Trick Arrow - is it good?
[ QUOTE ]
Hi everybody
I want to know if you have some experience with the Trick Arrow Primary.
I heard its crappy, but is that really true?
[/ QUOTE ]
I can't really see it as a powerset for the masses. Still, it doesn't seem crappy to me. Just that other sets has been spoiled with being able to get away 1-shotting all your primary powers, at least early game ... 6-slot some of those debuffs and things will happen . It's also fairly new, wouldn't surprise me if isn't all out balanced yet. It's taken most of the other power sets a full year to get to the state of unbalance they are in now
And as a side-note, why it won't work:
"Defender! Heal!"
*Twooiing*
"What the ... !?"
Later on...
"Great, now I died because you didn't heal me when I aggroed that huge +8 mob! Can you at least res me!?"
*Twaaaiing*
"What the ... !?"
LMAO at that.
Your lucky, its normally...
"Are you a Healer?"
*Twaing*
*Boot*
[ QUOTE ]
LMAO at that.
Your lucky, its normally...
"Are you a Healer?"
*Twaing*
*Boot*
[/ QUOTE ]
/Rant On
It's not really unique to Trick Arrow Defenders, although I can imagine that they have a harder time than most others (have yet to acctually see one, except my own who is in the crib so far).
Anyone who's not an Empath (IMHO, the only true healer) is lucky. Stormies (if you can catch 'em), Bubblers, Kinetics, Darkies, Rad, everyone gets the boot if you find yourself stranded in a team of lousy tankers who don't like the looks of having to have rock armor activated, crappy blasters with 3 travel powers (and fourth one on the way) and scrappers who 6-slotted Brawl and Sprint for novelty.
I've completed entire TFs in the past on 3 blasters and me as a Fire Tanker (back on US). Healing is overrated.You don't need an empath spamming his heart out with heals when suddenly all have capped Defense, capped damage and the enemies deal half damage and are at -50% resistances . Hopefully the masses will realise that in the end.
/Rant Off
I think you over-rate the masses.
I really should do something about this signature.
[ QUOTE ]
I think you over-rate the masses.
[/ QUOTE ]
Have to stay positive. It's how I get by up in the morning
I debated putting this on the suggestions board as a comedy suggestion.
A new Inherent: ANTI-BOOT.
Once on a team a toon cannot get booted. He could offer boot as part of a trading arrangement (heres some influence, now.. **** off)
THis inherent is made available to Trick Archers, Ice Tanks, (any other suggestions?)
Perhaps they could have another Inherent, the ability to set their Hero rating as UNDER heroic... maybe "Coward" rating, all mobs at -1?
[ QUOTE ]
THis inherent is made available to Trick Archers, Ice Tanks, (any other suggestions?)
[/ QUOTE ]
Level 12 Blasters bragging with the adamant badge.
Passives only Tankers.
At later levels, Controllers who think pets are overpowered and refuse to use them.
Powerleveled people who pick up a Peacebringer. Get to 50 without even learning how to get into a team and believes the best way to make yourself heard is spamming.
Hmm, no those should have another inherent power. They have to pay you to be on the team...
I'm still crawling along with my TA/A defender and its not to bad, its a challange that I think I might have dropped if it were not my main RP char on union.
Though when compared to other defender sets he is paff, the two sets are just nowhere near as good as the others for buffs/debuffs.
For some reason I tend to draw a lot of aggro too, which is nice to help keep the team alive but not good for my nerves.
To be honest I think it needs spicing up to be a worthwhile defender combo,perhaps reduce the end cost?
The debuffing / buffing in this game is just so silent it really is quite hard a lot of the time to see if you're making a big difference. I did make tests and watched the flying numbers so do know the buffs are all working good.
I'm hoping TA is not too bad as when i'm been playing with lots of people they all seem to notice you are actually helping a lot. Ok, Oil slick is the most visual power you have but you do notice the dmg increase etc when I fire out the Acid Arrow etc.
So come on all you TA sceptics! Give a chance you might be surprised ...
TA on a defender is not something I'd like to try but as mentioned many times, it rocks as a controller secondary so it must be even better with the full impact on a primary
[ QUOTE ]
The debuffing / buffing in this game is just so silent it really is quite hard a lot of the time to see if you're making a big difference. I did make tests and watched the flying numbers so do know the buffs are all working good.
I'm hoping TA is not too bad as when i'm been playing with lots of people they all seem to notice you are actually helping a lot. Ok, Oil slick is the most visual power you have but you do notice the dmg increase etc when I fire out the Acid Arrow etc.
So come on all you TA sceptics! Give a chance you might be surprised ...
[/ QUOTE ]
Whenever I play with Rad/* Defenders or */Rad Trollers, I just love enervating field. More damage for everyone, and me .
I would say the biggest problem is that people only trust what they can see, and what affects them. Bubblers, Empaths, Kinetics, Rad all have powers that affects others in a way that they can notice. They recover endurance faster, move faster, jump higher, deal slightly (to a lot) more damage.
When it comes to debuffing part of rad, storm, TA and dark people just seem to ignore it because it's "got nothing do with them". They don't seem to be realising that DeBuffing an enemy in the end is the same as recieving a buff, in someways more so. For instance, Kinetics can let you hit the damage cap, but lower enemy res with 50% on top of that, and suddenly you're over the cap...
Also, people hugely seem to underestimate a good DeBuffer. Many people think that they can kill just as good with an extra empath or two. Well, I've had the pleasure of playing in some organized teams with a good Rad, and players acctually minding the anchor and there's a huge difference. Instead of just killing and surviving you get to wreck havoc and dominate
Agree with that
I have a TA and a Rad defender. There is simply no comparison between the two. If I lockdown Mobs with Rad I can pretty much stand in the middle reading a newspaper. I recently did Maestro mission with 3 others, have screen shot of us all standing next to him reading newspapers. The trick Archer version would be us all dead.
THe only problem with debuffs is traininng your team mates. I now tend to team only with freinds and we have become very skilled at getting 90% of enemies in the green and thus plowing through them, rarely require heals.
TA? Well i guess you dont need the skill in herding/clustering - you fire and forget. Quite literally, you forget you ever fired because it makes no perceptible difference.
Disruption Arrow + Acid Arrow is great! Things die rather noticeably faster in my opinion and with glue keeping the enemy in place and whatever assorted other debuffs to keep the team safe I'd say TA is able to make things run much more smoothly. After all, greasing the wheels is what a Defender's for.
Yes, it's ace.
My team love a bit of glue and flash arrow before they pile in
And you look cool as ---- too.