AT Respecs, the next evolution for CoX?


Ad Astra

 

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I dunno Bill, lately a lot of the things that no one thought would come to the game are either here or on the way.

Flashbacks, side switching, body changing and power customization are a few that jump right out at me. Personally, I hope total respecs never see the light of day. But these guys have surprised me latley.

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Bill's copy pasta pretty much covers the reasons not to allow this functionality. As far as I am concerned, we'll never allow this...but, of course, I've been wrong before.

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I would love to make my fire/ice tank an ice/fire... I would even start back out from level one and re-earn the experience needed to earn level 50 again.

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You can already do that by simply rolling up an alt with an almost identical name.


 

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I support being able to respec to powersets for which one has leveled at least one character to 50, including to powersets in different ATs. Sure, players might not have played a particular combination all the way to 50, but they would know enough about the powersets to quickly learn.



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No, they wouldn't.

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So the only way to know how to play an exact combination of powersets is to play all the way from 1 - 50? People are so single-minded that they learn nothing about their powersets on the way to 50 except in relation to a particular build? How do people learn how to use the different power pools they respec into? As others have said, it's not rocket science, and using powersets one has already played to 50 even less so.

What exactly would keep people from quickly learning how to use a new combination of powersets they had already played all the way to 50?


 

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Um, if it was worth spending hundreds of hours on, how in the world is it "destroyed"?

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Because if it was deleted, all those hundred of hours spent on that character would ultimately be wasted and not everyone thinks that it's that easy just deleting a character whom they've spent those hours and days spending on levelling and IO sets?

Seriously, how is it not easy to understand?

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Erm -

This is a game. Any hours you spend on a character are in essence "wasted" - at least in that you could have spent those hours earning big bucks at your job or developing a cure for cancer or helping orphans learn to read or something.

The fun that you had as you were levelling that character was supposed to be its own reward. If it wasn't enough reward, then perhaps a different choice of how to "waste" your time was in order.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

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This game isn't exactly rocket surgery.

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It is in Siren's Call! Just ask the scientists!


As to the OP... I also am in the "no" camp. If only because I've still got slots on my home server waiting for characters. My few that are 'legacy' characters (a few firsts and my namesake) will probably always stay where they're at, but I've already recreated a few of them on different servers. I know my preferences don't neccessarily match those of others though.

With a game that gives away char slots as vet rewards, on top of allowing additional purchases of them, and with renames available too, there are many easier options to redo any character right now. I realize that's with a cost associated, and maybe you don't want to put a "Prime/Earth 1/ver2.0" or something after a name, but there are ways to accomplish your desire with compromises, without requiring any coding change to the game.

edited for speeling


global: @SuperSean

Undersecretary of Awesome

 

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The fun that you had as you were levelling that character was supposed to be its own reward. If it wasn't enough reward, then perhaps a different choice of how to "waste" your time was in order.

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Leveling up the character the first time was its own reward, but for some people re-playing that character would not be as rewarding. However, continuing to play the existing character might be rewarding given the ability to make certain changes. While playing games might be unproductive time, it is not wasting time in the sense that the player derives the benefit of enjoyment from playing them. The less enjoyment one gains, however, the more that time is being wasted.

What people are asking for is a means to increase their enjoyment, by minimizing what they feel is a less enjoyable aspect of the game. It's the same reason people have asked for new mission content, new costumes, new tilesets, and new powers; people prefer to do something different each time they level up. The more differently they can play each time, the more rewarding leveling the new characters will feel.


 

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No to the AT or power set respec...

BUT...

I would really love an Origin respec...oh, how many origins i have screwed up...plus, they do nearly nothing...they give you a power and your first contact...


 

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Even if they didnt give a full respec I would be glad if I could start over at level 1 but still keep all my badges but allow me to pick another primary/secondary.

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I agree with you here. Mainly that's because some of those badges can't be gotten on new characters (e.g. the Anniversary ones), and others are just a PITA. I'd rather have all of the anniversary and hard-to-get badges on a character I *actually play*, then parked in a museum somewhere.

That being said, if this feature ever sees the light of day, it should be as a microtransaction. Spend $10, and you can completely re-roll your character:[LIST][*]The rerolled character keeps: influence, SG affiliation and prestige history, costumes slots, costume pieces, badges, souvenirs, temporary powers, and any other goodies that they've unlocked, either by leveling up or by actions they've taken.


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/agreed

While I understand a complete AT respec may be game-breaking in the sense of making your character with any primary/seconday just like custom critters, what's the harm in letting someone pick a new primary and/or seconday within their current AT?

Sure ok, maybe a Super Strength/Pain Corruptobrute will break the game or something. The game is built around it's designated ATs and new powersets are always scrutinized to fit into the game accordingly. But you aren't changing any game mechanics by respecing into a new combo that is already available.

For example, a tank would have to stay a tank, but instead of Invul/Stone could change to WP/Dark.

The benefit is to be able to keep the toon's accomplishments (say for your main), badges, etc. as was said above. A lot of time went into getting those accomplishments, and you can't recover those when rolling an alt that did have the new power combo you want. I think it'd be a nice addition to let players adapt their mains and utilize newer powersets too.


@Masurao
Masurao 50 WP/Dark Tanker
Infinity

 

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i'm sorry, but if you change your primary/secondary then then toon will perform way different then the previous build. not to mention that most of the enhancements that you have in one build might not work in the new build. and as for the "i screwed up and wanted these powers instead of these", you should have known that by lv 10.

badges are a moot point in this argument also. they are meant to be earned. noone really cares that you don't have the 1st yr anny badge or event badges. they don't do anything anyways. although i will admit i do side with the people who think they should be account wide like some of the other badges instead of just by character.


 

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Bill's copy pasta pretty much covers the reasons not to allow this functionality. As far as I am concerned, we'll never allow this...but, of course, I've been wrong before.

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It would at least be nice to allow powerset respecs. I loathe both of my /EM tankers since the /EM changes, so it'd be nice to stay a Tanker but switch my secondary to Super Strength, or Dark Melee, or frankly anything else.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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I think it is company's interest NOT to allow AT Respec because one of the things I enjoy the most is making new toons! It results in a lot more playing time = more profit for the company.

I think Sex Change, Body Size change or even Coloring the powers are good enough.

Side-changing actually promotes more game-play = more possible profit. I know I'll port my Archery Blaster to CoV and finally level a WS/PB to 50 in CoV!!! It'll probably take me another month or two = more profits for the company.

Hey, I am not complaining that the company earns profits from me because I do enjoy the game!


You can argue that by totally changing your powersets, you can play more but that won't last long. I mean you probably respec one powerset combo for a few days and then you try another combination for a few days and then respec again. Within a month, you've probably tried all Corruptor combos and get bored.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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They'll do just like they did with size/gender change, and wait till the money gets tight to use Powerset Respecing as a carrot for a microtransaction.


 

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Except that changing your body type is purely cosmetic, and changing your archetype and powersets is dramatically impacting the game directly. They have yet to microtransact that.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

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Except that changing your body type is purely cosmetic, and changing your archetype and powersets is dramatically impacting the game directly. They have yet to microtransact that.

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By my definition... they have yet to microtransact ANYTHING.



 

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No! It will be the Hook Line travel power pool! Doh!


There is no creative impulse without discontent.

@Virlou