Aid Self- doesn't it need a nerf?
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Psydock does have aid self, i believe he even mentions this (aimed at the post that makes little sense, the one before mesmers)
Personally I think the powerboost/aid self combo gives energy blappers yet another advantage they dont need.
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What, nerf Aid Self because it is overpowered when used with Power Boost? Right...
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What, nerf Aid Self because it is overpowered when used with Power Boost? Right...
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Pretty much things can be overpowered when buffed with Powerboost. Defenders can get power build up (which increases the power of the secondary effect too)
And to the OP:
If you think that Aid Self is overpowered, take a look at Statesman in RV... Zeus Strike every 3 seconds. NERF!
I think the DEVs realise theyve missed this one on the nerfbat list but arent going to do a thing about it, against some landslide pvp situations it does balance things abit but also through losing dps when you really needed it may do worse for you. Add to that its interruptable with fast DoT powers. If you want balance then balance your toon and drop aid self and set an example.
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No way hands of aid self my blaster would go squish even more without it!
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Psydock does have aid self, i believe he even mentions this (aimed at the post that makes little sense, the one before mesmers)
Personally I think the powerboost/aid self combo gives energy blappers yet another advantage they dont need.
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but thats not remotely the same as aid self to all other sets, a differential is needed here
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Which is why i mentioned the aid self/pb combo....
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Aid self is perfectly fine. Not everyone has Powerboost.
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Good grief, I hadn't thought of that - time to find a way to get power boost back into the build!
As far as being on-topic goes... it lets squishies sustain some damage. As it is, as soon as were spotted by a non-squishy it's a race of us against them, a race which is horribly weighted towards Them - scrappers that can hit almost as hard as blasters but can survive being beaten for twenty times longer, and so forth. But it mostly helps with downtime - after engaging, being damaged badly and hoofing it, it helps me get back into the fight quickly, which keeps the action for everyone constant and intense.
Oh, and I dread to think what my /EA brute would do in PvP without it. Dead in seconds.
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just leg for the kills and heal yourself, squishies are way to survivable with aid self, i think it needs a nerf.
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A squishies survivability with aid self is still way below that of a scrapper or tank.
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it's almost impossible for a scrapper to kill my blaster in 1vs1 arena fight, it's too easy to run and heal your self, I think they need to make the recharge longer on aid self.
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it's almost impossible for a scrapper to kill my blaster in 1vs1 arena fight, it's too easy to run and heal your self, I think they need to make the recharge longer on aid self.
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Just because a match ends in a draw doesnt mean something should be nerfed. Besides from the sound of things its not really a fight, more like you running off
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it's almost impossible for a scrapper to kill my blaster in 1vs1 arena fight, it's too easy to run and heal your self, I think they need to make the recharge longer on aid self.
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Scrappers dont have a devine right to own blasters, besides, there are other people who may need aid self to play.
My MA IDs:
Fiend Space: 211464
Scrappers dont have a devine right to own blasters, besides, there are other people who may need aid self to play.
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coughEABrutescough
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Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
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just leg for the kills and heal yourself, squishies are way to survivable with aid self, i think it needs a nerf.
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A squishies survivability with aid self is still way below that of a scrapper or tank.
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it's almost impossible for a scrapper to kill my blaster in 1vs1 arena fight, it's too easy to run and heal your self, I think they need to make the recharge longer on aid self.
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whats your blasters secondary?
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Its your fault
Its your computers fault
Its your ISPs fault
"Zomg I was b34ting on th15 bl45t3r 4nd h3 h35l3d h1m s3lf [censored] this pow3r n33d5 n3rf rolfcoppter." I think sums up any one asking for a pOwer to be nerfed in PvP.
If you cant adapt or take being killed by some one dont go the the pvp zone. And also if there kicking your [censored] they arnt they squishy are they.
Post deleted by Cherry
Double Post
Some people appear to be missing the point that he has a blaster, an /energy blaster, and has aid self, he is not moaning that in fights against other people this power has caused him to loose, he's stating that in his opinion, from his experiences with the power (more specifically when combined with build up) it needs looking at.
He's stated his opinion on the matter, and asked for others to share theirs so lets try and do that without attacking the posters playstyle or skill.
but the point is fundamentally flawed as he he is claiming a power is overpowered without outlining the facts. If I had powerboosted aid self I may think its overpowered but as the vast majority of people do not have /energy blasters we were somewhat bemused as to what he was going on about.
The topic should ahve been "powerboost overpowers things - nerf it" as no one else seems to think standard aid self is overpowered. I dont care if other people use it, it usually just means I have a little longer to kill them. It would make things pretty damn boring if it was any way weaker than it is, squishies would all but vanish from pvp.
Drop powerboost and/or aid self from your build Psydock and see how you do.
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no
For a long time I have resisted taking aid self on my /em blaster, because it's a bit too fotm for my likings. It has come to the point though, that if I want to compete 1v1 against other /em blasters aid self is a must.
Of course this problem is only against other /em blasters and invis is much more useful against many other opponents.
The problem is with Power Boost and it's extreme versatility.
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Good power yes. Game breaking no.
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controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
spyka good luck killing my blaster with your scrapper, all i have to to is bounce of power boost aid self, only way is if yo uget a lucky critical hit in on me, and besides you've seen plight you tied with him because aid self was so strong. I'm not asking for a big nerf just make the recharge 10 seconds longer or something like that. and this power is not only good for squishies have you seen all those sr reflex scrappers, they use it as well. and i still think i could beat a sr scrapper if they nerfed aid self since it wouldn't only effect my blaster but the sr as well. Regen is almost impossible to kill for a solo blaster, that is if the regen scrapper is good.
I'm just saying aid self needs a looking at, you can use it way too often. it's ridiculously strong.
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but as the vast majority of people do not have /energy blasters
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Stop talking nonsense Stalk, are you actually trying to insinuate that there are some people out there without ice/energy blappers, spine/regen scrappers, spine/SR scrappers or storm defenders. How dare you suggest there is still some originality in the game where PvP is concerned
Anyway, back to the OP, no Aid Self is not overpowered. For some builds it's the only thing that gives us a chance in PvP. What needs looking at is Power Boost amongst other things.
I dare the Devs to nerf Aid-Self. There will be so much backlash they'll have to put it back to how it originally was.
So why bother?
@SinghMC
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I dare the Devs to nerf Aid-Self. There will be so much backlash they'll have to put it back to how it originally was.
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You mean just like with Burn or /Regen?
Huge reaction the numerous times both of those have been altered (just about every issue) and neither is anywhere near how they were at launch.
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bah, everything is fine as it is . Buff stuff that needs buffing, no need to nerf anything.
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Other than Regen?