AE has caused a resurgence of the word "Healer"


Airhammer

 

Posted

Quote:
Originally Posted by Arondell View Post
Actually its probably as accurate as it can be. Since several sets in the Defender AT have no heals at all. In several other sets the heal is either a very minor aspect or linked to a debuff. Its really only one set, Empathy, were the heals have a significant place and even with that set the buffs are at least as important if not more important.

Since every other MMO lives by the Tank, Dps, healer trinity it causes *problems* in CoH/V since the game is designed in such a way that buffs/debuffs are just as powrful....well actually in some cases more powerful then healing. e.g. I was once asked to leave the team when on my Sonic/ right after I was invited. Apparently the team was taking too much damage and needed a healer.
False, it's an inaccurate title by definition. Every AT in the game is by DEFINITION a defender. As with the "scrapper title", everything by said definition "scraps". Scrapper being more accurate but still vague. I understand they don't have specific special abilities like Stalkers do, but alot of things in CoX are very vague.

Dominator
Corruptor
Brute.

By definition nothing matches. I understand it was the devs trying to be original but this is what happens when "original titles" are tried. Fail city.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Quote:
Originally Posted by Lacrymosa View Post
By definition nothing matches. I understand it was the devs trying to be original but this is what happens when "original titles" are tried. Fail city.
Five + years of total fail. Just utter and complete fail. So much fail, they are dumping a lot more money and resources into the game so it can fail harder. Fail, fail, fail. City of Fail. Five years of failure and counting. Five years from now it will have been Decade of Fail.

I am ashamed I even play such a failure game.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Lacrymosa View Post
False, it's an inaccurate title by definition. Every AT in the game is by DEFINITION a defender. As with the "scrapper title", everything by said definition "scraps". Scrapper being more accurate but still vague. I understand they don't have specific special abilities like Stalkers do, but alot of things in CoX are very vague.
That is being overly broad in your interpretation. The names of the different ATs identify what that AT does best while trying to stay true to the setting of the game and the abilities that AT brings to the table. "Healer" in this case isn't accurate since several of the sets don't have heals or have very minor heals. We could call them "supporters" but that sounds about as exciting as toast and might be misinterpreted for a type of undergarment.


 

Posted

Quote:
Originally Posted by Airhammer View Post
so yeah you gave up all that debuffing for a heal...
thank you thank you thank you!!

Where were you when my poor butt-kicking rad/rad was ragged out for not spamming the heal aura? ugh, i just quit the team early. I couldn't stand it.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Quote:
Originally Posted by Lacrymosa View Post
Either way, if you come with a heal, you're going to be deemed healer, if you come with buffs...do the math. So on and so on.
Quote:
Originally Posted by Lacrymosa View Post
I understand you made a bubbler or a Rad and deemed yourself a "buffer" to be different. In the end you're either a buffer or a healer. Let's not try act like MMo's don't need "healers", thats just erroneous.
I'm either a buffer or a healer? What if I'm playing a set that has debuffs? What if I'm playing a set that can heal, buff, and debuff? We need a term that encompasses those rare characters that aren't one-dimensional. I propose the word "defender." This leaves specialized characters with self-imposed limitations free to use words like "healer" to announce their shortcomings to potential teammates.

While there are MMOGs that are designed to need healers, CoH is absolutely not one of them. Since this discussion is about CoH in specific rather than MMOGs in general, it's more appropriate to say, "Let's not try act like CoH needs 'healers', that's just erroneous."

Quote:
Originally Posted by Lacrymosa View Post
Of course the term "defender" is too broad. And since they're not deemed Priests, people decide that they aren't "healers".
The name of the archetype has nothing to do with why I don't call myself a "healer." It's because healing, while part of what I do, has never been the main or primary thing I do. That, and I actually understand the game.


 

Posted

Quote:
Originally Posted by Lacrymosa View Post
One should assume the role when there's plenty of damage on a team. You're job is to heal when its needed. I understand you made a bubbler or a Rad and deemed yourself a "buffer" to be different. In the end you're either a buffer or a healer. Let's not try act like MMo's don't need "healers", thats just erroneous.

MMO's, specifically CoX does not need "healers". If there is damage on a team I am going to add more. I am not going to stand in the corner waiting for people to take damage to play health bar whack-a-mole. That is not my job.

My job is to have fun. Fun in a game that is not rocket surgery and does not require any special AT to accomplish just about everything in the game outside of a Hami raid.

What about TA? It is neither a "healer" or "buffer"


 

Posted

Quote:
Originally Posted by StratoNexus View Post
Five + years of total fail. Just utter and complete fail. So much fail, they are dumping a lot more money and resources into the game so it can fail harder. Fail, fail, fail. City of Fail. Five years of failure and counting. Five years from now it will have been Decade of Fail.

I am ashamed I even play such a failure game.
Yep and it's played by failures all failing to quit too.

*Hangs head in shame*


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Lacrymosa View Post
Can we cut it out already?, By definition every class in the game is a "Defender", heroes are in turn defenders of justice. Yes the devs couldn't think of a name for the class. I guess priest was too archaic and medics or doctors where too definitive. Either way, if you come with a heal, you're going to be deemed healer, if you come with buffs...do the math. So on and so on.

Don't change decades of MMO terminology just too further boost you're ego. CoH teams will go on an prosper without dealing with semantics. Yes you're defender comes with blasts, and my tank comes with melee, I would love to see the face of the players on my team if I said I would only perform like an actual tank(moving slowly and hitting every 20 secs) due to the "title" given.

"Defender" is a vague word to use, yes it was a huge mistake by the devs. But don't make it seem like certain AT's aren't healer's, thats just obtuse. Every MMO lives by the holy trinity ; Tank, Dps, Healer.

Actually, you're the one who's wrong. CoH is NOT like other MMOs in that you Don't need the 'holy trinity'.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Shannon_EU View Post
Yep and it's played by failures all failing to quit too.

*Hangs head in shame*
Double edged sword that swings all the way back to England.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Quote:
Originally Posted by Wavicle View Post
Actually, you're the one who's wrong. CoH is NOT like other MMOs in that you Don't need the 'holy trinity'.
Already made a post a few pages back saying that the holy trinity in this game is NOT a definitive. This is what happens when you don't take time to read and just wish to jump on anyone with an opinion that differs from you're own.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Quote:
Originally Posted by Hobo_Healer View Post
MMO's, specifically CoX does not need "healers". If there is damage on a team I am going to add more. I am not going to stand in the corner waiting for people to take damage to play health bar whack-a-mole. That is not my job.

My job is to have fun. Fun in a game that is not rocket surgery and does not require any special AT to accomplish just about everything in the game outside of a Hami raid.

What about TA? It is neither a "healer" or "buffer"

As I posted before, Defenders are a SUPPORT class, vague as it is, it applies more than Defender.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Quote:
Originally Posted by Lacrymosa View Post
As I posted before, Defenders are a SUPPORT class, vague as it is, it applies more than Defender.
Support is vague deliberately, because there are many forms of support that a Defender can bring to a team.

They can buff their allies- to make them kill things faster with stronger and make accurate attacks and thus take less damage, or to decrease the attacks that hit, the damage they cause and the mez effects they come under.

They can debuff their enemies, causing them to do less damage, or die faster- and the faster enemies die, the less time they have to do damage, and the better your xp/minute ratio becomes.

Some can even mez enemies, which is why the Controller is as much a 'support' AT as the Defender.

And if all else fails they can heal the damage enemies deal, if the others live long enough to get healed.

The order in which I put those effects is not insignificant.


 

Posted

Quote:
Originally Posted by Lacrymosa View Post
As I posted before, Defenders are a SUPPORT class, vague as it is, it applies more than Defender.
Agreed, my defenders support by shooting things in the face so they can't shot my mates.

In fact all of my characters support the team in a similar way. Or were you referring to support as babysitting a team?


 

Posted

Quote:
Originally Posted by Lacrymosa View Post
Either way, if you come with a heal, you're going to be deemed healer, if you come with buffs...do the math. So on and so on.
Not that I encounter behaviors anywhere close to what most on the forums seem to contend with daily, but the last time I experienced this on my Kin, I twice had to inform the leader that I wasn't a healer and left the team-- not because I had a chip on my shoulder, but due to the fact that I could, and was, contributing far more with my other abilities, as opposed to spamming transfusion in the hopes of landing the power on the enemy, and then hopefully healing anyone within range who didn't bolt off as their bars dipped into orange.

Designating a player as a healer by virtue of having a heal, is a terrible way to pigeonhole players into a specific role. This isn't to say that HP support is unnecessary (love that term), but when overreliance rears its head, most times, its detrimental.

So far as the math goes, no set with heals exists without buffs/debuffs, so deeming someone a ‘healer’, when the majority of their set contains buffs/debuffs, still doesn’t make sense. When players make calls for a healer, they literally are interested in powers which have ally heal effects, which as others have stated, are not the best way to keep a team alive.