Playing against heroes is a complete joke!


Animal_Mutha_EU

 

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Why is it almost every thread in this forum has to turn into a [censored] contest?

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Because im gonna get some use out of this step ladder.


 

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It's just smack talk and part of the fun.

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And exactly the reason I don't play PvP games...

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Actually, it's not a reason to avoid PvP games, it's a reason to avoid people who enjoy them.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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Why is it almost every thread in this forum has to turn into a [censored] contest?

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I think it's because people like to go offtopic, and completely avoid answering questions.

Like about the stun hit/miss rate and it's duration. Im still wondering about that. Am I supposed to put 2 SO +acc enahncements in it to be even ABLE to stun someone for a second, and THEN put 2 more SOs for the duration?

To be honest, the stun thing seem like it's... not capped right. I can stun low lvl enemies with ease, and the stun holds long indeed. Just like the heroes stun me in BB... even though we should have equal levels.


 

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Heroes kick you because as already mentioned by you... SOs, however ask any blaster/controller/defender if a stalker is underpowered in pvp... hard to target, hard to hit, easy to be killed by. everything else I have no real problem with, but stalkers are way to good. they have comparable def to a blaster but that one move is better than 3 of my snipes.


 

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It's just smack talk and part of the fun.

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And exactly the reason I don't play PvP games...

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Actually, it's not a reason to avoid PvP games, it's a reason to avoid people who enjoy them.

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See, fun isn't it?


 

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Why is it almost every thread in this forum has to turn into a [censored] contest?

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I think it's because people like to go offtopic, and completely avoid answering questions.

Like about the stun hit/miss rate and it's duration. Im still wondering about that. Am I supposed to put 2 SO +acc enahncements in it to be even ABLE to stun someone for a second, and THEN put 2 more SOs for the duration?

To be honest, the stun thing seem like it's... not capped right. I can stun low lvl enemies with ease, and the stun holds long indeed. Just like the heroes stun me in BB... even though we should have equal levels.

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What AT are you? Most secondary effects can not be enhanced for frequency of occurence. The base is 5% IIRC, so its fairly pointless enhancing it much because your only going to get the hit every so often.


 

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holds, stuns, immobs and the duration

AT based

Controller holds last for ages, even if they arent slotted very well. An unslotted controller hold has the same duration as a 2-3 slotted hold from any other AT.

Corruptors (you are a dark/dark corruptor right?) have a fairly low duration. My guess would be about the same as a blaster. So even if you slot for hold/stun/immob the duration is still pretty low. Remember 2-3 SO's = unslotted controller hold.
Immobs have a longer duration than holds or stun afaik, but it is easily resisted eg. combat jump.

What protects against holds/stuns/immobs?

First of all PvP works differently than PvE. Lots of AT's have very good protection against holds/stuns/immobs (Scrappers, tanks, stalkers, brutes). You basicly need to stack a minumum of 3 holds on them to actually hold them. This depends on lvl. At lvl50 you need 5-6 holds.

Some defender powers like clear mind, increased density, dispersion bubble, sonic Dispersion, also offer protection.

and the all might break free inspiration will also offer protection.

What lowers the duration of the hold/stun/immob?
Accelerated metabolism lowers the duration of a hold/stun/immob.
Resilience from a scrapper. Dont try to stun a regen scrapper with this power. The duration is so low, that its a waste of time.
Aid other from the medicine pool also lowers the duration of stuns and sleeps.

There are lots more, I just cant remember them atm.


A Paragon Defender

 

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First of all PvP works differently than PvE.

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Huh? Your Mez resistances will be the samw whether your in PvE or PvP AFAIK.


 

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First of all PvP works differently than PvE.

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Huh? Your Mez resistances will be the samw whether your in PvE or PvP AFAIK.

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I dont think mobs have mag15 mez protection.


A Paragon Defender

 

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First of all PvP works differently than PvE.

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Huh? Your Mez resistances will be the samw whether your in PvE or PvP AFAIK.

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I dont think mobs have mag15 mez protection.

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Well, no, but Mezzing still works exactly the same. You beat the resistance, you get a hold.


 

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At lvl50 you need 5-6 holds.

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Just noticed this. I was under the impession that your Mez protection did not scale with level, and that three holds would still get you if your level 50.


 

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nah its scales. Bridger said so.


A Paragon Defender

 

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nah its scales. Bridger said so.

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Where did he say this? No disrespect, but if Bridger says something about the game, its not gospel. In my experience it either doesn't scale or it doesn't scale very much.


 

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You could read the additional i6 notes...


A Paragon Defender

 

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You could read the additional i6 notes...

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Thats Geko, Bridgers merely posting what he said. The wording suggests that they now scale to level, rather than always having done so, but It can't be a very noticeable amount. I'd love to see some numbers on how much the increase is, but thats a pipe dream because I'm never going to get them.

What that post does suggest is that the changes aren't noticeable. Now needing half the amount of holds to break mez resists is incredibly noticeable, so I can only assume he's referring to the increase with level.

Which, as I said previously, is either very small or non-existent.


 

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If I recall correctly mez resistance has scaled for quite a while. I think it was I3 that introduced the idea of a hero's resistance to status effects scaling as they levelled. At the time they capped out at level 35. This was certainly the case with Unyielding, if not the rest of the status effect protection powers.

However I can't be bothered to find the patch notes for I3 on the new US site.

My interpretation of the comment 'In most situations, this change shouldn't actually be noticeable to the 'average' player.' is that Geko's trying to say that most players won't see a difference to how many status effects are needed to hold them. If I were cynical I'd say that he's right. Blasters, Defenders, Controllers, Corruptors, Dominators, Masterminds and some Kheldians won't notice a difference; they'll still get held by one application. However if I were being charitable I'd say that he means that in most situations, most players will only get two or three status effects stacking on them and that they've intended that this won't break status protection. If I were being a smart alec I'd add to this by saying, 'and if you are facing a situation where you're getting more than two or three status effects then we've found another way to nerf you herder!'


 

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I think Geko was reffering to PvE play with that comment (average player etc...). Which is fair enough. The nerf hasn't really hit in PvE, with the holds being weaker, lower duration and/or cycled slower.

It is slightly noticable in the higher levels against some of the more potent mezzers (Rikti mainly), if you're on invincible and pushing a bit. But it's a minority situation.

Although this may well be worse foor tanks that have to bare the brunt of the aggro, I can't say.

Also, as an addendum to the level scaling. It may be that's it dependant on exemping/SKing, which would mean you wouldn't notice it in PvP zones. The arena could be used to test, or someone else might have already know. Q? (purely supposition with no facts to back up)


 

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some mates of mine- a fire tank and a grav troller tried it. They said 5-6.


A Paragon Defender

 

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Yeah, and the duration was [censored] all as well.

Most boring arena match ever.


 

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The fully slotted SO-heroes do make a difference, however, I don't feel that the disparity is THAT huge. I took down a Scrapper with my Mastermind the other night without too much problem in a 1on1-fight. And scrappers are probably my worst foes right after the tankers. ;P

For all aspiring PvP-masterminds, don't be afraid to use your secondary. In fact, spam that stuff. ^^ Now, I do have poison as my secondary, and that set is awesome in 1on1-bouts.


 

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Why is it almost every thread in this forum has to turn into a [censored] contest?

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Why is it that you have to reply to every thread in this forum with, "Why is it almost every thread in this forum has to turn into a [censored] contest?"?

It's just banter, RW - if you don't get it, fine, but it's completely harmless and doesn't require your commentary after each occurence.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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It's just banter, RW

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I know, Syn, it's just banter... kind of like what football hooligans yell before breaking the teeth of the other pillock involved.

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if you don't get it, fine,

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I get it, I understand the psychology, I just wish it didn't happen since it generates the impression that PvP enthusiasts feel inadequate about their attacks... or something.

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but it's completely harmless and doesn't require your commentary after each occurence.

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It isn't completely harmless and it does need my comentary.

However, I only post once per thread, you seem to feel your comentary is required on every post. When you learn, I'll learn...


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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It isn't completely harmless and it does need my comentary.

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Come on man, get a grip. You're sounding like Jack Thompson now.


 

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Well, without getting too psycho-babbly, the amount of negative comments that come out due to people complaining and arguing over a competetive game (whether it be sports, computer games, etc) can have a serious psychological effect.

People become aggressive towards one another, it stops being a game and becomes a proving ground for people's egos. And new, often younger, players will see this, and either become intimidated by the attitude some players can have (bearing in mind children as young as 12 play this game, and possibly younger), which can have a seriously damaging impact on their confidence. Alternatively, they may start to believe that this kind of aggressive behaviour is acceptable in society, and meet all of their challenges in such a manner.

Just call me Dr. Wordy.


 

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Like, say, sport in schools? Competition is both healthy and natural, what is unhealthy is trying to shield ourselves from competition at every possible juncture.

Internet competition doubly so, there is no losss of face, and the kind of scaring that can bring in day to day life.