What do people have against PVP?


bushbaby

 

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I think that a warning of attack might be a courtesy though.

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Oh yes. I can really see that happening.

Stalker: Excuse me, I hope you don't mind if I attack you.
Blaster: Oh no, that's no problem at all. *Pops 4 Lucks*

You already get a warning. It pops up when you enter the zone. That's all you need.


 

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I think that a warning of attack might be a courtesy though.

[/ QUOTE ]

Oh yes. I can really see that happening.

Stalker: Excuse me, I hope you don't mind if I attack you.
Blaster: Oh no, that's no problem at all. *Pops 4 Lucks*

You already get a warning. It pops up when you enter the zone. That's all you need.

[/ QUOTE ]

Also giving a warning to someone thats not interested in pvping is only going to result in them running to a safezone (or something similar).


Heros
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LF SG! Arc ID# 193083

 

Posted

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I think that a warning of attack might be a courtesy though.

[/ QUOTE ]

Oh yes. I can really see that happening.

Stalker: Excuse me, I hope you don't mind if I attack you.
Blaster: Oh no, that's no problem at all. *Pops 4 Lucks*

You already get a warning. It pops up when you enter the zone. That's all you need.

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lmao yes this would be ideal for pvp.


 

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It makes perfect logical sense
*takes a shot*


 

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But even though the badges may or may not be needed for accolades, I still dont see the problem.

Exploration - I have run around the zones and picked up my badges quickly by just checking when zone is quiet and getting them.

Time - You can just sit in the base or whatever

Shivans - there is an arc that has plenty of them or again wait till its quiet, Bloody Bay is hardly Picadilly Circus

They are not really that hard to get, but if you go into the zone when its really busy, then expect to get hit as its a pvp zone.

Having said that, I do agree that the accolade badges at least should not be in the pvp zones, the rest, well you run the risk if its that important to you.

As for experience farmers, well you took the risk to get quick experience which is higher precisely because of where it is, so if you get attacked, you knew beforehand.

With regards to enticing people into pvp, I actually think that it is all those people who are anti-pvp or villifying pvpers who prevent people from entering in the first place by attempting to make the zones sound like hell on earth, when in actual fact, some of the nicest, most fun, team based people I have met in the game PVP as well as some outside.

I certainly get less grief from them than I do with PUGs and meet less idiots too.


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

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Posted

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I think that a warning of attack might be a courtesy though.

[/ QUOTE ]

Oh yes. I can really see that happening.

Stalker: Excuse me, I hope you don't mind if I attack you.
Blaster: Oh no, that's no problem at all. *Pops 4 Lucks*

You already get a warning. It pops up when you enter the zone. That's all you need.

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I agree entirely. That said some of us "hardcore PvPers" do try to do things like this but it just doesnt work 9 times outta 10 an example from my own experience and quoted from my reply to another PvP "issues thread"

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Sirens
-I site a target who is my bounty and my team and I procede to take them down
A: "I am badging dont attack me!"
Me: "You were my bounty sorry but this is a PvP zone"
A: "I am badging dont attack me!"
-This repeats a couple times with A as bounty at one point they offer to give inf if I dont attack, I explain bounty offers rewards that cant just be bought SOs and Strength of Will insps.
-Later same target is my bounty again and that of a teammate I warn the target that they are my bounty to avoid more repeats, we engage and my team win
A: "I am badging dont attack me go kill someone else!!!!"
Me: "You were my bounty!"
A: "You just dont get it do you, dont attack me I am badging!!!"

[/ QUOTE ]

I did my best to be polite and not to upset people, I got ... ignored and complained at

Cheers,

White


 

Posted

In that situation I wouldn't complain unless you followed me round and ganked me every time I popped my head round the door. If I entered the zone I expect to be attacked. If I'm after shivans or whatever I check to see who is in the zone and if its busy come back another time. All I'm saying, from a rp point of view, is that in the comics you never get the hero or villain just attacking without any warning unless its a pre-planned ambush. They always yell some sort of abuse to start with


 

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must be why they always fail
we are smart enough not to open with taunting and giving you time to plan a suitable counter and call in mates.


 

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All I'm saying, from a rp point of view, is that in the comics you never get the hero or villain just attacking without any warning unless its a pre-planned ambush. They always yell some sort of abuse to start with

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What the heck? Now this is most certainly not true. Offhand I don't remember any cases that doesn't start with an attack, during or after which they utter their lines.. The villain almost always gets the first hit in. What comics are you referring to? (I have to admit im more of a 80s or 90s man)


 

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9/10 Players would not abuse another player. However its possible for someone to take things the wrong way. Friendly Banter in PvP zones is gr8. Sadly as the audience for coh is youngish they take it that bit to far.


 

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So if a player considers the Accolades to be an important part in 'completing' their character, then they have no choice but are required to enter the PvP zones?

[/ QUOTE ]The same could be said of having 400 PvP reputation, for example.


 

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So if a player considers the Accolades to be an important part in 'completing' their character, then they have no choice but are required to enter the PvP zones?

[/ QUOTE ]The same could be said of having 400 PvP reputation, for example.

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Ah, but if a player who only PvE's (Hello there!) wants to build a villain with the same powers as their hero character, then they will be unable to do it without entering a PvP zone.

Now I don't have to enter a PvP zone to get to Level 50, but if I want the same accolade effects that are available to my hero for my villain, I have no choice but to do that.

We're discussing semantics now. But the game does not currently allow a Non-PvPer to get similar rewards on the heroes side and the villain side.

It's unlikely to be changed and it adds to the numbers who will enter the zones. Perfect for Cryptic.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

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So if a player considers the Accolades to be an important part in 'completing' their character, then they have no choice but are required to enter the PvP zones?

[/ QUOTE ]The same could be said of having 400 PvP reputation, for example.

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That's directly related to PvP though. If you want the 400 rep badge, you have to PvP and take part in it willingly, as it's a PvP badge. It's a completely different kettle of fish to the other badges.


 

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That's directly related to PvP though. If you want the 400 rep badge, you have to PvP and take part in it willingly, as it's a PvP badge. It's a completely different kettle of fish to the other badges.

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??????????????????????????

It is a badge. the other badges are badges. If a player decides that a certain badge is necessary for their character then they need to get that badge. It is their choice. It doesnt matter if the badge is top dog or heart of hamidon. What is it with people and logic? Why odes logic escape most people? Why do they INSIST on finding 'nuances' when there is none?


 

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So if a player considers the Accolades to be an important part in 'completing' their character, then they have no choice but are required to enter the PvP zones?

[/ QUOTE ]The same could be said of having 400 PvP reputation, for example.

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Ah, but if a player who only PvE's (Hello there!) wants to build a villain with the same powers as their hero character, then they will be unable to do it without entering a PvP zone.

[/ QUOTE ]IMO, that is an issue with hero side NOT having accolades that require PvP.

PvP, and entering PvP zones SHOULD have rewards that will be useful in PvE content, but not REQUIRED to complete it.


 

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That's directly related to PvP though. If you want the 400 rep badge, you have to PvP and take part in it willingly, as it's a PvP badge. It's a completely different kettle of fish to the other badges.

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??????????????????????????

It is a badge. the other badges are badges. If a player decides that a certain badge is necessary for their character then they need to get that badge. It is their choice. It doesnt matter if the badge is top dog or heart of hamidon. What is it with people and logic? Why odes logic escape most people? Why do they INSIST on finding 'nuances' when there is none?

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To me, it's some of the points I'm arguing against that are the ones finding nuances.It's called being on different sides of an argument, and I'd prefer it if you didn't tar people arguing the opposite point as having a problem with logic.


 

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I think almost everyone (PvPers and non-PvPers alike) can agree that accolades requiring PvP zone badges are a bad idea.


 

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Not really empath I think either is fine just as long as there is consitency between coh/cov.


 

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IMO, that is an issue with hero side NOT having accolades that require PvP.

PvP, and entering PvP zones SHOULD have rewards that will be useful in PvE content, but not REQUIRED to complete it.

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Erm.... okay, I'm not going to counter that, because I don't know how to say it politely. I don't mind teaming, I don't mind doing Task Forces for accolade requirements, but I don't see how adding in PvP requirements on the heroes side for accolades would do anything other than cause a lot of fuss.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

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[ QUOTE ]
IMO, that is an issue with hero side NOT having accolades that require PvP.

PvP, and entering PvP zones SHOULD have rewards that will be useful in PvE content, but not REQUIRED to complete it.

[/ QUOTE ]

Erm.... okay, I'm not going to counter that, because I don't know how to say it politely. I don't mind teaming, I don't mind doing Task Forces for accolade requirements, but I don't see how adding in PvP requirements on the heroes side for accolades would do anything other than cause a lot of fuss.

[/ QUOTE ]I'm not saying they should add them to existing ones, but that the new ones they eventually give us should have PvP requirments.


 

Posted

[ QUOTE ]
[ QUOTE ]
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IMO, that is an issue with hero side NOT having accolades that require PvP.

PvP, and entering PvP zones SHOULD have rewards that will be useful in PvE content, but not REQUIRED to complete it.

[/ QUOTE ]

Erm.... okay, I'm not going to counter that, because I don't know how to say it politely. I don't mind teaming, I don't mind doing Task Forces for accolade requirements, but I don't see how adding in PvP requirements on the heroes side for accolades would do anything other than cause a lot of fuss.

[/ QUOTE ]I'm not saying they should add them to existing ones, but that the new ones they eventually give us should have PvP requirments.

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Which would end up in this argument starting up all over again. If you remove the things that people are complaining about having to go to PvP Zones for, then you remove the problem.

Obviously, keep things like the Shivans, Nukes, exploration badges. The former do relate to engaging in PvP in game-lore sense as you're taking things from the other side, just remove the Accolade requirements and the increased XP, and you've got no reason for PvE people to complain if they're in a PvP zone, as what's left will be strictly PvP related.


 

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Not really empath I think either is fine just as long as there is consitency between coh/cov.

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But is isn't consistent. I agree, it wouldn't be as bad if there were seperate PvP Accolades on both sides.


 

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I'm not saying they should add them to existing ones, but that the new ones they eventually give us should have PvP requirments.

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Completely disagree - I don't think obtaining anything in this game other than PvP reputation should involve PvP. I don't want to be forced into a PvP zone against my will in order to get an accolade that will have a benefit in a PvE zone. Not fun in my opinion. And that's not saying anything against PvP - if you want to do it, then that's up to you. But don't force it on the rest of us who play this game for PvE. There's really no need.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

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Not really empath I think either is fine just as long as there is consitency between coh/cov.

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This is the point isn't it. There is an IMBALANCE issue here. The fact that Villains need PvP badges to gain certain accolaids is FORCING those players into the PvP zones, while their heroic counterparts need never go near them.
Either make both hero and villain accolaid requirements come from PvP zones, or make none of them come from them. Its hardly fair on the villains (though they are evil, perhaps they'r being punished...)


 

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Which would end up in this argument starting up all over again. If you remove the things that people are complaining about having to go to PvP Zones for, then you remove the problem.

Obviously, keep things like the Shivans, Nukes, exploration badges. The former do relate to engaging in PvP in game-lore sense as you're taking things from the other side, just remove the Accolade requirements and the increased XP, and you've got no reason for PvE people to complain if they're in a PvP zone, as what's left will be strictly PvP related.

[/ QUOTE ]But people are complaining about shivans, nukes, and exploration badges AS WELL.