Lusca should stop being lazy.


aasjkydiu

 

Posted

Lusca should be a Giant Monster, instead she's a Giant Gentle Creature. The one time I fought and defeated the gentle giant she was literally just hanging out by the beach, doing nothing, then she was all of a sudden killed by dozens of "heroes".

I would love to see Lusca attacking bridges or barges, but I'm aware that would be considerable dev work. I propose something pretty simple that would make Lusca at least be doing something evil; put some boats on her tentacles.

Two of Lusca's tentacles could be wrapped around small boats. If it would be possible for these boats to be destroyed when the tentacle is attacked, that makes sense. If not, just have her literally slap us with a boat, which would be pretty awesome.

tl;dr version: Make Lusca act like a Monster, thank you.


 

Posted

She's not evil she's misunderstood.


 

Posted

She's like Jaws, we go in their water their enviroment get injured/killed then we make it a monster hunt. Leave lusca alone she's more like Jaws not Godzilla.

On a serious note ya I think it would be neat if she attacked bridges or threw boats.


 

Posted

Didn't we just have this discussion in another thread? While it'd be nice to have her doing so, they would only be animations and not actually striking anything in the game, because of the limitations on the engine.

We don't have interactive items, but if she could be made to have a "propel-like" power, she could 'summon' a boat, and perform the animation of picking it up, hurling it - that would probably be about as close as the current engine would do, and I think it'd be awesome that way too.


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Repurposed

 

Posted

Some "Lusca emote" where Lusca is throwing barrels and lifting ships until attacked would be interesting. Doubt that they'll create an emote like that just for atmosphere though...


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Posted

She's obviously terrorizing the dockworkers!


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Posted

[ QUOTE ]
Didn't we just have this discussion in another thread? While it'd be nice to have her doing so, they would only be animations and not actually striking anything in the game, because of the limitations on the engine.

We don't have interactive items, but if she could be made to have a "propel-like" power, she could 'summon' a boat, and perform the animation of picking it up, hurling it - that would probably be about as close as the current engine would do, and I think it'd be awesome that way too.

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Since when is it wrong to improve animations in an animated game?


 

Posted

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Didn't we just have this discussion in another thread? While it'd be nice to have her doing so, they would only be animations and not actually striking anything in the game, because of the limitations on the engine.

We don't have interactive items, but if she could be made to have a "propel-like" power, she could 'summon' a boat, and perform the animation of picking it up, hurling it - that would probably be about as close as the current engine would do, and I think it'd be awesome that way too.

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Since when is it wrong to improve animations in an animated game?

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It's not wrong. It's not worth it. What the OP is asking for isn't a better animation. It's a complete overhaul of the system by which the engine animates and detects collision. The game doesn't detect collision for animations. It only detects collision for location (re: where whatever it is is standing).


 

Posted

How about this, one of the possible attacks for the tentacles is the tentacle reaches under water for a bit, then reappears with a sunken boat, that is then thrown at the players (massive cone attack ftw). That should get around the engine limitations, as well as not rely on hammerspace.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Right, what I said was:

"Using a 'propel-like' power".

Propel is a client-sided animation. The computer on YOUR end of the game produces a random image based on the power's instructions, from a list of allowable items. Everyone sees something different, however the power's EFFECT is the same - damage, knockback.

If they were to implement a "propel-like" power which she could use, to acquire a random ship, sunken car, buoy, etc - and throw it at us, that'd be about what the engine COULD do.

Anything beyond that - like taking an *existing* ship and having her 'crush' it - is impossible given the game's limitations. No, it's not 'just a little animation change', it's the basic engine that the game relies upon for *every single interaction*. So, altering that - not gonna happen for a while. It may be in the works to have such things, given how many people are now on their payroll - but I'm not going to hold my breath.

I would however say that having a "lusca tentacle attack" that does what I describe above, would be awesome.


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Repurposed

 

Posted

Right, that's ... not really the issue for the engine though, that's more rp than I was getting at The effect and process are the same. The only thing that would be different IS that we have to have an excuse to pull stuff out of our cleavage, where Lusca convienently is sitting on piles of stuff.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

I remembered that when Lusca was introduced long time ago, the dock workers were scared in IP and would say something when you ran pass them. Do the workers still do it now?

I think it should be within the capability of the current system to have Lusca do a car-waving or human-capturing emote. No real stuffs are touched, just an emote, I think this should look impressive enough.

I guess in principle, the system should be able to spawn destructable objects around Lusca, for example a destructable ship. The AI of Lusca may have to be tweaked such that she can be attracted to those objects.


 

Posted

Well Lusca can't pull random ships from the surface of the water. But, it could pull a random number of preanimated ships from the water to make it look like ships that got too close. Sort of how mastermind bots fall from the sky, but more like if a sword fell into a characters hand than the character threw the sword. The throwing animation, the tentacle would reach out of view depending on the direction of the throw and the players view point than come back and throw the boat. The sight of hammerspace could be avoided most of the time. If this is possible maybe have some random dockworkers to the things Lusca can throw. Or have dockworkers fly out from different directions after the boat explodes from impact with flailing arms and legs emote.

Lusca is a girl?


If it ain't broke set it on fire, then say it was a fault in the design.

Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server

 

Posted

What if they made a series of "special ships" (like the special buildings in Steel Canyon) in the locations where she spawns. During spawning you could show her wreck this ship and show passengers swimming for the nearest beach. Thereafter you could have those boatmen standing on the beach cheering the heroes on.

This would merely be an adaption to the way she spawns and would still be doable within the current engine.

Combine this with the propel power idea and we would have a more interactive feeling Lusca.


 

Posted

Lusca could definitely move around. Other GM's can.
Of course, getting too close to shore might make Lusca attack the enemies along the shore, but I'm okay if Lusca doesn't attack them.

I like the Propel idea for Lusca throwing boats, etc. I really like that idea.

I think it is about time for Lusca to show up in Talos!


 

Posted

Lusca needs to be overhauled into a giant, levitating psychic squid.

Or just given an emote like 'rampage' or the hellion molotov throw. Something to give it a sense of actual menace or something, hurling stuff at the shore or have some of the tentacles doing the tentacle lash emote on a bit of scenery.

I mean, do people still fight Lusca? I had to put together two and a half teams before people would agree to attack the thing. Seems like there are always giant octopi in the bay when I run through IP.


 

Posted

Oh I LOVE that idea.

You would get the same kind of message like for Paly's construction, "there is unusual traffic in IP waters!" and get there to see an "event level" animation. Yeah, like the burning buildings, that'd be perfect.

And to the poster above me, I love taking on Lusca. She's one of the most fun and challenging but still reasonably quick "events" in the game. You HAVE to have enough people to knock her down, whether that means a full team of 8 who really, really know what their doing, or 2 teams or even more, but getting folks to do what they need to *especially if they've never or rarely done a Lusca run* is like herding cats.

But fun! I love Lusca.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

[ QUOTE ]
What if they made a series of "special ships" (like the special buildings in Steel Canyon) in the locations where she spawns. During spawning you could show her wreck this ship and show passengers swimming for the nearest beach. Thereafter you could have those boatmen standing on the beach cheering the heroes on.

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They already have cars with a taunt aura for the Hellions and Skulls to blow up. They could probably reskin those as boats and spawn them near Lusca. It would be nice if the boats could move, and followed set paths that would take them near her. Maybe they could tweak the taunt aura to be Lusca-only (so random mobs wouldn't attack the boats), but it's probably not necessary, since there usually wouldn't be other mobs near them. Ideally, they'd add an on-death power to the boat to spawn a few civilians (the targetable, but indestructible, civvies from Mayhem missions by preference). With the civvies, she'd have moving targets to beat on as they flee, and make things look more dynamic.

I like the idea of giving her a Propel-like power, too. In addition to sunken boats, anchors, and what-not, one of the hurled objects should be a skeleton with its feet in a bucket of cement.

It would be a pretty complicated overhaul, but I think it would greatly improve the event.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

I am completely in favor of giving Lusca a custom boat destroying animation. If this game is lacking anywhere, it is atmosphere. Anything that makes the world appear more alive would be a huge improvement to the experience.