Leadership


Boltmeister

 

Posted

Hiya,

Currently a Dark/Dark MM and duo with a Bot/Dark MM and we took Assault, Tactics and Maneuvers. I am finding them not too much of a use for the endurance drain. Often I find no visible difference when the buffs are toggled off vs on.

Looking for opinions on their bonus vs endurance cost and experiences.


 

Posted

yeah, i came to the same conclusion (not worth it)
so i spec'd it out ...


 

Posted

Depends on the slotting but Tactics is alone worth it weight, IMO. And I find that with a single END Rdx SO in each keeps the power consumption low enough to be forgotten.


 

Posted

A must-have. assault 1-slotted with endrdx and tactics 4-slotted with 3 tohit-buff and 1 endrdx -> makes the drones hit nearly all the time with only 2 accu in them. My assuault is currently without accu and I've seen it miss maybe a cpl times so far And yes - me like the 4th +dam in drones albeit it be only +5% due to ED.


 

Posted

I have tried leadership but while soloing they dont make much a difference. While teaming they have more effect. If you are in a big team you can add considerably to total damage if 3-4 of the team runs Assault for example.

Another point is that villains don't seem to be good leaders since some of their leadership bonuses are lower than their hero counterparts. Maybe the point has been to make villains a bit stronger individually but heroes a bit stronger in teams or something.

Spend your endurance for shooting instead and you add a lot more dmg ...if you want toggles try Acrobatics and Stealth. Ok..Tactics can be slotted to give good acc bonuses so it might be useful for some ppl.


 

Posted

I have the assault and manouvers powers and really notice the difference when they are not active (bots dying more frequently and battles take longer), although I would agree that they drain the amount of endurance I am accumulating even with reduce endurance going to do a respec soon (and take the reward this time ) and work some fitness powers into my build.

Went to Sirens call the other night and by pretty much standing around the swarm points the villains were winning all the time. It was quiet so no actual heroes were around else that would not have lasted long...


 

Posted

[ QUOTE ]
Spend your endurance for shooting instead and you add a lot more dmg ...if you want toggles try Acrobatics and Stealth. Ok..Tactics can be slotted to give good acc bonuses so it might be useful for some ppl.

[/ QUOTE ]
But the whole point of an MM is that they are an instant team thus needing the advantage of Assault and Tactics, besides to make a big difference with Primary Attacks you would need to spend considerably more slots to get those power to a level where they're worth while.


 

Posted

Don't need it .... besides... the bonuses are weak...


 

Posted

Assault is a must for Robots, without it their attacks kinda suck(with exception of Assault, thats owns no matter what) because they fire burst attacks 2 damage increase per bit makes alot of difference and tactics... well its a must have for the assault bot without he misses alot of the time

Conclusion: get assault with robots, it helps, tactics or manuvers dont matter much but i'd recommend tactics


 

Posted

[ QUOTE ]
Assault is a must for Robots, without it their attacks kinda suck

[/ QUOTE ]

ever played with fully upgraded bots? I dont have assault and I rip through mobs with ease. Also the right slotting can do wonders for bots
However if you ever decide to get group fly for aerial combat, I suggest you take tactics as well to negate that -acc buff from group fly


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

I play ninja traps, and I think manoeuvres helps... The ninjas have a good def bonus on their own, and with a force field projector increasing it, the small addition from manoeuvres is actually quite useful. I do notice my henches going down more quickly if I get held or slept (detoggled)...

I had tactics and man, but after respeccing I added assault - haven't really had time to judge that yet. I had plenty of trap powers to ditch (I also added stamina, and I didn't have fitness before...).

I have one endrdx SO slotted for each, and with one endmod SO in stamina my end recovers quickly enough for me to use my one attack power in every fight (I used to use it roughly one in three), which is an extra bonus

The only issue with my current spec is that most of the powers are either fully slotted or don't need slotting, so I'm not sure what I'm going to do with all the extra slots I get in the 30s


 

Posted

I have mercs/traps, would it be a waste to get leadership, with that sort of powers?


 

Posted

Leadership is never a waste...

Like all AoE effects, you get more value for your money the bigger the group.

Assault and Tactics are probably the best two leadership powers. However, you may wish to consider Manuevers as it will stack nicely with your Force Field Generator.


 

Posted

Ahh so taking leadership wont be a waste, Ill take it and if i dont like it i can always respec


 

Posted

This might just be my opinion but I think leadership is overrated and only to be take by ...say...a troller/defender since they're gonna be in teams alot, but still it's not worth it for the following reasons:

-Endurance draining
-For soloing it's pants overall :P
-Waste of power slots
-Never needed

Get fitness or summat in it's place.


 

Posted

Fitness? for an MM? Rubbish. 3 leadership powers with an EndRec slot and you're laughing. You're already next to them, end loss isn't that bad and you'll love it.

Given that Leadership also affects FFG and Mortar as well...


 

Posted

[ QUOTE ]
Fitness? for an MM? Rubbish. 3 leadership powers with an EndRec slot and you're laughing.

[/ QUOTE ]
YMMV, but I get far more from taking Stamina with my /Dark MM than I ever would from taking Leadership in its stead, but that's really a matter of playstyle. (Of course, you /Traps sorts have a lot of spare endurance to play with.)


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

True, and I don't attack with more than the occasional Web'nade. /Dark is king of the secondaries but has the End drain to match.


 

Posted

[ QUOTE ]
Fitness? for an MM? Rubbish.

[/ QUOTE ]Not for the proper MM's


 

Posted

With my MM the only thing I could realistically lose for Leadership would be the epic powers not yet taken. Personally the apeal of a 5th single target hold (Lich, Ghost, Pet Gaze, Dark Servant, Epic) outweighs that of leadership.

Stamina is very usefull for dark if you want to use your toggles and spam your control. If you dont want to use the toggles and spam the control you'd probably get better millage from another secondry


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I'm coming around to the Darks need Stamina side of thing too. Although i get by fine without Stamina getting by is one thing, having Darkest Night drop off the boss due to no End is still a pain. And thats solo when I can survive that. In a team dropping DN could make the difference in a big fight.

Also I picked TP as my travel power and getting around is painful, especially now I'm coming into Nerva (level 28 currently) and I've picked up a move I want to spam a bit (Petrifying Gaze). Running about without the bonus speed & jump height of the other fitness pool powers is getting very annoying. I'm very slow altogether!

So once I hit level 30 I'm respeccing Stamina in (drat, gotta do the CoV respec now). It'll also let me start PvPing with this char a bit.

As for Leadership a Dark would benefit well from the Tactics boost as Dark lacks a Defense Debuff to help your minions hit. Manuveres would stack with the -acc of Dark but its a tiny amount. And you'd have to squeeze it in somehow.

So I reckon I'll just 3 slot my accuracy for my tier 1 & 2 henchies instead once I've two extra slots free in my 30s.


 

Posted

I do have my T2s 3 slotted for acc already and it has helped (they seemed to miss more often than the T1s for some reason)

I like to stack Fearsome Stare, its a wonderful power, especially with the two TTs from pets and the other Feasome Stare from the lich. It is end costly though, I'll take that -acc over the +def of the leadership pool anyday.

Tactics is the one power in leadership I would like, but losing two other powers to get it is too great a sacrifice


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"