Best Tank for DPS and AV soloing?


Alabaster12

 

Posted

[ QUOTE ]
[ QUOTE ]


But then Shield Defense should get you that DPS right back. I think it's a good AV soloing candidate with the right build.

[/ QUOTE ]

Shield Defense would present more Endurance woes no? (thinking avid use of Shield Charge with the same end useage as Inv just from the toggles / Active Defense combo).

I would also think survivability would be an issue with SD unless something like Aid Self or Dark Melee is used, as the AV will hit you even with overcapped Defense.

This is where primary and secondary synergy really come into play in my mind (is also why I really like SD/DM).

[/ QUOTE ]
Well, you wouldn't be Shield Charging an AV, but yeah, it looks like Shield Defense is slightly more endurance hungry than Invulnerability. I agree that you'd probably want Aid Self, but soft capped defense, high hit points, good resists and maybe 40 HP/sec of regen would be plenty for some AVs. Scrappers have done it with less, though we normally include a heal if AV soloing is going to be our focus. To me, the ideal secondary for Shield Defense for AV soloing is Dark Melee as you say, so that's what I'm playing.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]

Here are a handful of the more common AVs with high resistance to smashing, energy or fire:

Dominatrix – 50% to all of those
Lord Recluse – 50% smashing, 30% energy, 20% fire
Nemesis – 20% to all of those, plus 20 second invulnerable periods
Infernal – 25% smashing, 50% fire
Marauder – 50% smashing
Nightstar – 50% smashing
Shadowhunter – 50% smashing
Siege – 50% smashing
Tyrant – 25% to all of those
Lord of War: Hro'Dtohz – 30% smashing and energy

Looks like smashing is a big loser here.

[/ QUOTE ]

So, if my math is correct by your formula and based on the numbers* given to me by you this is what the DPS should look like correct?

*135 DPS Invulnerability/Super Strength
127 DPS Invulnerability/Energy Melee
125 DPS Invulnerability/Fiery Melee

Dominatrix – SS=65DPS, EM=63.5, FM=62.5
Lord Recluse –SS=65, EM=88.9, Fire=100
Nemesis – SS=104, EM=101.6, Fire=100
INfernal- SS=97.5, EM=127, Fire=62.5
Marauder – SS=65, EM and Fire full DPS
Nightstar – SS=65, EM and Fire full DPS
Shadowhunter – SS=65, EM and Fire full DPS
Siege – SS=65, EM and Fire full DPS
Tyrant – SS= 97.5, EM=95.25, Fire=93.75
Lord of War: Hro'Dtohz – SS=91, EM=88.9, Fire=full 125 DPS

IF this is right, then there is no way to solo Dominatirix with these powers, and all other AV's would be very hard to solo with thes AT powersets as well. How can Statesman fight against LR with his SS and win? Also, it would seem that no TANK can solo all AV's in game, correct?


 

Posted

Out of curiosity why wouldn't you use Shield Charge against an AV? Wouldn't it only serve to up a Tanker's DPS?


 

Posted

[ QUOTE ]
How can Statesman fight against LR with his SS and win?

[/ QUOTE ]

Critters use different damage modifier tables than we do. Statesman as an AV does far more damage with an attack than a player would do with the same attack.

Also: critters do not use the exact same version of most attack powersets than we do - actually, theirs tends to be intrinsicly weaker, but they more than make up for that by having much larger modifiers.

For reference, if you take a player melee attack power and give it to a level 50 tanker (who slots it to +100% damage) and a level 50 archvillain, the AV will be hitting about 10 times harder with that power.

(The reason why custom critters in the AE are often extremely strong offensively relative to their standard PvE counterparts is that custom critters are getting player versions of the powers *and* retaining very high critter modifiers, albeit slightly lower modifiers than standard PvE critters.)


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Leave it to Arc to explain lore with in-game mechanics


 

Posted

I want to see an AE that replicates the mission where you defeat Tyrant and release Statesman. Based on Statesman's lvl and rank and AE modifiers as explained by Arc, states should be hitting KO Blow on minions for 80k assuming they keep lvl 50 resistances.


 

Posted

[ QUOTE ]
How can Statesman fight against LR with his SS and win?

[/ QUOTE ]

A variety of reasons.

- Being a character created by a dev, he can do whatever he wants. For reference, see Positron, an armored Defender with more HP than any Tanker, or Castle the Fire/Fire tankmage.

- He's an actual, top tier hero. Player heroes and villains are 3rd class. We rate below canon sidekicks. That's why few player made characters can beat signature characters toe to toe when they're not watered down to EB status.

- He's also got a variety of electrical and energy attacks at his disposal.

- His faceplace cancels out Enhancement Diversification. That's why players aren't allowed access to it as a costume piece.



.


 

Posted

[ QUOTE ]
[ QUOTE ]
How can Statesman fight against LR with his SS and win?

[/ QUOTE ]

A variety of reasons.

- Being a character created by a dev, he can do whatever he wants. For reference, see Positron, an armored Defender with more HP than any Tanker, or Castle the Fire/Fire tankmage.

- He's an actual, top tier hero. Player heroes and villains are 3rd class. We rate below canon sidekicks. That's why few player made characters can beat signature characters toe to toe when they're not watered down to EB status.

- He's also got a variety of electrical and energy attacks at his disposal.

- His faceplace cancels out Enhancement Diversification. That's why players aren't allowed access to it as a costume piece.



.

[/ QUOTE ]

See? And I was going to say it's because it's in the script.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

All good answers. So, what about my math, is it correct? Is there no way to Solo Dominatrix as a tank? Is there no way to Solo, almost that whole list when you use SS?


 

Posted

[ QUOTE ]
All good answers. So, what about my math, is it correct? Is there no way to Solo Dominatrix as a tank? Is there no way to Solo, almost that whole list when you use SS?

[/ QUOTE ]

I'd say, likely not.

S/L damage, even when backed by a power like Rage, gets shafted, especially on a Tanker.



.


 

Posted

[ QUOTE ]
[ QUOTE ]
How can Statesman fight against LR with his SS and win?

[/ QUOTE ]
- His faceplace cancels out Enhancement Diversification. That's why players aren't allowed access to it as a costume piece.
.

[/ QUOTE ]

Haha !


 

Posted

[ QUOTE ]
Out of curiosity why wouldn't you use Shield Charge against an AV? Wouldn't it only serve to up a Tanker's DPS?

[/ QUOTE ]
Actually, after I wrote that and headed off to work, I realized that I don't have any data to back that up. Scrappers and tanks aren't the same thing at all, and Shield Charge doesn't get nailed with the AT modifier, which should make it a MUCH better attack for tanks than for scrappers (compared to other available attacks on each). So let me check the numbers...

... and it looks like I was totally wrong, at least on paper. Shield Charge on a tank does an extremely high base 78 DPS and has better DPE than most single-target tanker attacks. So it looks like you should use Shield Charge against an AV as often as it comes up.

However, in practice, you have to get that target on the ground before it activates. That adds a little time. I wonder where the break even point is with other attacks. Looks like maybe around half a second. If you can click, target and click in half a second, it will add DPS.

But then we need to get into how best to do single target damage with the Shield primary, and I think you'll get a lot better mileage out of surrounding yourself with minions to crank up your Against All Odds. You don't want to kill them, so you want to avoid all AoE damage if you can. And that's one problem with Dark Melee, in that it also relies on Soul Drain for its high DPS, which would probably kill minions before you can finish off the AV. That's just a guess, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

His faceplaTe does some cool stuff too. Like:

- Gives him the ability to have a personal nemesis that's not part of make-believe simulation at AE and forces everyone to be wrapped up in their quarrel.

- 80k KO Blows.

- Consolidates his invulnerable resistance into ONE power instead of five individually ineffectual pieces so he actually has room for his electrical attacks and other pools, not that he needs Fitness or Stamina.



.


 

Posted

[ QUOTE ]
All good answers. So, what about my math, is it correct? Is there no way to Solo Dominatrix as a tank? Is there no way to Solo, almost that whole list when you use SS?

[/ QUOTE ]
It's very difficult to solo Dominatrix even on a scrapper, though it depends on the build. My two mains both do about 175 DPS, so I can't take her down. On a tanker? I don't see it happening. But most AVs aren't going to have those kinds of resistances, so you'd still be able to take out a whole lot of them.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
[ QUOTE ]
All good answers. So, what about my math, is it correct? Is there no way to Solo Dominatrix as a tank? Is there no way to Solo, almost that whole list when you use SS?

[/ QUOTE ]
It's very difficult to solo Dominatrix even on a scrapper, though it depends on the build. My two mains both do about 175 DPS, so I can't take her down. On a tanker? I don't see it happening. But most AVs aren't going to have those kinds of resistances, so you'd still be able to take out a whole lot of them.

[/ QUOTE ]

Ok, but was my math correct? Do you think Energy wouild be better to use for MOST AV's or SS?


 

Posted

I'm guessing here, but it sounds like SD/SS would be highly effective in producing huge DPS w/RAGE + AAO stacked.


 

Posted

Yep, your math looks right. I'd personally go with Fiery Melee of the three options, as I don't like the idea of burning half of my regeneration recovering from punching myself in the face with Energy Transfer. It might work out fine, but it just seems like too much of a survivability handicap to try to recover from.

Shield Defense/Super Strength would be capable of pretty decent DPS.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

An extremely IO'd Fire/Fire tank could do it, but it wouldn't be easy or cheap.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

[ QUOTE ]
All good answers. So, what about my math, is it correct? Is there no way to Solo Dominatrix as a tank? Is there no way to Solo, almost that whole list when you use SS?

[/ QUOTE ]

Before ED, I soloed Dominatrix on an MA Scrapper. Granted, that was the old version of MA with the gimpy animations, but I also had 100% more in damage slotting.

How long did it take? About 50 minutes, IIRC.

Even if it's possible to solo that bleep on a Tanker, I still wouldn't bother. There's possible and then there's sensible; almost any build, no matter how uber, is going to have specific AVs it can't realistically solo. That goes double for melee builds. Perhaps triple for Tankers.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

wait,wait,wait... Is that Werner on the tanker forum?


 

Posted

[ QUOTE ]
However, in practice, you have to get that target on the ground before it activates. That adds a little time. I wonder where the break even point is with other attacks. Looks like maybe around half a second. If you can click, target and click in half a second, it will add DPS.

[/ QUOTE ]

My Shield Charge bind:

/bind shift+lbutton "powexecname Shield Charge"

You just shift-click the location. You don't select the power and then place the targeting reticle. It is much faster, and can be queued up while a prior attack is animating.


 

Posted

Isn't that exactly the same thing ?

I.e., if Shield Charge is the power number 7 on your hotkey bar, you'd press 7 and click the location. Here you press shift and click the locationn. I don't see much difference.

(I'm just asking because I've seen this bind used for teleport too, yet I don't understand what makes it different than using the hotkey bar.)


 

Posted

[ QUOTE ]
And that's one problem with Dark Melee, in that it also relies on Soul Drain for its high DPS, which would probably kill minions before you can finish off the AV. That's just a guess, though.

[/ QUOTE ]

Not a problem.

Tanker survivability allows you to take on 10-11 lieutenants + the AV. Even with damage slotted in SD, +2 lieutenants will survive a SD every ~31s for a long time (10-12 minutes, if memory serves me well, and most fights are quicker than that).

The real difficulty is to find enough lieutenants in a non-AE, non-outdoor map. If it's really too hard then using 16 mobs of any kind (+ the AV) is an option, as SD will only hit 10 at a time it'll take longer for minions to die.


 

Posted

[ QUOTE ]
Isn't that exactly the same thing ?

I.e., if Shield Charge is the power number 7 on your hotkey bar, you'd press 7 and click the location. Here you press shift and click the locationn. I don't see much difference.

(I'm just asking because I've seen this bind used for teleport too, yet I don't understand what makes it different than using the hotkey bar.)

[/ QUOTE ]

I don't use the hotkeys, so I can't really answer that.

For me, it's essentially a single stroke, not two. It's like typing a capital "A." You don't hit Shift and THEN select A; you just grab Shift with your pinky as you type the A.

So, rather than select the power and then select the target, I simply grab Shift with my pinky as I point to where I want Shield Charge to land. I can do this during another attack's animation, which queues up the Shield Charge without ever showing a reticle; and unlike using the aiming reticle, it doesn't suffer at all when I'm lagging.