FuFuBunni

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  1. If double xp doesnt apply to AE, 90% of the player won't know where to go! lol The only thing they know is atlas park & Cap. hehe
  2. [ QUOTE ]
    They aren't doing that much too much damage...just a little.

    If you are getting owned by dom's now...then this minor change wont make you win against them.

    [/ QUOTE ]

    This made me LAWL!
  3. [ QUOTE ]
    Defenders dont need buff. They heal and debuff and do OK damage considering they are defenders. If you want to be a damage dealer in pvp, roll something else, or roll the right build.

    [/ QUOTE ]

    Again I answer this...
    The new garbage pvp nerfs ruined the defenders usefulness as healer/buffers.... Have you seen any in pvp? I havent seen 1 in weeks. Ever hear of DR? it has taken AT's uniquness AWAY!
  4. What ever happens doesnt matter because the dev's ruined pvp into garbage anyway.
    Something good this week is next week's trash accrding to the big nerf hammers.

    I heard they are putting new pistol grips on them! lolz
  5. [ QUOTE ]
    lol, tell that to the rad/psy and kin/psy fenders out there still doin exceptionally well. do some research b4 u rant plz, kthxbai

    [/ QUOTE ]

    Thats a big load of BS!
  6. [ QUOTE ]
    [ QUOTE ]
    You will still be getting wrecked. Have a nice day.

    [/ QUOTE ]

    [/ QUOTE ]

    Thats what Posi & Castle say to you & everyone else with their giant nerf hammers.
  7. It's like giving a baby a lolly pop then taking it away and watching the baby cry! The dev's should be ashamed.. really.
    Subscribers pay their bill's, seem's they forget this very important fact!

    Positron & castle are putting new hand-grips on their nerf hammer's!
    Who know's what they will ruin next.
  8. [ QUOTE ]

    Should a defender kill a dom in 1 on 1 pvp? How bout versus a stalker or a blaster?

    Come on now, your a buff/debuff class.

    [/ QUOTE ]

    It was just an example, a buff/debuff class yes but not anymore with the pvp nerfs. The dev's totally pushed defenders out of pvp.

    Sonic/rad... comon now, you can say something good about only 1 build? it isnt that great.
  9. The dom nerf is coming I can smell it!
    They are too powerful now. So don't cry when they get nerfed within a week or 2. Hope you didnt waste too much time PL'ing new dom's in the big noob FOTM craze..lol

    This game is way too nerf hammer happy... plz don't get your hopes up.. mmkay!
  10. Yes
    Didnt know you were the forum police lol
  11. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(17)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 2: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
    Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
    Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(9)
    Level 8: Unyielding -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(34)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(37)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/EndRdx(31)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(29), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
    Level 30: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(40), Zinger-Taunt/Rchg(40), Zinger-Taunt(42), Zinger-Dam%(42), Zinger-Taunt/Rng(42)
    Level 32: Invincibility -- DefBuff-I(A), DefBuff-I(33), EndRdx-I(36)
    Level 35: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(39)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-%Dam(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(48)
    Level 41: Resist Energies -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
    Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(50)
    Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 49: Tough Hide -- DefBuff-I(A), DefBuff-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]12.5% DamageBuff(Smashing)[*]12.5% DamageBuff(Lethal)[*]12.5% DamageBuff(Fire)[*]12.5% DamageBuff(Cold)[*]12.5% DamageBuff(Energy)[*]12.5% DamageBuff(Negative)[*]12.5% DamageBuff(Toxic)[*]12.5% DamageBuff(Psionic)[*]28.6% Defense(Smashing)[*]28.6% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]15.2% Defense(Energy)[*]15.2% Defense(Negative)[*]3% Defense(Psionic)[*]23.3% Defense(Melee)[*]18% Defense(Ranged)[*]7.06% Defense(AoE)[*]9% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]15% Enhancement(RechargeTime)[*]10% FlySpeed[*]147.6 HP (7.88%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 18.7%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.95%[*]2.5% (0.04 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]15% RunSpeed[/list]


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  12. I IO'd out my ice/stone melee tank and I absolutley love it. It's tuff enough to fight a group of lvl 54 bosses and aia never run out of endurance.

    My question is other then a stone tank "which I already have" is there another compairable tank that can tank on groups of lvl 54 bosses easily?

    I'm just a tankaholic
    Post some builds
  13. Ivebeen in missions where all the baddies are Maniac Slammers and use shotguns and sledge hammers, how do I get these so I can put them in my mission?

    They are all lvl bosses by the way lvl 54's. How do I do this? thx

    ****These were not custom characters they only have 2 attacks, shotgun and sledge hammer.
  14. FuFuBunni

    Farming Event

    [ QUOTE ]
    Funny thread, filled with ill-logic and broad generalization.... well played. PS farmers have always been around, farmers can in many cases be considered a constant. Bad farmers are bad, bad farmers spam in atlas and cap. Good farmers are good. In a short response to the OP, 1-50 3.5 hours?

    [/ QUOTE ]

    There is no way you can do 1-50 in 3.5 hours
  15. FuFuBunni

    Farming Event

    I made a ivul/ss tanker and used my 50 fire/kin to recrute a 50 stone tanker and others and do lvl 54 boss missions and got my new tank 1-46 in 1 day. I didnt play the entire day but 1-50 in 1 day is possible doing lvl 54 boss farms only.

    :- D
  16. Dev's you really need to bring the old PVP back, the current nerfed PVP is total garbage.
    People who are new to the game don't know the difference but thats besides the point.

    Defenders arent defenders anymore, have low damage and get squashed, Controllers dont "CONTROL" anymore all they have are a hold or immob that lasts a few secs &amp; does minimal damage.
    Other classes that have Hold, stun, immobilize ect.. resist's are useless now!
    Healers, you don't see healers in PVP anymore because of heal decay.
    I refuse to play your GARBAGE PVP anymore!

    This is what your new changes have caused in RV!

    1) all you see are corruptors and stalkers, "WHY?" because you gave them the heroes HIBERNATE!
    3) All they do now is attack a few time Hibernate, then phaseshift, then run away!

    What kind of garbage pvp system is this???????????????

    There is a easier way to balance pvp.

    1) Take away inspirations in pvp!
    2) Dont allow phaseshift in pvp! or give phaseshift / or any type of crafted phaseshift a global daily use limit say 3 times total for any type of phaseshift used for the day.

    I REFUSE TO PLAY YOUR GARBAGE PVP SYSTEM ANYMORE!
    I'LL STICK TO PVE UNTIL THIS IS FIXED.

    I'M TOTALLY SHOCKED YOU DIDNT LOSE HUNDREDS OF THOUSAND OF CUSTOMERS BECAUSE OF THIS RETARDED CHANGE!

    IF THIS GARBAGE PVP SYSTEM ISNT CHANGED AND CHAMPIONS ONLINE PVP IS BETTER YOU CAN BET YOU'LL LOSE ALMOSE ALL YOUR CUSTOMERS!

    I USED TO LOVE THIS GAME, BUT NOW I PROB WONT RENEW AGAIN!
  17. I love how people flame farming. This game was and has ever been a farming game. You can farm any mission &amp; the dev's can never stop it!
    The dev's actually made it easier to farm now with MA
    Then the dev's go into nerdrage mode and buuuwaaaah! peeepoooz r'z farmingz our MA'z BUWAAAAH!

    The people who write negative things against Farming or MA farms are most likely the people saying, "lvl 1 tanker lfae plz" and get nothing, then go into NERDRAGE mode and try to ruin it for everyone else.

    This type of flaming has been going on ever since I started playing Beta. No matter what anyone says you have some troll saying soemthing to try and crush it.
  18. How about you being back the old style pvp and get rid of this so called GARBAGE pvp system you have now!
  19. How do you get lunitics with sledge hammers?
    That you can make then all either lvl 50, lvl 52, lvl 54
    Like a all sledge hammer lunitic mission that are level 52 Lt's or bosses.

    Ive looked through the AE list cad all I could find was malaise lunitics but when I tried to make them all lvl 54's by adding a 54-54 captive each mob had minions, lt's and 1 boss.
  20. Just an update, got the psi/mental to 33 in 1 day and loaded it with IO's. Went to sirens and the damage is crappy. I wouldnt advise anyone making a set like this.
    I was shocked how low the damage is for a blaster using this set, its complete garbage.

    All attacks had 2acc/3dam
  21. After coming back after 1 year and seeing all the pvp nerfs I decided to make a new blaster.

    Psi/Mental wanna test it in sirens & if its good enough bring it to 50 for RV.

    This is my build so far.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 33 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness

    Hero Profile:
    Level 1: Mental Blast -- Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(17), Dmg-I(17)
    Level 1: Subdual -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5)
    Level 2: Telekinetic Blast -- Acc-I(A), Acc-I(29), Dmg-I(31), Dmg-I(31), Dmg-I(31)
    Level 4: Psionic Dart -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- Jump-I(A)
    Level 10: Psychic Focus -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Will Domination -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Concentration -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Drain Psyche -- Acc-I(A)
    Level 26: Psionic Lance -- Acc-I(A), Acc-I(27), Dmg-I(33), Dmg-I(33), Dmg-I(33)
    Level 28: World of Confusion -- Acc-I(A), Acc-I(29)
    Level 30: Super Speed -- Run-I(A)
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance



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  22. Wait... so are people actually using Flurry now? it does the most damage.. lol

    Flurry unenhanced: Smashing(22.8x8+25.1x8) = 383.2

    With 3 dam IO: Smashing(22.8x8+25.1x8) = 763 (383.2)
  23. [ QUOTE ]
    [ QUOTE ]
    So is anyone using Flurry? lol

    what what???
    All squishies have a 40% base resist to EVERYTHING?
    So corruptors are now like a low budget Brute?

    Can you link the patch notes on this BS? I can't find the nerf patch notes. OMG what a joke.

    [/ QUOTE ]I have seen blasters park right in melee range, and crack a brutes head open..This ain't no joke..It got so bad the brute knew he was out matched and tried to run only to die tired hahaha (True Story)

    [/ QUOTE ]

    The blaster in the brutes melee range and crack his head open with FLURRY?
  24. [ QUOTE ]
    Yea, i don't go in Sirens at all unless its to the get that stupid badge for the Accolade. I don't know bro...to me playing at that lvl is pretty boring. What toons do you go into RV with? you said you have a stalker that you pvp with in there.

    [/ QUOTE ]

    And villains playing at 50 in RV attacking 1 or 2 times then hibernate =&gt; phaseshift =&gt; run away, isnt boring?

    Its very boring for heroes to deal with this nonsense!