Decisions
Depends on what you want to do entirely, Sonic/Energy is a nice melee Blasting build, good ranged attacks and strong melee.
However, if you want to just cause havoc & really enjoy see'ing lots of pretty orange numbers above enemies, go for Fire/Fire
Well being the only level 50 Sonic/Energy Blaster on Union ^^ I would say it all depends on your play style, Sonic/Energy would be a more single target build, with -Resistance and a strong secondary melee. The primary is more like a "controlling" set then any other, with sleeps/stuns and knockbacks.
Of course, you can go fire/fire if your crazy enough
or go real crazy and combine the two, and create a Fire/Nrg, meaning u'll get Buildup at level 4, for all ur AoE needs, and will also keep the strong melee attacks u love so much (which have quite nice Stun mez factors, nostalgic i uv got an MA in ur locker).
Shnyet AWAY
Well I've played a fire/nrg up to level 12 so far and it is fun (despite me having both Hover and Hasten so far). It's definately fun to hit Build Up and then fireball, firebeath and then a fire blast to the boss/lt. Most mobs tend to crumble before that much damage and that's only at level 12.
Not played with sonics but I do have a fire/fire blaster at lvl 13 right now.
I know most people will tell you the combo is the fastes way to debt supremacy known to the game but I seem to be doing ok with it. I have even found a useful way to use Rain of Fire without ticking off teams.
The one thing that might make this appealing to a scrapper junkie is the powers of fire sword and fire sword circle. Two reasonable melle type powers if slotted up right.
Hope you have fun with whichever option you choose and feel free to drop me a tell if you want somone to team with. the global handle is Electric Amazon.
cheers,
Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
elec secondair is extremely strong. Havok punch/Thunderstrike can compete with Bonesmasher/TF easily as TS even is a AoE wich makes it even better, Powersink is great after a nuke (1 cab and hit the remaining mobs). Lightning field is a nice anti-stalker power. And if you still not believe the strength, to pvp versus plight.. he hurts
As for sonic/, ice/ice blasters are king and lord of the mezz'ers, easy as that Sonic debuff basicly fills in the base-lower damage each power has, together with the fact you just have to love the sound/animations of Sonic (wich i dont - specialy that warwolf sounded one).
Fire/fire is a bit more resource-draining, all those fire-bits flying around can make a slow PC get a big hickup. Second, fire/fire has no strong mezz-powers (except a pbaoe knockback and a imm) but has 1 of the better Nukes (a non-KB version) wich you can combine with several other aoe-powers the whole set has. A good player can become an awsome fire/fire player, mid-range player often ends up with perma-debt.
/energy has great melee with high stunrates, a great boostrange power, conserve and my favo Powerboost. Powerboost should be combined with a set that actualy can use it, such as Ice or Elec primairies. Boostrange is great for cone/snipe/shortrange powers, as it can be perma'ed with just 2 SO's (using TP as travel power you can become the fastest moving AT ingame).
As scrapper you like to be up and close to mobs, i would say Elec/elec and slot all draining powers 3-endmods. This way you can basicly stand next to a boss who just dont have any end left to even hit you.
Single target blapping, i would say ice/elec or ice/nrg. Ice prim for the slow and holds (and still great dmg) and the /elec or /nrg of the high blapping damage output.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
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Gah - what are you on about!! Elec secondary has some of the best blaster secondary powers!
Havoc punch and charged brawl do huge damage.(more than the energy secondary energy punch and bonesmasher)
You have a melee hold.
Lightning field for pesky stalker 'outing', and combine with a good tank, kinetics defender (fulcrum shift ftw!) you have a massive endurance draining hp reducing aura.
There is lightning clap for those sticky situations when surrounded.
Power sink for when you run out of endurance
And of course build up.
Ignore thunderstrike tho as that IS pants.
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Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
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Gah - what are you on about!! Elec secondary has some of the best blaster secondary powers!
Havoc punch and charged brawl do huge damage.(more than the energy secondary energy punch and bonesmasher)
You have a melee hold.
Lightning field for pesky stalker 'outing', and combine with a good tank, kinetics defender (fulcrum shift ftw!) you have a massive endurance draining hp reducing aura.
There is lightning clap for those sticky situations when surrounded.
Power sink for when you run out of endurance
And of course build up.
Ignore thunderstrike tho as that IS pants.
[/ QUOTE ]ROFL at 1st quote here, i think blasters, melee heavy ones in particular, are not ur thing, i also think /elec rocks most ppls worlds from once side or the other
to kronosy, erm, TS has almost as much dmg as TF, a high chance to mag 2 stun target, mag 4 (bosses without uber resist) knockback to target and a very high chance to KB mag in an AoE, not to mention AoE splash dmg, so in a mob it actually does more than TF. combind with how safe elec as a total theme makes u, TS is not a risky power in many situations.
Plight
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Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
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Hehe, I think you got those two mixed up there. With Elec secondary, you don't even need Nrg Primary. Elec secondary is so much better than Energy Primary, it's not even funny.
FYI, this is how I'd rate the potential of Blaster Primaries:
1. Fire/Ice (both are great, it's too hard to pick)
2. Electric (ok damage, hold, snipe and ranged nuke, decent secondary effect)
3. Sonic (ok damage, ranged stun, great secondary effect)
4. Energy (ok damage, snipe)
5. Assault Rifle (good damage, but has [censored] animation. It's just too slow for quick damage)
6. Archery (ugh, better play WoW instead if you want to use a bow)
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Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
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Gah - what are you on about!! Elec secondary has some of the best blaster secondary powers!
Havoc punch and charged brawl do huge damage.(more than the energy secondary energy punch and bonesmasher)
You have a melee hold.
Lightning field for pesky stalker 'outing', and combine with a good tank, kinetics defender (fulcrum shift ftw!) you have a massive endurance draining hp reducing aura.
There is lightning clap for those sticky situations when surrounded.
Power sink for when you run out of endurance
And of course build up.
Ignore thunderstrike tho as that IS pants.
[/ QUOTE ]ROFL at 1st quote here, i think blasters, melee heavy ones in particular, are not ur thing, i also think /elec rocks most ppls worlds from once side or the other
to kronosy, erm, TS has almost as much dmg as TF, a high chance to mag 2 stun target, mag 4 (bosses without uber resist) knockback to target and a very high chance to KB mag in an AoE, not to mention AoE splash dmg, so in a mob it actually does more than TF. combind with how safe elec as a total theme makes u, TS is not a risky power in many situations.
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AfAIk, TS has same damage as TF, but with 'added extras'. Point is tho, you can get hp, cb out in the same time as the activation of TS - which together, is more damage than TS or TF. Hence imo, TS is pants.
I'd avoid TS altogether, too slow for me.
Personal preference tho.
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Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
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Gah - what are you on about!! Elec secondary has some of the best blaster secondary powers!
Havoc punch and charged brawl do huge damage.(more than the energy secondary energy punch and bonesmasher)
You have a melee hold.
Lightning field for pesky stalker 'outing', and combine with a good tank, kinetics defender (fulcrum shift ftw!) you have a massive endurance draining hp reducing aura.
There is lightning clap for those sticky situations when surrounded.
Power sink for when you run out of endurance
And of course build up.
Ignore thunderstrike tho as that IS pants.
[/ QUOTE ]ROFL at 1st quote here, i think blasters, melee heavy ones in particular, are not ur thing, i also think /elec rocks most ppls worlds from once side or the other
to kronosy, erm, TS has almost as much dmg as TF, a high chance to mag 2 stun target, mag 4 (bosses without uber resist) knockback to target and a very high chance to KB mag in an AoE, not to mention AoE splash dmg, so in a mob it actually does more than TF. combind with how safe elec as a total theme makes u, TS is not a risky power in many situations.
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AfAIk, TS has same damage as TF, but with 'added extras'. Point is tho, you can get hp, cb out in the same time as the activation of TS - which together, is more damage than TS or TF. Hence imo, TS is pants.
I'd avoid TS altogether, too slow for me.
Personal preference tho.
[/ QUOTE ]kronos watch this series of events
aim
BU
charged brawl (acro off, depending on AT, this would be for squishy)
havoc punch - KB most likely, failing that, sleep
thunder strike - even if the KB happened before,the animation hits as they are springing up
dead person
anyone who isnt mezzed at the end of this is pretty tough (i7 melee ATs fair enough, but thasts another method)
there is also this method for none acro squishies with BFs
aim
BU
thunder strike - KB, total focus cannot do this
charged brawl
havoc punch
dead person
in the second one swap the order of havoc punch and thunder strike if u need to take acro off or 1st (note that sleep cuts thru acro with about 60% chance)
so, TS = pants, i think not, infact, its the very reason my 44 on onion is not as good as my 50 on deviant, stimulant has less to do with it, TS is what mashes things up for u, it ha the single most utility/damage/mez out of all the /elec powers
Plight
Well all i can say on this is elec/elec FTW!! and imo not just because i have an elec/elec blaster
Ive played most of the blaster power sets and i have to say i havent found one that is as good as elec. Ice is good for slow/hold and fire is good for damage but for me it will always be elec to the end
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FYI, this is how I'd rate the potential of Blaster Primaries:
1. Fire/Ice (both are great, it's too hard to pick)
2. Electric (ok damage, hold, snipe and ranged nuke, decent secondary effect)
3. Sonic (ok damage, ranged stun, great secondary effect)
4. Energy (ok damage, snipe)
5. Assault Rifle (good damage, but has [censored] animation. It's just too slow for quick damage)
6. Archery (ugh, better play WoW instead if you want to use a bow)
[/ QUOTE ]I'd rank archery higher, it has 10% acc boost, the 3rd ST attack is long range, and the Tier 9 power is possibly the most useful of all blaster ones, especially after LBAoE boost (Transferrable buffs) in I7.
Oh, and /elec ftw!
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Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
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Gah - what are you on about!! Elec secondary has some of the best blaster secondary powers!
Havoc punch and charged brawl do huge damage.(more than the energy secondary energy punch and bonesmasher)
You have a melee hold.
Lightning field for pesky stalker 'outing', and combine with a good tank, kinetics defender (fulcrum shift ftw!) you have a massive endurance draining hp reducing aura.
There is lightning clap for those sticky situations when surrounded.
Power sink for when you run out of endurance
And of course build up.
Ignore thunderstrike tho as that IS pants.
[/ QUOTE ]ROFL at 1st quote here, i think blasters, melee heavy ones in particular, are not ur thing, i also think /elec rocks most ppls worlds from once side or the other
to kronosy, erm, TS has almost as much dmg as TF, a high chance to mag 2 stun target, mag 4 (bosses without uber resist) knockback to target and a very high chance to KB mag in an AoE, not to mention AoE splash dmg, so in a mob it actually does more than TF. combind with how safe elec as a total theme makes u, TS is not a risky power in many situations.
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AfAIk, TS has same damage as TF, but with 'added extras'. Point is tho, you can get hp, cb out in the same time as the activation of TS - which together, is more damage than TS or TF. Hence imo, TS is pants.
I'd avoid TS altogether, too slow for me.
Personal preference tho.
[/ QUOTE ]kronos watch this series of events
aim
BU
charged brawl (acro off, depending on AT, this would be for squishy)
havoc punch - KB most likely, failing that, sleep
thunder strike - even if the KB happened before,the animation hits as they are springing up
dead person
anyone who isnt mezzed at the end of this is pretty tough (i7 melee ATs fair enough, but thasts another method)
there is also this method for none acro squishies with BFs
aim
BU
thunder strike - KB, total focus cannot do this
charged brawl
havoc punch
dead person
in the second one swap the order of havoc punch and thunder strike if u need to take acro off or 1st (note that sleep cuts thru acro with about 60% chance)
so, TS = pants, i think not, infact, its the very reason my 44 on onion is not as good as my 50 on deviant, stimulant has less to do with it, TS is what mashes things up for u, it ha the single most utility/damage/mez out of all the /elec powers
Plight
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I know that - i just have other powers that i'd rather take.
See if in between ur cb and hp, i hit you with screech, u don't get that chain going and lose ur aim and bu as by the time you've popped a b/f they have worn off.
I prefer to be more flexible in my approach, and i can always use my primaries god forbid!
Also doesn't work so well on a hovering squishy, with or w/o kb protection.
And as you say, come i7 things have changed a little.
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FYI, this is how I'd rate the potential of Blaster Primaries:
1. Fire/Ice (both are great, it's too hard to pick)
2. Electric (ok damage, hold, snipe and ranged nuke, decent secondary effect)
3. Sonic (ok damage, ranged stun, great secondary effect)
4. Energy (ok damage, snipe)
5. Assault Rifle (good damage, but has [censored] animation. It's just too slow for quick damage)
6. Archery (ugh, better play WoW instead if you want to use a bow)
[/ QUOTE ]I'd rank archery higher, it has 10% acc boost, the 3rd ST attack is long range, and the Tier 9 power is possibly the most useful of all blaster ones, especially after LBAoE boost (Transferrable buffs) in I7.
Oh, and /elec ftw!
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Tier 9 elec and sonic are both very good. The recharge isn't as quick but secondary effects are great. Sonic nuke will floor the resistance of pretty much anything and disorient bosses due to it's 3 part hit. Quick animation too for a nuke means you can use it in PvP.
Firstly....concept, concept, concept. I have tried "uber" builds in the past, and they have all been deleted, make a toon that looks cool, has a good story/theme and is fun to play and you will get to 50 with it.
secondly...what KIND of blaster do you want? If you want to PvP then choose a ST set with lots of extra effects. If yo uwant to PvE choose a set that will add to your survivability more.
Thirdly...consider who you will be playing with. My lvl 50 fire/fire blaster is by far the most "powerful" toon i've played in terms of upfront damage (though my fire/kin comes out in front over time and for survivability) but my regular team was a stone/fire tank, an earth/rad troller and a dark/dark defender. This is a team built for mass AoE herdage and controlerage and i had a whale of a time anhilating huge groups with this team. I pretty much outdamaged and outkilled every other blaster i teamed with...but without good backup and crowd control i would faceplant faster than anyone with the agro i cause.
All sets have their speciality and their drawbacks, how you like to play and who with will determine which will be best for you.
One thing i have to say is consider stearing clear of AR and archery at the moment, i don't use the word "gimp", but they are in serious need of help right now. Any of the other sets will serve you fine.
Note: Fire secondary only really works well with fire primary, with any other primary you will find it seriously lacking in use.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
im pretty sure that the stuns and sleeps in elec mele drop fly just as well as detoggle powers, and tbh i wouldnt be going toe to toe with a sonic blaster without BFs on me unless i knew u were held, u would be surprised how fast insps are activated, i twitch not click, so melee with blaster isnt the prob, its the ones that run
anwyays, enough, elec blasters pwn u all once the BFs are gone
o and they blatantly do more for teams than the others too, just need to slot em and build em differently
Plight
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Can't really say what's best but I can say this...
Energy - Primary is great! Fast recharge on most, and some heavy damage. Eats up end but Stamina (when you finally get it) solves the problem.
Electricity - Secondary - Sucks! Other than Electic Fence to hold runners down while I smack them with Energy bolts I actually dumped all of my Elec powers in my first respec. Gimped!
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Gah - what are you on about!! Elec secondary has some of the best blaster secondary powers!
Havoc punch and charged brawl do huge damage.(more than the energy secondary energy punch and bonesmasher)
You have a melee hold.
Lightning field for pesky stalker 'outing', and combine with a good tank, kinetics defender (fulcrum shift ftw!) you have a massive endurance draining hp reducing aura.
There is lightning clap for those sticky situations when surrounded.
Power sink for when you run out of endurance
And of course build up.
Ignore thunderstrike tho as that IS pants.
[/ QUOTE ]ROFL at 1st quote here, i think blasters, melee heavy ones in particular, are not ur thing, i also think /elec rocks most ppls worlds from once side or the other
to kronosy, erm, TS has almost as much dmg as TF, a high chance to mag 2 stun target, mag 4 (bosses without uber resist) knockback to target and a very high chance to KB mag in an AoE, not to mention AoE splash dmg, so in a mob it actually does more than TF. combind with how safe elec as a total theme makes u, TS is not a risky power in many situations.
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AfAIk, TS has same damage as TF, but with 'added extras'. Point is tho, you can get hp, cb out in the same time as the activation of TS - which together, is more damage than TS or TF. Hence imo, TS is pants.
I'd avoid TS altogether, too slow for me.
Personal preference tho.
[/ QUOTE ]kronos watch this series of events
aim
BU
charged brawl (acro off, depending on AT, this would be for squishy)
havoc punch - KB most likely, failing that, sleep
thunder strike - even if the KB happened before,the animation hits as they are springing up
dead person
anyone who isnt mezzed at the end of this is pretty tough (i7 melee ATs fair enough, but thasts another method)
there is also this method for none acro squishies with BFs
aim
BU
thunder strike - KB, total focus cannot do this
charged brawl
havoc punch
dead person
in the second one swap the order of havoc punch and thunder strike if u need to take acro off or 1st (note that sleep cuts thru acro with about 60% chance)
so, TS = pants, i think not, infact, its the very reason my 44 on onion is not as good as my 50 on deviant, stimulant has less to do with it, TS is what mashes things up for u, it ha the single most utility/damage/mez out of all the /elec powers
Plight
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I know that - i just have other powers that i'd rather take.
See if in between ur cb and hp, i hit you with screech, u don't get that chain going and lose ur aim and bu as by the time you've popped a b/f they have worn off.
I prefer to be more flexible in my approach, and i can always use my primaries god forbid!
Also doesn't work so well on a hovering squishy, with or w/o kb protection.
And as you say, come i7 things have changed a little.
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Kros, I'm happy to take any of your 50's into the arena and show you how wrong you are about TS. As with most powers, it's all about timing and it is so much more effective than you think.
Scape, i know it can be effective - but the way i play it just doesn't warrant being in my build. But i'm certainly up for an arena match.
And plight, sleeps would of course affect flight as well, was thinking more along the knockback and not having to 'get up'.
And i wouldn't stand around anyway, 2 melee hits and i'm off leaving a couple of ranged attacks as i go!
One other thing to note is that whilst energy secondary doesn't quite match up in terms of out and out damage, it does have some very very nice powers - and with boost range you truly can be a blaster rather than a blapper.
Elec/nrg is a very deadly combo.
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Scape, i know it can be effective - but the way i play it just doesn't warrant being in my build. But i'm certainly up for an arena match.
And plight, sleeps would of course affect flight as well, was thinking more along the knockback and not having to 'get up'.
And i wouldn't stand around anyway, 2 melee hits and i'm off leaving a couple of ranged attacks as i go!
One other thing to note is that whilst energy secondary doesn't quite match up in terms of out and out damage, it does have some very very nice powers - and with boost range you truly can be a blaster rather than a blapper.
Elec/nrg is a very deadly combo.
[/ QUOTE ]all very true, i do laugh at the mere thought of ranged damage tho, u should see me healing thru fire primary DoT
Plight
I got my elec/ice up to 25 last night and had a jaunt in Sirens. It is really quite effective and i think could quite happily take on blasters and blappers alike! And it's very good in PvE too.
This leads me to firmly believe it's not all about /elec or /nrg where PvP is concerned. There are plenty of interesting and useful combos out there - you just have to work out how to use them effectively.
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This leads me to firmly believe it's not all about /elec or /nrg where PvP is concerned. There are plenty of interesting and useful combos out there - you just have to work out how to use them effectively.
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QFT - my NrgĀ² got beat by an Ice/Dev in a level 50 duel, cos he'd taken Hover, Ranged attacks, TD and Ice Mastery. He kept me in perma Web grenade or the -fly Ice power, and got lucky that we had that massive outdoor map
Any Blastrer build could effectively do well in PvP if you learn ur sets and get a good game plan.
Shnyet AWAY
PS Nrg pwnz's u n00bs zomgbbqlolroflcopter!
I've just started a Fire/Fire and at level 11 it is really fun. I am duoing with a tank ( Ice/Fire ) so together we have pretty good AoE damage from Fireball, 2xCombustions and Fire Breath. Fire Blast is fun and I'm even not too unimpressed with Ring of Fire ( considering I thought it would be a complete turkey rather than just a slow minor damage dealing power ).
With proper gathering by the tank, the combo works really well. Fire/Fire seems to me to be a team players blaster build.
@Unthing ... Mostly on Union.
I've been thinking of rolling a Blaster for some time now, having managed to curb my Scrapper addiction for a while, but now I'm having one majorly hard choice to make, do I go for the debt magnet that is an AoE based Fire/Fire option, or a Sonic/Energy option?
Any advice from people that have either of these power set selections would be appreciated. I'm not looking for the best solo build or anything like that, just a fun toon to play with interesting power choices that will entertain and hopefully open up a new method of playing. (I've got a scrapper addiction like I said earlier, 4/10 of my toons are scrappers and i think i need a slightly different outlook on life instead of just diving into the middle of mobs and hitting everything as often as possible until they all fall over)
Edit: This isn't a build request by the way, just wondering which of the 2 would probably be more suited to a scrapper addict from a purely entertainment perspective. My builds are generally just what looks fun at the time while taking the important things like Stamina at travel powers at the suitable lvl. This up coming toon especially
*hopes no-ones been busy planning out a build for any period of time*