-
Posts
167 -
Joined
-
The mistake i made when i first started dueling with my Elec / Therm was concentrating to much on the endurance drain side, actively using Short Circuit when it was up, now dont get me wrong use it as often as possible, but definately keep the damage pressure up with the two blasts and forging the corlax as it has some nice psy damage. As this makes it double as hard for the opponent to concentrate on two bars, and once you start scouraging they are going down.
I used mine in i13 before the No DR option as with DR off its a joke (Its that good) i swiftly stripped mine for a domi. Some of the best 2 vs 2's i had were with me and Globey with him on SS / SR and me on Elec / Therm beating Blast / Emp combos
Here is the build i used for Duels on freedom: -
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(5)
Level 1: Warmth -- Mrcl-Heal(A), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11)
Level 2: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(13), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(15), Apoc-Dam%(15)
Level 4: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(19)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29), Ksmt-ToHit+(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 18: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod(34), Efficacy-EndMod/Acc(36)
Level 22: Acrobatics -- KBDist-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Super Speed -- Clrty-EndRdx(A), Clrty-Stlth(37), Clrty-RunSpd(37)
Level 28: Voltaic Sentinel -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(39), S'bndAl-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40), P'Shift-EndMod/Acc/Rchg(40)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(37), RechRdx-I(43), RechRdx-I(45), RechRdx-I(45)
Level 38: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42), AnWeak-Acc/DefDeb(43), ShldBrk-Acc/DefDeb(46), ShldBrk-Acc/Rchg(48), Achilles-ResDeb%(50)
Level 41: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46)
Level 44: Hibernate -- Mrcl-Heal(A), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx/Rchg(48)
Level 47: Summon Coralax -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Build%(50), SvgnRt-Acc/Dmg(50)
Level 49: Forge -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]60% Enhancement(RechargeTime)[*]48% Enhancement(Accuracy)[*]10% FlySpeed[*]293.2 HP (27.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 2.2%[*]MezResist(Sleep) 2.2%[*]19% (0.32 End/sec) Recovery[*]82% (3.67 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1421;709;1418;HEX;|
|78DAA594594F135114C7EF7461282D945A4AA165299BA514A 6D42D2E8968D90D4D9|
|0458D1A9B493BC02475DA4C8BD1373F00EE469F1491E087D0 27DFF4C9CFE037E049|
|7931F52C9712E2A393F6FF9B7BE63FE79E7B6E6FB30FA77C4 23C9E108A7FB2A8572|
|AB9C9926D6F96AB25DB9DD5D7CDBC5085107DF5606E49B7D6 8D82365D34F255DBCC|
|EBC55C065EABC68E1C99CDB5356D65C3B0EFC3C325BD60EA5 5B36405E62D0819565|
|53BBCF12D964A456DC1D0CBA6B5CE8319B36A19954A130D96 CB8651F01F9A0A865D|
|D930CBB1E9B299D78E265B301E40FE0DDDCA65A10AC37ED40 1E526E0DBE610F2AAB|
|9C42E202D1C7B8C4F04D70E639BB0AFD4ED6E310F83B86898 2534CE315615F4352D|
|335608219844919328A30E0CF9C6181AA125C54813DA419DD 2EE3C45A186D384D63|
|38CB38413E7086150B7ACC9BD45A1B6278CA79CEF19E339A1 E30503549593A8EF39|
|B44B886C333E10BA76F865F07A680D35872744ABEA3A8051B 7E8F943680083970DC|
|23B4CCD0A43A899A710CD1C5221E46797E2BF41697AAE51E3 22304D40D61398E2F5|
|4D137A6608B159C61CA111120539912BF896427D2F19AF18D C8901B968B0876475A|
|10495D20FA1B05C513849A181E30043A73474AA9466D0C368 244441A3B2F1D1CB14|
|3A99615C65BC21C4B9B0F86B4240C576710BBAB99371EE641 09EF4CA35F5F296C47|
|82F12BC1709DE8B918F84DF60ED971DEB8F50C9838C115EC0 E8311C807D48563BF4|
|8DF37DE77C3F08630E2756917212D25F21181445180CCB260 C6B54EDD8082349F80|
|97F0B494EEB48F28918E51391E2136141068D0D4EED0ACD94 9A20A42719FB54DF2F|
|708FCB5FCB3897DCE5AA9F36F8C02516FE892CBAEA674B281 4993FF2FCD7F51956C|
|6A93DD79BE06E1944ACA2DCC4E12D94DB2877307617E51E4A 0EA5F6C5775885FF3C|
|167401E522CA25942D34A95E102F8A0FA519A505C58FD28A1 244694789A0BC43A9F|
|D059762027F|
|-------------------------------------------------------------------|</pre><hr />
Good luck. -
[ QUOTE ]
I'm not a PVP player. I've tried and I suck and it puts me off PVP, because it's not fun. I used to enjoy PVP tho, and last night I played Jedi Academy for the first time in years, multiplayer, found an active server and we ran round the map killing each other with great abandon. I play Mario Kart on the Wii racing people around the world and I enjoy that and it got me thinking about PVP in CoX.
I need help. I need to learn PVP. I need to work with someone who can say 'this is where you're going wrong' and help me to learn the skills. I don't have a maxed out IO build, I have some nice IOs certainly, but all the powers and buffs in the world don't help if you suck!
Is there anyone who would be able to help me out because at the moment I only play half a game and, yes, the PVP badges would be nice, but I need training in the art of PVP.
[/ QUOTE ]
Be prepared to loose and loose often, the difference between the good PvP'rs and the ones that fail is all to do with this initial phase, the people who will excell in PvP are the ones that will pick them selves straight back up again no excuses and learn from it.
This game has a steep learning curve in particular, especially with all the changes to what power does what in post i13 PvP.
My advice to you is to roll a stalker, they are great for observing the PvP environment and learning when to attack / counter attack / play defensivly ect.
I would roll Elec melee because Thunder Strike is so omgwtf good right now, go Regen if you can afford the IO's to go staminless and pick up assualt and tactics for the perception and damage boost, between Dull pain, Recon, IH, MoG, Shadow meld (Mainly to set up easy AS's) and phase you will not die.
If you cant afford the IO's needed (You will need to purchase PvP IO's for optimal results - for example 90 recharge + 30 damage and good recovery bonuses)i would roll Will Power. Again if you ultimately plan on using the arena, although im not sure much of it goes on EU side atm then i would suggest WP primarily for the Repel resist ( the repel resist bonuses on PvP IO's are not reliable enough).
I wish you the best of luck. -
[ QUOTE ]
Really? My first experience of pvp back in around i8/9 was that of utter disappointment. To find out that my grav/emp troller would get steamrolled by anything that it came across (even a dom) was completely off putting. This was simply due to the unbalanced way the AT's where created.
[/ QUOTE ]
You see in my opinion that was balanced, an empathy defender or controller is used for team support the game never was and never should be balanced for 1 vs 1, a grav/emp is/was there for mild disruption with cage and team support nothing else.
And just like Globey said an Empathy was up there with the most survivable buils pre i13, -
lolololo check out " Defeat Unions PvP Group Vindicate" or something along them lines on the AE man, or just search @ Spag did it for the lulz - Cant be arsed looking for the arc ID.
Same applies to Rooks and TG Has them in there
Oh and woo for being able to post on the EU forums. -
The majority is of the same standard zone wise as the EU, however the experienced arena teams are about the same standard as me
-
Just to let you know what happening US side, currently on test:
(Taken from Private PvPEC Boards)
[ QUOTE ]
just thought you all would be interested in knowing that currently on Test Server a patch has been included to provide two new options when setting up arena matches...
No Travel Suppression!
No Diminishing Returns!
[/ QUOTE ]
And a post by someone who has tested it:
[ QUOTE ]
So tested.
No Travel Suppression confirmed working.
No Diminishing Returns confirmed working.
No Heal Decay confirmed working.
Still get PVP Resist in arena confirmed.
[/ QUOTE ]
I can hear the cry's of "I told you so" already. -
I am posting on behalf of @ Globey in game and Globey on the boards as his account is currently inactive / banned.
Hey Ka-Tet, i've experienced something similar to you. I got an email from Paypal services on 18/12/08 saying: "On , we attempted to transfer from your bank account, ending in . This transfer was returned by your bank on for the reason below: There was a bank processing error."
However, I don't use Paypal to pay for anything, and i'm not currently active with any of my EU accounts to check if they are banned/unbanned.
Was the e-mail you recieved (if any) similar to this? Hope you get it all sorted out dude!
Globey. -
[ QUOTE ]
That's why personally I put /regen above /sr for 1v1. You can deal with the debuffs that much better.
[/ QUOTE ]
I find it the other way around, that arena build i posted will deal with debuffs from controllers/defenders alot better than a regen, it will walk over doms (just take breaks for mind as well as the usuall 3 blues for elude crashes) and colds where as regen would suffer.
Regen is ahead versus blasters but if you play well, running in elude downtime, oranges for aim / bu and keep the pressure up you could get a sneaky win, especially with a high recharge build and proc's in all the attacks.
Again this is all down to skill level, but with the build i posted you will do better in 1 vs 1 than a regen over a wider variety of builds. -
Sincere apologies if i demonstrated my argumentative side
I wish i could show you the capability of ice / rad ,but i stripped mine a while ago
Just out of curiosity which server do you call home? i am ingtrigued.. -
[ QUOTE ]
Peak for EU is around 6 till 10 pm UK time, which is about normal for MMO's. and while the servers aren't Freedom or vigilance busy, what other sever is?
[/ QUOTE ]
This is true as my 3/4 weeks experience have been on freedom. -
I completely understand everyone feeling attached to there servers.
I have been playing since issue 3 on union, the server holds a special place in my heart.
However i have been playing on the american servers for about 3 weeks now, and it truely is a different game! it takes me back to how Union used to be in the old days, maybe a bit of nostalgia, but everything is alot more soical.
Food for thought i suppose. -
[ QUOTE ]
[ QUOTE ]
No problem,
The problem you have is you wont have perma PA when facing an ice / rad / psy.
The kill count wont be massive but the ice controller will stack alot more holds purely because your recharge will be gutted, hence forth you will run out of break free's alot faster.
again this assuming equal skill level.
In regards to ice only having a slight edge over illusion im afraid your wrong, with the immob stacking and massive amounts of -recharge plus ice slick for -jump, it trumps it quite easily.
Dont get me wrong illusion isnt bad at all, just ice is alot better.
[/ QUOTE ]
Interesting.
I'm open to new ideas always. Having been on the wrong end of a -recharge before I can see the point you are making. However, add in +recharge accolades, a confused Jack and a perma ST even with -recharge and I can't see the advantage to ice being huge here. As for Immobs, I'd rather be stacking holds than immobs personally
-jump? That's why I use fly on my ill/rad
I would love to be proved wrong. I need a reason to level another controller and spec it out
One thing I think that can be agreed on though ( and going back to the initial post ) is that for trollers, ill/rad/psi and ice/rad/psi are the big guns. Having said that I only *just* beat a fire/rad the other week, but played by a very experienced pvper
Fahie
[/ QUOTE ]
I can understand where you are coming from in your own experience, and i can understand you have no inclination to take my word as rule of course.
Having recharge set bonuses wont mean any difference to a ice / rad / psy, your recharge will be gutted (unless you have a sets with slow protection i.e Cold Domination).
Taking the flight pool wont make any difference, for one you have no acrobatics (i assume unless you have 3 travel powers - as i thought hasten would seem mandatory to you in approaching perma PA) which means you will run out of break free's even faster. Also Chillblain (the immob from ice) has a -fly component so it nulefys the set completly (apart from hover - which wont matter when you run out of break frees after 5 minutes).
Having an immob to stack along with a hold simaltaniously nearly doubles the break free usage by your opponent.
Once again this is assuming the people fighting are of equal skill level, i am telling you the ice / rad / psy will win, there is a reason ice / rad / psy is considered one of the best dueling sets in the game to date.
Again, this is all within the issue 12 guidelines
I wish you the best of luck -
[ QUOTE ]
Thanks for the replies.
Certainly interested in the fact that ice/rad is the preferred choice of troller for both of you, in that I've never had a problem aganist ice/* with my ill/rad. Confuse on Jack seems to be the game breaker there though.
However, I *can* see that against some other AT's that ice may have a slight edge for primary.
I still personally feel that once PA is perma that ill/* is better.
[/ QUOTE ]
No problem,
The problem you have is you wont have perma PA when facing an ice / rad / psy.
The kill count wont be massive but the ice controller will stack alot more holds purely because your recharge will be gutted, hence forth you will run out of break free's alot faster.
again this assuming equal skill level.
In regards to ice only having a slight edge over illusion im afraid your wrong, with the immob stacking and massive amounts of -recharge plus ice slick for -jump, it trumps it quite easily.
Dont get me wrong illusion isnt bad at all, just ice is alot better. -
At this present moment in time ie i12:-
Tank: Ice / SS / Fire - the slow resistance coupled with hibernate, huge HP along with perma Hoarfrost with IO's, 2 holds in the form of char and KO blow to burn BF's, rage to negate the need for focused acc in the epic and fire blast, fireball for some nice ranged damage it can work well in the arena.
Controller: Ice / Rad / Psy - There is no contest here, it is hands down the most powerful arena controller, i ran one of these for a while untill no one would fight it, they are stupidly powerful and can only be trumped by a better skilled Fire / EM Blaster or Fortuntata.
Blaster: Fire / EM / Cold - This combo is great for duel and/or team arena, the most damaging blaster available, with IO's you can dish out blaze every 2.5 seconds and can hibernate every minute....rocks.
Defender: Cold / Dark / Psy - This is purely a arena duel thread so i would say this outclasses Rad / Psy as it can defeat a wider variety of sets, it really is a beast of a combo when purpled, proc'd and IO'd i also ran one of these and had alot of fun because it was so different, but the massive - rec, some -to hit, a self heal, fast recharging attacks, dominate recharging in about 3 - 4 seconds on top of perma benumb, TK to keep them where you want all on top of massive resists in arctic fog and mind over body psy sheild, and being able to take tactics aswell as having a self heal makes for a great dueling defender.
Scrapper: - Spine / SR / Body - This combo is a fantastic arena dueling scrapper, again this is taking into account purpled, accoladed and proc'd attacks. you can get elude down to such a short timer that when it drops you can pop a blue hit conserve power and phase and wait the 30 seconds, it means you have very little downtime of elude downtime, it also means you dont need to take fitness, you take medicine, speed, leaping and concealment, once again i say this over spine/regen purely because it will beat alot wider variety of sets, here is an example of this build i made just so you can understand what im going on about...
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;687;916;|
|>-JEDVM/$T$4AF?;K;UN+T"Y0Y%++[3=4D7#)<9$,8JA6BCZ226E#+C)IC1=,/#-'^!|
|?4`2COT'C;S/US'FG1.-'-^W[S)Q]S\XYL[.ULXV8$._O"R/^T&UZWEZCU6UV.K(;J#|
|6/G%;(ZSAM.>-U@T*(=/_>7DVZ4MK;IX[K>IGKZ(8\E&U/VHU3-=N1AZX\DUYJL_U6=|
|F7[Q.X/8O7C8]?>DDUZ]E&$)XV.E`<6#VORP&G1HBF>;;;?.9ZS[[C.R7GJ4<=IV0^.|
|#\[WWO1';/1ZFJ`OTO5'E\]4R1]0E1%;X<D&>8!:#(J"F[H>U#A@HED\``8\@DY,1|
|0B/&,[(:V&[`/PSX,^RA\H\AZ3G8_[`%_G`US"2#"F+>`**.:9EQ25D"W$/C"9=[X!%|
|PP0I^!2\85V=%T+Q`L<2A2!FQ&K`)4&?%E< II^4:><,&H3X:+@'B@41<B(HI;X+YI-B|
|1&Z8V$-8>79O$VAA.XM@=[FT5L6O6715-;ZL[=9RDHARY?"J@-_88<,@[JLP3*'YBB4|
|UCGI(#=1#@%AQC091G1U(Q.<\Y5"8WH/QU;8-;X*K#$FUX%[C`S9)W0S$WC"M,8FO\G|
|IIXR9Q\`31H.RIO1IF,(6Y-![#CN1PQ8L8@N^D3VC7U3F%J\[<YMQ<QFX`]QES'WG`B|
|S*FM7=SV(3*SAK%9R\%V18T%4LX$PNIA@E^$H!KK9\@['K%R*O[?DK7JF`TU7`Z2K@=|
|"WB=#7(7D31OB)>40FH`'%:WM:;;Z.^)(66$#*6X*H"D^; UUTD_NL36/Y&ZJ;](BA@<|
|R9C7'^E_73]B_>>$=R*DNTKJ),9+-7JEY+6:OE&CIAKM*VFI:>]GK%]I8D45M*ID3<F|
|ZD@_*%(R21)7$E%A*XDH22I)*!I4,*QE7\E%)[S>H-NF'|
|-------------------------------------------------------------------|
I know you wanted Hero only, but i would strongly reccomend a Fortunata, there are by quite a margin the best dueling character in the game at the moment, can be tough against a Ice / Rad / Psy but at the worst you will get a draw if you play well, i run one of these at the moment and am yet to loose a duel on one.
-
Thankyou for the Monday PvP nights which i enjoyed so much and thankyou for giving it your all to improve the PvP community.
You have been a huge asset to the european servers in regards of PvP participation, and for that i salute you! -
[ QUOTE ]
[ QUOTE ]
Its strange how PVPers moan that not enough people PVP. Yet we have 2 in this thread showing exactly the attitude of elitism that actively discourages people to try PVP.
[/ QUOTE ]
You saved me a post there.
btw - On the odd occasion that I've gone there I've usually found the broadcast in PvP zones enough to put me off even though it's never (to my knowledge) been directed at me.
It's like walking into a bar or shop and it's full of gobby, rude kids who are shouting insults at each other. Even if they aren't shouting insults at me I'll probably leave because it feels unfriendly and there are much better places to be.
[/ QUOTE ]
In complete respect, this is going to happen in any MMO game with PvP involved, people are competitive, its part of human nature, and over the internet people can say what they want in no fear of a physical beating.
PvE is completely different by the nature of the game, you step into the role of aiding the people you are playing with, there is no direct confrontation.
PvP is completly different, by nature as soon as you step into a zone/arena match your emotions trigger a competitive streak, you are in there to beat other people..end of.
I think people need to accept that when you PvP on any MMO you will experience hostility, nothing can be done about.. accept to do what i try to do and just not type anything on broadcast at all.
Now i dont personally remove broadcast from my chat tab, as i enjoy the competitive banter, this is an option for people who dont like confrontation, remove all sources of it.
I am still currently patching the test server, but hope to test out the new PvP this evening, but from reading the changes and listening to friends opinions, i can honestly say this is a huge change that is not welcome.
A couple of the ideas i think are fantastic, the range debuff in taunts for example and the changes to APP/PPP's for villians are imo a few things that are needed to somewhat balance the playing field.
Recreating a system that the majority of the PvP playerbase have been playing from as early as i4 is not the way to go about.
But like i said i have not yet actually tested the changes, after a good few hours of trying it out tonight, i will post how i feel about them. -
To be fair tho, a good blaster will not get killed by a stalker in a 10 minute arena duel.
Zone is a different story of course. -
[ QUOTE ]
[ QUOTE ]
Yes, and this is the only issue i have with upcoming changes, i will adapt to what ever is thrown at me, but by adding the movement supression i feel it takes away the one unique aspect of CoX PvP and what i personally find so fun about playing it, take away this selling point and i cant help but feel it will ruin it for me.
EDIT: Of course, my opinion doesnt have any worth in the big scale of things
[/ QUOTE ]
PvP is a very small part of the game like 5% of the content.
Partially taking away that absolutely stupid bunnyhopping superspeeders ONLY in PvP is really not taking away a HUGE part of the game feeling like many ppl say.
How many ppl do actually PvP ? Maybe 10% at most ?
How many ppl who PvP are AGAINST movement supression ?
Exactly....the RANGED ATs, i doubt many meele players cry about the supression.
PvP was imbalanced to a degree that was gamebreaking, forcing players to get ss AND cj or tp foe to fight ranged ATs, and even with those travelpowers its almost impossible for meele chars to kill blasters hopping around with ss and blasting from a safe range all time.
The new PvP system might ruin PvP for some ppl who love to be the "Kings of PvP" and claim its their skill why they are so good in PvP.
Atm its 95% AT and set that let you win and not skill.
Taking away the IWIN button for certain AT and combos might be hard for some players, but if they cant see that those changes are FAIR for ALL ATs and combos, i am more than happy those egoists leave the game cause of I13.
And if those "skilled" players disagree and still think its skill, the new changes shouldnt bother them anyway... since skilled players adapt and will win anyways.
[/ QUOTE ]
Trying to keep in tone of light heartedness as i think your post was rather hostile unnecessarily.
I can understand where your coming from, however i feel the change to base movement supression is completely the wrong thing to (this is my own opinion of course).
Like i said i can adapt to anything that is thrown at me and i will however, the speed of CoX PvP was THE major selling point of many dedicated PvP'er. The fast paced action is what made it fun.
Keep the range reduction in taunt, add webnade to melee epics and i think this would keep the balance as close as possible. means they could immobolise the target for 2 seconds every 10 with the new mez changes (still unsure if that tips it too far in the melee's favoure - which is why they probally took it out in the first place - scrapper epic only afaik)
Of course i have no idea how this is playing out in beta now, but have been told it slows down the pace of the game quite dramatically which is the last thing i want.
Now in regards to skill when playing CoX PvP i certainly agree when playing a fire/em blaster against a mace/ea brute the blaster will win 9/10 regardless of player skill, however i feel when two people go up with simular builds it does require some amount of skill ( of course im regarding tactical movement, knowledge of powers ect all skill)
I still cant work out if your post was directed at me or you just happened to feel that way when you quoted me, however i think its unfair to label people that way. As i feel in my opinion i dont act like this
I think maybe you have had a bad experience as you seem rather bitter.
Apologies if this sounds confrontational (unless it was directed at me) in which case i am not -
[ QUOTE ]
[ QUOTE ]
I completely understand and im not trying to be confrontational, but that is YOUR choice not to do that, i suppose what im trying to get at is that everyone is on the same playing field when they start to play this game, the people that excell in different areas of the game do so because they put in the time and effort, be it rolling certain power sets earning the relevant IO's needed and creating multiple characters for that one scenario.
Im just trying to make people understand why some of the PvP'ers are reacting the way they do, as would many PvE'ers would if there area of expertease was suddenly drastically changed. which we know for a fact it will be based of the PvP list castle posted.
[/ QUOTE ]
Oh I understand. I'd be annoyed if I'd spent ages leveling the ultimate stud muffin as well. I've always just thought I shouldn't have to, having to grind in a game is normally a sign that something is wrong somewhere.
I hope they tweak the movement suppression though, I like the dogfighting feel I get from pvp in this game, even though I always take SJ.
[/ QUOTE ]
Yes, and this is the only issue i have with upcoming changes, i will adapt to what ever is thrown at me, but by adding the movement supression i feel it takes away the one unique aspect of CoX PvP and what i personally find so fun about playing it, take away this selling point and i cant help but feel it will ruin it for me.
EDIT: Of course, my opinion doesnt have any worth in the big scale of things -
[ QUOTE ]
[ QUOTE ]
The thing is you DO have a chance with the current mechanics, you just need to put in the time and effort to learn the system and to earn your PvP build
[/ QUOTE ]
Trouble is some people don't like playing sets which are good or easy to play in pvp. When I was pvping a lot (zones only) and seeing the same people all the time I was always getting playfully slagged off for bringing "gimped" toons, and encouraged to a roll a nice FOTM instead.
Also, just one pvp toon in your account wont always be enough anyway, since people will sometimes switch to your nemesis and then your pretty much screwed. I'm pretty sure I don't want to spend years leveling toons for ALL seasons.
[/ QUOTE ]
I completely understand and im not trying to be confrontational, but that is YOUR choice not to do that, i suppose what im trying to get at is that everyone is on the same playing field when they start to play this game, the people that excell in different areas of the game do so because they put in the time and effort, be it rolling certain power sets earning the relevant IO's needed and creating multiple characters for that one scenario.
Im just trying to make people understand why some of the PvP'ers are reacting the way they do, as would many PvE'ers would if there area of expertease was suddenly drastically changed. which we know for a fact it will be based of the PvP list castle posted. -
[ QUOTE ]
And if you DO leave? Well, who's going to actually care, or even notice? Just one less self righteous elitist demanding the game be played to THEIR specifications, and bugger anyone else. Well, I'm sorry bud, but the current PvP population are seriously outnumbered by the PvEers who wouldn't mind giving it a go, if they could actually get IN to the zones without getting gangbanged by a bunch of elitists with tricked out builds. Now we're going to actually have a fighting chance.
[/ QUOTE ]
The thing is you DO have a chance with the current mechanics, you just need to put in the time and effort to learn the system and to earn your PvP build, we were all PvE'rs are selves before we all had to go through this exact procces, so hopefully you can understand some of the frustration displayed by the PvP community because unlike you (No disrespect here FFM) we have all put lots of time and effort into the PvP area of the game, learning how it works with current system and earning our PvP builds.
I can expect if the PvE system was changed in such a drastic way like this the boards would be flooded with simular posts about how upsetting it is (not saying it would neccesarily be you)
And dont get me wrong im all for change, i will learn the new system i will roll the next fotm and trick it out, but like i said a few pages back taking away the speed this game has now by adding base movement supression, will essentially take away what i personally find so fun about CoX PvP (and judging by other PvP'ers on the US boards and here, its what counts for them too.)
I cant help but feel (and i may be way off here) that they are essentially dumbing down the system to make it easier, because for me the speed in which you can move around the environment is what made it challenging to get that kill, it meant you could evade with a bit of preperation and the fast paced action is what made skill come into because your reaction time > the other players (just my opinion of course)
Now i will most definately try this new system out, but like alot of other current PvP'ers removing the ability to move around the maps like you do now i think will essentially be the end of 'hardcore' CoX PvP, they will eventually more than likely attract more randoms in zone PvP, who decide CoX PvP is now not so different from the mundane experience that is CoX PvE, but i can honestly say i dont see this bringing more players to a 4 year old MMO, all it will do is remove the current die hard PvP players who hold 2 accounts+ and have been playing for the 4 years (myself included)
(All this is based on the current PvP'ers reaction to the movement suppresion in US beta, who have reported it really slows the pace of the game down considerably)
Bring on open beta so we can all test it! -
I could live with the majority of changes and learn to adapt to most of them even though i feel like i shouldnt have to.
However there is one fundamental change which i feel ruins the whole aspect of City of Heroes PvP and that is the movement supression.
The thing i love about CoX PvP is the movement... it is totally different from any other MMO out there and it was the unique selling point for myself.
CoX PvP is very fast paced and i loved practicing kiting, using the server lag to my advantage with a range attack and moving in close just brushing the target so a melee attack would fire instantly and generally being able to use the speed of the movement to evade multiple spikes.
However this proposed change, how i see it will just create a new type of CoX PvP where everyone creates melee toons and takes turns to fight under the globe in RV, fun.....
Remove the movement supression and i would feel alot happier about the changes, but will also mourn the loss of the PvP i know and love.