The Imperial Rifles
For the Emperor!!!
That was a fun night. I went with a standard marine as I thought that seems like a good plan.
The low-level team that I led ( badly ) through the holows was good, but it was a shame there weren't more Battle Brothers in it.
I got to level 8. I gave advice earlier, so now I need some of my own.
01) --> Burst==> Empty(1) Empty(3) Empty(5)
01) --> Power Thrust==> Empty(1)
02) --> Slug==> Empty(2) Empty(3) Empty(7) Empty(7)
04) --> Buckshot==> Empty(4) Empty(5)
06) --> Build Up==> Empty(6)
08) ?
I'm trying to work out what to get as my level 8 power, any suggestions. What should my slotting priorities be?
@Unthing ... Mostly on Union.
If you're going to take fly as a travel power, how about Air Sup?
M30 at level 8
First travel at level 10
Snipe at level 12
Morning Brothers.
've noticed that you've been arguing about the colours use by the warhammer commando's. To put you all straight, IT DOESN'T MATTER WHAT COLOUR THEY ARE! WE'RE ORIGINAL!
If it turns out that we're a straight copy of an existing Group I'll have to leave.
The Emperor demands originality.
FOR THE EMPEROR!
Peace out.
This is brilliant! I had lots of fun, although I regret slightly picking a librarian instead of battle brother, since we seem to have so many librarians and meleers at low levels. However looking at the roster, rifles seem plentiful. We'll see.
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Morning Brothers.
've noticed that you've been arguing about the colours use by the warhammer commando's. To put you all straight, IT DOESN'T MATTER WHAT COLOUR THEY ARE! WE'RE ORIGINAL!
If it turns out that we're a straight copy of an existing Group I'll have to leave.
The Emperor demands originality.
FOR THE EMPEROR!
Peace out.
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not a copy, just trying to stay with the concept, and not arguing, just getting excited...
/seconded.
I even bought some yesterday to paint up for the first time in 8 years
Looks like your having some fun Doulos.
I used to spend a lot of time painting and reading WH40K, (but not playing). For conceptual reasons Id would have liked to see you make a bold move and ban h34l0rz. I think you could have relied on Apos to do out of combat patching up. After all, the space marines are supposed to be 1337, using superior tactics, complete mental conditioning and the best in genetic modification to overcome their emperor sworn foes. If you wanted to ban healers, you could still have a Chaplain. As I remember it, Chaplains were supposed to be the pillars of strength, the spiritual leaders. They would lead the troops into battle reciting various prayers on the way, swinging their Croziums at whatever was unfortunate enough to be in the way. To me, this says Invuln/Mace or Axe tanker.
Considered a CoV alternative? Sure not particularly heroic, but the ATs might be suitable. Perhaps someone will create your roleplaying partners. Your chapters nemesis? Chaos?
Marines AR/*
Apos AR/* + medicine pool Corrupters
Techmarine Robots/Traps Mastermind
Librarian Mind/Psy Dominators
Chaplain Mind/Psy + Medicine pool Dominators.
Seargeant Energy Melee/Energy Aura Brute
Assault Claws or Energy Melee (modelled with large robotic fists) / Ninjitsu Stalker Fly travel powers required.
The biggest problem I have here is with the Assault and Apos secondary. Trying to pick something that isnt too flashy and can stick with the concept. But also, if the two groups were ever to meet, considering you want mainly Marines in your outfit, youd have serious unfair advantage vs CoH Imperial Rifles. Every marine potentially could have a huge AoE heal. Possibly Sonic or Radiation could fit the Noise and Plague marines profile reasonably well.
As with all themed SGs. Diversification is often included to satisfy other peoples desires. But damn, many months ago, there was an all AR/Dev Armed Forces themed SG running around. That was a lot of fun, combined with a lot of death actually. Having so many choices available, as in 1 chaplain per 8, and 1 apo per 8 etc, means youll end up with few plain bog standard marines running round. Be nice to see 7 standard AR marines teamed with 1 sergeant, or 1 chaplain. Might get me an alt Pled to catch you folks up. Just dont have much time for CoH these days.
Thanks Chap, if you find time you're more than welcome to join us. I know what you mean about healers but Blasters are just too plain squishy in this game to be as hardy as marines should be without some backing. There are only a couple anyway... but I LIKE your suggestion for chaplains being Invul Mace/Axe users they'd need some for of buffage (leadership probably and presense pool) to make them the awe inspiring figures they are in 40k.... what do people think? Shall we change the Chaplains build to a normal marine tank with an axe or a mace, then move those who are empathing over to the Librarian class?
Hmm, librarians aren't exactly healer-types, are they? Conceptwise I would kind of have liked to leave off Transfusion on my Kin/Psy librarian but a heal just seemed too useful to pass up on. Not that the Kinetics heal is ideal for blasters anyway, especially considering all the Boost Range plans.
I agree it would have been cool to make the SG all AR blasters, but people lose interest sooner if it's made too challenging so personally I think having some controllers/defenders is a good idea.
So, the Librarians become both the Psykers AND the Healers?
What job does that give the Chaplain? Just another tank?
Maybe we should try and handle this with coalitions? Have a seperate SG for Terminators, once for Marines, and one for Command and then coalition the whole thing?
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
Its just a conversation at the moment, nothing has been decided, to have a coalition would make the group a rival for the 1AT coalition which it is not meant to be in the slightest...
Whilst this was my idea what I really want is for people in it and interested in it to have a massive say in how it evolves and where it goes.
As I said a few posts ago the reason I made Chaplains healers was because of the need that blasters have for healing. The SG is predominatly AR/En members at the moment, quite significantly so.
The only thing I can think of to differentiate between a Terminator and a tanking chaplain, if that is the way we go, is that the tanking chaplain be a unique build invul/mace awarded to those who have served the SG well in one way or another, so something someone could be proud of being.
Speaking of uniques remember that tonight at 8pm in the base we have a competetion for the first unique build of Storm/electric to be a unique librarian within the SG. Criteria is on face and name... if you wanna take part just be there but I ask as many members as possible to get to the base for it...
Afterward I plan to use Bal to run the cavern of trancendance so we will be assembling a team at the base to start that mission at about 8.30
Right now I'm off to do some experimenting making a chaplain in the mace line to see how he would work... will post a build and concept piccie here as and when...
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As with all themed SGs. Diversification is often included to satisfy other peoples desires. But damn, many months ago, there was an all AR/Dev Armed Forces themed SG running around. That was a lot of fun, combined with a lot of death actually. Having so many choices available, as in 1 chaplain per 8, and 1 apo per 8 etc, means youll end up with few plain bog standard marines running round. Be nice to see 7 standard AR marines teamed with 1 sergeant, or 1 chaplain. Might get me an alt Pled to catch you folks up. Just dont have much time for CoH these days.
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This is one of the problems we had in the team I was in last night. Whilst we did have a great team, we only ever had 2 rifle marines and 2 assault battle brothers which spoilt a bit of the concept for me.
Looking at the supergroup roster however shows that in the levels 9+ we have mainly blasters which is a good sign.
@Unthing ... Mostly on Union.
Ive been reading the new edition of space marines codex and taken what ppl have said and think this would be best to describe the roles.
Chaplin= tank with invun/mace and tac tics
Apothicary= defender emp/elec
Libs= controlers mind/shields or kinetics
Defenders kinetics/elec
Terminators= tanks inuv/ energy or axe
scrapers claws/ invun
Battle brothers= blaster ar/en
scrapers bs/ sr or reg
scouts= ar/dev stealth pool
plus battle brothers promoted to sargents can take editional pools such as medicine, tac tics or fighting pools.
Globel@Ronin
The Hordenly the strong survive
This is a great concept so couldn't help myself trying out different costumes last night and asking a friend who painted the figures for his opinion. We choose the Huge body type, set to average or athletic for marines and maximum for terminators. Took a few pics.
This one my friend says is more like a terminator, he liked the powergloves
Quite liked the ridge on the helmet but didn't feel right
This one he really liked, he felt it was quite close to the standard space marine, The shoulderpads and the helmet can have different colours for distinguishing rank, specialisations etc.
Another angle of the one he liked
Between us we also picked a purple laurel wreath as the symbol, Imperial colour of Purple and the laurel wreath as a symbol of the emperor. I liked it because it didn't block the vent on the front of the armour as many other symbols did. Don't have a pick that shows the chest detail though
I wish there were more hours in the day so that I could join up. Hope you don't mind making suggestions even though I am not in the SG.
on the otherside though my friend is more interested in CoH now
Yeah sorry folks. I wasnt trying to change what youve done, merely give my interpretation of WH does CoH.
I mean, in the tabletop, there were no healing classes. In combat healing didnt happen. If you read any of the backstories or some of the better written Black Library stuff, you get a reasonable insight into what happened during Combat. Apos were responsible for recovery of the gene seed of fallen breathren and the reinsertion of the gene seed in neophytes. Also the Apos performed all the surgery for the countless augmentations required to take the comparatively frail human form to the overbearing monolith that is a space marine.
Chaplains didnt heal their brethren in the literal sense. They were spiritual leaders. They guarded the sanctity of the unit and warded against the taint of chaos. On the Battlefield they were an imposing figure. Their revered status within the chapter meant that when they took to the field of battle they inspired the marines with newfound determination and vigour. The Chaplains often lead squads, or a retinue. They were at the forefront of the battle, leading the way. They were superb combatants in melee and I cant recall a particular Chaplain who was noted for his prowess at range.
Librarians were psychers, but also superb meleers. Of course in CoH that means controller, and I think Mind or Gravity works well for that. Librarians were not healers though. But their psychic powers would fit kinetics well imo. Speed boosts, repel, fulcrum shift etc.
Terminators existed as separate units, but also captains and sergeants could earn terminator honours and still remain part of marine company. I think terminators make more sense as Claws Scrappers. They werent as indestructible as chapter masters/librarians/chaplains but they did have better armour than marines. Their damage output however was awesome. Claws/SR is most suited. But a toggle free Regen build might suit? Broadsword certainly isnt out of the question either, but Id reserve that option for later Special Characters.
In practice, a team of marines with only 1 special character should do well.
7 Marine + Chaplain = tank takes agro, blasters nuke like crazy.
7 Marine + Librarian = Controller confuse, aoe hold. Blasters nuke like crazy.
Anyway, ignore me, im a WH40K backstory fan. The fluff is the stuff! Its really trashy Sci-Fi thats easy to read and if any of you are interested, id really recommend you try the Ben Counter novels. Grey Knights is superb.
Shall be afk til this evening due to just getting dawn of war and guild wars
...and make the terminators huge!
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Shall be afk til this evening due to just getting dawn of war and guild wars
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Let me know which server you join and I'll reinstall my copy. Kid Hellfire is on one of the servers, dunno which one, I think Crossfire knows.
I think it's best not to make life difficult by being too fundamentalist about the source material. This has to be playable within the CoH context, so compromise will be required at some point.
As far as the concept is concerned, I imagine this to be a sort of "lost regiment" idea and that's how I play. While I wouldn't force the idea on others, it helps me ignore the more obvious inaccuracies.
You're not the only one thinking 'lost regiment' Scapes - take a look here
Argh!
Everytime I try and build a webpage, the ATs change, the powersets change, the colours and the armour change!
Think I'll wait till it's all settled adn then build one.
Might start work on the 1atsg.com site again.
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You're not the only one thinking 'lost regiment' Scapes - take a look here
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I really ought to read the threads more.
O.k. We're in a wierd place, Wierd physics are happening, so Chaplains find the now have the ability to heal, battlfield medics have new tech available etc. It'll all fit, honest!
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The red for the assault marine (melee) shoulder pads is the 5th one from the left, 2nd row from top. Same for the eyes.
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And it looks BRUTAL! Had fun today with the SG AGAIN.... shocking that, nearly level 15 now, good to see so many joining and having fun and I love some of the comments we pick up as we go around the place.