Who stole my Pumpkin and why?


Another_Fan

 

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Eh I personally don't see why the Devs felt they had time to tinker with this old emote when they still haven't made it so that a person can use the juggle emotes while Hovering. *shrugs*

[/ QUOTE ]BaBs said it was supposed to work, likely some switch got flipped by mistake and no one noticed in time. But yeah, lets use the 'I don't see why X did Y when they could have been doing Z' excuse for everything!

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Well in general I'd rather the Devs "waste" their time adding functionality to the game (i.e. emotes that work while Hovering) than mucking about changing things that already work. If they really wanted a random version of the alakazamreact emote that should have been ADDED to the game as a new emote not used to REPLACE something that already worked well enough.

The Devs have a very bad habit of REPLACING things (e.g. costume items) when they should just be ADDING new versions of things.


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The Devs have a very bad habit of REPLACING things (e.g. costume items) when they should just be ADDING new versions of things.

[/ QUOTE ]Funny, it was just a couple months ago when everyone was complaining the devs were spending too much time adding new crap to the game and not revamping the old crap to be as good as the new crap. It's always about numero uno, nothing else matters.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Eh I personally don't see why the Devs felt they had time to tinker with this old emote when they still haven't made it so that a person can use the juggle emotes while Hovering. *shrugs*

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On the bright side, my shield tank can now /e dance with his shield toggles running.


Paragon City Search And Rescue
The Mentor Project

 

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The Devs have a very bad habit of REPLACING things (e.g. costume items) when they should just be ADDING new versions of things.

[/ QUOTE ]Funny, it was just a couple months ago when everyone was complaining the devs were spending too much time adding new crap to the game and not revamping the old crap to be as good as the new crap. It's always about numero uno, nothing else matters.

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Numero uno? You've got to be kidding with this one.

I'm always about having MORE things in this game. The Devs can either spend their time giving us completely BRAND NEW stuff or if they chose to rework old stuff they should allow multiple versions of things so that EVERYONE would be happy, not just me.

The only thing the Devs should -not- ever do is absolutely replace things with other versions when they are not forced to. If they want to give us new versions of emotes that'd be great. But a new version of an emote would NEVER require that an old one be removed. If they want to give us new versions of costume items that'd be great. But new versions of costume items would NEVER require that an old one be removed. Get the idea?

I'm not anti-new stuff and I'm not anti-redesigned stuff. I'm just anti-replaced stuff. The Devs are never REQUIRED to replace stuff in order to give us anything new. I've never understood why there are people out there who would want to have FEWER options available to us.


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Posted

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Eh I personally don't see why the Devs felt they had time to tinker with this old emote when they still haven't made it so that a person can use the juggle emotes while Hovering. *shrugs*

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On the bright side, my shield tank can now /e dance with his shield toggles running.

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That's cool. Making old emotes work in places where they didn't before is exactly what I'm in favor of.
That's my point with getting the juggle emotes to work while Hovering.

What I don't understand is the time spent on an emote that didn't technically "need" to be fixed.
Changing the alakazamreact emote didn't fix any deficiency in its usage.
It was a purely out-of-the-blue arbitrary change.


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First person I've seen that hasn't seen this as a nice and hilarious improvement. I, personally, found it a nice touch.

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Count me as another one; I find nothing funny or cute about being turned into a desk lamp.

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Don't see how it's any less "funny" or "cute" than being turned into a pumpkin. *shrug* 'course, from my experience, you live to complain about everything possible, so that weighs into things a good deal.




Virtue Server
Avatar art by Daggerpoint

 

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Eh I personally don't see why the Devs felt they had time to tinker with this old emote when they still haven't made it so that a person can use the juggle emotes while Hovering. *shrugs*

[/ QUOTE ]BaBs said it was supposed to work, likely some switch got flipped by mistake and no one noticed in time. But yeah, lets use the 'I don't see why X did Y when they could have been doing Z' excuse for everything!

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Well in general I'd rather the Devs "waste" their time adding functionality to the game (i.e. emotes that work while Hovering) than mucking about changing things that already work. If they really wanted a random version of the alakazamreact emote that should have been ADDED to the game as a new emote not used to REPLACE something that already worked well enough.

The Devs have a very bad habit of REPLACING things (e.g. costume items) when they should just be ADDING new versions of things.

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And it's funny how you gloss over certain facts when it doesn't fit your complaining. Like how the post you quoted said that BaBs HAD fixed the Hover Juggle emote problem, but something happened between the time he made the change and the time it went live made it broken again. And he's fixing it again right now.


 

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Eh I personally don't see why the Devs felt they had time to tinker with this old emote when they still haven't made it so that a person can use the juggle emotes while Hovering. *shrugs*

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Pretty sure BAB said they fixed it - but forgot to change one last bit from "0" to "1" or some such.

Kinda like filling the hot tub up, but then forgetting to re-connect the disconnect and noticing it isn't working a few hours later.


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Eh I personally don't see why the Devs felt they had time to tinker with this old emote when they still haven't made it so that a person can use the juggle emotes while Hovering. *shrugs*

[/ QUOTE ]BaBs said it was supposed to work, likely some switch got flipped by mistake and no one noticed in time. But yeah, lets use the 'I don't see why X did Y when they could have been doing Z' excuse for everything!

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Well in general I'd rather the Devs "waste" their time adding functionality to the game (i.e. emotes that work while Hovering) than mucking about changing things that already work. If they really wanted a random version of the alakazamreact emote that should have been ADDED to the game as a new emote not used to REPLACE something that already worked well enough.

The Devs have a very bad habit of REPLACING things (e.g. costume items) when they should just be ADDING new versions of things.

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And it's funny how you gloss over certain facts when it doesn't fit your complaining. Like how the post you quoted said that BaBs HAD fixed the Hover Juggle emote problem, but something happened between the time he made the change and the time it went live made it broken again. And he's fixing it again right now.

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Yeah and the fact that the Devs have to apparently "refix" trivial things like this multiple times is really a stellar example of their software engineering competence isn't it? Please, it's hardly the first time -that- kind of thing has happened as well.

The fact that I now know these juggle emotes had been fixed once and are having to be refixed again almost makes the relatively minor situation that much worse as far as I'm concerned. I wasn't even technically "complaining" about the juggle emotes not working while Hovering (merely pointing something out does not equal a "complaint") but I'll definitely "complain" about our Devs showing signs of silly carelessness...

And one more time why is it that so many people around here want to see older things completely REPLACED rather than having access to multiple versions (both original versions and new versions) of something to play with? For people to think I'm JUST complaining about having new things is ridiculous.

I love to see new things in this game.
But my love of new things does not including LOSING old things at the same time.
Sorry about that...


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Pretty sure BAB said they fixed it - but forgot to change one last bit from "0" to "1" or some such.

Kinda like filling the hot tub up, but then forgetting to re-connect the disconnect and noticing it isn't working a few hours later.

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Thanks for the helpful hot tub analogy. My nearly 20 years of professional software engineering experience had a hard time figuring this situation out otherwise.


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Yeah and the fact that the Devs have to apparently "refix" trivial things like this multiple times is really a stellar example of their software engineering competence isn't it? Please, it's hardly the first time -that- kind of thing has happened as well.

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Never worked in software development, have you? "trivial things" like that happen all the damn time. Given that emotes aren't exactly a critical issue, they don't likely get the scrutiny that more important issues get.




Virtue Server
Avatar art by Daggerpoint

 

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Pretty sure BAB said they fixed it - but forgot to change one last bit from "0" to "1" or some such.

Kinda like filling the hot tub up, but then forgetting to re-connect the disconnect and noticing it isn't working a few hours later.

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Thanks for the helpful hot tub analogy. My nearly 20 years of professional software engineering experience had a hard time figuring this situation out otherwise.

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*Boggles* Okay, reading this after my above post, I am just baffled as to how you can't understand how little slips on non-critical issues manage to get through... They happen all the time, even in the best teams. Selective blindness and expectations that are too high, perhaps? I'm not going to call you a liar, but I don't see how someone with 20 years of experience in the field and is looking at things truly objectively can say the things you've said.




Virtue Server
Avatar art by Daggerpoint

 

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Pretty sure BAB said they fixed it - but forgot to change one last bit from "0" to "1" or some such.

Kinda like filling the hot tub up, but then forgetting to re-connect the disconnect and noticing it isn't working a few hours later.

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Thanks for the helpful hot tub analogy. My nearly 20 years of professional software engineering experience had a hard time figuring this situation out otherwise.

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*Boggles* Okay, reading this after my above post, I am just baffled as to how you can't understand how little slips on non-critical issues manage to get through... They happen all the time, even in the best teams. Selective blindness and expectations that are too high, perhaps? I'm not going to call you a liar, but I don't see how someone with 20 years of experience in the field and is looking at things truly objectively can say the things you've said.

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*sigh* This whole "emotes not working while Hovering" thing really is a trivial issue regardless and I think I'll live whether it gets fixed, refixed or whatever despite my wishes for it. My point was that it's funny that someone was defending BABs as if an apparent software "slip-up" was a thing to retroactively praise him for.

Obviously things slip through the cracks and I would never disparage another software engineer if it happens occasionally. But let's just say that your definition of "occasionally" might be a bit more lenient than mine.

To keep things simple I happen to work in a field where "slip-ups" are not tolerated quite as much as they likely are in game design and I admittedly have a hard time letting others "get away" with things without comment but I actually do my best all things considered. *shrugs*

You know how they sometimes say doctors make the worst patients?
Same kind of thing applies here to some degree...


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To keep things simple I happen to work in a field where "slip-ups" are not tolerated quite as much as they likely are in game design and I admittedly have a hard time letting others "get away" with things without comment but I actually do my best all things considered. *shrugs*

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Obviously, you don't do any work for the military either. They're about as lenient as Paragon Studios concerning screw ups.


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I rarely used the emote, but I liked the pumpkin and would like a way to set what I turn into like what was suggested near the start of the thread; something like making it one emote with multiple options.


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I really miss being able to sit around in Croatoa as a pumpkin.

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The CoH version of 'couch potato'.

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Exactly!


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I like the new version myself, except for the few with specific concepts for the pumpkin it was kinda random(barring the cinderella theory). A lot of people in the thread are doing the whole "they have better things to do" again, this change was very unlikely something ordered for BaBs to do by Positron, but more likely something he thought was cool to experiment with in his spare time. I heard him talking about it at an in-game event a few months ago and he was proud of it and confident it would be warmly accepted.

I honestly can't believe every person who misses the pumpkin all found this thread, while those who like the new version (9/10 players from what I've seen) won't be looking around for somewhere to compliment the change. And it does seem like something to be proud of, having one emote pull from a list of random objects in game for a player to turn into is pretty cool and probably difficult to setup.

I suppose if the code is still handy for the pumpkin it wouldn't hurt to throw it back live to please the small handful of people, lol. Just make sure it goes back as the original /e alakazamreact and the new one gets the new command, remember how well the whole "/help" command change went over



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And it does seem like something to be proud of, having one emote pull from a list of random objects in game for a player to turn into is pretty cool and probably difficult to setup.

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Not really. From what I've seen, it pulls from exactly the same random items as the Propel power in the Gravity Control set. In fact, it works just the same way - the object is determined client-side. So you may see yourself change into a lamp, but your two friends standing nearby will see you change into a chair and a pool table.


Paragon City Search And Rescue
The Mentor Project

 

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And it does seem like something to be proud of, having one emote pull from a list of random objects in game for a player to turn into is pretty cool and probably difficult to setup.

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Not really. From what I've seen, it pulls from exactly the same random items as the Propel power in the Gravity Control set. In fact, it works just the same way - the object is determined client-side. So you may see yourself change into a lamp, but your two friends standing nearby will see you change into a chair and a pool table.

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I believe it works this way to reduce lag. If it was determined server-side, then there would be extra band-width taken in communicating what the item is, whereas if it's determined by each client separately, then there is no need to send packets describing what object it is.

I'm not connected to the computer or gaming industries in any way, so I thought this was kind of an ingenious way to handle it when I first figured Propel out. I made the connection with /e alakazamreact just yesterday at an SG meeting when someone mentioned that the items were different for everybody viewing them, and I immediately thought of Propel.

So yeah, even after 4 years, this game still amazes me.


 

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I still want to start seeing NPCs thrown with propel. Heard that mentioned before somewhere and thought it was a hilarious idea. Maybe add a couple random NPCs to alakazamreact as well. All the sudden you turn into recluse or a princess or something


 

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I still want to start seeing NPCs thrown with propel. Heard that mentioned before somewhere and thought it was a hilarious idea. Maybe add a couple random NPCs to alakazamreact as well. All the sudden you turn into recluse or a princess or something

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they need to add Fusionette to shield customization and the propel object pools. Maybe even to mace and broadsword...


 

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First person I've seen that hasn't seen this as a nice and hilarious improvement. I, personally, found it a nice touch.

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Count me as another one; I find nothing funny or cute about being turned into a desk lamp.

I'd prefer that they create another emote with the pumpkin only, thereby allowing everyone to be happy. As it is now though, I think turning into a desk lamp or a barrel or a wooden box is stupid, and this has spoiled my enjoyment of the emote. Which is too bad, because it was one of the best.

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Count me as another. It's cute, but I liked the pumpkins. This isn't predictable, so isn't RPable for me, and something that hasn't been mentioned:

What you see isn't what your teammates see. You see a desk lamp, they may see a hospital bed - or something else entirely.


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