RP Frustration....


Agonus

 

Posted

I'm kind of curious how many other people have had to deal with this. I've had other RP issues since coming to virtue server, but this specific issue seems to factor into the other stuff to at least some degree.

To get to the point, I seem to end up all to frequently dealing with people who assume that my characters are supposed to think and act exactly like theirs.

Simple and made up example: Character X puts a spider on Character Y's shoulder, thinking this is great comedy. Y is deathly afraid of spiders, and chews out X for stupid behavior. X's player seems clueless as to what provoked the reaction

/e facepalm

I've studied communication. I can't claim to be great at it, YET, I do understand the concept that deliberately doing something a person (or character) dislikes is NOT going to provoke a positive reaction. I don't understand why this is such a hard concept for others however.

Sooooo... How common is this for others here and how do you handle it?


 

Posted

Added note here, if a player has no clue an action will provoke a bad response from one of my characters, I try to politely explain to them why OOC'ly while still leaving them the choice to continue of do a small retcon.


 

Posted

Was this in Pocket D?

If so, then you just answered your own question... assuming you asked such a question in the first place.


 

Posted

such is life, I need to rp more but when i show up i usually am Ignored, but then that be the good ol Pocket D, if you not an EMO Cat Girl Vampire, then you'll never get RP...not there anyway.

I should make a Space Pirate Amazon Ninja Catgirl and head to Pocket D and find out what all the fuss is about. ((edit:warning Her Name Is Bhump, a rebuild on a Alt I made long ago by hitting random and named by smashing my head to a keyboard, don't ask...and Caios can verify that happened.))


 

Posted

Looking at the above example, Character Y is an arachnophobic and Character X is playing a prank. Under normal circumstances, the sight of a spider would send Y into a fit of terror, but Y's player should be able to see the situation is comedic in nature. Therefore, Y may still react with fear, but perhaps do so comedically. IE, add in some slapstick with Y flailing madly, inadvertantly hitting X.

Now such a reaction would work in the given example, but I have no idea what acctually happened.

You also have to bear in mind, just because something is listed in someone's profile doesn't mean that other character's are aware of it. For example, one of my characters in an android, and that is clearly stated in his bio. However, other characters still react with surprise when I reveal this IC, even after the player has read it.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

God no it wasn't the D. That place is a total freakshow.

This has been normal RP sessions with people in SGs I've gone through since coming to Virtue. I've dealt with everything from a tank in one SG saying it was her RP style to play and build the tank like a scrapper with terminal scrapper lock (repeatedly wiping her teams), and yet still always insisted on being the main tank for anything SG related (instead of taking a secondary scrapper type role more appropriate for their build and play style), to most recently a VG member who tried to screw a demon character on a pact that was made and didn't understand why the demon would be upset.


 

Posted

There is something to be said for people who roleplay characters with blatant, obvious and often hindering flaws such as: obliviousness, short-sightedness, chronic impatience, selfishness, etc.


While I can't say for certain that perhaps these roleplayers you encountered were just trying to stay true to these character flaws, I can say that it would be an interesting opportunity to learn more about how other players approach immersion.

I have met people in real life who do /totally stupid things/ that should immediately set off alarm bells in their head which warn of IMMINENT DISASTER; these people often don't get those bells for whatever reason and then (truly!) react as though I am somehow the villain for being upset that they made a joke about my dead grandmother (for example).

-

I understand that there is also the potential frustration of that person who plays a total jerk of a character but OOC begs you to like them, whispering constantly "Oh, that's just my CHARACTER speaking," "Please don't think I really think your character is ugly, that's just IC chatter," and "lolol sorry my character is such a jerk," - as though I can't distinguish between IC and OOC myself. These assurances, while nice perhaps the first time, do more to aggravate me the second and third times than a narcoleptic worker at the DMV.


I think I got a little off-topic.

I've personally dealt with all sorts, in and out of SGs, and in and out of the D (which is really a riot if you go in preparing to laugh instead of RP); ultimately it comes down to picking who I want to roleplay with and politely declining those situations in which I might find the frustration to not be worth the reward.


 

Posted

I've been rping for a long time, and have found that if the action you are going to do is iffy, best to send a tell to the victim first.

Eg: Once on SWG, a group of rpers I hung with were rping a fight, trying to get the Jedi they were after out of his house...(as it turned out..he wasn't home)...well, instead of the jedi, his housekeeper came out (me) and was confronted with two Sith that she promply mistook for bill collectors...when one of said sith proceeded to lift her by the neck..that's when I sent my tell...he agreed..

Housekeeper Mellie proceeded to kick the Sith in the crotch, stopping the rp for a few moment of ooc laughter before his partner tossed her into a wall..ending that little encounter. Loads of fun, and worth the consequences. If only all RP encounters went that smoothly..

My point though is this..if you aren't sure how the action will be recived, best to ask in tells first...give them a chance to say no oocly.


Global is @Mellissandria
I don't have that much art, but I do write stories and I do collect art on
my DA account

 

Posted

Just my $0.02 as ever, but I think a lot of it is people not realizing or particularly bothering to be aware of the fact that actions have consequences. Maybe they're just used to always getting their way for whatever reason. I can't speak to that.

All I can say is that I have had two people who immediately became disinterested when I didn't respond to lame pick-ups - despite the fact that they were hitting on a character currently in a relationship, and another that eats people for fun. I'm sorry, no.
I've also had two people who took it just fine, no problems, no loss of interest. We found other common ground, and had interesting IC conversations, and have talked again.

There just seems to be a genericaztion, for want of a better term, of flaws and traits. Anything that doesn't fit into that generic mold, people take offense to, or think is you screwing with them, or whatever. I've always reveled in complex characters, which have flaws I think are more akin to what people of their sort would have. If a character's been the way they are all their life, why should they be freaking out about it? It's normal to them. By the same token, not everyone is going to view gaining powers one way or another as a blessing. And it just seems to me that a lot of the people I've seen that I'd consider "problematic" for one reason or another, have views very contrary to this, and no interest in seeing it any way other than what they want.


 

Posted

Nobody's mentioned that the person the OP RP'd with has godmoded them.

My rule of thumb is I never ever pose the result of an action on another player character. I was taught to pose the attempt and let the other player pose the result.

An example. Instead of "Character X puts a spider on character Y's shoulder", that should have been "Character X reaches out, attempting to place a spider on Character Y's shoulder."

The second thing in the original post leads me to believe there's a problem on someone's end with the IC/OOC wall. Where a player gets OOCly upset at something that happens ICly. I avoid players who do that.

So, no, I don't have the same "RP Frustrations", since I tend to avoid Godmoders and people who can't separate IC from OOC. I wish you luck in finding a better quality of folk to RP with.


Live arcs: 517377 and 517381
Virtue: Quickshot. Swiftwind. Aliuneidis. Gizmodeus. Dasher. Fiver. Inuit Acer. Daniel Darke. Cerebral Flame. El Halcon.
Intel Core2Duo 2.4 Ghz 4 GB RAM**NVIDIA Geforce 9600 GT set to 1280 x 1024**Windows Vista 32 bit

 

Posted

[ QUOTE ]
My rule of thumb is I never ever pose the result of an action on another player character. I was taught to pose the attempt and let the other player pose the result.

An example. Instead of "Character X puts a spider on character Y's shoulder", that should have been "Character X reaches out, attempting to place a spider on Character Y's shoulder."

[/ QUOTE ]

We need to put that in game and have it pop up every time someone logs into Virtue.


 

Posted


Perhaps the OP just used a real bad made-up example. Personally, I find absolutely nothing humorous about subjecting someone with a phobia to the thing that frightens them and pretty much do not see how everyone involved can obviously see this is a great moment for comedy. I know most people get a great laugh out of taking someone afraid of heights and dangling them out of windows, if you have kids afraid of the dark, there's nothing more hilarious than locking them in a dark closet...but, really, the problem with Player X is more that he's a jerk.

I find online RPers, in general, to be far more queenish. If one seems to object to an action, the other never takes any steps to meet them halfway... they just get more and more defensive and insist that what they are doing is ok and go to all lengths to justify their offense, in turn making the other go to greater lengths to justify why they are offended. Heaven forbid the offender apologize and suggest they rewind a little... after all, the stupid action has happened and drama be damned, it must STAY in history, carved into stone for all eternity.

Then there's the ones who go around shoving a hot topic or generally unwelcome style of play into people's faces on purpose and then come crying about the bad reactions they get (not mentioning any names )

All this is also generally why most RP supergroups are horrific in their incestual nature, all made up of the alts of the same people with little crossover to other circles of RP supergroups. That they get constantly pestered by the overflow of Freedom-esque rejects only serves to drive them deeper into their ways.


 

Posted

[ QUOTE ]
[ QUOTE ]
My rule of thumb is I never ever pose the result of an action on another player character. I was taught to pose the attempt and let the other player pose the result.

An example. Instead of "Character X puts a spider on character Y's shoulder", that should have been "Character X reaches out, attempting to place a spider on Character Y's shoulder."

[/ QUOTE ]

We need to put that in game and have it pop up every time someone logs into Virtue.

[/ QUOTE ]

We just need AreEss' Golden Rules of RP.

1) Always remember there's a person behind the character.
2) If the character doesn't belong to you, ask permission.
3) The character is not the player, and the player is not the character. If you have a problem with the character, try talking to the player.
4) Tundra calls everybody food.


 

Posted

[ QUOTE ]

We just need AreEss' Golden Rules of RP.

1) Always remember there's a person behind the character.
2) If the character doesn't belong to you, ask permission.
3) The character is not the player, and the player is not the character. If you have a problem with the character, try talking to the player.
4) Tundra calls everybody food.


[/ QUOTE ]


This.


 

Posted

[ QUOTE ]
1) Always remember there's a person behind the character.

[/ QUOTE ]
This should go without saying. You'd be surprised how many people (myself included, admittedly) forget this.

[ QUOTE ]
2) If the character doesn't belong to you, ask permission.

[/ QUOTE ]
For most "small" things, this shouldn't be a problem, but for "major" actions, such as lol psychics, yeah, it's best to ask.

Or not. In that case, be prepared to laugh at that person. Or something.

[ QUOTE ]
3) The character is not the player, and the player is not the character. If you have a problem with the character, try talking to the player.

[/ QUOTE ]
I like this. But something like this CAN backfire, in that the person with the offending character may be offended as a player, so you may have to choose your words carefully.

[ QUOTE ]
4) BURRRRRRNNNN MYYYYYYY DREEEEEEEAAAAAAAADDDD


[/ QUOTE ]
Fixed for no other reason than to BURRRRRRRNNNNN MYYYYYYYY DREEEEEEEAAAAAAAADDDDDD.


 

Posted

[ QUOTE ]
For most "small" things, this shouldn't be a problem, but for "major" actions, such as lol psychics, yeah, it's best to ask.

[/ QUOTE ]

Small is subjective though. Putting a spider on a character's shoulder could very well be like a kryptonite for that character! :O


 

Posted

((I can rp frustration pretty well:

/em, sigh

But I can do it even better in real life. ))


 

Posted

As is in real-life.... the majority of the human race are tools.


My New Rig : Geforce 580 GTX, Core i7 950 @ 3.20 Ghz, 24GB RAM, 240GB SSD for OS, 60GB SSD for swap = Heaven.

 

Posted

Honestly... You can hate on the D all you like, but that has very little to do with your RP experience. I do not play an emo catgirl vampire and I get a fair amount of good RP. Perhaps the reason so many people get ignored/find bad RP/no RP, whatever your problem seems to be is because.. well, your character just isn't that interesting.

Maybe it's time to stop blaming other people, and PLACES for your lack of decent RP and start blaming yourselves.


Rezz - 50 Super Strength/Invulnerability Brute

My one and only character and all I'll ever need.

 

Posted

<QR>

I've been RPing since pen and paper games were the only games. And I'm seeing a lot of definitions here that aren't role playing at all. Computers and the internet have turned the concept of role playing upside down.

I keep spelling out role playing because "RP" just doesn't say enough.

Playing a role is not playing the role of the other person. You play your role and the other person will play theirs.

Everything else is writing a story and forcing others to play the characters you want them to play.


 

Posted

I'll agree with Scooby_Don't (and Ellis among others) that RP should be all about letting everybody be fee to be their own character. I could get into a few side rants here but it'll detract.

My (perhaps poorly illustrated) original point was simply frustration that people don't have any concept of consequences. One of the things I mentioned was the VG member that tried to play games with the demon girl regarding the deal (bet actually) that they made. HE thought he was being cute that he was seeing how far he could yank her chain and refused to see that the demon girl simply wanted the bet paid off per agreement. Bottom line since he saw it that way, everybody else should too. *sigh*

NO concept of consequences or differing views.

The SWG example I think was great comedy & RP btw. MY situations are more along the lines of "Why'd you throw me into the wall. I only kicked you in the nuts and it was self defense"


 

Posted

This was posted in the forums of a former guild of mine in another game. I consider it THE golden rules of roleplaying.

Three Rules of Good Roleplay:

1. No character concept survives contact with play.
Roleplaying is, at its heart, an interactive process. No matter how artfully my character's background might be constructed, it is inevitably going to be less influential on my character than the play he actually experiences. Of course he is defined by the events of his background. But at the same time, play is what we're here to do. The play is what makes this a group activity. And the play is what forces us to adapt, change, and redefine. After all, every character background is, in truth, an experiment. I'm putting elements together that I think work together in a very interesting way. But it takes practical application - actual play - to see if the experiment is a success. And if it isn't good enough, then more often than not, it's the background that I need to tweak - not the play.

2. Where my character is going is far more interesting than who my character is.
Well, if character backgrounds don't retain integrity in the face of play, how do I create a concept that has pre-existing definition and pathos but can move forward interestingly? I have to understand that motion is more interesting than stasis. Even at the early stages of creating a character, my thinking generally revolves around the question 'what is this character's journey?' Of course, he might never complete that journey. Or his journey might change radically. But there should still be a sense of what that character's arc is. Is he poised for a tragic fall? Perhaps he's positioned to ascend from mediocrity. Or his story is going to involve navigating the strange network of his insane family. Maybe he's a bitter man who will learn to love, or a loving man who will grow embittered. In every story, it is the journey of the character - not the essence of the character - that is most important.

There's a corollary to this rule and it is thus: If the journey is the important thing, starting my character on top is a dangerous and bold choice. Once I'm on top, there are few directions for my journey that are not down.

3. You cannot make your own character cool. You can only make other players' characters cool.
It is functionally impossible for me to go around trying very hard to convince people that my character is cool. It's self-defeating. Because the harder I try, well, the less cool I'm going to seem.

In any story, we have a tendency to see characters not just through our own eyes but from the perspective of other characters within the setting. If a character tells us constantly that he is the most dangerous of men - but every single secondary character treats him like he's as dangerous as a puppy dog, well, we're not going to believe it.

The same thing applies to roleplay. It's not my job to make my own character cool. It's my job to make YOUR character cool. I need to pay that forward. Whenever possible, wherever it makes for good play, I should make an effort to help you get your coolness into the scene. And I'm counting on you to do the same for me. That's the trust relationship of generous play.

The corollary to rule 3 is: While it is your job to make my character cool, it is my job to make my character interesting. If you don't think my character's interesting then it's really very unlikely that you're going to want to buy into my story. And vice versa.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

[ QUOTE ]
I've dealt with everything from a tank in one SG saying it was her RP style to play and build the tank like a scrapper with terminal scrapper lock (repeatedly wiping her teams)

[/ QUOTE ]

"I am just playing my character" is never an excuse for poor behavior involving other actual PLAYERS. RPing your character as someone who flies into a battle rage is fine... up to the point where your reckless behavior gets your team killed. That's NOT fine.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

4. You can make a funny character, if you can be funny

:-p


 

Posted

I love the Smurch post (and might want to cross-post it), and decided to appropriate the Beatles here.

And in the end
The RP you take
is equal to the RP
you make.


Live arcs: 517377 and 517381
Virtue: Quickshot. Swiftwind. Aliuneidis. Gizmodeus. Dasher. Fiver. Inuit Acer. Daniel Darke. Cerebral Flame. El Halcon.
Intel Core2Duo 2.4 Ghz 4 GB RAM**NVIDIA Geforce 9600 GT set to 1280 x 1024**Windows Vista 32 bit