Playing against heroes is a complete joke!
Do you seriously see any real aggression here? Do you really think that anyone bantering here would rather punch the other guy than go for a beer and a laugh with them?
As for the playful banter here causing psychological damage to youngsters, I once made the mistake of subscribing to a CounterStrike forum that was populated largely by teenagers and I'm still traumatised by the experience today.
I think you guys are taking these "[censored] contests" far too seriously. Here it's a lot friendlier than the "rofl u wtfpwnt lolLOLLolloloLz!!!! omg u teh n00b!" that youngsters get up to under their own steam.
You guys have a magical talent it seems, to go way off topic.
Well done. It usually takes me much longer to take a dislike for someone.
(In case you didn't get that: I'm playing a villain, I'm SUPPOSED to be bad-tempered)
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Internet competition doubly so
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Normal person + internet * anonymity = Tool.
Hey, no need to jump down my throat because I made a comment. Competition is healthy. The aggression that often accompanies it is not. Just making a statement, nothing more. You disagree, fine, no skin off my nose. No need to get sarcastic about it.
And this isn't aimed at Question, he was just last on the list. It's in response to Burning Fist, Rock Eagle, and Spango.
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And this isn't aimed at Question, he was just last on the list. It's in response to Burning Fist, Rock Eagle, and Spango.
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Bah, no-ones aimed anything at me in almost two days...
*aims ketchup at Question*
No real need to go on the defensive Wordy. Sarcasm is a fairly valid disscussion tool as long as it isn't overused. And FWIW I was only being half-sarcastic. There is a worrying trend to devolve competion from schools, and I seriously think it's doing alot of harm. Also i can't see how a degree of agrssion isn't inevitable, and even a good thing, in any competitive activity.
@Soulmaker, surely it's the logical progression of disscussion to move from area to area, especially when the original topic isn't really being defended any longer. (with other threads complaining the other way, and the abundance of counter evidence disproving the original point, it seems that there is no real inbalance of power between Heroes and Villans. Just personal opinion. Of course should you disagree then give us some thing to go on). But trying to justify real life behaviour based on in-game traits is a nasty path, it leads to griefing and kill stealing and begins to make Jack Thompson seem less crazy. Just say no.
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Normal person + internet * anonymity = Tool.
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Lmao. Perhaps the most profound equation since E=mc^2
(\_/)
(O.O) Bunny: Our time is coming
(> <)
I never mentioned schools, though. There are any number of factors making a school environment (or any other competetive environment, for that matter) vastly different to what we see here. Supervision, for one. If children become aggressive, there is (or should be) an adult present to deal with it. In sports, there are referees (not that this stops sporting events from becoming violent with some degree of regularity).
Fair point, and i think i read a little too much into your children comment. However it's more the idea that we should be trying to water down the competitivness that is inherant in us as humans, and vital to us to survive in a market based society.
But Agression != Violence, and that agains go double for the internet where you rarely know the physical whereabouts of the person rasing your hackles. Supervision may be one form of protection, but isolation can work just as well.
I'm not just talking about physical violence. Verbal abuse, which is only more likely due to the anonymity of the Internet, is fairly common in situations were competition has devolved into aggression. Not to mention the potential for in-game griefing. It's just things that people need to be aware of before they start mouthing off on a more or less anonymous forum. It's basic consideration for the person on the other end.
I mean, how big would someone feel if they found out the person they once taunted after a PvP fight was a 12 year old kid?
There is, of course, a line between banter and outright abuse. To some degree that line is more easily enforced in a computer game situation, as swearing is banned- something that could never happen in real life (thank god). In practice it doesn't work out like that but;
If anyone at any stage feels abused they should report it, if anyone sees something on broadcast that seems like abuse they should report it. If people can get get closer to the line than others with friends etc.. then good on them, bt do it in private. As you say wordy, even when the recipiant understands it's just banter it can set a bad precedent for others.
That said, banter has it's place. It's aim can be to try and provoke a mistake (or series of) or to bond. In the first case it (hopefully) teaches some degree of restraint, as you see first hand the effect of losing your rag. In the second it's a friendship ritual, this is especially true in Britain- as our comedy shows (coupling, blackadder, red dwarf- all use insults to bring the leads closer). As the saying goes "the difference between the Ebglish and the French is the French are polite to their friends and rude to strangers. The english are polite to strangers but rude to their friends.".
It's all good as long as it's not done with the motive of gaing vicious enjoyment from humiliating or enraging someone. If someone is of the temperment that they will become riled up, and not learn from the mistakes this causes, then I question weather a PvP zone is a good place for them- and i refuse to believe that those insides the boundries of good taste should have to change to compensate them. As an addendum I would also add that, for the most part, cruelty is one aspect of human behaviour that is not "learnt" by kids- but innate. a proper moral sense, and social awareness takes time to develop.
For the most part, what you see on the forums is harmless sparing, practise almost. Which is why when people come in to complain about the mindset everyone feels attacked. If anyone was throwing insults at me in this forum as banter, I would feel offended by you jumping in to decry them and the whole concept as A) It would imply that i can't stick up for myself if I want to and B) That the whole concept of banter is wrong and, as one I buy into, I am by extension wrong. This is especially true for you and Raven, who have made it so abundantly clear you don't like PvP and what goes with it, one wonders why you feel the need to rub this in the face of thise that do.
((Re-reading the last part seems like an attack on you and Raven. It really isn't supposed to be. More an example. i simply fail to understand why it is people can't accept a system of action that doesn't appeal to them personally and just leave it alone.))
Being honest? Same reason some people who do enjoy PvP feel the need to complain at those who say they don't enjoy it. Part of me enjoys a good debate, the other takes an odd measure of bemusement from the way a lot of focus on the boards has shifted to the PvP elements of the game with the advent of CoV.
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Part of me enjoys a good debate, the other takes an odd measure of bemusement from the way a lot of focus on the boards has shifted to the PvP elements of the game with the advent of CoV.
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You're surprised that people are more PvP-oriented following the advent of 3 new PvP zones being added to the game?
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Unfortunately, PVP is a competetive game-mode, and in nearly every competetive game to do with computers, people VERY often feel completely robbed and cheated. Its hard to tell whether someone just beat you by skill and cunning, or by simply finding out the latest power-formula for the stats that essentially ruined all real skill involved.
I have to say, so far PVP in Sirens Call has been frustrating to me. Why? Two lovely dollops of outdoor grade debt. I definately felt robbed, but I can easily see that my first serving was because an attacker couldnt quite finish me off and an NPC enemy got there first, and the second time I was reckless and pretty much deserved it entirely.
This doesnt however ease the annoyance it causes, when you're trying to have a good time, then a debt bar springs up. Or when you go out to have a 'good fight', even if you lose every one of them, you expect to be able to at least make a show of it... but sometimes thats not the case, sometimes people so much as look at you, and you're KO'ed.
This is the nature of PVP, because its impossible to balance it out to the point of giving everyone that 'good fight' they want. Yes, its tough to see your healthbar vanish in what appears to be a single strike, or some little manuever that a studious PVP'er invented.... when it comes down to to the stats, you simply dont have time to work out if what they did was 'lame' and 'cheesy', or whether it was in fact cunning and a well-deserved quick victory.
It would however pay for everyone to notice, that every little dirty trick in the book will be in play, so expect to get KO'ed a lot until you get your PVP sixth-sense going. I do however personally believe that if someone intentionally tries to get people into debt, that is a reportable offense. Why? Because if someone can aggro a high-level mob, and run passed a low-level character, so that they'll faceplant when the mob finds them as they wander back to their anchorpoint... and thats is a reportable offense, then deliberately TP'ing a red-health character into a pack of high-level NPC enemies should be reportable as well. Its one thing to use everything you have to win the victory you deserve, but its another to deliberately cause a persons character to be set back.
As for the trash-talk? I dont mind a bit of verbal swordsplay, provided its aimed at my character, and not me Woe betide the villain who makes fun of my controllers ponytail.
I would have thought that RP'ers would appreciate other peoples minority interests.
http://www.kontraband.com/show/show....ating=nsfw_sfw
Nice Lightning Bolt action there. Well worth the round of applause.
heheh, I'd hate to play in a lrp where spell vocals were that short. was not much of a fight either. did not see if the weapons were "boffa" type or the better moulded foam/latex ones..ah well.
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I think it's because people like to go offtopic, and completely avoid answering questions.
Like about the stun hit/miss rate and it's duration. Im still wondering about that. Am I supposed to put 2 SO +acc enahncements in it to be even ABLE to stun someone for a second, and THEN put 2 more SOs for the duration?
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In short, yes. My clobber is 3-slotted with Acc Sos. I dont go to PvP zone without half my insp slots filled with acc insps and the other half with def insps. A few break free and cab for emergencies. In PvP duration < recharge, btw.
Fighting against heroes is easy enough with the right team, we invaded the hero base the other day when killing time before we started a SF.
Also I had a one on one with Hammerfall in Sirens a couple of weeks back at lvl 26 with no insp use to check out the build. With rage growing I was causing more damage with each blow and was starting to edge ahead untill my stamina died and he squished me Once villains have respective slots and enhance (not that hard to get too) there shouldnt really be any difference. I think the balance isnt bad personally
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
Ban all games get rid of the Olympics the world cup and no more games of trivial pursuit due to the fact that we are doing untold harm to the children.