Devs: An official word, please?


AncientSpirit_NA

 

Posted

So, Double XP Weekend kicks off in just a little under 4 days on Friday morning and we have yet to hear a peep from any of the devs on whether or not MA/AE will be part of the 2XP experience, or if all the architect buildings will become ghost towns for a few days.

Speculation has been on both sides of the fence that 2XP will be including MA or won't be including MA, and people have debated both sides till blue in the face at this point.

It is here I ask to find out what kind of teams we should look for at server up?

Devs: An official word, please?


 

Posted

And asking here for a response? Highly unlikely.

You'd have better luck sending PM's to Positron, Niviene, Moderator 08, Avatea, EMPulse, Ghost Falcon and The Dark Watcher.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.


 

Posted

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One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.

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I don't know about you but I'd rather not waste that kind of time.


 

Posted

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One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.

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I don't know about you but I'd rather not waste that kind of time.

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what 20 minutes


 

Posted

Getting a 50 in an afternoon is still too long?


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

My bet is that double xp will affect the AE.

They've done everything until now to make the AE as efficient in terms of leveling than the outdoor missions (some could argue it's even better), so I dont see them changing sides suddenly.


 

Posted

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One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.

[/ QUOTE ]

I don't know about you but I'd rather not waste that kind of time.

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You do realize, by the time you log in on Friday afternoon/evening, the question will be answered.

If you intend to take the day off and do nothing but run missions, then taking 15 minutes out of your busy leveling schedule won't make that big a difference, will it?

And if you only play for an hour a day and it must be during the first hour after 2 exp goes into effect, then just run a few radio missions. The time lost in travel won't make that big a deal either.


 

Posted

[ QUOTE ]
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One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.

[/ QUOTE ]

I don't know about you but I'd rather not waste that kind of time.

[/ QUOTE ]

You do realize, by the time you log in on Friday afternoon/evening, the question will be answered.

If you intend to take the day off and do nothing but run missions, then taking 15 minutes out of your busy leveling schedule won't make that big a difference, will it?

And if you only play for an hour a day and it must be during the first hour after 2 exp goes into effect, then just run a few radio missions. The time lost in travel won't make that big a deal either.

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Not sure why it would take more than one minute to find out.

1) Before Friday, pick and arc - any arc. (Personally, I recommend Wicked, Wicked Wonderland - #1224 but then again, I always do. ).

2) Kill a minion. Jot down the experience you get. Exit mission.

3) Wait until Friday.

4) Enter same mission. Kill same minion. Jot down experience gained.

5) Compare pre-Friday exp. to Friday's experience.

6) If Friday experience is twice pre-Friday's continue playing arc and get double experience; if Friday experience is same as pre-Friday, exit mission and play elsewhere.

7) total elapsed time on Friday? Depends on how long it takes you to log in and out of missions.

HELPFUL HINT: Leave your Toon at an AE site where you would normally hunt if not AE-ing. Eliminate wasted time your 35 would need to leave Atlas to head for lusher grounds of experience.

Have fun.


 

Posted

[ QUOTE ]
[ QUOTE ]
One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.

[/ QUOTE ]

I don't know about you but I'd rather not waste that kind of time.

[/ QUOTE ]

What, running an AE mission, killing a few MOBs then quiting an seeing if the same MOBs in the 'real game' (god, that's a bad term) give more? yep, real hard and time consuming to test this.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.

[/ QUOTE ]

I don't know about you but I'd rather not waste that kind of time.

[/ QUOTE ]

What, running an AE mission, killing a few MOBs then quiting an seeing if the same MOBs in the 'real game' (god, that's a bad term) give more? yep, real hard and time consuming to test this.

[/ QUOTE ]
But when you have all the data plugged into Excel so you can get the highest exp-per-second, a few minutes can throw the calculations off and you wind up spending too much time without maximized experience gain!


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

Get out of my mind, you!


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
One way to find out just wait and run one mission in AE and one out and compare the exp, more of a surprise like that.

[/ QUOTE ]

I don't know about you but I'd rather not waste that kind of time.

[/ QUOTE ]

What, running an AE mission, killing a few MOBs then quiting an seeing if the same MOBs in the 'real game' (god, that's a bad term) give more? yep, real hard and time consuming to test this.

[/ QUOTE ]
But when you have all the data plugged into Excel so you can get the highest exp-per-second, a few minutes can throw the calculations off and you wind up spending too much time without maximized experience gain!

[/ QUOTE ]

That sounds like more work than its worth..Im just happy when I punch something, it dies, and i get exp..


 

Posted

If double xp doesnt apply to AE, 90% of the player won't know where to go! lol The only thing they know is atlas park & Cap. hehe


 

Posted

[ QUOTE ]
If double xp doesnt apply to AE, 90% of the player won't know where to go! lol The only thing they know is atlas park & Cap. hehe

[/ QUOTE ]
Good?

It'll be a chance for all the PLers and farmers who use newbs to pad to finally team with the evil they have wrought and experience the pure unadulterated suckitude of clueless players struggling to even use a train, much less understand LoS, pulling, herding, tanking, not AoE Immobing over KD areas, etc, ad nauseum.

(Just so you know... There might be a bit of humor in that there.)



 

Posted

Quote:
It'll be a chance for all the PLers and farmers who use newbs to pad to finally team with the evil they have wrought and experience the pure unadulterated suckitude of clueless players struggling to even use a train, much less understand LoS, pulling, herding, tanking, not AoE Immobing over KD areas, etc, ad nauseum.
Sorry, all those things you describe are already tactics used in farming, extensively at that. Stop pretending that your run of the mill regular content is somehow more difficult when compared to level 54 boss farm AE. It's not. Some missions such as Carnies or Malta might be more irritating and frustrating but that's not the same as difficult, not by a long shot.

It seems a lot of you people enjoy overrating your own so called *skills*. Frankly, that is kind of sad given how easy CoX is when compared to a lot of the other MMOs (or games in general) out there. The *skills* and *knowledge* that is required to be proficient in CoX is little more than Super Mario Brothers to put it bluntly.

Lastly, AE farm teams generally don't take in lowbies to pad or fill, whichever word you prefer. In fact, a good deal of AE farm teams specifically state they don't want ATs below a certain level, usually 35, 38 or 40. If you wish to make blanket statements, at least attempt to accertain the facts first. Ignorance may be blissful but it certainly does little to enhance one's credibility.


 

Posted

Quote:
Originally Posted by baron_inferno View Post
The *skills* and *knowledge that is required to be proficient in CoX is little more than Super Mario Brothers to put it bluntly.
Then how come I keep running into players who don't know how to slot or what a decent build should look like?


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Then how come I keep running into players who don't know how to slot or what a decent build should look like?
None of that has anything to do with skill.


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Posted

It doesn't take a kind of skill to create a good build based on knowledge you've learned from playing the game?


"You'll never defeat SetTargetHealth 0. "-Castle
---
"Oh, and we�ll probably nerf Regen again�just for fun."-BaB
---
"so we are looking into the possiblity of maybe someday thinking about maybe implementing something similar to this, in the future" -Positron

 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Then how come I keep running into players who don't know how to slot or what a decent build should look like?
Because theres a new box on store shelves which leads to a lot of new players?

Oddly enough you cant really expect someone to know what theyre doing right off the bat. I sure as hell didnt till I had played for months.


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Posted

Quote:
Originally Posted by Vicious_Circle View Post
It doesn't take a kind of skill to create a good build based on knowledge you've learned from playing the game?
no, not really.

slotting SOs doesn't take anything i would call skill.

If you are talking about about slotting IOs sure, but that is NOT what the person I was responding to was talking about.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Vicious_Circle View Post
It doesn't take a kind of skill to create a good build based on knowledge you've learned from playing the game?
Skill and knowledge aren't the same. To play this game, you need minimal physical skills a.k.a hand eye coordination. That's why I said what I said because it is true. Any FPS or even RTS requires more coordination to play than your typical MMO.

Knowledge on the other hand is obtained either through experience *or* outside assistance. To make a good build, all you just need to learn about Mids and to read the AT section of the forum for advice/ideas. Being able to read, remember, and follow instructions can hardly be considered as *skillful*. The problem with a lot of new players is that they don't know where to look for that knowledge, not because they aren't capable of absorbing it.

Frankly, I find the whole idea of "needing a good build to be effective in CoX" absurd anyways. As I've already said, this game is not hard enough to require an optimal build for the vast majority of the content. A mediocre build (or a non-IOed one) is normally enough to contribute to a build sufficiently. The only reason why some people (me included) opt for min-max, no non-sense, decked out characters is because we want to maximize efficiency and capability when faced with a specific type of content. That is an entirely different subject matter which is tilted toward the extreme, not the norm.