Is Hover a useful PvP power?
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I hear it helps a bit with AS? Is this correct?
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You can hover up, out of the range of ground-based stalkers. But those with fly/hover can still get you and spines stalkers will be able to impale you down to the ground and then placate > AS you.
So it helps... a bit. But, (I'd hope), most Stalkers have an answer for airborne heroes.
oh yer i tend to jump up and soaring dragon them so they fall to the ground, placate em then a/s b4 they know whats hit them lol
never use hover (ever) but often AS flying heroes with fly, the -acc in fly seems minimal
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Its your fault
Its your computers fault
Its your ISPs fault
pre ED hover was brilliant for pvp, now its only viable if ur a kin using siphon speed imo
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never use hover (ever) but often AS flying heroes with fly, the -acc in fly seems minimal
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The -acc in Fly was removed last September/October and they replaced it with Suppression.
Hover is only really worth taking in PVP if you intend to take Fly too. Hover uses far less endurance and grants a small defense bonus, so its only truly useful for those who can attack at range. Fly into combat range, 'park' in hover so you sap less endurance and have the little defensive bonus, then switch to fly when needed to get moving again. Hover can be useful for getting out of range of grounded players, but in PVP people can very often get to you easily. Hover moves too slowly to get to a decent height above them to escape, and for stalkers its only good if there is a flying target who is stationary for fairly long periods of time. Then again, if you're squishy and need to be rooted by an attack or two at ground-height, activating hover may give you that tiny bit more defense which actually saves your neck.
Oh, and its worth bearing in mind that some of the better prepared stalkers have hover/fly too. Height isnt something that can stop a lot of them, and seeing as hovers defense bonus is tiny, that alone wont save your hide from the ever-dreaded AS. Though, if you're looking to evade one, every little bit of def/res will help, though there are far better powers to help with that.
Somewhat useful but combines better with kinetics or power boost which allow you to bring it up to a respectable foghtong speed with better control than fly.
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never use hover (ever) but often AS flying heroes with fly, the -acc in fly seems minimal
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The -acc in Fly was removed last September/October and they replaced it with Suppression.
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I was kinda wondering if it was still in place. I try to remember this now Means flyer only has to worry about endurance. Fly has a hefty end drain. I say that hover is near-useless power both in pve and pvp.. only my dominator who teleports around uses hover normally.
Well hover is best with corruptors, because you can get out range of opponents such as stalekrs and then hail them with an array of ranged attacks, this is called hover blasting btw.
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Is Hover a useful power?
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Yes.
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Is Hover a useful power?
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Not in PvP.The best pvp route when building your AT is getting air superiority which is a really useful power for knocking flyers off the air.
Fly you can slot with speed and endurance reduction making what hover does 10 times better.And you not waste 1 power slot on a fly look alike power with less speed.
Maneuverability is what u need in PvP and fly provides 10 times the maneuvarability hover does.
hover can be good with TP I guess
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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hover can be good with TP I guess
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Well true...but will need slotting if it is to use as a fly besides a stand still between tp's
I use hover on both my pvp alts the one main reason i take it is it stops knock back which means i can get another shot in with out wasting time having to pick myself up again of the floor it can be a life saver. Also if youre quick enough u can flip between hover and fly which helps with endurance use.
I notice also knock back is a very useful tool in pvp as again it gives u more time to get another shot off before ur target can. But it kind of falls apart if ur target has some kind of knock back protection like hover.
But i guess like most powers its how u use them that makes the difference between its being a rubbish power and a good one.
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I use hover on both my pvp alts the one main reason i take it is it stops knock back which means i can get another shot in with out wasting time having to pick myself up again of the floor it can be a life saver. Also if youre quick enough u can flip between hover and fly which helps with endurance use.
I notice also knock back is a very useful tool in pvp as again it gives u more time to get another shot off before ur target can. But it kind of falls apart if ur target has some kind of knock back protection like hover.
But i guess like most powers its how u use them that makes the difference between its being a rubbish power and a good one.
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The reason i say fly over hover is because fly also functions in the same way as hover in knockback situations plus is much faster for maneuverability.If u use hover to avoid knockback and try to maneuver u are likely to end up licking the floor cause u are too slow.
The only reason to prefer hover over fly in pvp is
1)if u cant afford the slots for end reduction that you might need
2) you wanna sign a death contract for being too slow and really not agile in terms of maneuvering around.
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But i guess like most powers its how u use them that makes the difference between its being a rubbish power and a good one.
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I am sorry but in the case of fly and hover is more a question if u wanna spare 2 slots for end reduction or not.But then again if u pick hover u gonna need 3 slots anyway for slotting speed inside.So you end up in the same root as with fly.
Fly>hover in pvp thats for sure.
I think Hover is better for Dueling.
World of Jackcraft.
About what I said, I have hover on my Blaster, because air superiority is wasted on him (bonesmasher knocks people down just as well and does lotsa more damage in the process), but I have this theory of switching to hover in case I ever need to keep airborne and shoot someone with ranged strikes. To cut back on flys endurance consumption. So far I havent needed it, instead I use fly alot sneaking up to rooftops or chasing down superjumping stalkers in Sirens. Since arenas don't have much vertical elements in the maps, I don't need it as much in there. I guess hover could be used in arenas better than in PVP zones. I have used fly couple of times hiding in the ceiling in arenas too.
In general, I think air sup is better than hover, my blaster is just a special case
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I use hover on both my pvp alts the one main reason i take it is it stops knock back which means i can get another shot in with out wasting time having to pick myself up again of the floor it can be a life saver. Also if youre quick enough u can flip between hover and fly which helps with endurance use.
I notice also knock back is a very useful tool in pvp as again it gives u more time to get another shot off before ur target can. But it kind of falls apart if ur target has some kind of knock back protection like hover.
But i guess like most powers its how u use them that makes the difference between its being a rubbish power and a good one.
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The reason i say fly over hover is because fly also functions in the same way as hover in knockback situations plus is much faster for maneuverability.If u use hover to avoid knockback and try to maneuver u are likely to end up licking the floor cause u are too slow.
The only reason to prefer hover over fly in pvp is
1)if u cant afford the slots for end reduction that you might need
2) you wanna sign a death contract for being too slow and really not agile in terms of maneuvering around.
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But i guess like most powers its how u use them that makes the difference between its being a rubbish power and a good one.
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I am sorry but in the case of fly and hover is more a question if u wanna spare 2 slots for end reduction or not.But then again if u pick hover u gonna need 3 slots anyway for slotting speed inside.So you end up in the same root as with fly.
Fly>hover in pvp thats for sure.
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Dont get me wrong im not trying to say that hover is better than fly with regards to maneuverability as it simply isnt but it does offer better knock back resistance than fly not the same resistance, if u are hit with knock back whilst in hover u spin once in the air giving u time to shoot off another hit if u are hit with knock back whilst in fly u are knocked up/back/down a few yards and for some out of hitting range for some powers.
As far as being agile, will there are times when it isnt needed why would you wanna waste endurance and have lower knock back resistance when in one or two hits your target is gonna be dead again this comes down to the use of the power as u flip between fly and hover.
As far as slotting these powers yeah i agree but the usefulness of the powers which the OP was talking about i assume, was not in slotting skills but inits actual use in pvp.Personally flipping btween the 2 is a pain and i do spend most of my time in fly, but when i can i will use hover when the situation allows me to, but that could be said about other powers too like whats the point on casting flash when blind will do.
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Is Hover a useful power?
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Not in PvP.The best pvp route when building your AT is getting air superiority which is a really useful power for knocking flyers off the air.
Fly you can slot with speed and endurance reduction making what hover does 10 times better.And you not waste 1 power slot on a fly look alike power with less speed.
Maneuverability is what u need in PvP and fly provides 10 times the maneuvarability hover does.
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Disagree slightly. Hover is useful in larger brawls - especially those damned MM bots - and as I have Stealth, I can snipe, throw another couple of attacks without draining too much end. Fly needs to be properly slotted with Stamina if you intend on using it in PvP.
Hover/fly is usefull untill some git impales you.
A Paragon Defender
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Hover/fly is usefull untill some git impales you.
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^ It's usually him!
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Hover/fly is usefull untill some git impales you.
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u sux u git
Also i think it all comes down to personal taste then.I hadnt noticed the knockback difference in hover and fly but i will still prefer overall maneuverability over hover. I always slot fly with end reducers anyway and i make sure i get in stamina pvp builds and not in non stamina ones...but then again is down to personal taste maybe.
To be honest, if you bind fly and hover to keys nearby your moving buttons, you essentially have the benefits of the great knockback protection and tiny END drain, as well as the benefits of higher manueverability and height-gain. My normal layout on all characters is to have "V" bound to a 'lesser' travel-power or utility-power (like whirlwind), and have "F" bound to the main travel power I use. I always remember it as a kind of low-gear/high-gear thing, and i've never once had the problem of having to be quick at clicking between fly and hover :P
It does seem to come down to personal taste though. Some cant live without that knockback protection, some couldnt do as well without their air superiority. Its all down to how you operate, and what your character seems to need the most. Unfortunately a lot of people avoid the flight powerpool because of the lower speed travel power and hover, which is CONSTANTLY mistaken for a travel power. Hover, is NOT a travel power, its a 'utility' power, and is only remotely viable for travel if you have a kinetics-user at your heel most of the time.
I hear it helps a bit with AS? Is this correct?