A player who has never left atlas park
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My personal idea, is to cap the amount of xp earned in ANY one mission (AE, TF, radio, whatever) to one level's worth. You still get inf, prestige and what not once you hit the xp cap. That way you have to play at least 50 missions in order to ding 50. This cuts into PL'ing across the board but doesn't stop it.
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While I don't agree with what you say I will defend to the death your right to say it.
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My personal idea, is to cap the amount of xp earned in ANY one mission (AE, TF, radio, whatever) to one level's worth. You still get inf, prestige and what not once you hit the xp cap. That way you have to play at least 50 missions in order to ding 50. This cuts into PL'ing across the board but doesn't stop it.
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This would be an example of cutting off one's nose to spite their face. I'd rather see solutions that don't f*** over everyone else too.
Virtue Server
Avatar art by Daggerpoint
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I think the easier solution to all of this is one of the following:
1) Write off the AE-only players and don't team with them.
2) Write off the AE-only players but team with them with a grain of salt.
3) Team with the AE-only players but be prepared to teach them how to play. Afterall, the difference between a suckie player and a good player is only 2-3 weeks of teaming on some good teams.
4) Team with them and expect them to suck. Prepare for lotsa quitting and some team wipes.
5) Team with them and be suprised if they are any good. If they are good, add them to friends and team with them regularly.
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This is one of the best answers I have seen. I know it can be really frustrating to team with folks who seem clueless about the mechanics of the game, but in most situations, you can pretty quickly make up your mind whether helping them through the learning curve is personally rewarding to you at that point in time.
If You don't want to team with an AE baby to teach them how to play - then just don't. I know it isn't written on their foreheads, but really, if playing with any idiot (AE baby or just naturally come that way even after playing all the content, it happens) isn't what you want to do, then quit the team and move on.
AE seems to have given us more idiots who can't play their way out of a wet paper bag, but they have always been with us and we have always had to make the personal decision of whether it is rewarding enough to spend the time to work the idiot through his/her "issues" or not.
Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
I do like the idea of setting a cap on total lifetime XP earned through AE of an equivalent of some arbitrarily-chosen Level that would force a combination of levelling in AE & outside AE, but that does go against the announced Dev view that AE is an alternative levelling path from 1-50.
But still, if people on your team aren't playing to your standards, either find some reward in helping them out, or if they are literally unteachable or you aren't in the mood to do so, quit the team. Just move on to the next team.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
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What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
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What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
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They know.
What they were saying is that people can go a long time before they get a single level 50 on their account.
Keeping them locked out of the AE until that point on all of their characters seems harsh.
Maybe until they get 50 levels across all characters?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
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What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
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They know.
What they were saying is that people can go a long time before they get a single level 50 on their account.
Keeping them locked out of the AE until that point on all of their characters seems harsh.
Maybe until they get 50 levels across all characters?
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No...what I mean is you only have to get ONE character to level 50 to open up AE content for your whole account.
That means as soon as you get your first character to 50 you can go and create another character and do AE content from level 1 on.
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
[/ QUOTE ]
What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
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They know.
What they were saying is that people can go a long time before they get a single level 50 on their account.
Keeping them locked out of the AE until that point on all of their characters seems harsh.
Maybe until they get 50 levels across all characters?
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This is a pretty ridiculous workaround, but: How long would it take you to make 50 generic/random heroes on servers you never actually intend to play?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
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What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
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They know.
What they were saying is that people can go a long time before they get a single level 50 on their account.
Keeping them locked out of the AE until that point on all of their characters seems harsh.
Maybe until they get 50 levels across all characters?
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No...what I mean is you only have to get ONE character to level 50 to open up AE content for your whole account.
That means as soon as you get your first character to 50 you can go and create another character and do AE content from level 1 on.
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That doesn't seem like it's fair or makes any sense. It took me 2 years to get a level 50 because I kept getting distracted with alts. And how would it make sense for new players who bought the i14 box that says "Architect Edition" to be unable to actually use the architect without leveling to 50 first?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
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What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
[/ QUOTE ]
They know.
What they were saying is that people can go a long time before they get a single level 50 on their account.
Keeping them locked out of the AE until that point on all of their characters seems harsh.
Maybe until they get 50 levels across all characters?
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No...what I mean is you only have to get ONE character to level 50 to open up AE content for your whole account.
That means as soon as you get your first character to 50 you can go and create another character and do AE content from level 1 on.
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That doesn't seem like it's fair or makes any sense. It took me 2 years to get a level 50 because I kept getting distracted with alts. And how would it make sense for new players who bought the i14 box that says "Architect Edition" to be unable to actually use the architect without leveling to 50 first?
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I don't see as being any different then when Issue 3 came out.
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
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What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
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I understand that the AE access would be across the whole account.
What I am saying is that for the first 3 years I played the game, I would not have been able to access AE because I had ZERO level 50 characters for that time.
This would have been long past the time I learned how to take the train, do a TF, run a respec trial, survive in a hazard zone, get a cape, etc.
During the time it took me to run a character up to 50, I also ran about 30 others up to the level they could get their capes. Of those, more than half were of a level to get into Ouroboros (it didn't exist at the time, but they would have been able to get there if it had). Out of all my alts, 3-4 were of a level to get thru the Midnighter's Club to Cimerora (if it had existed at the time).
So keeping me, the player out of AE because I didn't have a level 50 character would have been an arbitrary restriction designed to prevent players who didn't understand the game applied to someone who did understand the game.
The fact that I don't have access to VEATs is still a bit of a sore point, but at least the Devs have admitted gating access to the EATs in general was not a good idea.
Adding such a gate to AE is not a general fix to the problem of players who don't know how to play the game.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
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What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
[/ QUOTE ]
They know.
What they were saying is that people can go a long time before they get a single level 50 on their account.
Keeping them locked out of the AE until that point on all of their characters seems harsh.
Maybe until they get 50 levels across all characters?
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This is a pretty ridiculous workaround, but: How long would it take you to make 50 generic/random heroes on servers you never actually intend to play?
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Still wouldn't help. I mean that they would need to gain, in game, 50 levels. So, you'd need to take those 50 characters that you made to level 2 before you could access the AE. Or, take 5 characters to level 11. Something like that.
I'm not really advocating that, as I still think it's a bad idea, and still leaves the system up for a PLing and farming. I'm still a bigger fan of the 'access tickets' idea where you get them from doing regular missions.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Oh, and Vitality's idea of limiting AE to those with a level 50 character would actually hurt many altoholics out there. Personally, it took me bout three years to get my first level 50 character (and I still don't have my second one after 4 1/2 years). But I certainly tell you I knew how to use the train, where Crey's Folly was (or how to find it if I didn't already know), how to get my cape, how to run on a TF, etc. Making AE only unlockable with a level 50 would have locked me out well past my learning curve on the mechanics of the game.
[/ QUOTE ]
What I mean is as soon as you get a level 50 character you can access AE with any level character you make.
Make it the same way they did with EATs and VEATs.
The AE access wouldn't be limited to just that level 50 character.
[/ QUOTE ]
They know.
What they were saying is that people can go a long time before they get a single level 50 on their account.
Keeping them locked out of the AE until that point on all of their characters seems harsh.
Maybe until they get 50 levels across all characters?
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No...what I mean is you only have to get ONE character to level 50 to open up AE content for your whole account.
That means as soon as you get your first character to 50 you can go and create another character and do AE content from level 1 on.
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That doesn't seem like it's fair or makes any sense. It took me 2 years to get a level 50 because I kept getting distracted with alts. And how would it make sense for new players who bought the i14 box that says "Architect Edition" to be unable to actually use the architect without leveling to 50 first?
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I don't see as being any different then when Issue 3 came out.
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Was that the issue when they added Khelds to the game?
If so, the devs have already stated that restricting access to them to players with a level 50 character was a mistake.
And haven't you seen other posters in this thread demonstrating how your idea would adversely affect players who make lots of alts - in other words, their City experience is broad at the bottom with a growing narrow peak headed towards a level 50 instead of what was obviously your path of a single character headed in a straight line up to level 50.
Please don't try to tell me that FatherXmas & Dispari didn't know how to play until they got a single level 50 character (even discounting my own experience of taking that long to get to 50).
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Alright...that's my mistake.
I was always under the impression that the devs said it was a mistake because it was too easy to get a character to 50.
My apologies.
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Alright...that's my mistake.
I was always under the impression that the devs said it was a mistake because it was too easy to get a character to 50.
My apologies.
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Nope if you don't PL, and don't play every day in a team, but instead only play casually maybe in a team maybe solo it can take you a few years to reach level 50. Now if you work at it reaching the level cap isn't that hard, but you have to want to. With PLing being the easiest way to reach the level cap.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
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Alright...that's my mistake.
I was always under the impression that the devs said it was a mistake because it was too easy to get a character to 50.
My apologies.
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Nope if you don't PL, and don't play every day in a team, but instead only play casually maybe in a team maybe solo it can take you a few years to reach level 50. Now if you work at it reaching the level cap isn't that hard, but you have to want to. With PLing being the easiest way to reach the level cap.
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Yeah, that's what I always thought. I thought it was EATs that started the whole PLing phase of the game.
Sorry about my dumb moment here,,but I have been playingfor about 2 yrs now and I don't know what EATs and VEATs are. Can some one PLEASE tell me? because I feel really stupid right now.
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Alright...that's my mistake.
I was always under the impression that the devs said it was a mistake because it was too easy to get a character to 50.
My apologies.
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Nope if you don't PL, and don't play every day in a team, but instead only play casually maybe in a team maybe solo it can take you a few years to reach level 50. Now if you work at it reaching the level cap isn't that hard, but you have to want to. With PLing being the easiest way to reach the level cap.
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Yeah, that's what I always thought. I thought it was EATs that started the whole PLing phase of the game.
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People PLed to get to Kheldians, which is why the Devs said that the level 50 thing was a mistake. People were circumventing content to get to the EATs. People were PLing before that, sure, but Khelds made it so that there was a 'tangible' reward attached to making it to the end level, which caused an increase in PLing for a while.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Sorry about my dumb moment here,,but I have been playingfor about 2 yrs now and I don't know what EATs and VEATs are. Can some one PLEASE tell me? because I feel really stupid right now.
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Epic ArcheTypes = EAT
Hero EAT = HEAT
Villain EAT = VEAT
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Alright...that's my mistake.
I was always under the impression that the devs said it was a mistake because it was too easy to get a character to 50.
My apologies.
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Nope if you don't PL, and don't play every day in a team, but instead only play casually maybe in a team maybe solo it can take you a few years to reach level 50. Now if you work at it reaching the level cap isn't that hard, but you have to want to. With PLing being the easiest way to reach the level cap.
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Yeah, that's what I always thought. I thought it was EATs that started the whole PLing phase of the game.
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Not so much.
People addicted to "dinging" a level are what started the whole PLing thing. Some people really enjoy the quick gain of levels because it is a tangible evidence of progress. It's a personality thing.
In other words, there will always be people who PL - because they like it.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
LOL thank you ,,it finally dawned on me right before i read ur post,,heehee and I ave a few of those.
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Alright...that's my mistake.
I was always under the impression that the devs said it was a mistake because it was too easy to get a character to 50.
My apologies.
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Nope if you don't PL, and don't play every day in a team, but instead only play casually maybe in a team maybe solo it can take you a few years to reach level 50. Now if you work at it reaching the level cap isn't that hard, but you have to want to. With PLing being the easiest way to reach the level cap.
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Yeah, that's what I always thought. I thought it was EATs that started the whole PLing phase of the game.
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It was there before the EAT's. They only made it more common just as PvP made it more common. There has always been those who see the maximum level as the desired level to play this game or any game. That isn't exactly true in COX but a lot of people coming here from other games come with the idea that the game begins at the level cap. So they would race to the level cap and then find there isn't all that much special to do there that you couldn't do while playing your way up to the cap.
It is a different design philosophy. Now the devs have been steadily adding more stuff for level 50's to do but there still is not that major of a benefit to being 50. I enjoy it and I play at level 50 from time to time but I just as often or even more often play my other characters.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
Hi Vitality.
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No...what I mean is you only have to get ONE character to level 50 to open up AE content for your whole account.
That means as soon as you get your first character to 50 you can go and create another character and do AE content from level 1 on.
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I know you mean well..... but, bad idea.
My family has 5 accounts.
My account(currently in use by my daughter) is about to ding 60 months.
My sons account, about to ding 57 months.
Both of the those accounts have allot of 50's both red and blue side. Now on my other 3 accounts...... they are about to ding 12 months, none of them have a fifty.
Your idea is to limit me from playing AE because I don't have a 50, on the account I am playing on? Sure... lets do that.
BC
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Sorry about my dumb moment here,,but I have been playingfor about 2 yrs now and I don't know what EATs and VEATs are. Can some one PLEASE tell me? because I feel really stupid right now.
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Epic ArcheTypes = EAT
Hero EAT = HEAT
Villain EAT = VEAT
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Or, more specifically:
HEAT = Hero Epic Archetype = Peacebringers & Warshades (Kheldians)
VEAT = Villain Epic Archetype = Arachnos Widows & Arachnos Soldiers (Soldiers of Arachnos)
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
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Sorry about my dumb moment here,,but I have been playingfor about 2 yrs now and I don't know what EATs and VEATs are. Can some one PLEASE tell me? because I feel really stupid right now.
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EAT - Epic archetype.
HEAT - Hero EAT - Kheldian
VEAT - Villain EAT - Soldier/widow
EATs are more "tied to a portion of the game's story" than other characters. The origin is preset, they have some other limitations (Khelds can't take fly or teleport, though the forms they give grant them automatically, and all are tied to an origin) and different abilities (Shapeshifting for Khelds, for instance, or built in leadership for the VEATs.)
Edit:
Status of all mentioned Epic Archetypes as of Dec last year.
Gating AE to only those with a Level 50 is to high for the pre-AE player. It took me over three years to get my first 50. On top of that "AE Babies" likely already have a 50 by now so all that it will prevent are new users from accessing them.
Removing AE from Galaxy, Atlas, Kings Row, Mercy Island and Port Oakes would at least force players seeking an AE building to learn how to travel across zones. Combine that with gating it at level 10 would encourage a new player to learn the basics of how to get missions, working the contact tree, basic travel techniques and the standard reward mechanisms in the game. You are a hero or a villain fighting crime or doing mischief, not some Skee-Ball fanatic collecting tickets to get some tchotchke "x-ray specs" from the bored teenager behind the counter.
The addictiveness of an MMO or any game is the reward mechanism. It's the ding from leveling, the elite loot that's dropped or the feature you just unlocked. Tuning the reward rate so it's not too easy that it loses significance or too hard so it feels as if you aren't making any progress at all is the key. Once a player is conditioned to that reward rate, they expect that it's the norm. AE is conditioning new players to a reward rate that is much higher than in the game proper. It trivializes the numerous zones, contacts and missions found in the game.
At one time the devs halved debt and raised mission complete bonuses because not enough players in their opinion were doing missions, they were street sweeping. And while teams of heroes flittering about the zone keeping it safe for the general public made the zones look alive, all the work the devs done in creating missions and story arcs were being ignored. Nothing bugs a developer more than something they spent time on developing that the customer doesn't use. Of course the result of that change years ago is that the streets are now empty, except around the market and trams.
AE is creating the hero/villain shut-in. They get sucked into playing AE missions, not knowing any better, and become conditioned to zero travel time and a universal reward that can be changed into just about anything they need. It's like training rats to run a maze. If there is also a food dispenser at the beginning of the maze as well as the end, why would a rat bother finding it's way through the maze? No, they just sit there pressing the food pellet button all day.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet