Too evil to be considered good?


Biowraith

 

Posted

Poison trap. The one power ingame that if possible, i would have on every single character because it is that good.

However is it also the one power ingame that could truely be considered too evil to be heroic? Villains now have an evil version of empathy, so is it about time heroes got poison trap?


 

Posted

Redefine it as "Nausea Field" or something to that effect? Actually, you might not need to change the naming at all. Just because something is poisonous doesn't mean it has to be lethal.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

[ QUOTE ]
Redefine it as "Nausea Field" or something to that effect?

[/ QUOTE ]

That would actually make a good Sonic Resonance power.


 

Posted

Er... if a Poison Trap is too evil, how come heroes get Poison Gas Arrow?


I team with the Repeat Offenders.

 

Posted

The devs said (when power proliferation was first being talked about and around the time that they announced which sets) that heroes wouldn't get Poison and villains wouldn't get Empathy.

Traps, on the other hand, wasn't ever mentioned.


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Posted

Besides, here in RL we have Tear Gas, a substance that is commonly used in Law Enforcement that is, in effect, poisonous. Basically this is our beloved Poison Gas Arrow.

So, thin though this case may be, an arguement could be made for a "heroic" poison set.

As always, unless a Dev says it, it's all speculation.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Poison is too evil, but it's perfectly okay to run around with a broadsword cleaving people in half everywhere I go?


 

Posted

Ah but its assumed that, because you're a hero, you're actually hitting them with the flat of the blade to "subdue" them.

Still doesn't explain my ability to blast them across town with a single powerbolt.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Just axe a few of the more questionable debuffs like Neurotoxic Breath and Paralytic Poison for buffs. It worked for Pain Domination.


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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

The basic arguement works for those two as well. Neither is inherently 'evil' any more than the multitudes of way to burn, blast, chop, mind-melt, ect. that heroes already have available. It's all just a bit of redefinition.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Just change its graphics a bit, change some of the values, and rename it Chemical Mastery.

It cant be worse than Radiation! Come on... we not only got the baddies on jail... We also make then sterille and give then cancer!


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Posted

OK, for every theory there are going to be exceptions. Besides, this could just be thought of as "Really Bad Headache".... unless I actually see a head roll a random 2d6 feet away (old RPG reference there. +4 geek points if you know it) it could still be considered non-lethal.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Tear gas is neither poisonous nor a gas. It is an aerosolized compound that irritates the mucous membranes.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

I always made the assumption they put things back together with a team of empaths once they were sent to jail.

I'm pretty sure my Talsorian Broadsword doesn't have a 'flat' side, what with being made out of energy...


 

Posted

Agreed, and I was taking liberties there to illustrate a point. The way the body reacts to it however, is similar to the reaction to a poison.


Of course, people react to hot peppers that way too. Hey, "Hot Pepper Trap". There we go.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

[ QUOTE ]
Poison trap. The one power ingame that if possible, i would have on every single character because it is that good.

However is it also the one power ingame that could truely be considered too evil to be heroic? Villains now have an evil version of empathy, so is it about time heroes got poison trap?

[/ QUOTE ]

The game does rest in a grey area (How does one 'arrest' with a sword?) Poisons aren't quite so grey.

In the real world, shooting someone with a gun is Assault with a Deadly Weapon. Tip your bullets with poison, it immediately becomes Attempted Murder. By poisoning your target, your motivation was to kill in the eyes of the law.

Edited for spelling


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

The original Sandman, Wesley Dodds, used sleeping gas to disable opponents.

Much nicer than using a katana or breathing fire on someone.


 

Posted

[ QUOTE ]
OK, for every theory there are going to be exceptions. Besides, this could just be thought of as "Really Bad Headache".... unless I actually see a head roll a random 2d6 feet away (old RPG reference there. +4 geek points if you know it) it could still be considered non-lethal.

[/ QUOTE ]

(roll your dex +2 -AC penalty to avoid the head or take 1d4 dmg, save vs disease +1 to avoid the plague)


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

[ QUOTE ]
OK, for every theory there are going to be exceptions. Besides, this could just be thought of as "Really Bad Headache".... unless I actually see a head roll a random 2d6 feet away (old RPG reference there. +4 geek points if you know it) it could still be considered non-lethal.

[/ QUOTE ]

Rolemaster


The more people I meet, the more I'm beginning to root for the zombies.

 

Posted

I don't think any of the redside Poison powers (including Traps' contribution) are any more evil / less heroic than most of the Radiation powers; I can't imagine suffering from radiation poisoning is any more fun than suffering from regular poisoning. The latter even uses words like "lethal" while the former never goes beyond "nasty" or "viciously".


 

Posted

I duno, the entire set of fire blast.. I mean, have you seen burn victims IRL? Its terrible. I dont see how anyne could blast someone with fire withou that kind of effect.

I mea, we could always say we're using rubber bullets with assault rifle, but fire blast would have a pretty nasty effect all round.


 

Posted

I would say that it is actually one of the most hero oriented sets.

Many of the poisons you get are beneficial and none are lethal.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

[ QUOTE ]
[ QUOTE ]
Redefine it as "Nausea Field" or something to that effect?

[/ QUOTE ]

That would actually make a good Sonic Resonance power.

[/ QUOTE ]

It already was. It was called Sonic Dispersion and it only affected allied Players with sensitivity to flickering.


 

Posted

If anything I'd consider Noxious Gas to be far more evil. I mean, infecting your own ally with poison and sending him in to essentially be a kamikaze poison dispenser? And what about Detonator in Traps? I suppose with that one the henchman at least tries to get rid of the bomb... Noxious Gas is just straight up evil. Which brings me to a question: how well are Masterminds going to translate as Heroes come Going Rogue?