Aid Self- doesn't it need a nerf?
aid self doesn't only add survivability to squishies, it's add waaaay too much survivability to people with sets like ice armor, super reflexes, invulnurbility. I could never imagine the devs having the intention of this power being used so efficiently in pvp.
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aid self doesn't only add survivability to squishies, it's add waaaay too much survivability to people with sets like ice armor, super reflexes, invulnurbility. I could never imagine the devs having the intention of this power being used so efficiently in pvp.
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Whoa, i never understood that adding a heal to sets would increase their survivability and will taking it away from these sets hurt them or squishies more? See, a totally unbalanced suggestion and you still are not taking a total overveiw, regardless of how i feel about the power with powerboost, tanks, scrappers or whoever, i can see clearly that it would be the squishies who get the wrong end of the stick. Seeing how you keep saying you can 2-3 shot scrappers what is it that you want? pvp over in a split second? going back to 1 hit kills? A pvp fight that lasts a couple of seconds isnt a fight, its boring.
As i repeatedly keep saying please try one of these non powerboosted sets without a built in self heal and then come back with your opinion and I will be very interested in listening. I am quite sure you can turn these more ignored sets into a very useful pvp tool.
besides which the devs position on the power has already been posted, they are not changing it.
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I'M NOT SAYING TAKE IT AWAY. I just want them to change the recharge a beat to make it less spammable or change the interuption.
Isnt this like saying "targetting drone + tactics is too powerful, nerf tactics and sod everyone else who isnt a dev blaster"? BTW. i dont think tactics needs a nerf, was the only example I could come up with.
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as i said i tend to fight rated rules, if this wasnt no end starts i would still do it, although im happy to not fight this way usually, the fact i tend to win by at least a few kills prolly means that the edge tac start gives me isnt game making or breaking.
pools are pools, saying a set with a heal should take aid self the nsaying AS is overpowered is like saying to a BS/regen that they shouldnt take stamina cos they have QR. the pools are for all and if people choose to optimise, as botty says, ur welcome to, but it wont be the same for everyone. as we all well know, PvP is often about travel powers and pools, SS is the single most dangerous power to me in most scrapper builds because my strongest powers are melee based. PS is not overpowered, and SC isnt particularly, but i wouldnt say nuke them just incase some1 rolls and elec elec.
i do think that the interrupt of AS is too short, but as i said befroe, castle says its too hard to change it. as botty said, i wouldnt rather fight some1 who has a chance of living than some 1 i can 2 shot and if i miss the second just hit a 3rd and win.
as was said about SS/PB/AS it is incredibly powerful as a combo of powers, but i dont have SS or PB, i have SJ and i am pretty damned difficult to kill as people may tell, but without SS my running isnt up the standards you may have with and my heal is not particularly overpowered, 1 good hit and i have lost that heal straight off
Plight
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the fact i tend to win by at least a few kills prolly means that the edge tac start gives me isnt game making or breaking.
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Do you find that many people have barely put their glasses back on before you have beat them again? if so a disadvantage of dying first maybe there and tactical advantage granted to you of no end starts could be often useful.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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the fact i tend to win by at least a few kills prolly means that the edge tac start gives me isnt game making or breaking.
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Do you find that many people have barely put their glasses back on before you have beat them again? if so a disadvantage of dying first maybe there and tactical advantage granted to you of no end starts could be often useful.
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The advantage of aid self on certain matches is very good. Ive fought a number of duels myself, and blaster vs blaster are one of the most exciting and hard, in a way that only very small things decide the victor of one battle. Then the winner is down in life, the loser is spawning to full bars - now, if winner doesnt have aid self, the other blaster will just come and oneshot the other. If he HAS aid self, the battle practically starts at square one again. The winner has equal chance of killing the other (who spawned to full life) and this way can stay ahead in kills much more easier.
For different ATs it means different things. An AT who specializes in making themselves difficult to kill, gets a considerable amount of survivability from aid self. (especially since you can use it even midcombat usually) Therefore they are making it tougher for the opponent to get even one kill, and hence can themselves win the match with less kills, or at worst its a tie.
Whether it needs nerfing I dont know. I dont think so. However if the devs some day decide to take a closer look at the PvP, they would find that aid self is often part of builds that fare well in the arena.
Ps. Some characters get more advantage out of tactical start. I have gotten a lot of first kills in tactical start duels by simply popping one cab, hitting conserve energy and rushing the opponent instantly. But thats as far as it goes, at best I only get one kill out of that advantage. Aid self makes more difference .
pps. And yes as others have noted, its the power boost that makes the big difference
How many times in this thread does it have to be said, Aid Self is NOT overpowered. It's the use of power boost with it that's a problem.
Just because you happen to have a build with Power Boost, doesn't mean the rest of us squishies should suffer because it's overpowered on one particular build.
Try telling a non power boosted squishy it's over powered and the reply you get will be quite too the point. For many squishies it's the only thing that stops us face planting in 3 seconds flat.
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How many times in this thread does it have to be said, Aid Self is NOT overpowered. It's the use of power boost with it that's a problem.
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I don't think Psydock (the OP) is especially interested in what a "forum" is (a place for open discussion) since he has not responded at all to any of the arguments presented or the discussion and seems content in repeating what he originally said with longer sentences; pretty ironic but I think most people reading this would conclude if there's an issue it is with Power Boost and not Aid Self.
FWIW (not much, I realise...) I've never understood why Power Boost effects Heals at all. The other power effect that directly impacts HP (Damage) is considered a Primary effect and not boosted - why is this not also the case for Heals, which modifies exactly the same characteristic in the opposite direction?
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I can see it being fixed as I recon the devs will says its not WAI.
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FWIW (not much, I realise...) I've never understood why Power Boost effects Heals at all. The other power effect that directly impacts HP (Damage) is considered a Primary effect and not boosted - why is this not also the case for Heals, which modifies exactly the same characteristic in the opposite direction?
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if that were the case, then damage insps/buffs should make heals better.... thats one of the really irritating things about being an empath. you don't need acc or damage insps, cause they have no effect to any of ur primaries..
thats kinda why i liked gettin power boost as an epic, cause it meant that post-ED i can still fully heal a stone tank if need be.. not that there ever is any need to do that...but just incase... =D
I don pvp that much, though i really enjoy it, aid self allows me to compete though if im out-clased it will only prolong the inevitable. in pve its a fairly major part of my build, its my bigest way of dealing with psi atacks. its also nesersary for AV's and fury building as i use it for recovering from a major blow from an AV or when im knee deep in enemies/after defeating a group to reduce down time. I could adapt using end drains taking stun etc but i would rather not as i dont think the heal is overpowers, plus other at's and powersets dont have enough tools without taking aid self.
P.s power build up i dont nesersaraly think is overpowered on defenders or controlers, as it increases there capability to do their job just as build up does on blasters scrappers and brutes imho
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FWIW (not much, I realise...) I've never understood why Power Boost effects Heals at all. The other power effect that directly impacts HP (Damage) is considered a Primary effect and not boosted - why is this not also the case for Heals, which modifies exactly the same characteristic in the opposite direction?
[/ QUOTE ]Because in the game engine, the opposite of damage is damage resistance rather than healing, for some bizarre reason.
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FWIW (not much, I realise...) I've never understood why Power Boost effects Heals at all. The other power effect that directly impacts HP (Damage) is considered a Primary effect and not boosted - why is this not also the case for Heals, which modifies exactly the same characteristic in the opposite direction?
[/ QUOTE ]Because in the game engine, the opposite of damage is damage resistance rather than healing, for some bizarre reason.
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Not a very bizarre reason - damage buffs are the opposite of resistance in the game engine since both just apply a multiplier to damage (>1 for buffs, <1 for RES).
Damage healed is the opposite of damage caused, although obviously not handled by the same variable in the game engine. My point being that if moving HP in one direction is a primary effect, moving them in the other direction should be as well.
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Howler Monkey
If they nuke the Heal boost of things like Power Boost or Power Build Up, I will be very, very angry.
Power Boost > Aid Self is a huge thing that cuold do with a toning down, but still, doesn't mean it's a win button though.
i dont care any more, PB isnt overpowered imo, nor is AS apart from its interrupt. no point nerfing one for the other, although I dont get why it boosts heals, i would rather it did as it boosts heals from empaths etc.
Plight
did i just read this right?..someone on the US forums took aid self with his regen?
what a nimmer...
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did i just read this right?..someone on the US forums took aid self with his regen?
what a nimmer...
[/ QUOTE ]It does increase the survivability quite a lot, even for a regen. Personally I have considered swapping tough for it.
Unless you're up against someone with ranged attacks of course - all they have to do is stay reasonably close and interrupt you when you try to heal.
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Im still not sure where you are coming from on this psydock, its established that powerboosted aid self is not the same as what everyone else gets, and certainly its not the same thing when used in conjunction with an ice tank with [censored] loads of HPs, a heal + HP boost AND hibernate.
Seriously why dont you make a alt like a none /em blaster, a corrupter or a dominator and see how you get on? Its the only way to be able to make the broad sweeping statement that you are doing, as it stands you are not in remote command of all the facts. Try it in a real context and tell me squishies like trollers, defenders, doms and corrupters whod DONT have a heal in their sets (yeah we all know you ahve an EMPATH troller)
I really have to say that this thread irks me, mainly because you are supposed to have a grasp on the mechanisms of the game and yet you seem oblivious to how vital aid self is to certain alts and is in no way overpowered for the majority. Im sure pvp dominators really could use dying more often than they do, this is why we barely see any as is. What is it that you want? City of tanks/scrappers/brutes?
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no but it's ridiculous having two scrappers chasing my blaster and can barley kill me because i can run away and heal such a great amount of hp and so often. I'm just saying it needs a looking at.
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and Im saying it doesnt, you can only use it to such good effect due to A LOT of other factors, speed, hasten, slotting, tactics and powerboost all contribute to the usefulness of the aforementioned power but not everyone is in the same spec, why should a having an optimised character mean you can make sweeping statements over characters without such advantages? Variation is limited in the zones as is. Do some arena matches and supress travel powers and see how overpowered you find things then when you cant escape from the crushing blows to be able to use your aid self, whats next, asking to nerf travel, hasten, increase attack rate enhancements?
Tell you what, go and make a pvp dominator and come back with the same statement and I will beleive you may have a point, fairs fair and if you have tried other aspects you have experience to make such sweeping remarks. Untill then I will continue to beleive you are talking out of your proverbial on this matter as your background of use (a fotm /em and an ice tank of all things) is farcical and unrepresentative of the playing majority.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault