Energy Aura - Or "20% DEF? Are you joking?"


BadPanda

 

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I have a tactic with my weakened Brute with his 3 DO's in his defences and that's to let everyone else take the aggro, because not only are the shields weak they're totally ineffective a +1 minion hits me for 45 with shields on...strange I think that's hard...Shields off a +1 minion hits me for 45. At least it's not an endurance drain

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Energy Aura shields are DEF, not RES. Ther reduce the *chance* of being hit, not the damage you take. They still suck though


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Posted

Worse than SR? Run you fools run!


"Well, they found my diary today.
They were appropriately appalled
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They're now putting it all together.
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Anyone else noticing a strange behavior on EA vs +1/+2 mobs?
Almost like EA is debbufinc my defence against higher lvl mobs!

I have to test it a litle more but i think someting is wrong in EA :/

Or there was some undocumented changes on the purple patch!


 

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Seriously Spad, Do you allways pick underpowered sets so you can moan about them? ;p

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I picked it for the challenge - unfortunately Cryptic don't think that it's a challenge (Same with Ice Armour, SR) and therefore nerf DEF sets equally or more that RES sets. Now I am very sure that my Brute is a challenge to play - and I've only played on the lowest difficulty so far. When I'm getting 2 shotted by a boss on Villainous difficulty, something is wrong.

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Oddly enough, I have a DM/EA Brute on Defiant too, partly for concept, partly for the challenge... not played him much, but so far so not-as-awful-as-I-was-expecting. In part, I attribute this to the overpowering nature of DM, and partly because I'm used to playing the "gimp king" of Scrappers in Claws/SR... but hey, I figure that at least the fx look pretty. I'll be teaming exclusively with an EM/DA Brute, so it'll be interesting to see how the two compare in later levels... anyone care to wager a bet on how large the disparity will be?


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Well i have some how managed to get my ene/ene brute up to lvl 16 almost 17 now, however if i had not been in a good sg team all the time i doubt i would be at that lvl.

I have now had my fill of not being able to take any damage and always being the first to die on the team, even though i am slotted with DOs, its a joke the ene/ene stalker i team with seems to be able to take far more damage then me.

I have now after some thought decided to put my brute to bed and work on something different, Ene/Ene Brute has to be imo the worse AT/ powerset i have ever played.


 

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Worse than SR? Run you fools run!

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i have an sr i took 1 look at energy aura and ran like the wind


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Its not that bad... you just cant team, or solo anything above yellow!

Im working my way to get tough now, and im hoping it makes my brute more team friendly, the way it is now i just cant manage to stay alive on a team of 6 fighting whites :/


 

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Worse than SR? Run you fools run!

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My advice: Take Whirlwind


 

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Having no real probs with with me nrg/nrg brute and I went over to have a look at the yanks boards and it seems there not really having probs either. I think a Lot of people try to play them like tanks wich is the problem IMHO. You see the same thing with Stalkers people trying to play then just like there scrappers.


 

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I've started an Nrg/Nrg Brute, up to level 5 so far. I can get through a small mission 2/3 shotting everything I think most enemies aren't around long enough for the weak defence to matter much. Its just a pain getting the bar up. I think I'll be getting Health and Stamina asap.


 

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My brute is lvl 27 now ,i didnt get stamina , and dont think i need it now, i have 2 end redux on all the atacks and that lets me fight almost for ever !
At lvl 28 i will get Energy drain , it recharges in 60s and gives you 25 end per minion , 6 sloted should give a full end bar every 30s from 2 minions! A lot beter than stamina :P

But i admit that until i had most my atacks 2 sloted with end redux DO's i was having big end problems...


 

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So far I'm level 8 and in missions against the Family, I can run around hitting every thing if its White or Yellow and survive. I have combat jumping, kinetic shield and the 2nd power from Energy Armour (can't remember what its called). Against Oranges I can survive if I have my fury meter past half way, because I hurt them more than they hurt me. Reds I need help.

I have to say I really like Combat Jumping on my Brute, increases range on Melee and Ranged attacks, not sure if the Def is worth it, altho the resistance against Immobilisation is good.


 

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I've decided to jump on this bandwagon before we set it on fire and push it down a hill into a big box of rusty nails. I'm ready to be challenged!


 

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Just hit 32 today, and I've got to say I'm doing just fine. Vs same lvl to +2 I've got no problems except +2 bosses. At +3 they start pounding on me. I grabbed combat jumping (old numbers show the defence % is quite effective) and weave (might respect that on the next respec TF). I figured every single % I can get is a good % no matter how small. And so far it seems to work even though the numbers speak against it. Once I get Energy Drain and Conserve Power I'll respec away Stamina as well. I never had the problems described here about being 2-killed by either Lts or Bosses. Only AVs and Heroes managed to do that. And that was only due to toggle drops.


 

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How come the devs are currently boosting the STALKER energy aura and not this?

I just rolled an energy/energy brute yesterday. Whenever I try to make an uninformed decision I always end up picking the gimp.


 

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Idris (assume you are the same one just joined the Seekers),
En/En is definitely not a gimp set. At least to level 11 it is perfectly playable. But not if you try to tank. A brute cannot stand there and take it all on the chin forever like a tank can - you have to put opponents down fast. Build up fury quickly by using brawl and your lowest power couple of attacks (rapid recharge + low endurance cost) then start hammering things into the ground. Don't pause between mobs and let Fury go down.

Oh and slotting for disorient duration can help with large mobs too.

Or possibly people have unreasonably (from dev's PoV) high expectations for what they should be able to take on.


 

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Idris (assume you are the same one just joined the Seekers),

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Same one!

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En/En is definitely not a gimp set. At least to level 11 it is perfectly playable. But not if you try to tank. A brute cannot stand there and take it all on the chin forever like a tank can - you have to put opponents down fast. Build up fury quickly by using brawl and your lowest power couple of attacks (rapid recharge + low endurance cost) then start hammering things into the ground. Don't pause between mobs and let Fury go down.

Oh and slotting for disorient duration can help with large mobs too.

Or possibly people have unreasonably (from dev's PoV) high expectations for what they should be able to take on.

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OK, I don't really think that any powerset in the game is so gimped it's unplayable. In fact I had lots of fun with my energy/energy up until lvl 7, although I didn't notice much benefit from the secondary (took 1st and 3rd tier powers).
The energy primary is great, and I suspect that damagewise Brutes are very well off in the early game when nobody's got anything but a few TOs in their attacks. Fury helps a lot there.

But now I've also played Energy/Fire to lvl10, and it definitely performs a lot better than /Energy at lower levels. With a better tier 1 shield and a self-heal (which feels weak but helps anyway) I get much less downtime, which means more Fury, which means quicker battles, which again means less damage taken so less downtime. I feel like I'm suddenly riding express train.

People keep saying you shouldn't tank with a brute. I don't really expect to do that. I play mine a lot like my scrapper, although I have a feeling my regen scrapper was considerably weaker defensively pre-lvl16 and Integration. However, looking at the upper tier powers in the energy secondary, I get the feeling that it's supposed to cater to a bit different playstyle than the other. How are people using Endurance Drain and Energy Cloak, in particular? Is the drain noticeable, or do you just use it to refill your endurance bar? The old elec blapper practice of stealthing into a mob and opening with a Short Circuit comes to mind.

But this is all moot in the early game, where all you can get are subpar defensive toggles and passives. The status protection seems great and you get it early, though. I will need to look into the pools to fill a few holes on my /fire mez protection, particularly knockback and immobilization. Lucky I like Super Jump but it will be painful to wait until 20 or 22 for knockback protection. I felt like I was constantly on my back in the few council missions I had. Those grenades are evil.


 

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The base value value of EA defences is low , I4 blasters could have beter defences than EA just by runing perma hasten and stealt!

Energy drain , is a good power , problably the only one wort of 6 slots on the EA set , it lets you have a full end bar from 2 minions every 30 sec's !


 

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That sucks big time, Im glad that I hated the graphics on EA


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well in the patch notes for todays patch the have increased defence and damage resistance for EA =)


 

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Only for Stalkers though.


 

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Worse than SR? Run you fools run!

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My advice: Take Whirlwind

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i must honestly say if i find anyone ona team with whirlwind (and its not often) i politly ask them no to use it all it does is scatter foes and makes us other melee chars think were playing piggy in the middle ... if i found a brute using this as an escape power and using it in every battle i would leave!


 

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Nearest thing I have to an escape power is desperately hitting one person to try and pound a green out of them before I go down Once I have my Fury I dont care where my health bar is - I'm fighting!


 

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CITY OF VILLAINS

Powers

* Increased the effectiveness of Brute/Energy Aura powers (Kinetic Shield, Dampening Field, Power Shield, Energy Protection, and Energy Cloak).
* Removed De-Toggle effect from Longbow Ballista and Wardens.

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Good news for EA


 

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CITY OF VILLAINS
* Removed De-Toggle effect from Longbow Ballista and Wardens.

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Sweet :>