Trick Arrow - is it good?
*has minimal experiance*
i think the general feeling on it is that its the worst defender set there is compaired to the others
(feel free to correct me if i am wrong).
Recharge times are a pain, almost requiring that you get hasten, unless you have this thing called paitence.
Effect durations also seem to be lacking..
Saying that i do love my Archer.. only thing i consider wrong with the set is that getting a team with him
is very hard to do due to my 'advertising' he is a Trick Arrow defender...its dark miasma all over again
@Inkwave ..(darn merge)
I have TA secondary on my controller. It is a real mixed bag of tricks, fun but certainly not powerful.
I really should do something about this signature.
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Hi everybody
I want to know if you have some experience with the Trick Arrow Primary.
I heard its crappy, but is that really true?
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I think its a horrible Primary for a Defender, but then I think Storm is too. Give it a shot, see what you think.
It's horrible. Basically it's a debuff-only set with less effective debuffs than rad or DM...
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Hi everybody
I want to know if you have some experience with the Trick Arrow Primary.
I heard its crappy, but is that really true?
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I think its a horrible Primary for a Defender, but then I think Storm is too. Give it a shot, see what you think.
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Storms a brilliant primary... in the right hands.
Psssh... Don't listen to them. You can have a net arrow! It can do all sorts of things, you could, for example, go extreme fishing.
The bow, arrow and animations are really saucy but I'd be suprised if they were in fact doing anything but obscuring the view of my team mates with 'poison' gas. That said, it is by far my favourite defender primary.
I have it as sec on my earthtroller. Thought it was pretty bad in the beginning and almost deleted the toon in his 20's. Glad that i didnt now.
True, recharge times of most powers is way too long but i just took selective picks; no way im gonna wait 120 sec (base) on a -i must admit pretty likeable- glue arrow. Being able to skip powers from the set without regrets gives u more space to pick some extra primaries or powerpools.
Its endusage is low and the set can be pretty controllerish. And if u learn how to use flash arrow well and slot it with 3 accu debuff and at least 2 accu's (i have 3, and you will figure out why once u got the power and really wanna make good of use it), is a godsend
!! (Its the equivalent of smoke from the firetrollerset and I really wonder why i see so many firetrollers without it...)
Oilslicks knockup is a bit dissappointing- see the power as a weaker version of freezing rain- and its fun if it is set alight, its another pretty controlpower. Unfortunately long recharge :/ They should really make it like freezing rain to make TA more saucy, but still worth taking.
The emp arrow is alright, really need heavy slotting to be usefull though. Funny enough its actually a dissorrient combined with an immo instead of the said so hold! I wonder if it drops toggles now i come to think of it, gonna test that soon in warburg....
The power i was really dissappointed in was poison gas arrow, it should hold mobs, never ever have even seen one baddie held, not even -3... Not surprisingly i got rid of it with the first respec i got.
Overall TA fits my style, nor does it give me hard times or regrets over choosing wich to powers to take and which not(except that *[censored]* poison gas arrow ofcourse because some powers are just not even worth deliberating (i havent mentioned all here, but you will find out for yourself).
Im having a good time with him, probably he might even be one i take to 50 again soon at the cost of playin cov
Finally i suspect that on the other hand TA as a def primary is the worst you can get though. Never tried it and no wishes at all to do so either
[quotehasten, ...its dark miasma all over again
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What do u mean by this?
I look at both the archery and trick arrow sets and I picture the devs sat down the pub chatting over a pint. They're all congratulating themselves on the two new sets they've made. First on the list is the sonic set, they realise that as power sets go they've made something which looks really rather naff, it's a friday, they don't want to go in to work on the saturday to sort it out, so they just think sod it, leave it as it is but make the powers pretty decent and noone will moan too much! Then they move on to archery and trick arrow! There are general all round congratulations on what a cool looking set they've made, how great the bow is, and how everyone's going to want one. Just to make sure not everyone makes one they then reach a general agreement to make the powers a load of rubish, so only those with a serious bow and arrow fetish will actually play one past level 10.
[I tend to find storm's main problem is that it sticks out like a sore them when played badly in a team, when played well, I love teaming with them].
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I tend to find storm's main problem is that it sticks out like a sore them when played badly in a team, when played well, I love teaming with them
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My main problem with it is that its infinitely better when taken as a Controller secondary.
There are some nifty tricks you can do with Trick Arrow shots, like using Kinetics powers off the Oil Slick. But yeah, its a debuff set thats not as good as other debuff sets. Still it looks nice, and if your not bothered about being uber its at least worth a testdrive.
I also felt this about rad defenders, i felt it was so much better as a controller secondary, mainly as 90% of the rad defenders i've teamed with are absolutely [censored] so it gave me a bad impression of them. Recently teamed with G-zeus's rad defender and ZOMG, it is awesome changed my opinion of rad completely. In a good players hands any powerset can be great.
What am i suggesting? Storm can be a great powerset for defenders if you team with someone who knows how to use them, most of the stormies i've seen take the offender role and have no clue about how to use their primaries, so learn your primaries and how to be good at defending, before you offend. Thats the way i did it for kinetics.
As for trick arrow, it'll have a great bag of tricks that when used correctly will make it shine. Just give it a go and give it time, don't let the starting powers throw you off, looking at the descriptions it has some really nice debuffs, and sounds nice. Problem is you will be overshadowed by the empathy defenders.
my problem with it..try getting on a team.
People will allways want to take any other defender over a trick arrow.
But i went extreme..trick arrow/archery
I took it because it is the easiest Defender primary for me to play. Seems Blasterish to me.
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Problem is you will be overshadowed by the empathy defenders.
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Hardly, TA is just a poor mans DM, that and rad, are the ones that will overshadow it
My TA/A (Quiller Queen) is at lvl 45 and it has been one the most fun chars I've played.
Archery probably ain't the best (most powerful) secondary but I wanted to go arrows all the way.
I just wish the devs would sort out Poison Arrow tbh as its been an iffy power from day one and they can't even figure out what you should slot it with. I've never ever seen anyone choke from it which is a side effect. Ok maybe once and it lasted for like 1-2 secs.
Apart from that, a good AT imo. Well I would say that
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My TA/A (Quiller Queen) is at lvl 45 and it has been one the most fun chars I've played.
Archery probably ain't the best (most powerful) secondary but I wanted to go arrows all the way.
I just wish the devs would sort out Poison Arrow tbh as its been an iffy power from day one and they can't even figure out what you should slot it with. I've never ever seen anyone choke from it which is a side effect. Ok maybe once and it lasted for like 1-2 secs.
Apart from that, a good AT imo. Well I would say that
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I saw the Vazihlok choke on two seperate missions with Poison Gas arrow!
Knowing that the 'hold' part was rarer than a blaster who had yet to meet the pavement when I took TA (for Earth troller) I was rather taken aback.
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My TA/A (Quiller Queen) is at lvl 45 and it has been one the most fun chars I've played.
Archery probably ain't the best (most powerful) secondary but I wanted to go arrows all the way.
I just wish the devs would sort out Poison Arrow tbh as its been an iffy power from day one and they can't even figure out what you should slot it with. I've never ever seen anyone choke from it which is a side effect. Ok maybe once and it lasted for like 1-2 secs.
Apart from that, a good AT imo. Well I would say that
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I saw the Vazihlok choke on two seperate missions with Poison Gas arrow!
Knowing that the 'hold' part was rarer than a blaster who had yet to meet the pavement when I took TA (for Earth troller) I was rather taken aback.
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Yeah I probably say it once or twice at the start of the game where the choking lasted for about 1-2 secs then never again after that. Wish they'd increase the choking power of it so it worked.
Yup I respeced out posion gas arrow about 10 minutes after I took it. It is a completly rubbish power that gives you nothing but aggro.
I really should do something about this signature.
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Yup I respeced out posion gas arrow about 10 minutes after I took it. It is a completly rubbish power that gives you nothing but aggro.
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Poison gas is better for controller hold em gas em acid em debuffed to perfection...
Damage dealers then cut through them like knife through butter!!!
I play a controller (illusion/TA) but I have never ever seen poison gas choke anything, and the damage debuff is pointless since the mobs are either held, attacking my invunerable decoys or standing around doing nothing because they can't see though my superior invisiblity (unless they are aggroed by poison gas).
I really should do something about this signature.
I did tests early on with TA and the amount of dmg reduction from the Poison gas arrow did help a lot. Same with Disruption / Acid Arrow and they seem to be pretty good tbh.
I guess if you're playing with other controllers who have hold then the Poison Gas one ain't as useful but anything helps in case the odd one or two enemy slip through.
TA seems to be one of the ATs that loads of people dismiss but it's actually fun to play and from what i've heard from players I've teamed with, seem to help loads.
One thing I noticed while playing tonight is that Poison Arrow now takes Enhance Sleep. It's just getting silly now as every so often the enhs change for this as the devs can't make up their mind what enhancement should be in P.Gas but Sleep? What has that got to do with this power. Oh well....
Oh Acid arrow is great makes my decoys effective damage dealers. And it is a fun set to play.
I really should do something about this signature.
Just having fun with a tric arrow defender lvl 9 so far.
Appalling set! slow recharge, mediocre effects, where on earth do you enhance? acc checks on most debuffs, even end isnt attractive. Absolutely unequivically the worst primary for a defender EVER.
I love it. Will have a lot of fun.
but quiller - u only got on a team cos HiTeX, mincer and demonic dionne used to feel sorry for you ;p
p.s. hiya !
Hi everybody
I want to know if you have some experience with the Trick Arrow Primary.
I heard its crappy, but is that really true?