As for defender the trouble there is playing style. Defenders är supporting toons and therefore make crappy blasters. It just would be more fun to make a pure archer toon or sonic toon conceptualized that could concentrate on killing and be good at it.

I honestly don't think the devs would have much trouble slapping together matching blaster secondaries since what i'm talking about isn't a new shiny powerset but just some old powers with more matching animation. Sort of what they did with MMs secondaries or the brutes Inv where they just changed the auras to black.


 

Posted

MM secondairy are 1 on 1 with their original set. Only taken away a few 'possible overpowered' and changed 1 power to suits the pets. The only unique is Poison, no other set has this.

Brute Inv is 1on1 copy of scrapper inv set, only colored.

But making TA suitable for blaster secondairy need a huge adjustment, at most they can only bring 3 powers (ice, intangle and flash), all others would be very unsuited (EMP arrow is only available in Elec epic). Same goes for sonic, as its a FF-style based set.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
Animations so you didn't have to make a Sonic blaster that was half Fire/Ice/Elec/Nrg etc. OR an low tech/magic Archer that has to lug around an auroturret.
As it is now you have to forgo the majority of the Dev powers because they doesn't fit the concept of your reborn Robin Hood.

[/ QUOTE ]

To kill two birds with one stone, make a "Bugle" powerset for knockdown, short-range status effect and hero buffs. The individual powers could be named after bugle calls ("Charge": Short range bonus to attack, "Taps": Short range sleep, "Mess Call": short range bonus to endurance ...) and the animations would mostly consist of the hero striking a pose and blowing his (own) horn. Modern characters could use a standard military bugle or a trombone, while medieval characters could use a hunting horn or herald's trumpet.


 

Posted

[ QUOTE ]
But making TA suitable for blaster secondairy need a huge adjustment, at most they can only bring 3 powers (ice, intangle and flash), all others would be very unsuited (EMP arrow is only available in Elec epic). Same goes for sonic, as its a FF-style based set.

[/ QUOTE ]

Sonic would be troublesome to create a suitable blaster secondary for, but I don't see an archery-based secondary being too difficult:
Entangle arrow (equivalent to web grenade), glue arrow (equivalent to caltrops) and flash arrow (equivalent to flash grenade) are easy ones.

Perhaps have oil slick arrow as the final power, as something vaguely equivalent to ice slick from Ice Manipulation with burn from Fire Manipulation (it would be available later than either and with a longer recharge, providing a modicum of balance) and poison gas arrow with just the sleep effect. That's 5 out of 9.

Maybe a "targeting drone" style accuracy buffing toggle, which brings us up to 6. And then perhaps three attacks from Martial Arts (the immobilise, knockback and disorient kicks? - preferably with added animations to allow them to be used with the bow drawn).

So yeah, few if any new animations, only mild tweaking to existing powers - the bulk of the work would just be in testing for balance etcetera, which would need to happen even if a powerset was just ported direct to a new AT.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

Have to say, sounds nice.

But looking back at history, the dev's PoV and the HUGE ammount of current powers still having redraw/no-weapon-casting.. i dont see it happen anywhere soon.

(afaik shields will be the first new set, tanker set).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]

Brute Inv is 1on1 copy of scrapper inv set, only colored.



[/ QUOTE ]

Yes but that's my whole point.
I don't care if we get a second copy of the Energy secondary as long as the animations get white circles around the hands instead of red glow.
I'm not asking for the game mechanics to match, just that the powers match visually.


 

Posted

They never done a inner-AT copy of a set, and never will just because 'it has to fit colorwise and themewise', Inv set was made dark because it had to suit CoV style.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I find elec/elec complement each other well, and still never felt inspired to roll an energy/energy. The energy secondary just seems a bit...pfft. I would love to see a sonic secondary for blasters, Sound manipulation or something. Not res debuffs as such but perhaps a few mezs and perhaps a similar version of liquefy (from the sonic resonance set)


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor