animations lost with costume emotes


Attache

 

Posted

I know from the science pack test that the costume change animation continues through the change. On live, my toon is set to /e idle instead at the change instead of the rest of the drinkformula and superserum emotes. (well heck, ALL of the costume change emotes are like this) I could see if this was due to change in skeleton (male/female/huge), but it's happening without.

Why did it break from test to live?


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

If you are in a combat stance.. that's what will happen. You have to already be at "idle" in order for ANY emote to work correctly. This is not new.

To get around this, people have been recommending using "e none" at the beginning of their bind to clear the stance first, allowing the rest of the bind to function as you intend.


 

Posted

Even when idle the 2nd half of the ccemote is cut off.

I have tried the /e none in binds. It prevents the costume change altogether(via ccemote anyway).


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Did you try it with the /e none before the other emote? Because if it's at the end, that the one that it goes to last.

Example: "e none$$e dance"


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

Posted

Haven't been able to replicate any of the issues reported here:

Tried 'Drink Formula' and 'Super Serum' costume change emote, both functioned as expected and played the entire animation from start to finish.

Also tried using an emote (/em dance) while in 'combat' mode, and it correctly interrupted the combat stance and played the emote.

That's with our latest code branch for Issue 15 though...it's possible something is off in one of the incremental builds.


 

Posted

I'll see if I can replicate it once I get home. I can try it on a Vista 64 system, an XP system, and a Win7 64 system.

It'll be a couple of hours before I can get out of the office, so ... figure a post somewhere around 5:30 PM Central to give me time to try each OS.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

<QR>

OP, are you also changing character height with the Costume emotes?

I know I've seen it happen where the new height doesn't continue on with the emote animation.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

It occurs to me when changing between two of my costumes, both of which are Male but one is short while the other is tall. The animation is cut off regardless of which costume emote I use. I would surmise that if the height is different between the two costumes, the bug occurs because it still considers the costumes' skeletons to be 'different'.


 

Posted

Are you a Shields user? The game is tempermental about playing animations with the shield out. I usually have to try a couple different emotes before they will actually start playing.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

BaBs, try it while switching between body types and heights. This was a reported issue during the test phase and i'm not sure it was ever completely addressed, since i removed my "huge" build from my female character before testing it.


 

Posted

Sorry to double-post, but I have a suggestion. Whenever initiating a costume change emote, temporarily load an invisible 'fake' skeleton identical to the one you're going to be changing to, and apply the emote to it at the same time. Then when you change to the new skeleton, have it copy whatever position the 'fake' skeleton is in.

Kinda sloppy, but it works. I'm sure there's a more efficient way to do the same thing, but hopefully this gives ideas anyway.


 

Posted

[ QUOTE ]
Haven't been able to replicate any of the issues reported here:

Tried 'Drink Formula' and 'Super Serum' costume change emote, both functioned as expected and played the entire animation from start to finish.

Also tried using an emote (/em dance) while in 'combat' mode, and it correctly interrupted the combat stance and played the emote.

That's with our latest code branch for Issue 15 though...it's possible something is off in one of the incremental builds.

[/ QUOTE ]

I bugged Super Serum and Drink Formula on Megamorph because the animation and the obscuring glow both get cut short when the switch is made from a smaller version of the same model. When I tried these on Test from regular male model to Huge model, I believe they both functioned correctly.

If it helps, Megamorph has one costume at default height and then the same costume on a maxed height version. This version is also broader so as to appear more muscular. Both of these emotes end prematurely once the switch to the larger model is made. It's particularly noticable on Super Serum as you can hear the chest beat sound effect even though the animation is interupted. I did it for a friend and they confirmed the interuption is visable to others as well.

As it is, it isn't a huge problem as the obscuring flash covers most of the change but it would be far cooler with the animations.


Attache @ deviantART

Attache's Anti-401k Art Collection

 

Posted

I also experienced the cutting short of animations. It was on a controller, no shields or anything. I'd been standing around chatting for a few minutes beforehand, so no combat stance. I tried both drinkformula and superserum. Going from Male ~5.5ft to Male ~6.5ft the animation stopped prematurely(more specifically, the animation stopped when the height changed.) It did the same thing when I went from 6.5ft back to 5.5ft as well. I haven't tested it with other emotes.


 

Posted

Bah. Unable to test. The account owner that has the Science Booster is out of town and didn't take the work phone.

Not quite ready to put the Science Booster on my account as yet since it would be purely for the emotes and MAYBE some of the costume pieces.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

yea, cuts off when in mid motion, or just comming to a stop. Also, when I have my weapon drawn, there is no animation at all.


 

Posted

[ QUOTE ]
<QR>

OP, are you also changing character height with the Costume emotes?

I know I've seen it happen where the new height doesn't continue on with the emote animation.

Thank you for the time...

[/ QUOTE ]

Indeed, there is a height change. I discounted that because both costumes were female and the same build(using the same skeleton--or so I assume). The character is MA/SR and has no weapon or shield to interfere with animation. When I the ccemote, I am not in combat mode(I make a point not to be as this will prevent the emote from animating).


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

[ QUOTE ]
Haven't been able to replicate any of the issues reported here:

Tried 'Drink Formula' and 'Super Serum' costume change emote, both functioned as expected and played the entire animation from start to finish.

Also tried using an emote (/em dance) while in 'combat' mode, and it correctly interrupted the combat stance and played the emote.

That's with our latest code branch for Issue 15 though...it's possible something is off in one of the incremental builds.

[/ QUOTE ]

O.
M.
G.

BaB's account has been h4xx0r3d! Devs don't post in here. The world would come to an end shortly thereafter, so It has to be h4x, or we need to stock up.

/*waves at BaBs!*


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

houtex

pics or it didn't happen?

bwahahahahahahaha


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Changing costume sizes within the same body type consistently repros this error for me. But that's not the only time it occurs.

Changing body type while keeping the same height seems to maintain the animation throughout, but I'm not exactly sure due to limitations in measuring exact height between models. I have a male-female cc change that works fine (and they're as close to same height as I could make), but I've got a huge form at the same approx height, and changing between him and the male/female forms causes the emote to break.

For a while I thought it was down-sizing that caused the problem, but I have it sometimes when upsizing as well. Still, it seems much more related to size issues than body types.

BTW -- the Peacebringer CC change is still bonked when in PB hover/flight mode (there's approx a five sec delay between the flash and the actual cc change). Works fine while standing, though.

d


 

Posted

[ QUOTE ]
houtex

pics or it didn't happen?

bwahahahahahahaha

[/ QUOTE ]

Best I could do was the quote.

/sorta in shock about it.
//A dev sighting in this forum. Wow.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Who could have thunk?


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

I almost thunked out of my chair when I saw it.

/srsly


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

This happens consistently with my characters when changing between costumes that have different heights on them.

Same height = no issue, provided you're in idle animation already.