State of pvp attitude areas presently


Aero_

 

Posted

Okay, I've just had to remove a few posts from this thread.

For those who are unaware, reposting chat logs on these boards is generally a bad idea. It nearly always breaks the rules governing 'calling out' or 'naming and shaming' other players on these boards, and serves no useful purpose, as such logs are simple text files that are the easiest thing in the world to fake or modify. Posting one proves nothing.

On a related note, if you encounter verbal abuse or other unpleasant behaviours from other players, whether in a PvP zone or anywhere else in-game, please /petition immediately. Never respond in kind, no matter what the situation.

Sending a /petition will directly help our GMs to cut down on the frequency of this kind of thing. Complaining about it on these boards may be cathartic, but unfortunately it's unlikely to change the behaviour of the players who are breaking the rules.


 

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If the event is to take place in a PvP zone, you should also take into account the fact that other players may be using the zone, and it's perfectly reasonable for players in a PvP zone to engage other players they encounter in PvP.

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I dont know should the RV AV hunts be declared a special case or not. It takes multiple teams of people on one side to even attempt beating the AVs, and on the other side all the opposing side needs to do is gain control of one pillbox (can do it easily solo) and the AVs will despawn and the beating AVs is foiled. And you got an awful lot of angry people on one side. The devs could maybe change the system so that the AVs will not immediately despawn.

ps. Whoever it was complaining about me not being a mod: told you so.


 

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If the event is to take place in a PvP zone, you should also take into account the fact that other players may be using the zone, and it's perfectly reasonable for players in a PvP zone to engage other players they encounter in PvP.

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I dont know should the RV AV hunts be declared a special case or not. It takes multiple teams of people on one side to even attempt beating the AVs, and on the other side all the opposing side needs to do is gain control of one pillbox (can do it easily solo) and the AVs will despawn and the beating AVs is foiled. And you got an awful lot of angry people on one side.

ps. Whoever it was complaining about me not being a mod: told you so.

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The AV's arent there to be farmed. During the build up to RV one of the big "selling points" was that a signiture hero/villain would turn up and help if one side was getting royally spanked.


My MA IDs:
Fiend Space: 211464

 

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The AV's arent there to be farmed. During the build up to RV one of the big "selling points" was that a signiture hero/villain would turn up and help if one side was getting royally spanked.

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A noble idea, unfortunately we all know it doesnt quite work like that..

And no matter what the reason, I still consider it unfair or bad design that a single person can sabotage so efficiently the efforts of 20+ people.


 

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And no matter what the reason, I still consider it unfair or bad design that a single person can sabotage so efficiently the efforts of 20+ people.

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Requiring the 20 people to *gasp* actively PvP, instead of using the zone for non-PvP purposes?

Remind me, are we for or against that in RV this week?


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

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And no matter what the reason, I still consider it unfair or bad design that a single person can sabotage so efficiently the efforts of 20+ people.

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Requiring the 20 people to *gasp* actively PvP, instead of using the zone for non-PvP purposes?


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You can easily despawn the AVs whether or not the 20 people actively PVP..

Unfortunately I dont have high enough characters on union so I cannot participate to your RV events. I am also taking a sabbatical from PVP.


 

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If the event is to take place in a PvP zone, you should also take into account the fact that other players may be using the zone, and it's perfectly reasonable for players in a PvP zone to engage other players they encounter in PvP.

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I dont know should the RV AV hunts be declared a special case or not. It takes multiple teams of people on one side to even attempt beating the AVs, and on the other side all the opposing side needs to do is gain control of one pillbox (can do it easily solo) and the AVs will despawn and the beating AVs is foiled. And you got an awful lot of angry people on one side.

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While I understand the desire to earn badges, the signature characters in RV were designed to compliment the PvP, not to replace it.

If you want to fight the signature characters, you'll need to make sure your side is winning the current battle for the zone - and that may mean defending pillboxes from characters on the opposing side.


 

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The AV's arent there to be farmed. During the build up to RV one of the big "selling points" was that a signiture hero/villain would turn up and help if one side was getting royally spanked.

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A noble idea, unfortunately we all know it doesnt quite work like that..

And no matter what the reason, I still consider it unfair or bad design that a single person can sabotage so efficiently the efforts of 20+ people.

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Thats the game. Heroes want the pillboxes, so do villains. Someone has to loose, sometimes even both sides. It has nothing to do with sabotaging anything. I dont see why someone should have it there way just because they want it. I want all the accolades but I dont have any because cant be bothered.


My MA IDs:
Fiend Space: 211464

 

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I want to make it clear that im firmly in the camp of "anything goes inside a pvp zone".

However, I wanted to point out that the AVs will NEVER go down unless there is a concentrated effort of taking them down. They are tough enough to survive a zoneful of heroes or villains. Especially since the AVs of different sides will never spawn at the same time..

I also consider the current 'fight for the control of the zone' system utterly failed, because you get better rewards for NOT trying to fight each other..


 

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I want to make it clear that im firmly in the camp of "anything goes inside a pvp zone".

However, I wanted to point out that the AVs will NEVER go down unless there is a concentrated effort of taking them down. They are tough enough to survive a zoneful of heroes or villains. Especially since the AVs of different sides will never spawn at the same time..

I also consider the current 'fight for the control of the zone' system utterly failed, because you get better rewards for NOT trying to fight each other..

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What rewards? For me its reward enough knowing I beat someone or even just put up a good challenge.
The AV's seem ok to me. As you say, its pretty easy to stop the AV's spawning. If your loosing so badly that they do spawn then maybe a big powerful signature AV which is difficult to take down is exactly what you need to swing the balance.


My MA IDs:
Fiend Space: 211464

 

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However, I wanted to point out that the AVs will NEVER go down unless there is a concentrated effort of taking them down.

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Our VG has taken down all the RV Hero GMs with 1 Brute, 2 Corrs and 2/3 Heavies.

It's really not as difficult as you make it out to be.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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I'd have to agree, Art of War have also taken down the AVs with a team that looked like - ice tank, grav/rad controller, empath defender, kinetic defender and 3 heavies. Best done when the zone is quiet though


 

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You can easily despawn the AVs whether or not the 20 people actively PVP..

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If I was running a team of 20 to badgerate the zone, unless there's a concerted effort from another team, the other side shouldn't even get out of the doors, or make it past the spotters by each turret. In the hypothetical 20-1 case you mentioned, I genuinely can't see how it would happen unless the '1' is very gifted, or the 20 need to get themselves sorted.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

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You can easily despawn the AVs whether or not the 20 people actively PVP..

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If I was running a team of 20 to badgerate the zone, unless there's a concerted effort from another team, the other side shouldn't even get out of the doors, or make it past the spotters by each turret. In the hypothetical 20-1 case you mentioned, I genuinely can't see how it would happen unless the '1' is very gifted, or the 20 need to get themselves sorted.

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In the "hypothetical" 20-1 case that I experienced there wasn't any effort to defend turrets, to be perfectly honest I didn't know what was happening (by that I mean a team farming AVs) for quite a while as I don't pay much attention to chat normally when I'm pvping.

However, "very gifted" works for me


 

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If the event is to take place in a PvP zone, you should also take into account the fact that other players may be using the zone, and it's perfectly reasonable for players in a PvP zone to engage other players they encounter in PvP.

[/ QUOTE ]

I dont know should the RV AV hunts be declared a special case or not. It takes multiple teams of people on one side to even attempt beating the AVs, and on the other side all the opposing side needs to do is gain control of one pillbox (can do it easily solo) and the AVs will despawn and the beating AVs is foiled. And you got an awful lot of angry people on one side.

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I don't see why. When organising an event in a PvP zone one of the things you need to cater for is the "locals". The last time I did this we had two teams in the zone, we had to break off and deal with villains a couple of times as there were a reasonable number of villains in the zone initially, but mostly it was kept contained - also no abuse at all - certainly if it had degenerated like that I'd have booted the people concerned from the team instantly.

Everyone got their badges, most people on more than one character, in addition to which it was quite good fun. Just because someone wants a badge, people using the zone for its intended and advertised purpose shouldn't have to bend over backwards. If a couple of teams can't deal with one or two people trying to take pillboxes in there, they don't deserve the badges anyway in my opinion.

Edited to add: Although the post was moderated before I had chance to reply, without naming any names or otherwise calling down the wrath of people with the big delete button, I have to comment on my amusement at someone posting a screenshot of their own character abusing people on broadcast.


 

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There was no one guarding pillboxes initially as everyone was helping take down the AV. AV hunting just needs to be done so that there are enough people to take down the AV and guard pillboxes and the guards have to be ok with the fact they won't get the badge for it.


 

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What rewards? For me its reward enough knowing I beat someone or even just put up a good challenge.
The AV's seem ok to me. As you say, its pretty easy to stop the AV's spawning. If your loosing so badly that they do spawn then maybe a big powerful signature AV which is difficult to take down is exactly what you need to swing the balance.

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You mean you are actually fighting for the control of the zone on Union? Thats cool, Id love to see it happen on Defiant too. The rewards I was referring to are the xp/inf/prestige from destroying turrets, nothing to do with taking boxes. Actually its best not to take control of boxes so you can destroy the turrets on the last one as well. For getting pillbox badges obviously the fastest way is to take turns claiming the box instead of fight each other. Same for heavy badges should someone bother. At least devs removed the possiblity of dismissing the turrets of a claimed box so the other side could claim it quicker..

(note I dont do nor am interested in any of this, Im just stating facts as they are)

The AVs also automatically spawn when one side controls 4 boxes. Again nothing to do with the actual control of the zone.

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If I was running a team of 20 to badgerate the zone, unless there's a concerted effort from another team, the other side shouldn't even get out of the doors, or make it past the spotters by each turret. In the hypothetical 20-1 case you mentioned, I genuinely can't see how it would happen unless the '1' is very gifted, or the 20 need to get themselves sorted.

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Stalkers familiar to you?

ps. It seems that there is actual PVP on union RV, which I am happy about. It just isnt happening where I am.


 

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AVs/heroes can be soloed with a heavy by many builds tho. you just need to pop when it's empty, which happens often


 

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However, I wanted to point out that the AVs will NEVER go down unless there is a concentrated effort of taking them down.

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Our VG has taken down all the RV Hero GMs with 1 Brute, 2 Corrs and 2/3 Heavies.

It's really not as difficult as you make it out to be.

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I am referring to my own experiences. I have been in RV with 2-3 teams of heroes and killing the AVs has failed. Propably because of lack of teamwork and inability to separate them not to mention villain sabotage but that counts as well. I now have the AV badges on my main so I couldnt care less what happens to them from now on. For honesty I am still thinking those unfortunates who dont have the badges yet.


 

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AVs/heroes can be soloed with a heavy by many builds tho. you just need to pop when it's empty, which happens often

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However, when the zone hosts big teams, the AVs will spawn in a trio and and it gets progressively more difficult to beat them.


 

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The AVs only spawn in a trio when you get the pillboxes in a certain order. Its also the only way to spawn Scirroco.


 

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Am I right in thinking that before the Heroes were reduced a level in the Recluse SF they were exactly the same level and stats as the ones in RV?


 

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The rewards I was referring to are the xp/inf/prestige from destroying turrets


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I'm not too bothered about any of those in a pvp zone.

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Actually its best not to take control of boxes


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That explains why I sometimes see neutral pillboxes with no defences. I take control of the box of course.

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Stalkers familiar to you?


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Are they especially adept at taking control of pillboxes? They may be troublesome but there is lots of perception available for stalker busting builds.


My MA IDs:
Fiend Space: 211464

 

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The AVs only spawn in a trio when you get the pillboxes in a certain order. Its also the only way to spawn Scirroco.

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Is that true? I've tried all kinds of variations, and never found one was cartain to spawn the same ones every time.
The sequence Bravo Alpha Delta Golf Echo was the one I thought would be the best for spawning the rare AVs


@Golden Girl

City of Heroes comics and artwork

 

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Are they especially adept at taking control of pillboxes? They may be troublesome but there is lots of perception available for stalker busting builds.

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One option is to wait stealthed at a pillbox while the hero is killing the turrets, then ninja-control the pillbox. Can use elude etc so you are not interrupted..

Other option is simply use get a heavy and kill turrets the normal way when the heroes are not guarding the box. The turrets on a already hero-controlled box are one level lower than a neutral one, considerably easier to take over.

Ps. At stealth cap it is extremely easy to avoid heroes. What stalkers cannot do is sneak up on heroes who are at percep cap but they dont need to.