PvP hero biased


Alvan

 

Posted

Regens aren't that powerful tbh, firstly there scrappers or stalkers, so very few have ranged attacks, those that do tend to do less damage as a whole. stay away from em basically and try to drop their intergration.
any attack with -regen can cripple em.
siphon speed, tar patch or anythign that slows a great deal is brilliant, as not many scrappers for one take tp, not sure bout villains.
stalkers, any pbaoe, caltrops works well as does trip mines can counter hide well.
placate can be annoying when used right and a good stalker can give a scrapper a serious thrashing if they dont just play as a scrapper.

also tons more hitpoints, not that much tbh and we dont get the advantage of near invis with the ability to attack form lvl one, or a two shot attack chain from 8, ty to build up.
also as the event last night showed many stalkers who are spotted can easily run, its those who stay to fight a losing battle that generally get beat


 

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lol, more people complaining about overpowered scrappers, while a decent dark/ MM would take down any scrapper, regen, the lot

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I have a claws/regen scrapper and must admit that have defeated a fair amount of villains, but have also been defeated as many times. MM's are hard to defeat if built properly, had many a kicking there.

My empath defender has been defeated in PvP aswell, great in a team, but poor on a 1 to 1 basis.

But basically to sum it up.... Good will always defeat Evil!


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

Posted

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But the stacked stealth allows stalkers to make 1 strike before they become obvious to all and get blasted.

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Can a scrapper two shot most At's? no, very rarely anyway, a good stalker with, stealth invis, will mostly be able to get in and AS, and a good stalker can escape, and ive seen it happent housands of times, stalkers escape whole groups. look at ninjitsu, its built for it, its got a heal that recharges super fast, a res to fear. and with acrobatics, to knockback, im sorry but not much is going to stop him getting away.

andhave you tried to fight a Mastermind with a fast heal, and bodyguard? no matter what you are your toast..MM are the most powerful PVP AT's in my opinion, if used well.

YES scrappers are VERY powerful, but they dont have much res. and each powerset lacks certain things, like MA has no range etc. so if he does get As'd he is rarely going to capture the stalker.


 

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andhave you tried to fight a Mastermind with a fast heal, and bodyguard? no matter what you are your toast..MM are the most powerful PVP AT's in my opinion, if used well.

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aim + build up(add boost range and/or Power boost if so preferred), TP Foe, 2 shot MM and Repeat.


 

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But the stacked stealth allows stalkers to make 1 strike before they become obvious to all and get blasted.

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Can a scrapper two shot most At's? no, very rarely anyway, a good stalker with, stealth invis, will mostly be able to get in and AS, and a good stalker can escape, and ive seen it happent housands of times, stalkers escape whole groups. look at ninjitsu, its built for it, its got a heal that recharges super fast, a res to fear. and with acrobatics, to knockback, im sorry but not much is going to stop him getting away.

andhave you tried to fight a Mastermind with a fast heal, and bodyguard? no matter what you are your toast..MM are the most powerful PVP AT's in my opinion, if used well.

YES scrappers are VERY powerful, but they dont have much res. and each powerset lacks certain things, like MA has no range etc. so if he does get As'd he is rarely going to capture the stalker.

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I have the ninja self heal at 360 seconds recharge on this hero builder thing. Is that right? cos I wouldnt call that super fast.
Scrappers regularly 2 shot squishies or pretty close to it, plus they dont have to be hidden to do it. They can also escape easier if they want to seeing as they have more HP, plus they can stick around as well. Plenty times I've seen scrappers stand in large villian groups yelling "is that the best you can do?" (including poison/drain psyche debuffed regens). Not sure where you get the idea scrappers dont have much res, there survivability (through res, def, or whatever) always seems pretty high. At least high enough to kill most things before they go down.


My MA IDs:
Fiend Space: 211464

 

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I have the ninja self heal at 360 seconds recharge on this hero builder thing. Is that right? cos I wouldnt call that super fast.

[/ QUOTE ]NoFuture says 60


 

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I have the ninja self heal at 360 seconds recharge on this hero builder thing. Is that right? cos I wouldnt call that super fast.

[/ QUOTE ]NoFuture says 60

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I take it thats the correct numbers then, silly me, must be or your wouldnt be quoting it :P


My MA IDs:
Fiend Space: 211464

 

Posted

Yes mes, one way of doint it, but very rare.

Yeha scrappers have res, but lack res to some things, and that makes them a easy target for some foe's

im just pointing out that a good MM would rip a scrappers apart easily,

and have you checked out dark heal? (( think its in the dark set )) its pretty fast

THe other day, we had 2 scrappers. good ones, and me and a few blasters it was about 6 or men and it took us about 5 minutes to take a single mastermind out, because of bodyguard and his heals, and also have you seen forcefield/bot? haha, the word overpowered springs to mind ( sit in ff stick Bg on and let your pets do the work )) its a good way to pvp, but its darn overpowered.
and almost unbeatable in a duel


 

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In SC that is. All a blaster has to due is nuke and then someone else, say another blaster/scrapper to do the rest.


 

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its a good way to pvp, but its darn overpowered.
and almost unbeatable in a duel

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With a duel though its a slightly not definite subject.
(I have a level 50 robot/dark MM Ferdinette who I do PvP with at times.. b'anyway onto my point)
The rules of duelling can vary the effectiveness of the MM
In typical very restrictive duel rules that people I've had set up, the MM has to start with pets not out. So has to set them up while the opponent can run around and get to work. Really unless the MM is starting on the other side of the zone, it's a very deadly situation for the MM to be in.

If the MM had pets out immediately (and of course by extension, upgraded) then it's a far more formidable fight and in many cases the MM has big advantages.

Really MM's seem to be in 'potential for carnage' like rolling a boulder up a hill, at first its rather slow and takes effort and bother to destroy whatever. But once you get over that point when you're henchmen are all upgraded and out, you can destroy things, quite fast... very much so

Chiefette


 

Posted

Hmm no resistance to some things? How much resistance do you want?
MM is the villian tank, dont be surprised they can take a long time to kill. They also pay for this in mobility, trying to move and keep your pets close is a nightmare. Especially when they pass a load of longbow or something. Also, didnt PFF get nerfed for MMs but stay the same for defenders/trollers?


My MA IDs:
Fiend Space: 211464

 

Posted

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Also, didnt PFF get nerfed for MMs but stay the same for defenders/trollers?

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Yes, since the MM's could set PFF up and have the pets go wild doing things, commanding them to attack virtually risk free.
And then unPFFing for any random reason perhaps to heal the henchies
And then the PFF would be back up ever so quickly so again they're virtually.. unkillable once its back up (I only say unkillable since PFF is quite hefty)

Chiefette


 

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lol, more people complaining about overpowered scrappers, while a decent dark/ MM would take down any scrapper, regen, the lot

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andhave you tried to fight a Mastermind with a fast heal, and bodyguard? no matter what you are your toast..MM are the most powerful PVP AT's in my opinion, if used well.

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My BS/SR destroys MMs through bodyguard


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Posted

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In typical very restrictive duel rules that people I've had set up, the MM has to start with pets not out. So has to set them up while the opponent can run around and get to work. Really unless the MM is starting on the other side of the zone, it's a very deadly situation for the MM to be in.

[/ QUOTE ]See, your problem is that you're using "rules" for dueling.


 

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lol, more people complaining about overpowered scrappers, while a decent dark/ MM would take down any scrapper, regen, the lot

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andhave you tried to fight a Mastermind with a fast heal, and bodyguard? no matter what you are your toast..MM are the most powerful PVP AT's in my opinion, if used well.

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My BS/SR destroys MMs through bodyguard

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Heavy single target damage for t3h win I'm thinking. ... oh and SR of course meaning MM's likely debuffs/heals (especially Twilight Grasp) really would have trouble hitting.

Chiefette


 

Posted

FF got nerfed aye, thankg god, but its still VERY effective on masterminds, and even if u do break through, they have BG up, so its going to take a few hits..its basiclly like a tanker with slight less res or defence running around with a personal force field and masses of damage..


 

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lol, more people complaining about overpowered scrappers, while a decent dark/ MM would take down any scrapper, regen, the lot

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andhave you tried to fight a Mastermind with a fast heal, and bodyguard? no matter what you are your toast..MM are the most powerful PVP AT's in my opinion, if used well.

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My BS/SR destroys MMs through bodyguard

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Heavy single target damage for t3h win I'm thinking. ... oh and SR of course meaning MM's likely debuffs/heals (especially Twilight Grasp) really would have trouble hitting.

Chiefette

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Quite right I usually pop elude and jump on in, SR is the only real viable scrapper set to take on MMs IMO If the MM has acro and aid self then it doest get quite hard but sooner rather than later the pets will die and the MM will follow (unless they are healing of someone else and elude crashes )


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Posted

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FF got nerfed aye, thankg god, but its still VERY effective on masterminds, and even if u do break through, they have BG up, so its going to take a few hits..its basiclly like a tanker with slight less res or defence running around with a personal force field and masses of damage..

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unless you use poison gas arrow which is autohit sleep....


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Its your computers fault
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Posted

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FF got nerfed aye, thankg god, but its still VERY effective on masterminds, and even if u do break through, they have BG up, so its going to take a few hits..its basiclly like a tanker with slight less res or defence running around with a personal force field and masses of damage..

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unless you use poison gas arrow which is autohit sleep....

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How I laughed when I first fired my poison gas arrow at a MM with PFF on.


 

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lol, more people complaining about overpowered scrappers, while a decent dark/ MM would take down any scrapper, regen, the lot

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andhave you tried to fight a Mastermind with a fast heal, and bodyguard? no matter what you are your toast..MM are the most powerful PVP AT's in my opinion, if used well.

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My BS/SR destroys MMs through bodyguard

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Heavy single target damage for t3h win I'm thinking. ... oh and SR of course meaning MM's likely debuffs/heals (especially Twilight Grasp) really would have trouble hitting.

Chiefette

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Quite right I usually pop elude and jump on in, SR is the only real viable scrapper set to take on MMs IMO If the MM has acro and aid self then it doest get quite hard but sooner rather than later the pets will die and the MM will follow (unless they are healing of someone else and elude crashes )

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Which works because villains don't get powers that fantastically increase their accuracy... see my point...


 

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Which works because villains don't get powers that fantastically increase their accuracy... see my point...

[/ QUOTE ]Ever heard of forge? Or perhaps Aim?


 

Posted

I'd kill for Aim on a /poison MM.

Forum PVP FTW, only there will you find people claiming /dark is good in pvp.


 

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Forum PVP FTW, only there will you find people claiming /dark is good in pvp.

[/ QUOTE ]The one thing dark has going for it is AoE heal, which boosts BG effectiviness a lot. Other than that... Not really better than poison for PvP.


 

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The one thing dark has going for it is AoE heal, which boosts BG effectiviness a lot. Other than that... Not really better than poison for PvP.

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What are you talking about?! Tar Patch is incredible if you have TP foe to get people onto it! -res, -jump and -fly means that it's really easy to just have your pets bash people up.


 

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The one thing dark has going for it is AoE heal, which boosts BG effectiviness a lot. Other than that... Not really better than poison for PvP.

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What are you talking about?! Tar Patch is incredible if you have TP foe to get people onto it! -res, -jump and -fly means that it's really easy to just have your pets bash people up.

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And the ToHit Debuff on Darkest Night. Oh, and the ranged Stun. And the +Res from Shadowfall, which when combined with the PPP Shield (if it's res based), which is nothing to be sniffed at.