New Doms


300_below

 

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ty


 

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That's pretty great news. Thanks sun.


 

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wow thanks for actually taking time to comment on this. whether you agree with "fixing" it or not at least the information was given


 

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in domination the pvp dmg already seemed good enuf b4 i15.

PS. can we get a disable extra-squishy-resists option for the arena?


 

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Thanks for letting us know in advance.


 

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Yeah way over powered. i took 340 pts of damage from fossilize plus got held and Total Focused for another 600 and something. Way OP.

I mean i get my kills and im not saying nerf anything yet but at the rate it was going last night it needs looked at. i mean once they figure out the right fotm build and proper slotting it could be I12 pvp all over again as far as chain holds go. It was happening to me last night.

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Wow. LMFAO! You guys are seriously ridiculous sometimes.


From what I've seen (on both sides of the fence) Dom's are doing better than they "were" definately, but they are no-where NEAR the levels of "OMG BROKEN" performance that many of you claim! I mean wow...talk about blowing things out of propotion. Dom's are still easy easy EASY victims to ANY even "average" spike damage that you wanna throw at them and if your not smart enough to kill a domie "after" hibernate, then you really need to consider just quitting the game altogether, because you absolutely suck.


Dom's are simply finally being CONTENDERS in pvp (not everyone had a beastly perma-dom build prior to this). They might be doing near Blaster level damage (I still feel good Blaster builds put out way more) but they suffer from being more susceptible to being "spiked" and killed than Blasters.


I'm sure, no...POSITIVE, that many/most will disagree, but that's fine, it's the whining I've come to expect here. However, what I'm stating (through my observations/testing so far on both side of the picture) are true. Domies are finally contenders and a threat....I don't find that a problem at all.


 

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We'll see how they contend after they get "Fixed"


 

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Dom's are still easy easy EASY victims

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thats the thing about doms, they still require skill to play. that was really the most important draw for me.

also, yay for rednames in the pvp section!


 

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They might be doing near Blaster level damage (I still feel good Blaster builds put out way more) but they suffer from being more susceptible to being "spiked" and killed than Blasters.


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They are not blasters though. The revamp was to make the dom playable in PVE not to OWN RV. The damage was so poor outside of dom that they needed fixed for PVE.

I have done both sides (playing the Dom / fighting the Dom) its the new Flavor of the Month and right now OP in pvp so of course everyone is going to respec and play theirs. So when there is 20 doms and 10 stalkers and a few Corr's as there was in RV this afternoon camping the hero base expect to face my Flavor of the Month. DRONE FTW


 

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This is good news. Some SOed builds (ah hem... supermax) would drop down to 25% HP before they could move... and this is from one dom attacking them.


 

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Damage buff for trollers in pvp then? I want my hold to do 300+ damage if the dom gets it. When the changes to PVP mezz was coming out didn't people say that troller damage was too high with containment and higher damage rates for PVP.


 

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It's like cheating now lol.

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You really think that's gonna last?

RV was way too laggy last night for me to make any real decisions, but the couple fights I had vs doms were kind of absurd. I'd be at like 20% HP before I was even able to take ANY action. That's pretty silly.

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hehe the dark side rules again!! Join me in sirens Max


 

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They might be doing near Blaster level damage (I still feel good Blaster builds put out way more) but they suffer from being more susceptible to being "spiked" and killed than Blasters.


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They are not blasters though. The revamp was to make the dom playable in PVE not to OWN RV. The damage was so poor outside of dom that they needed fixed for PVE.

I have done both sides (playing the Dom / fighting the Dom) its the new Flavor of the Month and right now OP in pvp so of course everyone is going to respec and play theirs. So when there is 20 doms and 10 stalkers and a few Corr's as there was in RV this afternoon camping the hero base expect to face my Flavor of the Month. DRONE FTW

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You still have not explained as to "why" you feel that they are "so overpowered" in pvp right now.


You mention them doing tons of "damage" as a source of their "OP"-ness. I show that Blasters can do the same thing, and with more survivability in zones.


Aside from damage, you haven't shown any proof as to "why" dominators are so "omg powerful" man. You are complaining about there being 20 doms in zone and killing things quickly. Get 20 Blasters, see just how quickly they can lay stuff out too, trust me, it'll be just as fast. The only difference is, a Blaster can survive a tad bit longer. Doms do not have increased HP and thus, for the most part, must rely on their "controls" for their damage protection...controls which are relatively "weak" in the new pvp system, especially against a well built or buffed toon. Domies also don't have a "heal" (as well as +HP) power in their Patron Pools, and to add insult to injury that heal also comes with Hibern00b and a pretty darn sweet +defense shield. That one Ancillary Pool alone brings AMPLE survivability to any Blaster in zones.


Basically, in the end, Doms have been turned into "CoV's" version of the Blaster. A "squishy" AT with high damage and moderate control. Yes, moderate, nothing in the new pvp system can be considered "devastating" control anymore. Everything goes from minor to [u]at best[u] moderate. So with this being known (Domies equalling Blasters) tell me, where's the problem you complain about?


You have an overwhelming number of Domies in RV right now, but that's to be expected anytime there is a new "change/buff" to [u]ANY[u] AT. Within the next few weeks it will fade and die down, and you'll be left with a more reasonable number of Domies to deal with. No biggie.


I still don't see this huge imbalance you speak of though, not even close. Domies perform well in pvp now, I think thats a good thing, especially for Villains, who (for the most part) rely on Stalkers as their "main" PvP crutch.



EDIT: Omg...8000 posts w00t lol


 

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Well, for what it's worth coming from a PvP novice, I agree with Dark. In RV tonight, I finally felt like my dom was actually doing the damage she should have all along for a villain side 'blaster' equivalent. Doms still fall down like a sack of bricks if they get hit, and the controls aren't really much to write home about. Like blasters, damage is most of their contribution, and given that they're still much more fragile than blasters I didn't think doing blaster-level base damage (and considering that they still don't have both aim+bu, or two entire sets full of attacks) was that bad. I'm definitely not looking forward to losing most of the buff I just got.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

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They might be doing near Blaster level damage (I still feel good Blaster builds put out way more) but they suffer from being more susceptible to being "spiked" and killed than Blasters.


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They are not blasters though. The revamp was to make the dom playable in PVE not to OWN RV. The damage was so poor outside of dom that they needed fixed for PVE.

I have done both sides (playing the Dom / fighting the Dom) its the new Flavor of the Month and right now OP in pvp so of course everyone is going to respec and play theirs. So when there is 20 doms and 10 stalkers and a few Corr's as there was in RV this afternoon camping the hero base expect to face my Flavor of the Month. DRONE FTW

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You still have not explained as to "why" you feel that they are "so overpowered" in pvp right now.


You mention them doing tons of "damage" as a source of their "OP"-ness. I show that Blasters can do the same thing, and with more survivability in zones.


Aside from damage, you haven't shown any proof as to "why" dominators are so "omg powerful" man. You are complaining about there being 20 doms in zone and killing things quickly. Get 20 Blasters, see just how quickly they can lay stuff out too, trust me, it'll be just as fast. The only difference is, a Blaster can survive a tad bit longer. Doms do not have increased HP and thus, for the most part, must rely on their "controls" for their damage protection...controls which are relatively "weak" in the new pvp system, especially against a well built or buffed toon. Domies also don't have a "heal" (as well as +HP) power in their Patron Pools, and to add insult to injury that heal also comes with Hibern00b and a pretty darn sweet +defense shield. That one Ancillary Pool alone bring AMPLE survivability to any Blaster in zones.


Basically, in the end, Doms have been turned into "CoV's" version of the Blaster. A "squishy" AT with high damage and moderate control. Yes, moderate, nothing in the new pvp system can be considered "devastating" control anymore. Everything goes from minor to [u]at best[u] moderate. So with this being known (Domies equalling Blasters) tell me, where's the problem you complain about?


You have an overwhelming number of Domies in RV right now, but that's to be expected anytime there is a new "change/buff" to ANY AT. Within the next few weeks it will fade and die down, and you'll be left with a more reasonable number of Domies to deal with. No biggie.


I still don't see this huge imbalance you speak of though, not even close. Domies perform well in pvp now, I think thats a good thing, especially for Villains, who (for the most part) rely on Stalkers as their "main" PvP crutch.



EDIT: Omg...8000 posts w00t lol

[/ QUOTE ]

This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This. This.

I made my dom because I liked playing my blaster and stalkers werent the same. And now my dom plays like my blaster which is great.


 

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You still have not explained as to "why" you feel that they are "so overpowered" in pvp right now.


You mention them doing tons of "damage" as a source of their "OP"-ness. I show that Blasters can do the same thing, and with more survivability in zones.


Aside from damage, you haven't shown any proof as to "why" dominators are so "omg powerful" man. You are complaining about there being 20 doms in zone and killing things quickly. Get 20 Blasters, see just how quickly they can lay stuff out too, trust me, it'll be just as fast. The only difference is, a Blaster can survive a tad bit longer. Doms do not have increased HP and thus, for the most part, must rely on their "controls" for their damage protection...controls which are relatively "weak" in the new pvp system, especially against a well built or buffed toon. Domies also don't have a "heal" (as well as +HP) power in their Patron Pools, and to add insult to injury that heal also comes with Hibern00b and a pretty darn sweet +defense shield. That one Ancillary Pool alone brings AMPLE survivability to any Blaster in zones.


Basically, in the end, Doms have been turned into "CoV's" version of the Blaster. A "squishy" AT with high damage and moderate control. Yes, moderate, nothing in the new pvp system can be considered "devastating" control anymore. Everything goes from minor to [u]at best[u] moderate. So with this being known (Domies equalling Blasters) tell me, where's the problem you complain about?


You have an overwhelming number of Domies in RV right now, but that's to be expected anytime there is a new "change/buff" to [u]ANY[u] AT. Within the next few weeks it will fade and die down, and you'll be left with a more reasonable number of Domies to deal with. No biggie.


I still don't see this huge imbalance you speak of though, not even close. Domies perform well in pvp now, I think thats a good thing, especially for Villains, who (for the most part) rely on Stalkers as their "main" PvP crutch.




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this post is full of win! I so much agree!

So why do blasters get to 1, 2, 3, 4 shot doms, corrs, stalkers etc. or should i say "villain AT's"? Isn't it about time villains get a range AT that deals fair dmg? Its not like the hold duration is long, its simply defending once self from an over powered blaster.

Its been a year since my dom retired and this so called error made my dom worth playing in pvp. For the first time ever since i13 pvp, I enjoyed it even with this silly DR. =

Ive died a couple of times against a sonic blaster and fire blaster 1 vs 1, so i don't know where the Over Power comes from. Even vs regen scrapper i barely killed the guy. At least now even if my dom dint have aim nor BU, i can pop a red stay on a fight for long...

Only thing I have to say to the devs is, Make the change in PvE and keep this so called error in PvP. Because this kinda balanced to current situation of PvP. Plus making a blaster pvp build is way easier than making a dom pvp build :P (since i13 pvp that is/and the current market situation).

Who am i to judge since I don't know how the fix will turn out, but if the change sucks I do not know anymore. It's like pvp'rs are not allowed to enjoy. Its not like people do not have access to blasters or dominators if they need to get kills! *sighs*

Come on people give dominators a chance! Stop complaining when villains do well!


 

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So to all the damage lovers....With proper CHAINING and builds with enough +dmg or even a popped red or two, A dom can now kill a squishy before the squishy can regain the ability or option to escape death. Although the window of escape is small against elec stalkers for example, that window is certainly there and you can still phase/hiber/heal/pff/cage before death to avoid defeat even if the stalker popped many reds.... On an i15 broken dom that is built to spec, (unless you've popped 5 BFs preemptively) there is little to no chance of escaping certain defeat especially if he is in domination or has megalo popped.

So how to balance? well... you can either make the dom mezzes/KB powers just as effective as blaster mezzes/KB and keep the same damage as it is live while upping the HP cap slightly..... OR... simply rebalance the damage to a normalized level. The first choice would essentially take away the primary power set for the Dom AT in a PvP environment and making them the same AT and role as a blaster. Remember, doms are disruption/moderate damage first and damage second while blaster is damage first and some more damage/disruption second.

"tEh ZoMG!! your taking away the only ranged damage we got on redside!!" besides look, Rogue is comming out so make a redside blaster if you want the damage. Now for my subjective opinion; I think that many of you guys want an AT that can get guarantee kills and these kills can't be bypassed by phase/hiber. C'mon now don't tell me 'nah that's not me, I don't want to feel like im cheating' lol these are the guys that had a stalker alt before the oneshot rule was made lol and how many of them were there?? So let the Devs do what they gotta do & GLHF!


 

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You can phase after people now and chase them. I think Hiber is a death sentence so these things exist ingame for me already.


 

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I think ur missing the point... there is no phase or hiber if the right conditions are there.


 

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I did miss the point...I'm assuming you're referring to the NoPhase period?


 

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First whiners who complained about the "dom bug" are blasters who kept killing doms and corrs and stalkers before i15 launched and committed hero players who hate villains (no villain toons!).

I'm fine with the changes/fix, I'm just annoyed at the people who complained too much. Just because they can't kill the same dom in pvp zone like they used to.

Once they fix this bug, i'm gonna go to RV with my dom and fellow dom friends and kill all blasters/heroes so they can complain more here. kthxbye!


 

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I like that, ill do the same to these blasters heck even trollers, defenders, stalkers, doms, corrs i don't care i don't discriminate i even kill members of my own SG/VG lol.


 

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I'm sorry to say it, but being a dom who has lived in RV for 2 years now, this change is a bit OP. With 1550 hps and 3 layers of control, its not even funny what I'm doing to blasters right now. Very few blasters put the effort into messing up their build enough to fit in 7 KB IO's. However, without it they are meat for the slaughter now. I can shave off 50% of a blasters hps before they even stand aften hitting them with lift. Follow that with a hold so they cant pop BU/Aim, and we're on the same damage playing field. They still alive after the hold and pop BU/Aim? I cage them for 8 seconds and, ya, they back to same damage. ItÂ’s a ton of fun to destroy people, but lord, this is like childs play now. I like a challenge, so I switched to my blaster and played that last night instead lol.




***From what I've seen (on both sides of the fence) Dom's are doing better than they "were" definately, but they are no-where NEAR the levels of "OMG BROKEN" performance that many of you claim!***



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Yeah way over powered. i took 340 pts of damage from fossilize plus got held and Total Focused for another 600 and something. Way OP.

I mean i get my kills and im not saying nerf anything yet but at the rate it was going last night it needs looked at. i mean once they figure out the right fotm build and proper slotting it could be I12 pvp all over again as far as chain holds go. It was happening to me last night.

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Wow. LMFAO! You guys are seriously ridiculous sometimes.


From what I've seen (on both sides of the fence) Dom's are doing better than they "were" definately, but they are no-where NEAR the levels of "OMG BROKEN" performance that many of you claim! I mean wow...talk about blowing things out of propotion. Dom's are still easy easy EASY victims to ANY even "average" spike damage that you wanna throw at them and if your not smart enough to kill a domie "after" hibernate, then you really need to consider just quitting the game altogether, because you absolutely suck.


Dom's are simply finally being CONTENDERS in pvp (not everyone had a beastly perma-dom build prior to this). They might be doing near Blaster level damage (I still feel good Blaster builds put out way more) but they suffer from being more susceptible to being "spiked" and killed than Blasters.


I'm sure, no...POSITIVE, that many/most will disagree, but that's fine, it's the whining I've come to expect here. However, what I'm stating (through my observations/testing so far on both side of the picture) are true. Domies are finally contenders and a threat....I don't find that a problem at all.

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Indeed, A message to all the whiners who now for once actually have to fight a dom for more than 2 secs now....


bite me.



 

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Well i have to say the Change is a shock to the system, but maybe it for the best, before on my PB i was killing Doms in just straight nova form without even having to change out to heal, hell in sirens i could take 2 on at once.
Not many people like change and ive gotta fight a good few more doms before i decide if its oped or not.
We all just have too adjust our play styles from...Lolololadomfreekillstimeskkthxbai to hmm a dom better actually get my game on.
I can still beat doms one on one but now i acctually have to SHOCK HORROR heal and you know try...which ImHo is good thing if i wanted to steam across evrything i fight id stick to pve.