New Doms
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You still have not explained as to "why" you feel that they are "so overpowered" in pvp right now.
You mention them doing tons of "damage" as a source of their "OP"-ness. I show that Blasters can do the same thing, and with more survivability in zones.
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You do blaster damage, they are not blasters. You are a control primary, my controller holds don't do that type of damage. Your secondary is a blast, my defender blast does not do that type of damage. you know why? because they are not blasters.
Your max HP is the same as a blaster. you start out with 187 less hp BUT can reach the same HP cap as a blaster. so don't give me the crap about less HP because we all know your not coming in there gimped. You wanna play blaster villain play a corrupter so your PRIMARY BLAST will be on par with a BLASTER. Again Dom's are not Blasters and should not hit like them.
I do agree with your point as to why its over crowded with doms but the problem is it will remain that way because everyone wants the upper hand.
Corruptors don't do near blaster damage...not even close. If you want a blasty AT Doms are the only way to go.
Dom Base HP is lower than a blasters by 187 according to you, haven't checked myself, and you make it seem like it's a small amount. All the +HP accolades combined give you about 200hp...so the fact that a blaster starts that far ahead should mean something.
Controller holds should not do as much damage as a doms...they are there to control and buff/debuff...not control and kill. While trollers can kill, obviously, it's not a Role they are meant to fill.
Your defender isn't a damage dealing AT...it's a buff/debuff oriented AT with a blast secondary. Doms don't have a blast secondary...they have assault secondaries.
The only mitigation doms have are damage and mez and like stated before, mez is now a significantly smaller hurdle to overcome than it once was, ergo doms need more damage to survive since they don't have support secondaries to fall back on.
I think the 'shock' to the system was that there were a billion doms in RV.
One thing I noticed during the first day or so was that there were a LOT more defeats on both sides which made the whole RV experience more fun. Doms do good damage now, but they are squishie.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
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Well considering it's been admitted that there's a BUG causing doms to do more damage than intended, I'm not sure what the arguing is about. Once that's fixed, they'll still do much better damage than before. They just won't do more damage than a blaster, while also having a plethora of mezzes....becaused that IS overpowered.
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^^ This
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Well considering it's been admitted that there's a BUG causing doms to do more damage than intended, I'm not sure what the arguing is about. Once that's fixed, they'll still do much better damage than before. They just won't do more damage than a blaster, while also having a plethora of mezzes....becaused that IS overpowered.
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this.
But bare in mind some people argued that insta-full fury w/ and endurance sapping power on brutes finally made them perform how they should
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You do blaster damage, they are not blasters. You are a control primary, my controller holds don't do that type of damage. Your secondary is a blast, my defender blast does not do that type of damage. you know why? because they are not blasters.
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You've been here long enough to know, that the difference between "primary" and "secondary" powers means almost nothing when the dev's go to "balance" correct?
Just because Dom's have a control primary, that doesn't mean their damage should be reduced to defender levels or less just because their damage is in their secondary.
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You wanna play blaster villain play a corrupter so your PRIMARY BLAST will be on par with a BLASTER. Again Dom's are not Blasters and should not hit like them.
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Corruptors are no where near the "Blasters" of CoV. Before this Dominator change, it was basically Stalkers as the CoV Blaster...
Once again, I've seen no water being held here for this arguement, just alot of angry Heroes who think they should be the only ones with the "ace" card of ranged damage. Now, if what some here have said is true, and Dominator damage is currently bugged, then yes, we are all arguing a foolish argument as I'm sure it will be fixed and the damage toned down. What I don't want to hear is people still whining about it, because there's really nothing to whine about.
What ever the case may be or what my opinion is, im having a blast in RV. Like i originally said, i still get my kills, but camp the base and ill drone the hell out of ya and wont think twice about it. Base camping sucks i hate when that takes place either side.
The thing i dont like the fact that i get chain held, reminds me of old pvp. Now with that said it could be because of a team of doms is now doing it where before it was one.
Cya tonight
Please note the red name said AFTER slotting in the example provided. If thats the case, the bug, is amounting to only 5% more damage then intended? You think fixing that will change anything regarding a dom spike?
****The damage will be brought a bit more in line with other AT's. Should look more like this after slotting:
Charged Bolts after changes: 181 damage at lvl 50
Charged Bolts for Blasters: 191 damage at lvl 50***
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The thing i dont like the fact that i get chain held, reminds me of old pvp. Now with that said it could be because of a team of doms is now doing it where before it was one.
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There is no such thing as "chain holding" in pvp anymore. Not even close. In fact, without domination running or Power Boost, even dominator holds only last about 2 seconds at best, especially if the victim is running Acrobatics, is a melee toon, and/or has some good mez resist set bonuses (which almost "everyone" has if they want to compete in pvp, and if they don't...then they can't really complain..). So, you survive that 2 seconds worth of mez, which most can even with the new dominator damage (unless your being spiked by 3-4 doms and stalkers at once...and then what do you EXPECT to happen...you survive? ) and now you have a supression time in which you cannot be affected by any mez's (barring KB) for an awesome amount of time. You are virtually immune to them, so use that to your advantage if you can.
Heroes can do this same type of "mez" spike as well, all it takes is one controller, to keep things "zone simple" you can make him Empathy and now you have a "spike setter" as well as an awesome healer/buffer, add about 2-3 Blasters to that mix, and yea....Villains die...VERY fast, I've been on both sides of the fence on that.
Furthermore, Blasters can, also, attain some decent mez abilities in pvp and still pack some great damage, if we want to "push" that mez+dmg issue. Ice/Energy Blasters for one (I know Ice hasn't been the "best" lately, but they aren't horrid compared to villain ranged dmg) couple an IO'd Freeze Ray+Power Boost and you can actually hold someone for almost as long as a "non" Power Boosted Dominator. OR, better yet, you don't even need Ice as your primary, simply use Power Boost+Total Focus, bam, instantly "stunned" and severly damaged enemy, and thanks to Power Boost and good slotting (and the fact that Acro doesn't help to reduce stun duration so a stun will generally last a bit longer than a hold) you can stun someone long enough to actually FINISH THEM OFF as a Blaster! Especially if it's a Corruptor, Domie, or Stalker! Amazing huh?
Ah, but wait...there's more. On the damage+mez issue, couple */Energy's Power Boost with the Ancillary Pool powers and boom, more mez's, and you once again you don't have to delve into "Ice Blast" to get a hold, meaning you can take the most effective pvp Blaster primaries out there and thankfully, */Energy happens to be one of the BEST pvp secondaries for Blasters anyways, so no harm no foul there eh? There are also a total of THREE Ancillary Pools out there that grant Blasters access to a hold: Electrical, Flame, and Munitions Mastery ALL provide Blasters access to a "more than" 2 second hold. I mean...C'mon guys.
I'm not trying to be a smart airse, but seriously...am I the ONLY one who thinks of this? Or see's this? I doubt that, I just think that for the most part, people are angry and wanna be blind to facts, and instead whine. I just don't understand why though.
Again, I feel that Doms have simply been turned into the "CoV version" of the Blaster. They have a tad more access to controls, but will also in the end do a tad less damage than a Blaster as well. Whereas a Blaster has a little less control, but will do more damage in the end. For me, I see the balance in this, again, many for whatever reason apparently...do not. Odd..
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Well considering it's been admitted that there's a BUG causing doms to do more damage than intended, I'm not sure what the arguing is about. Once that's fixed, they'll still do much better damage than before. They just won't do more damage than a blaster, while also having a plethora of mezzes....becaused that IS overpowered.
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^^ This
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In case you do not know, all holds are the same now no matter what the mag/duration says it is, except controllers they have longer. Even in domination or power boost. If you would notice its not even 4 seconds long! its more like 2 seconds. In fact blasters [Scare] from Mental Manipulation, last for 6 seconds.
Do not forget about mezz !!!!!!suppression!!!!!! You cannot stack holds anymore!
For anyone who complains about dominators killing you fast, It's a matter of attack chain that made you face the ground! You probably got held then KB'd to mitigate your dmg, that's not an error... First of all KB has suppression, this was done on issue 10 or 11.
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In case you do not know, all holds are the same now no matter what the mag/duration says it is, except controllers they have longer. Even in domination or power boost.
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This is incorrect. Base duration of mezzes is 2 seconds, unless you are a Controller or a Dominator (then it's 4 seconds). There are some exceptions to these rules but the mez standardization in I15 should've fixed this (i.e. Scare for Blasters used to be 6 seconds base, now if it wasn't manually adjusted to 2 seconds, it'll be 4 seconds). Slotting will still increase the duration of those mezzes, as will other strength mods such as Domination or Power Boost.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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Please note the red name said AFTER slotting in the example provided. If thats the case, the bug, is amounting to only 5% more damage then intended? You think fixing that will change anything regarding a dom spike?
****The damage will be brought a bit more in line with other AT's. Should look more like this after slotting:
Charged Bolts after changes: 181 damage at lvl 50
Charged Bolts for Blasters: 191 damage at lvl 50***
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On live CB deals 115 damage ~ 224 enhanced.
Knocking it down to 181 (enhanced) is about a 19% reduction from live.
Doms will still be kicking butt, but that is noticeable.
I fail at reading. Thanks for pointing this out, I feel much better now about the fix.
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Please note the red name said AFTER slotting in the example provided. If thats the case, the bug, is amounting to only 5% more damage then intended? You think fixing that will change anything regarding a dom spike?
****The damage will be brought a bit more in line with other AT's. Should look more like this after slotting:
Charged Bolts after changes: 181 damage at lvl 50
Charged Bolts for Blasters: 191 damage at lvl 50***
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On live CB deals 115 damage ~ 224 enhanced.
Knocking it down to 181 (enhanced) is about a 19% reduction from live.
Doms will still be kicking butt, but that is noticeable.
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In case you do not know, all holds are the same now no matter what the mag/duration says it is, except controllers they have longer. Even in domination or power boost. If you would notice its not even 4 seconds long! its more like 2 seconds. In fact blasters [Scare] from Mental Manipulation, last for 6 seconds.
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Not going to go into detail about how wrong you are since that was already taken care of, but answer me this. How long does it take for a stalker to AS you?
I follow doms on mine for a nice easy AS. 4 seconds is more then enough time for me... hell, 2 is enough.
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In case you do not know, all holds are the same now no matter what the mag/duration says it is, except controllers they have longer. Even in domination or power boost. If you would notice its not even 4 seconds long! its more like 2 seconds. In fact blasters [Scare] from Mental Manipulation, last for 6 seconds.
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Not going to go into detail about how wrong you are since that was already taken care of, but answer me this. How long does it take for a stalker to AS you?
I follow doms on mine for a nice easy AS. 4 seconds is more then enough time for me... hell, 2 is enough.
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...and working as a "team" has always been supported and advised in pvp. A Troller+Blaster setup can do the same thing to ANY Villain as well. Whats the diff bub?
Maybe because the troller/blaster is now 1 toon? Naa, that couldn't be it.
Last I checked, Doms don't have buffs, debuffs, or heals.
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Knocking it down to 181 (enhanced) is about a 19% reduction from live.
Doms will still be kicking butt, but that is noticeable.
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Yeah, it seems quite a lot of people are totally misunderstanding the numbers posted. I had a guy in RV yesterday trying to convince everybody that the fix will only be for like 7% or something.
Charged Bolts after changes: 181 damage at lvl 50
Charged Bolts for Blasters: 191 damage at lvl 50
Apparently, people are somehow thinking that means a 10 pt decrease in damage, when in reality it's talking about doms vs blasters after the change. They will be doing slightly less damage than blasters after the fix. That is reasonable.
It was me, I did the same thing War did and used the blaster number as the current dom number. Still is not going to make much of a change in how things are playing out.
Duel me.
I will work on my sig pic more when I have time.
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Last I checked, Doms don't have buffs, debuffs, or heals.
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how about drain psyche?
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Maybe because the troller/blaster is now 1 toon? Naa, that couldn't be it.
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OMG! Maybe I read something wrong! Wholey shartt batman!!!
[u]YOU:[u]
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Not going to go into detail about how wrong you are since that was already taken care of, but answer me this. How long does it take for a stalker to AS you?
I follow doms on mine for a nice easy AS. 4 seconds is more then enough time for me... hell, 2 is enough.
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...oh wait....NO, I didn't!
Sheesh, remember what you write, and Blaster's can (as I explained before, with a little use of that piece of meat between their ears) do enough "control" to simulate what an "all dominator" spike team can do, plus they can be MORE survivable while they do it, and wield better damage.
Lets also not forgot something else here....as many appear to insist on forgetting...the Dominator damage cap is only 300% afterall...you bright ones do remember what the Blaster damage cap is...correct?
Can we get a numbers check of firey assault dom side and fire blast blaster set? I would do it now but my internet connection is weak. If i get to a good place before someone posts the numbers i will post them.
Hypothetical;
Mind/Nrg, 2 knocks that can be used in succession, PB confuse, PBed Hold and huge damage vs a FotM Psi/EM/Cold. NOW lets give each KB a 2 second "get up" time. Facing a blaster, who can attack through hold/sleep/stun, PB Confuse= 7-8 second; Knockdown 2 seconds (Not sure exact time); Knockup 2 seconds.
NOW using I13 numbers, during the confuse only i can put down around 700ish damage.
Now as i understand the numbers are a bit more then having domination on with I13 numbers: 950 damage.
NOW thats only if the dom uses TF + Dominate + Mezmerise + Levitate. Thats in about 8 ish seconds now levitate at the end adds anouther 1-2 seconds to the time where nothing can really do anything. Lets add powerburst to the end; 1179 damage. in 10 seconds. these damage numbers are prolly way low, and this is situation a NO DR SITUATION 40% base resist accounted for.
The said Blaster would die in the next cycle.
Now, the best and quickest burst damage is a Psi/EM for blasters:
Attacks :::AIM+BU+WILL DOM+TK BLAST+Mental Blast
Activation Time:::1.17|1.17| 1.1 | 1 | 1.67
+Bone Smasher+Total Focus
1.5 | 3.3 |
Damage after 40% resist: 1711
Activation time: 10.9
NOW while blasters might look to have the better side of the damage;1. the blaster is prolly not in melee range 2. The enemy hasnt thrown anything, which can be a damage debuff ect. WHile your taking the damage from the dom YOU *CAN'T* fight back, on the other hand u can fight back while under the blasters attack.
PS Damage calculations are probably a little low, but the base reason *why* the AT is OP should be rather apparent.
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Can we get a numbers check of firey assault dom side and fire blast blaster set? I would do it now but my internet connection is weak. If i get to a good place before someone posts the numbers i will post them.
Hypothetical;
Mind/Nrg, 2 knocks that can be used in succession, PB confuse, PBed Hold and huge damage vs a FotM Psi/EM/Cold. NOW lets give each KB a 2 second "get up" time. Facing a blaster, who can attack through hold/sleep/stun, PB Confuse= 7-8 second; Knockdown 2 seconds (Not sure exact time); Knockup 2 seconds.
NOW using I13 numbers, during the confuse only i can put down around 700ish damage.
Now as i understand the numbers are a bit more then having domination on with I13 numbers: 950 damage.
NOW thats only if the dom uses TF + Dominate + Mezmerise + Levitate. Thats in about 8 ish seconds now levitate at the end adds anouther 1-2 seconds to the time where nothing can really do anything. Lets add powerburst to the end; 1179 damage. in 10 seconds. these damage numbers are prolly way low, and this is situation a NO DR SITUATION 40% base resist accounted for.
The said Blaster would die in the next cycle.
Now, the best and quickest burst damage is a Psi/EM for blasters:
Attacks :::AIM+BU+WILL DOM+TK BLAST+Mental Blast
Activation Time:::1.17|1.17| 1.1 | 1 | 1.67
+Bone Smasher+Total Focus
1.5 | 3.3 |
Damage after 40% resist: 1711
Activation time: 10.9
NOW while blasters might look to have the better side of the damage;1. the blaster is prolly not in melee range 2. The enemy hasnt thrown anything, which can be a damage debuff ect. WHile your taking the damage from the dom YOU *CAN'T* fight back, on the other hand u can fight back while under the blasters attack.
PS Damage calculations are probably a little low, but the base reason *why* the AT is OP should be rather apparent.
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Omg...wow, that was the biggest piece of "hypothetical" garbage I've read yet LMAO! Wow.
Lets, assume that, "hypocthetically", the Blaster just sits there and does nothing but sticks his thumb in his ear as the Dominator is attacking him. I think the Dominator would win, which is hypothetically and quite CLEARLY OP, because a Blaster should be able to beat a Dominator even when he's AFK, so with our above situation, something is definately borked.
[u]Bottom Line:[u] Blasters should be able to stand there AFK and outdamage a Dominator. Furthermore, a Dominator should not be able to outdamage a Blasters passive regen rate.
.....lol
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Can we get a numbers check of firey assault dom side and fire blast blaster set? I would do it now but my internet connection is weak. If i get to a good place before someone posts the numbers i will post them.
Hypothetical;
Mind/Nrg, 2 knocks that can be used in succession, PB confuse, PBed Hold and huge damage vs a FotM Psi/EM/Cold. NOW lets give each KB a 2 second "get up" time. Facing a blaster, who can attack through hold/sleep/stun, PB Confuse= 7-8 second; Knockdown 2 seconds (Not sure exact time); Knockup 2 seconds.
NOW using I13 numbers, during the confuse only i can put down around 700ish damage.
Now as i understand the numbers are a bit more then having domination on with I13 numbers: 950 damage.
NOW thats only if the dom uses TF + Dominate + Mezmerise + Levitate. Thats in about 8 ish seconds now levitate at the end adds anouther 1-2 seconds to the time where nothing can really do anything. Lets add powerburst to the end; 1179 damage. in 10 seconds. these damage numbers are prolly way low, and this is situation a NO DR SITUATION 40% base resist accounted for.
The said Blaster would die in the next cycle.
Now, the best and quickest burst damage is a Psi/EM for blasters:
Attacks :::AIM+BU+WILL DOM+TK BLAST+Mental Blast
Activation Time:::1.17|1.17| 1.1 | 1 | 1.67
+Bone Smasher+Total Focus
1.5 | 3.3 |
Damage after 40% resist: 1711
Activation time: 10.9
NOW while blasters might look to have the better side of the damage;1. the blaster is prolly not in melee range 2. The enemy hasnt thrown anything, which can be a damage debuff ect. WHile your taking the damage from the dom YOU *CAN'T* fight back, on the other hand u can fight back while under the blasters attack.
PS Damage calculations are probably a little low, but the base reason *why* the AT is OP should be rather apparent.
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Omg...wow, that was the biggest piece of "hypothetical" garbage I've read yet LMAO! Wow.
Lets, assume that, "hypocthetically", the Blaster just sits there and does nothing but sticks his thumb in his ear as the Dominator is attacking him. I think the Dominator would win, which is hypothetically and quite CLEARLY OP, because a Blaster should be able to beat a Dominator even when he's AFK, so with our above situation, something is definately borked.
[u]Bottom Line:[u] Blasters should be able to stand there AFK and outdamage a Dominator. Furthermore, a Dominator should not be able to outdamage a Blasters passive regen rate.
.....lol
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Resorting to incoherent nonsense is a response to having ones arguement reduced to rubble, don't feel bad dark, i doubt we will hate each other in the morning.
If you want to *discuss* something rationally, try, i tried, and well, what u did isn't rational .
Well considering it's been admitted that there's a BUG causing doms to do more damage than intended, I'm not sure what the arguing is about. Once that's fixed, they'll still do much better damage than before. They just won't do more damage than a blaster, while also having a plethora of mezzes....becaused that IS overpowered.