The Imperial Rifles


Accel

 

Posted

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Gonna go see if I can make a decent looking scout based off my old models (yes, I have one here!), but then I'll be back onto my Chaplain, Castagir.


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I knew you'd cave in


 

Posted

Imperial Rifle Scout proposed look...

And my proposed build for Wes Tham

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Energy Melee

01 : Barrage dam(01) dam(43) acc(43) acc(34)
01 : Temp Invulnerability damres(01) damres(3) damres(3) endred(5) endred(5)
02 : Energy Punch dam(02) dam(7) dam(13) acc(15) acc(17)
04 : Taunt tntdur(04) tntdur(7) recred(13)
06 : Swift runspd(06)
08 : Unyielding damres(08) damres(9) damres(9) endred(11) endred(11)
10 : Flurry dam(10) dam(46) dam(50) acc(42) acc(46)
12 : Bone Smasher dam(12) dam(42) dam(43) acc(15) acc(17)
14 : Super Speed runspd(14)
16 : Health Heal(16)
18 : Invincibility defbuf(18) defbuf(19) defbuf(19) endred(25) endred(25)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Dull Pain hel(22) hel(23) hel(23) recred(31) recred(31) recred(31)
24 : Combat Jumping jmp(24)
26 : Whirling Hands disdur(26) disdur(27) acc(27) acc(37) recred(40) recred(42)
28 : Build Up recred(28) recred(29) recred(29)
30 : Health hel(30)
32 : Unstoppable damres(32) damres(33) damres(33) recred(33) recred(34) recred(34)
35 : Energy Transfer dam(35) dam(36) dam(36) acc(36) acc(37) recred(37)
38 : Total Focus dam(38) dam(39) dam(39) acc(39) acc(40) recred(40)
41 : Char acc(41)
44 : Fireblast dam(44) dam(45) dam(45) acc(45) acc(46)
47 : Fireball dam(47) dam(48) dam(48) acc(48) acc(50) recred(50)
49 : Super Jump jmp(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


 

Posted

remember though that you can no longer take taunt until lvl 10 (I think its 10 now).

From what I've heard with an Inv tank you have to make th choice between the passives or the fighting pool. Apparently the fighting pool offers a smaller percentage more resistance/defence but of course costs more endurance. So really its down to personal preferance.


 

Posted

I generally like the Scout, but seems more Imperial Guard then Marine...


Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!

 

Posted

yeah, the planner is gimped like that, swap bonesmasher and taunt around. This build shouls work pretty well, the passives in the invul set are feeble so better (and cheaper on slots) to go with the fighting pool to up the defence.


 

Posted

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I generally like the Scout, but seems more Imperial Guard then Marine...

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Scouts are light weight marines basically, before they get the full armour and stuff


 

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Can't we use the Crey armours then?


 

Posted

Thanks for the build Doulos, though I think I'll need to concentrate more on defense then offense and let the Brothers dish the damage


 

Posted

Sorry Doulos, I don't advise that build, it's impossible.

Taunt is available at level 10 and Bone Smasher is at level 4. I'd advise leaving out Energy Punch, getting Dull Pain at 2. And flurry? Why, Hasten is so much better as it both increases the recharge of your attacks and more importantly brings Dull Pain so much closer to perma.

Also Dull Pain is a good early power. 6 slotted with recharge DOs it is a save your bacon power, giving a good heal and making you 40% tougher.

I was going to do something like this for an Inv Axe with Jumping rather than superspeed. Slotting is for SOs. With DOs increase end reds to taste.

Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Battle Axe

01 : Gash acc(01)
01 : Temp Invulnerability damres(01) damres(3) damres(3) endred(15)
02 : Dull Pain recred(02) recred(7) recred(9) hel(9) hel(11) hel(11)
04 : Beheader acc(04) dam(5) dam(5) dam(7) recred(17)
06 : Hurdle jmp(06)
08 : Unyielding damres(08) damres(13) damres(13) endred(15)
10 : Taunt recred(10)
12 : Combat Jumping defbuf(12) defbuf(37) defbuf(39)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(34)
18 : Invincibility defbuf(18) defbuf(19) defbuf(19)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Swoop acc(22) dam(23) dam(23) dam(25) recred(31)
24 : Resist Physical Damage damres(24) damres(25) damres(27)
26 : Tough Hide defbuf(26) defbuf(27) defbuf(29)
28 : Whirling Axe acc(28) dam(29) dam(31) dam(31)
30 : Aid Other hel(30)

Swap Bonesmasher for Beheader and Gash for Barrage and Swoop for whirling hands. Not sure about what to get instead of whirling axe.


@Unthing ... Mostly on Union.

 

Posted

Was also wondering. What about a Legion of the Damned detachment? Skulls on faces/chest etc?


 

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Cheers Unthing - That looks more like it I think... Glad I hadn't already gimped myself with level 2 power choice (Dull Pain), which certainly looked useful...


 

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I've been trying and trying to resist, but this is just too cool to pass

Was Kin/Psi defender still allowed and would you have use for one of those? I could roll that or the AR/En blaster, depending on which you have more need for?


 

Posted

[ QUOTE ]
remember though that you can no longer take taunt until lvl 10 (I think its 10 now).

From what I've heard with an Inv tank you have to make th choice between the passives or the fighting pool. Apparently the fighting pool offers a smaller percentage more resistance/defence but of course costs more endurance. So really its down to personal preferance.

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That's a pretty good summary. Take either Resist Physical Damage or Tough. You don't need both. If you take Tough you should take Weave as it helps lots too, more than the passive resists in most circumstance.

Inv tankers are the ones that benefit the most from both Tough and Weave as both powers stack well with their defences which are primarily S/L resists and moderate scalable defence in melee.

Fire tanks benefit significantly from Tough. Stone less so pre granite. Stone benefits from Weave pre granite too about as well as Inv. Ice benefits the most from Weave but Tough is really pretty poor for them.


@Unthing ... Mostly on Union.

 

Posted

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Cheers Unthing - That looks more like it I think... Glad I hadn't already gimped myself with level 2 power choice (Dull Pain), which certainly looked useful...

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Nope Dull Pain, Hoarfrost, Earth's Embrace are certainly not gimpy. They aren't the best bang for buck at low levels where attacks help you level more, but that's what blasters are for. With the change of the 3rd attack to level 4 there is almost no reason I can see to get the 2nd attack at level 2.

With DOs Dull Pain will become very useful.


@Unthing ... Mostly on Union.

 

Posted

Kin Psi defender would fit into the Librarian category probably... and listen to unthing about tanking, he has way more experience at it than me, although I have followed that build so far and its working fine and dandy.

Scout builds:

Katana-SR/Regen/Invul are now scout builds (Broadsword remains the "powersword" option of marines)
AR/Dev for those who want a ranged scout.


 

Posted

Hello folks

Right i'm back in the game after a few months out with technical problems and i'm looking for a new ALT (my blaster seems stuck at lvl43 at the mo.)

As as old Warhammer 40K player the rifles looks like a great idea.

So, is there any chance of joining and is so who do i need to look out for, for an invite?


 

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I think we can all invite you but I'd talk to Doulos or Solar. Their our current Commanders and they'll be able to give you the right info on look etc.
I won't be online tonight guys as I'll be trying out Shenmue 2 on the Xbox.


 

Posted

Well I'm the one doing most of teh recruiting but anyone can invite, conviently I just got a list of ALL members so a tell to any of these can get you sorted

Commanders
Bal Matram
Solar Marine

Battle Brothers (Melee)
Kharn JR
Neo Champion
Throwback
Harman Russ

Battle Brothers (Rifle)
Dantral
Marine Brandy
Magnus Helm
Dread Gunn
Lego
Ninth Beat
Peace Harcos
Bam Thwok
Brother Raven
Salvo Adept
Towlek
Brother Devidose
Brother Fenris
Darklance

Librarians

gul
Drey Rauss
Epistolary Ray
Mindshifter
Grammaton

Chaplains
Castagir
Double Healer

Terminators
Wes Tham
Jumanjitron
Blamecarrier Bane
Fea'ther

Scouts (Melee)
Risther
Arman

several of these are duplicates to one player but the list is still pretty impressive for a 3 day old SG.


 

Posted

Excellent,

well i shall get an ALt rolled this evening and keep an eye out for someone to invite

Cheers folks


 

Posted

WOW! I wasn't wrong when I said this is probably the fastest growing SG in COH history. Weldone D! A bit annoyed that Peace isn't top of his list
I think you'll find him sulking in that small room in the base.

I've been doing something that the Rangers are gonna be [censored] about. I couldn't help it. I've been doing some drawings of the IR's. I'm sorry but we look so cool! They'll be Adobe Illustrator drawing. Mostly action based.
When I have time I'll post one. Well tbh I've only done one in Illustrator but I've got a ton of sketches.

From Death comes PEACE.
Terra


 

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GO TERRA

for delectation and research here is a link

and for a funky little watchables here


 

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I'd rather you post a few action pics and Close ups of the Mask detail please.


 

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now? ok... brb


 

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I've been having a look around the internet (during lunch, of course) and had a couple of ideas. Doulos' recommended sticking em here to see what others think.
It was mainly about distinguishing the ranks etc. My GW knowledge is both out of date and somewhat hazy, so feel free to correct me on anything, and this is just a few ideas.

Librarian - Generally a Controller (with currently one exception), but they all seem to have blue armour, whichever chapter they belong to. Perhaps with the charcoal trimming on the shoulder pads.

Chaplains - Should wear black (I thought it was white for some reason).

Apothecaries - White armour. No designated rank as we're out of them, but an AR/En with the First Aid pool. Heal other as a minimum

They all seem to have funky helmets, or no helmets at all. I'd say they have the colours specified, but the shoulderpads should have charcoal trimming of some type.
Also, it looks like both Libs/Chaps can wear Terminator armour should they want to.

I think the Chaplain should have both a heal and a buff of some type. Their presence in battle should inspire those around them. The empaths obviously have their heals and buffs like RA, AB etc. The AR/En should have leadership and be able to res (so still the lvl 20 minimum)

The Apothecaries will still be a battle brother, unless they choose to become a Chaplain.

The Chaplains may look a little too similar to a Battle Brother, but if they go for pure black, it should look different next to a Brother's charcoal.

The one thing I'm wary about is having too many different colours that it loses the look of unity, however an Apothecary could go into SG mode if there's two non- Battle Brothers in the team.

And finally, all the leaders seem to like their gold. I reckon the commanders should have deep (so not too gaudy) gold trimmings on their pads to denote their rank