RP Frustration....
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Theres a difference between what the PLAYER knows, and what the CHARACTER knows. You're saying take knowlage the player knows, how hero X is trying to pull a prank, and use it to influence the character's actions, aka metagaming.
IRL, if someone put a spider on your shoulder, you'd have no idea if it was for a prank or otherwise, and if you were afraid of spiders, you'd freak out too.
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IC Conflict = OOC Collaberation.
If our characters come into conflict for any reason, then that means you and I are collaberating together to make an interesting story. That doesn't mean the character has OOC knowledge to work with, but you absolutely should, as a player, try to direct your RP in a collaberative way to make the RP interesting.
The door swings both ways: just like OOC knowledge isn't the same as IC knowledge, similarly IC conflict isn't the same as OOC conflict. My character being angry because someone put a spider on their shoulder should not make ME, the player angry. Rather I should be thinking how I can collaberate with the other player to make this interesting for us both.
Role Playing is a social activity, it's not something you do in a vacuum, it's interactive. While our characters may come into conflict, we should both be behind the scenes engineering that conflict to maximize our collective enjoyment, I should not be trying to "punish" the other player so my character can "win".
RPing situations like this are improv: each participant needs to accept another player's actions and then build on them. "Yes, and...". Then we're collaberating, we're improving, we're working together.
"I put a spider on your shoulder!"
"Yes, and I give a start and swat it off my shoulder! I say 'Don't ever do that to me again if you want to keep breathing!'"
Or you can use "Yes, but..." instead of "Yes, and.."
"Yes, but while it's still in your hand, I swat your hand, along with the spider, away and fix you with an evil glare".
or
The important thing is to acknowledge the other person's action and then respond to it in a way that advances the action.
If someone does something that you absolutely do not like, then in the spirit of collaberation, send them a tell saying something like "that last thing you did made me uncomfortable, can we please pretend that didn't happen?" or "I have a great idea, would you mind if we rewind that last action?"
Work WITH the other player to build on a conflict and you'll find those conflicts more fun to play. After all, in order for a story to happen, conflict needs to occur. Conflict is FUN! So don't shut someone down when they do something to initiate it. Instead, say "Yes, but..." or "Yes, and..." then build on it.
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There we hit upon the difference between the character being an #@$hole and the player being an #@$hole.
A very big part of not being an #@$hole as a player, yet playing an #@$hole as a character, is being willing to lose, or be shouted down in an argument, or be made to look like a fool. Nobody who is a sore loser should even try to play an #@$holeish character, as it will lead to OOC conflict and drama.
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I always tell people new to RP in tabletop PnP games that all it takes to be a good RPer is to have a decent imagination and not be afraid to look like a complete idiot in front of everyone else at the table. If you can manage those two things, you'll do great!
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Nobody's mentioned that the person the OP RP'd with has godmoded them.
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I don't agree. Godmoding takes control away from someone else's character. It's called that because it gives you god-like powers over another character.
I agree that's bad. However, I think erecting a force field around the other player is a bit ridiculous and going too far the other way. There is a middle ground.
For example, I think it's ok to state "I put a spider on your shoulder!" as long as I can respond with "I duck out of the way at the last minute!".
Godmoding would be saying "I put a spider on your shoulder! You scream in terror!" because you decided to RP my character. That's godmoding: my character screams in terror no matter what I want them to do. Godlike powers again. *I* get to decide how my character responds to a spider on their shoulder, not anyone else. So that's crossing the line.
But I don't think "I put a spider on your shoulder" is godmoding, as it doesn't dictate my reactions to the event.
Why do you care about other players understanding your characters motivations? The responsability on communicating your character traits falls on your shoulders and your shoulders alone.
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Nobody's mentioned that the person the OP RP'd with has godmoded them.
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I don't agree. Godmoding takes control away from someone else's character. It's called that because it gives you god-like powers over another character.
I agree that's bad. However, I think erecting a force field around the other player is a bit ridiculous and going too far the other way. There is a middle ground.
For example, I think it's ok to state "I put a spider on your shoulder!" as long as I can respond with "I duck out of the way at the last minute!".
Godmoding would be saying "I put a spider on your shoulder! You scream in terror!" because you decided to RP my character. That's godmoding: my character screams in terror no matter what I want them to do. Godlike powers again. *I* get to decide how my character responds to a spider on their shoulder, not anyone else. So that's crossing the line.
But I don't think "I put a spider on your shoulder" is godmoding, as it doesn't dictate my reactions to the event.
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I agree with most of this. The only thing is that we really can't have a "Generic Rule" on how to do these sorts of things. It goes by a per-character basis. What if the character was a ghost? The "attacker's" (for lack of a better term in my vocabulary) would be "unssuccessful" as the spider would pass right through my character. In that scenario I think "I ATTEMPT to put a spider on your shoulder!" would be a better alternative to "I put a spider on your shoulder!"
On a more extreme scenario, let's say the person being "attacked" was allergic to spiders for some unknown reason. Let's say spiders made them choke and die an agonizing death. And let's say they weren't the most agile and alert of people. The "attacker" goes:
"I put a spider on your shoulder!"
If your character is not bright enough to dodge and there is no other way to prevent it, what would you do? Would you just accept it and have your character die over such a trivial piece of role play? And this is just a very lazy example off the top of my head.
And that's where all the collaboration comes in.
Collaborate. And that's all there is to it. You don't need any rules or specific guidelines. If something in a role play can be changed to maximize the enjoyment of all parties involved, then talk to them and try to come to a reasonable conclusion so everyone gets to have fun without disturbing others.
After all, the point of RP is to have fun!
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Work WITH the other player to build on a conflict and you'll find those conflicts more fun to play. After all, in order for a story to happen, conflict needs to occur. Conflict is FUN! So don't shut someone down when they do something to initiate it. Instead, say "Yes, but..." or "Yes, and..." then build on it.
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In real life, you don't go up to the person you want to have a conversation with and say "okay, I wanna start a convo with you. How should we start it, how long should it go on, what should we say to eachother?"
Same thing with RP, it's not ALWAYS "work with the player to know EXACTLY whats going to go on, when to do a specific action, etc." Part of the fun is RPing with someone where you won't know their reactions.
Your post is telling me that you like to: metagame. Taking what the player knows, and using it in character, when your character shouldn't know, and godmod. Taking control of another player's character. (Like it or not, cooperating with someone before hand to script out how an RP will go is a faint form of godmodding. "Hey, I think you should do this when I do this" is indirectly the same as "I do this, he in response reacts like this".)
But hey, go ahead and do that for all I care. I'm not here to tell you how you should, or shouldn't RP, like the OP and a lot of you are saying.
You go your way, I'll go my way, if you get upset over how I do things, you need to relax and understand that this is just a game, and that you aren't going to be in control of everything like a DM in a PnP game is.
Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny
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I agree with most of this. The only thing is that we really can't have a "Generic Rule" on how to do these sorts of things. It goes by a per-character basis. What if the character was a ghost?
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Well now you're addressing a different issue, one of versilimitude rather than ettiquette.
However, it still doesn't matter
"I put a spider on your shoulder!"
"Since I am insubstantial, the spider falls right through my shoulder and lands on the floor"
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If your character is not bright enough to dodge and there is no other way to prevent it, what would you do?
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If I make a character who has a deathly allergy to spiders in a game where the primary villain group is called "Arachnos" and is led by a "Lord Recluse" who made a group of spider-men called "Arachnoids"... then I am obviously telegraphing the idea that I want to be killed by an allergic reaction to a spider.
Otherwise I wouldn't have made such a fatally silly vulnerability.
Having a vulnerability is pointless unless you INTEND for it to be invoked at some point in the game. The reason why kryptonite seems to be more common than Improvised Cybernetics in a Freakshow Convention is specifically because he has a vulnerability to it. What are the odds of so many of those green rocks showing up so frequently? 100%, apparently, because it's the protagonist's vulnerability. Since RP style vulnerabilities have no game mechanics, they have reality only in RP. Of course they should crop up in RP! That's why I made that vulnerability, so that someone could discover it and use it against me!
Not saying someone should just read my bio and act on that knowledge, but if they can find that information out ICly (and really they should be able to... superheroes regularly let slip their vulnerabilities) then they absolutely should act on it. That's why it's there.
So yeah, if I decide my character has a fatal allergy to spiders, and someone puts a spider on my character in an RP session, and my character, for whatever reason, DOESN'T duck away or swat it away... then yes, obviously my character will die. I've gone through alot of work at that point to ensure that's exactly what happens. Why would I do anything else?
Besides, this is a comic book game. Death is rarely permanent in this genre. Usually, it's a minor inconvenience at worst. I've had one character die and come back from the dead twice already.
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Work WITH the other player to build on a conflict and you'll find those conflicts more fun to play. After all, in order for a story to happen, conflict needs to occur. Conflict is FUN! So don't shut someone down when they do something to initiate it. Instead, say "Yes, but..." or "Yes, and..." then build on it.
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In real life, you don't go up to the person you want to have a conversation with and say "okay, I wanna start a convo with you. How should we start it, how long should it go on, what should we say to eachother?"
Same thing with RP, it's not ALWAYS "work with the player to know EXACTLY whats going to go on, when to do a specific action, etc." Part of the fun is RPing with someone where you won't know their reactions.
Your post is telling me that you like to: metagame. Taking what the player knows, and using it in character, when your character shouldn't know, and godmod. Taking control of another player's character. (Like it or not, cooperating with someone before hand to script out how an RP will go is a faint form of godmodding. "Hey, I think you should do this when I do this" is indirectly the same as "I do this, he in response reacts like this".)
But hey, go ahead and do that for all I care. I'm not here to tell you how you should, or shouldn't RP, like the OP and a lot of you are saying.
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No, you're misreading me. Generally you do not need to speak OOC to collaberate. It just takes all participants to decide to be generous with each other and riff off one another. Only in extreme circumstances (where things have drifted into a realm where you Do Not Want To Go There) did I advocate sending the person an OOC tell. And I NEVER suggested scripting the RP! I am not sure where you got that idea from. It SHOULD be spontaneous. And I certainly never advocated godmoding. I merely disagreed where the exact line for godmoding was, but I never once said anyone should be able to take control of another person's character.
Did you read my entire post, or just the last paragraph? Can you do me a quick favor and go back and re-read the whole thing one more time?
As I said in that post, RP is like improv. Do you know how Improv works? Have you ever seen an improv group? Or maybe Who's Line is It Anyways? If not, Improv is short for improvisation. It involves each person taking what the last person said or did and building on it. That's those "Yes, and..." or "Yes, but..." parts I mentioned. It doesn't work with each person saying "Hey how about we make a story about This?" and the other person saying "Sure, but only if we include That! Lets write a script!".
It's one guy walks up and throws out a line or an action and the other guy responding. However, it involves both people having the Agenda to Make A Good Story and NOT have the Agenda of "make MY character cool at YOUR character's expense". Thats what I mean when I say collaberation: We both work to make each others' characters cool within the context of what makes for an interesting story.
Collaberation means that even when our CHARACTERS are at odds, you and I as players are NOT. We're both after the same thing: a good RP experience, a good story or scene, and that may involve conflict between our characters to happen. It's about not shutting down the other person you're RPing with, the player BEHIND the character, but rather encouraging them by building on what they do, letting them build on what you do, etc. By making the conflict fun.
Embrace the conflict you find your character embroiled in and do your best to make it as interesting and fun both for you and for those you're playing with as you can and trust them to do the same for you.
THAT'S collaberation and it's NOT metagaming.
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You go your way, I'll go my way, if you get upset over how I do things, you need to relax and understand that this is just a game, and that you aren't going to be in control of everything like a DM in a PnP game is.
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Upset? Who's upset? What are you talking about? I thought we were having a relatively pleasant discussion? Didn't you?
And what makes you think a DM in a PnP game is in control of everything? You must not have played many PnP games! Or you played with some really bad DMs.
But that's another discussion entirely.
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If I make a character who has a deathly allergy to spiders in a game where the primary villain group is called "Arachnos" and is led by a "Lord Recluse" who made a group of spider-men called "Arachnoids"... then I am obviously telegraphing the idea that I want to be killed by an allergic reaction to a spider.
Otherwise I wouldn't have made such a fatally silly vulnerability.
Having a vulnerability is pointless unless you INTEND for it to be invoked at some point in the game. The reason why kryptonite seems to be more common than Improvised Cybernetics in a Freakshow Convention is specifically because he has a vulnerability to it. What are the odds of so many of those green rocks showing up so frequently? 100%, apparently, because it's the protagonist's vulnerability. Since RP style vulnerabilities have no game mechanics, they have reality only in RP. Of course they should crop up in RP! That's why I made that vulnerability, so that someone could discover it and use it against me!
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As I said. Lazy example. But point taken.
This probably isn't very surprising coming from me, but does anyone else find it a bit silly how much everyone's fussing over whether to say "I put a spider on your shoulder" versus "I attempt to put a spider on your shoulder"? I mean, it's not like the other player can magically control your mind or hack your computer and force you to actually say "Oh noes there is a spider on my shoulder I'm done for!" Does it really matter that much which exact choice of words they use? So long as they aren't being a jerk about it, it seems to me that either works fine, as someone said earlier you can always say "I dodge out of the way!" or something either way. And if they are being a jerk about it then a rule about proper word choice isn't going to stop them from being a jerk. They're just going to find another way to go about it. The whole matter seems like a lot of fuss over nothing to me.
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This probably isn't very surprising coming from me, but does anyone else find it a bit silly how much everyone's fussing over whether to say "I put a spider on your shoulder" versus "I attempt to put a spider on your shoulder"? I mean, it's not like the other player can magically control your mind or hack your computer and force you to actually say "Oh noes there is a spider on my shoulder I'm done for!" Does it really matter that much which exact choice of words they use? So long as they aren't being a jerk about it, it seems to me that either works fine, as someone said earlier you can always say "I dodge out of the way!" or something either way. And if they are being a jerk about it then a rule about proper word choice isn't going to stop them from being a jerk. They're just going to find another way to go about it. The whole matter seems like a lot of fuss over nothing to me.
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To these people, it does matter, apparently.
People will fuss about every silly little thing.
Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny
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This probably isn't very surprising coming from me, but does anyone else find it a bit silly how much everyone's fussing over whether to say "I put a spider on your shoulder" versus "I attempt to put a spider on your shoulder"? I mean, it's not like the other player can magically control your mind or hack your computer and force you to actually say "Oh noes there is a spider on my shoulder I'm done for!" Does it really matter that much which exact choice of words they use? So long as they aren't being a jerk about it, it seems to me that either works fine, as someone said earlier you can always say "I dodge out of the way!" or something either way. And if they are being a jerk about it then a rule about proper word choice isn't going to stop them from being a jerk. They're just going to find another way to go about it. The whole matter seems like a lot of fuss over nothing to me.
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That's exactly what I was trying to say where that particular point is concerned. It's just someone throwing out an action in RP for you to respond to if you choose. If you Do Not Want To Go There, then you don't have to.
But really the conversation has progressed beyond that point (I think) to the spider/shoulder juxtaposition being really the increasingly hypothetical example to hang other ideas around.
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I'm kind of curious how many other people have had to deal with this. I've had other RP issues since coming to virtue server, but this specific issue seems to factor into the other stuff to at least some degree.
To get to the point, I seem to end up all to frequently dealing with people who assume that my characters are supposed to think and act exactly like theirs.
Simple and made up example: Character X puts a spider on Character Y's shoulder, thinking this is great comedy. Y is deathly afraid of spiders, and chews out X for stupid behavior. X's player seems clueless as to what provoked the reaction
/e facepalm
I've studied communication. I can't claim to be great at it, YET, I do understand the concept that deliberately doing something a person (or character) dislikes is NOT going to provoke a positive reaction. I don't understand why this is such a hard concept for others however.
Sooooo... How common is this for others here and how do you handle it?
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If this hasn't been done already ....
*Throws a handfull of spiders at Stardrive and runs away*
Some people lack self control when RPing. Could also be an age thing as older people tend to understand the reality of matters, in your example they were unable to comprehend cause and effect.
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Some people lack self control when RPing. Could also be an age thing as older people tend to understand the reality of matters, in your example they were unable to comprehend cause and effect.
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I don't RP much, but most of my toons that I RP with lack self control. I find it's much more fun to RP a chaotic character. Usually Chaotic Good or Chaotic Neutral (in D&D terms)
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This probably isn't very surprising coming from me, but does anyone else find it a bit silly how much everyone's fussing over whether to say "I put a spider on your shoulder" versus "I attempt to put a spider on your shoulder"? I mean, it's not like the other player can magically control your mind or hack your computer and force you to actually say "Oh noes there is a spider on my shoulder I'm done for!" Does it really matter that much which exact choice of words they use? So long as they aren't being a jerk about it, it seems to me that either works fine, as someone said earlier you can always say "I dodge out of the way!" or something either way. And if they are being a jerk about it then a rule about proper word choice isn't going to stop them from being a jerk. They're just going to find another way to go about it. The whole matter seems like a lot of fuss over nothing to me.
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The spider is a mere handy example. :P
This sort of thing DOES turn into a fuss when you text fight. And if you don't worry about these "little" details, it's gonna get very messy and un-fun very soon.
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Some people lack self control when RPing. Could also be an age thing as older people tend to understand the reality of matters, in your example they were unable to comprehend cause and effect.
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I don't RP much, but most of my toons that I RP with lack self control. I find it's much more fun to RP a chaotic character. Usually Chaotic Good or Chaotic Neutral (in D&D terms)
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There's an important distinction to be made between the character lacking self-control and the player lacking self-control. You're a real person, your character is not; as such, you are in control. People who claim otherwise are just being pretentious.
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This probably isn't very surprising coming from me, but does anyone else find it a bit silly how much everyone's fussing over whether to say "I put a spider on your shoulder" versus "I attempt to put a spider on your shoulder"? I mean, it's not like the other player can magically control your mind or hack your computer and force you to actually say "Oh noes there is a spider on my shoulder I'm done for!" Does it really matter that much which exact choice of words they use? So long as they aren't being a jerk about it, it seems to me that either works fine, as someone said earlier you can always say "I dodge out of the way!" or something either way. And if they are being a jerk about it then a rule about proper word choice isn't going to stop them from being a jerk. They're just going to find another way to go about it. The whole matter seems like a lot of fuss over nothing to me.
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The spider is a mere handy example. :P
This sort of thing DOES turn into a fuss when you text fight. And if you don't worry about these "little" details, it's gonna get very messy and un-fun very soon.
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I avoid this problem handily by not text fighting. I think that's one of a couple or so reasons why I never felt the need for complicated "rules" for RP in other games; back in Everquest, if we wanted to have a fight between two characters we duelled, and the person who won the duel won the fight. Simple stuff. Same in other games. Granted, the concept of who's more powerful than who becomes much more complicated in CoH, with a level 50 kung-fu master being roughly as powerful in terms of game mechanics as a level 50 scion of the Norse gods, so if you really feel like it's important for characters to fight a lot I can see some reasons why text fighting could feel useful. Personally I don't feel like it's important for characters to fight a lot, there's other kinds of interaction that I think are more interesting and result in better character development and I tend to gravitate toward them. If people really feel like they must text fight in order to have satisfying RP then I say more power to 'em, they appear to know what kind of RP they want and how to make it happen. But for me, it doesn't really have any kind of satisfying payoff and tends to lead to all sorts of goofy complications and intricate rules-lawyering that I don't want to deal with.
Is that really what all this is about? How to resolve text fighting?
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Personally I don't feel like it's important for characters to fight a lot, there's other kinds of interaction that I think are more interesting and result in better character development and I tend to gravitate toward them.
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I agree. I never really understood text fighting and don't do it. I can't imagine it being a big problem really, but it doesn't seem interesting. There are far more dynamic forms of conflict that can spur RP in a new direction than physical confrontation. If I want that, I'll go to a PVP zone.
I tend to lean more towards intrigue, adventure, and competition than direct confrontation, as thats what I find most interesting.
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Is that really what all this is about? How to resolve text fighting?
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No. At least, I didn't THINK so...
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Some people lack self control when RPing. Could also be an age thing as older people tend to understand the reality of matters, in your example they were unable to comprehend cause and effect.
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I don't RP much, but most of my toons that I RP with lack self control. I find it's much more fun to RP a chaotic character. Usually Chaotic Good or Chaotic Neutral (in D&D terms)
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There's an important distinction to be made between the character lacking self-control and the player lacking self-control. You're a real person, your character is not; as such, you are in control. People who claim otherwise are just being pretentious.
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Or as I often say:
"I was just playing my character" is never a good excuse for bad behavior on the part of the player.
No, the thread's not about text combat or fighting. The original post was about RP frustrations when someone gets OOCly upset at another player for IC actions. The example given was "I put a spider on your shoulder."
That was why I made the comment about changing poses to say "I attempt to put a spider on your shoulder." It's a very minor change, but makes a large difference in the reaction options. See, while you could pose "I dodged" or "I'm a ghost" after "I put a..", it's still more courteous in my mind to just say "attempt", especially when RPing with someone for the first time.
I don't know what to do about someone who, rather than have their character react to an IC pose, decides to OOCly react and send a /tell to the other player expressing their unhappiness. IMO, if that's how the RP between folks is going, it's just better to avoid RPing with that/those folks.
As far as actual RP fighting, I just take them into the arena. I don't get many takers on this.
Live arcs: 517377 and 517381
Virtue: Quickshot. Swiftwind. Aliuneidis. Gizmodeus. Dasher. Fiver. Inuit Acer. Daniel Darke. Cerebral Flame. El Halcon.
Intel Core2Duo 2.4 Ghz 4 GB RAM**NVIDIA Geforce 9600 GT set to 1280 x 1024**Windows Vista 32 bit
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No, the thread's not about text combat or fighting. The original post was about RP frustrations when someone gets OOCly upset at another player for IC actions. The example given was "I put a spider on your shoulder."
That was why I made the comment about changing poses to say "I attempt to put a spider on your shoulder." It's a very minor change, but makes a large difference in the reaction options. See, while you could pose "I dodged" or "I'm a ghost" after "I put a..", it's still more courteous in my mind to just say "attempt", especially when RPing with someone for the first time.
I don't know what to do about someone who, rather than have their character react to an IC pose, decides to OOCly react and send a /tell to the other player expressing their unhappiness. IMO, if that's how the RP between folks is going, it's just better to avoid RPing with that/those folks.
As far as actual RP fighting, I just take them into the arena. I don't get many takers on this.
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I agree with you for the most part, other than the obvious bit about the spider. I was reacting to the direction the thread had drifted in, rather than specifically to the OP's post. I apologize to the OP if I gave the impression I was busting on him, I don't know him or the people involved in his situation.
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Sooooo... How common is this for others here and how do you handle it?
[/ QUOTE ]I avoid bad RPers.
So I solo a lot.
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"I attempt to put a spider on your shoulder." It's a very minor change, but makes a large difference in the reaction options. See, while you could pose "I dodged" or "I'm a ghost" after "I put a..", it's still more courteous in my mind to just say "attempt", especially when RPing with someone for the first time.
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This is the key to text RPing.
And it should be so obvious because the fun really should be in what the person does when the spider hits their shoulder.
What is the fun in designing what that person does?
"I attempt to put a spider on Aragololols' shoulder"
Aragololos sees the spider, turns white as a sheet and drops his drink.
OR
Aragololos ninja back flips out of the way landing perfectly never spilling a drop of his drink.
I mean set the stage, give the person you are RPing with the chance to shine. Believe me, you can't do it better than everybody else so let everyone else use their imagination and talent.
The rule of thumb is to NEVER post what somebody else's character does unless there is a special circumstance.
I saw an exchange in Pocket D the other night where people were talking about reconstructing somebody's memory.
Blah, blah blah about how you couldn't do this or that to the person speaking's mind..
A female toon said how do you know I haven't already done it.
My godmod alert went off.
So the one guy asked "Ok, if you have done it already where was I born"
There were long moments of silence as the two obviously hashed some stuff out in tells.
Suddenly there was a dice rolling and the female toon won.
After a few moments of silence she gave a city and an address.
I was impressed. They handled it perfectly. They were not in the same SG, I don't think. Now maybe they know each other or whatever.
But the biggest part of that RP was that the guy was willing to LOSE. Though he was a character with mental powers he actually RPed that his mind had been invaded by another persons mind.
There are so many people that can never be caught off guard, never be stumped, never be beaten. It was refreshing to see somebody willing to lose.
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Perky Goth ? Oookay.
...
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Perky Goth
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.