Best Tank for DPS and AV soloing?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
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Call Me Awesome: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance/Recharge[*] (3) Reactive Armor - Resistance[*] (3) Reactive Armor - Resistance/Endurance[*] (5) Steadfast Protection - Resistance/+Def 3%[*] (42) Reactive Armor - Resistance/Recharge[/list]Level 1: Jab <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (34) Kinetic Combat - Damage/Endurance[*] (34) Kinetic Combat - Damage/Recharge[*] (34) Touch of Death - Chance of Damage(Negative)[*] (37) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 2: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal[*] (5) Doctored Wounds - Heal/Recharge[*] (7) Doctored Wounds - Heal/Endurance/Recharge[*] (7) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Recharge[/list]Level 4: Haymaker <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (17) Hecatomb - Damage/Endurance[*] (17) Hecatomb - Damage[*] (31) Hecatomb - Damage/Recharge[*] (33) Hecatomb - Accuracy/Damage/Recharge[/list]Level 6: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 8: Unyielding <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (9) Reactive Armor - Resistance[*] (11) Reactive Armor - Resistance/Endurance[*] (23) Reactive Armor - Resistance/Recharge[*] (46) Reactive Armor - Endurance[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (11) Perfect Zinger - Taunt/Recharge/Range[*] (13) Perfect Zinger - Taunt/Recharge[*] (13) Perfect Zinger - Taunt/Range[*] (15) Perfect Zinger - Accuracy/Recharge[*] (42) Perfect Zinger - Chance for Psi Damage[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (21) Numina's Convalescence - Heal[*] (37) Numina's Convalescence - Heal/Endurance[*] (42) Numina's Convalescence - Heal/Recharge[/list]Level 18: Invincibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (19) Luck of the Gambler - Defense[*] (19) Luck of the Gambler - Defense/Endurance[*] (21) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (23) Performance Shifter - EndMod/Accuracy[*] (25) Performance Shifter - EndMod[*] (48) Performance Shifter - EndMod/Recharge[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (25) Touch of Death - Damage/Endurance/Recharge[*] (27) Touch of Death - Accuracy/Damage[*] (27) Touch of Death - Damage/Endurance[*] (31) Touch of Death - Damage/Recharge[*] (33) Touch of Death - Accuracy/Damage/Endurance[/list]Level 24: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (43) Kinetic Combat - Damage/Endurance[*] (43) Kinetic Combat - Damage/Recharge[*] (45) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 26: Tough Hide <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (29) Luck of the Gambler - Defense[*] (29) Luck of the Gambler - Defense/Endurance[/list]Level 28: Resist Energies <ul type="square">[*] (A) Reactive Armor - Resistance[*] (31) Reactive Armor - Resistance/Endurance[*] (40) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 30: Tough <ul type="square">[*] (A) Reactive Armor - Resistance[*] (33) Reactive Armor - Resistance/Endurance[*] (46) Reactive Armor - Endurance[/list]Level 32: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 44: Laser Beam Eyes <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (45) Apocalypse - Damage/Endurance[*] (45) Apocalypse - Accuracy/Damage/Recharge[*] (46) Apocalypse - Damage/Recharge[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense/Endurance[/list]Level 49: Resist Physical Damage <ul type="square">[*] (A) Reactive Armor - Resistance[*] (50) Reactive Armor - Resistance/Endurance[*] (50) Reactive Armor - Resistance/Endurance/Recharge[*] (50) Reactive Armor - Resistance/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]21.1% Defense(Smashing)[*]21.1% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]12.4% Defense(Energy)[*]12.4% Defense(Negative)[*]3% Defense(Psionic)[*]17.7% Defense(Melee)[*]12.4% Defense(Ranged)[*]3% Defense(AoE)[*]24% Enhancement(Accuracy)[*]10% Enhancement(Heal)[*]47.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]288.1 HP (15.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 13.8%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.95%[*]9% (0.15 End/sec) Recovery[*]68% (5.32 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]10% RunSpeed[/list]
Here is a build I came up with, can you critique it, possibly without changeing powers. . . mostly looking for improvemetn in enhance slots, but keeping Def high.
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Oops. Fixed.
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Could you do one for MA/SD, I tried transferring the one you had but, failed horribly moving it over to SD
It's an unfinished project already, so I'd rather not add an MA/SD build to my list of to dos. The point was to compare all primaries using a very similar build template designed for top DPS. Not all primaries can use Shields, so I didn't use Shields for the comparison.
You'll probably get some good MA/SD builds if you ask in the Scrapper forum.
As for critiquing your Invulnerability/Super Strength build, I'll leave that to the tanker experts, which I am not.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Fair enough, thanks for all the brilliant work on this thread Werner. Also, I'd like to thank Sarrate, Kruunch, Starsman, and our special guest spot Arcanatime. Thanks eveyone else for making this a great discussion. I'm headed over to Scrapper forum for some help w/my MA/SD.
Anyone want to critique my Inv/SS build?
Oops. Fixed.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks