The Imperial Rifles


Accel

 

Posted

Just a suggestion, you guys need to work out some Imperial Guard things, especially when the new costume options become avaliable.


 

Posted

Thanks D! There perfect!


 

Posted

Imperial guard = Merc MMs in CoV

As of harps' suggestion here is me as a commanger with with my gold on...


 

Posted

Very interesting link, thought this was quite good.

http://en.wikipedia.org/wiki/Raven_Guard

"Raven Guard armour is primarily black, with varying trim for different specialisations (Green for Tactical, Red for Assault, and Yellow for Devastator squads), and has only changed in the application of the specialisation patterns since the Heresy.

The Chapter symbol is a white raven, wings outstretched, on a black background."


Reminded me of the colours used for the Hami raids and it would allow the IR to maintain the overall look. Just a suggestion.


 

Posted

and a helpful one, thanks!

So here is the proposal:

Commanders: Charcoal and Gold
Librarians: (not sure yet TBC)
Chaplains: Charcoal and BLACK
Apowhatevers (Marines with Healing pool and leadeship) Silver with Charcoal
Assault Marines: Charcoal and RED
Rifle Marines: Charcoal and SILVER (as is)
Terminators: Charcoal and SILVER (as is)
Scouts: Charcoal and SILVER (as is)

the uniform variations will define the difference between a lot of the builds.

Keep the eagles head SILVER though and get your eyes RED soon we will be able to ferry people to icon safely to do this.


 

Posted

Yay! I thought about making Castagir all black, since my primary recolection of Chaplains was Black+skulls. Lots of Skulls. I shall have to amend him forthwith. And upgrade to the terminator armour too heh...


 

Posted

But....but....but....but.... if you look at the model, an apothecary is a marine with some funky medical gadgets.
But he has a pistol, so his damage is lower than a normal marine.

My character has sacrificed several powers, plus build-up and slots, to take the medical pool.
He does less damage than a Brother, but has a funky medical gadget.

Plus, if I was wearing white it would mean you could run towards me rather than away when you're in need of a heal or two


 

Posted

[ QUOTE ]
But....but....but....but.... if you look at the model, an apothecary is a marine with some funky medical gadgets.
But he has a pistol, so his damage is lower than a normal marine.

My character has sacrificed several powers, plus build-up and slots, to take the medical pool.
He does less damage than a Brother, but has a funky medical gadget.

Plus, if I was wearing white it would mean you could run towards me rather than away when you're in need of a heal or two

[/ QUOTE ]

keep trying, but I want you to be able to rez me before you get to don white... unless you got rez at level 8 justv take it as an insentive to play more in the SG the reward will be so sweet then... bear in mind that chaplains are sacrificing a LOAD of attacks to heal our butts thats why they get special armour, when you can rez you can take off your helmet and and wear silver and blask, I promise


 

Posted

whats the difference between a chaplain and an apothedoodah anyway? Just the leadership pool? Or has this come about because someone mentioned making an emp/psi defender?


 

Posted

apothecary = SILVER w. graphite touches

nearly all white?


 

Posted

[ QUOTE ]
Keep the eagles head SILVER though and get your eyes RED soon we will be able to ferry people to icon safely to do this.

[/ QUOTE ]

or you could get me to use my empath to TP you directly into ICON


 

Posted

Right, I have for your delectation a proposed build that will eventually qualify as a apothecary/chaplain (i hope).
I have gone AoE heavy, left out slug (burst has quicker recharge to finish off those who survived my AoEs) and slotted sprint (to allow supression free nippiness).
Let me know what you think:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Brother Fenris
Level: 50
Archetype: Blaster
Primary: Assault Rifle
Secondary: Energy Manipulation
---------------------------------------------
01) --> Burst==> Acc(1) Dmg(3) Dmg(9) Dmg(15) Rechg(17) Rechg(40)
01) --> Power Thrust==> Acc(1) Acc(42)
02) --> Buckshot==> Acc(2) Dmg(3) Dmg(5) Dmg(5) Rechg(11) Rechg(40)
04) --> Build Up==> Rechg(4) Rechg(17) Rechg(25)
06) --> M30 Grenade==> Acc(6) Dmg(7) Dmg(7) Dmg(9) Rechg(11) Rechg(40)
08) --> Combat Jumping==> DefBuf(8)
10) --> Aid Other==> Heal(10) Heal(25) Heal(31)
12) --> Sniper Rifle==> Acc(12) Dmg(13) Dmg(13) Dmg(15) Range(37) Range(37)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16) Run(43) Run(43)
18) --> Flamethrower==> Acc(18) Dmg(19) Dmg(19) Dmg(21) EndRdx(21) Rechg(31)
20) --> Health==> Heal(20) Heal(34) Heal(36)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Aid Self==> Heal(24) Heal(27) Rechg(31) Heal(46)
26) --> Assault==> EndRdx(26) EndRdx(27)
28) --> Conserve Power==> Rechg(28) Rechg(29) Rechg(29)
30) --> Resuscitate==> Rechg(30) Rechg(50)
32) --> Full Auto==> Dmg(32) Dmg(33) Dmg(33) Rechg(33) Rechg(34) Rechg(34)
35) --> Boost Range==> Rechg(35) Rechg(36) Rechg(36)
38) --> Power Boost==> Rechg(38) Rechg(39) Rechg(39)
41) --> Body Armor==> DmgRes(41) DmgRes(42) DmgRes(42)
44) --> Sleep Grenade==> Acc(44) Sleep(45) Sleep(45) Sleep(45) Rechg(46) Rechg(46)
47) --> LRM Missile==> Acc(47) Dmg(48) Dmg(48) Dmg(48) Rechg(50) Rechg(50)
49) --> Stimulant==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1) Run(37) EndRdx(39) Run(43)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).

 

Posted

Can't see any problems with the build. Personally though I've found slug better than buckshot, so it may be worth considering swapping those. Also I'm not sure the extra ranges in sniper are necessary, expecially not after boost range but thats down to personal preference I guess. Ideally I'd want to add more slots to the heals so they can be slotted with interupts and recharges aswell (slot it 2,2,2). If you keep aid other at 3 slots I'd say only have 2 heal and the 3rd a recharge or interupt (depending on if you plan on using it mid battle or not). same for aid self aswell, if keeping 4 slots maybe go 2 heal, 1 rechrg, 1 int.


 

Posted

[ QUOTE ]
[ QUOTE ]
But....but....but....but.... if you look at the model, an apothecary is a marine with some funky medical gadgets.
But he has a pistol, so his damage is lower than a normal marine.

My character has sacrificed several powers, plus build-up and slots, to take the medical pool.
He does less damage than a Brother, but has a funky medical gadget.

Plus, if I was wearing white it would mean you could run towards me rather than away when you're in need of a heal or two

[/ QUOTE ]

keep trying, but I want you to be able to rez me before you get to don white... unless you got rez at level 8 justv take it as an insentive to play more in the SG the reward will be so sweet then... bear in mind that chaplains are sacrificing a LOAD of attacks to heal our butts thats why they get special armour, when you can rez you can take off your helmet and and wear silver and blask, I promise

[/ QUOTE ]

I'm going chaplain mate, didn't you look at the build? I've already got Leadership, took Assault at lvl 10.
I've 4 attacks, burst, slug, buckshot and powerthrust and that'll be it till lvl 32


 

Posted

[ QUOTE ]

Commanders: Charcoal and Gold
Librarians: (not sure yet TBC)
Chaplains: Charcoal and BLACK
Apowhatevers (Marines with Healing pool and leadeship) Silver with Charcoal
Assault Marines: Charcoal and RED
Rifle Marines: Charcoal and SILVER (as is)
Terminators: Charcoal and SILVER (as is)
Scouts: Charcoal and SILVER (as is)

[/ QUOTE ]

For my own two Imperial Credits worth...

Firstly, can we clarify what the order of colours mean? is it ARMOUR and Trim?

Commanders: Love it!
Librarians: WHITE Armour and Charcoal Trim (That's what I want anyway!)
Chaplains: BLACK Armour and charcoal (I'd love them to be dark!)
Apowhatevers (Marines with Healing pool and leadeship) Charcoal Armour with SILVER Trim (and WHITE helmets and shoulder pad trim in either RED or SILVER depending on Assault or Rifle basic)
Assault Marines: Great!
Rifle Marines: Great!
Terminators: Great!
Scouts: Great! ...just tweak the design


Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!

 

Posted

To be an Apododah there are 6 essential powers, these indicate the sacrifice that the apo makes in order to benefit his team:

Heal Other, Ressurrect (and one other from the power pool)
Assault, Tactics, Vengence

As to what attacks you should fo for my recommendation would that you NOT go for AoEs (bar full auto) simply because they are aggro magnets and how can you fire of vengence if you are dead?

Still leaves you with a good arsenal of weapons. Burst, Slug, Snipe, full auto, maybe get a couple of others later on if you need.

As for general build guidline with AR primary and energy secondary (from someone who has been there see sig for details)

Blasters work best with 3 damage 2 Accuracies 1 Recharge in attacks

Exceptions in this set

SNIPE: 3 Damage, 1 Accuracy, 1 Interrupt time reduction, 1 Recharge reduction

Full Auto: 3 Damage, 1 Accuracy, 2 rec red

Flame Thrower: 3 Damage, 1 Accuracy, 1 End Red, 1 Rec red

Bean Bag: 3 Disorientate durations, 2 accs, 1 rec red

Cryo Ray: 3 HOLD durations (The damage is not the point of this) 2 accuracy, 1 recharge

OTHER IDEAS: for those wishing to be an Apo it may be worth considering dropping a Defence Debuff or 2 into burst, sacrifice your damage for the sake of a team mates, a KB distance or 2 into slug/buckshot so that you can protect a marine, give him some space and clear a path to heal him.

Slotting swift and heal may not be neccessary if those slots can be used elsewhere (eg: end reds in in the tactics pool powers or interrpt reducers in the heal other for mid compat healing to happen faster)

This should make you more controllery orientated and less attacking which fits with the role you want to play in the team

Like Eltrons white helmet idea for Apos, not sure how harps will feel, that man really wants his white armour


 

Posted

[ QUOTE ]
Like Eltrons white helmet idea for Apos, not sure how harps will feel, that man really wants his white armour

[/ QUOTE ]

As much as I hate to upset a fellow Brother Marine, Apothecaries are still normal marines albeit with a specialisation, so a "minor" variation on the standard armour seems appropriate

However, Librarians and Chaplians, well, we're just plain SPECIAL!!
and WHITE & BLACK armour to differentiate them would be so cool!


Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!

 

Posted

Righty ho, got a new character up and running

keep an eye out for Ragnar Thorgrim (spot the pace wolves fan)


 

Posted

[geek mode]

Apothecaries are WHITE dammit! They all are, bar shoulder pads (well, the left one anyway). I spent at least 10 mins earlier looking this up, so I'm somewhat an authority.

Lib's are blue. Though I may be wrong. But all the ones I saw earlier were blue.

[/geek mode]

Also, I've taken buckshot - however thats a character choice which will become apparent later on.

Edit: I've just seen a pic of a Apothecary that only had a white helmet.


Edit 2: Why has an apothecary now got to have leadership? Healy + Tacty = Chaplain?


 

Posted

ok then Apo = 3 heals

Chaplain = 3 heals + 3 tactics or Empath

Apos therefore have a white helmet as soon as they pick their 3rd healing power

Chaplains Are Charcoal with Black trim

Libs are silver with Charcoal trim (except for sholder pads which are charcoal with white trim)

final ruling done!

I'm editing the base a bit, we now have a power room (which is currently the bunkhouse) and a control room (Currently a shrine to the emperor)

We're going to get the rooms in place ASAP to ahve the following:

Entrance Hall
Great Hall
Power Room
Control Room
Workshop (once telportes are build this will become a TP room)
Med Bay

then we will be looking to upgrade the plot!


 

Posted

[ QUOTE ]
yeah, the planner is gimped like that,

[/ QUOTE ]
Not anymore! Run Update.

Edit; oh you use Joe Chott, get the Sherk Silver one

Edit; hmmm, only Stone and SS have been updated


 

Posted

Colours are darkest purple, with white shoulder pads?


 

Posted

[ QUOTE ]
Colours are darkest purple, with white shoulder pads?

[/ QUOTE ]

Colours are automatic in SG mode


 

Posted

The red for the assault marine (melee) shoulder pads is the 5th one from the left, 2nd row from top. Same for the eyes.


 

Posted

Thanks D, I just had the most fun I've had in this game for AGES!

The SG really pulls together when teamed, I never thought Assault Rifles were so much fun! And the Space Marine uniform is excellent!