What if Dimension Shift rendered mobs invisible?
I think you are on the right track, the idea is good, but Invisibility is not very Gravity-ish. They should just change the animation of its effects to make it look like it is coming out from gravity. Invisibility is more like Illusion Control side.
When it comes to power changes or nerfs, I always think about changes that are related to the power. Like for example when they tried to nerf "Telekenesis", I sent them the definition of Telekensis from a dictionary/encyclopedia. I did not want them to change it to a power that is not realistic or atleast lose its soul.
Tell you what though, what if you use DS then use Wormhole to put the unaffected targets on the other side for the team, although it takes a lot of explaining to do for the team...
But who knows... the Devs always listens to these (your idea)kinds of ideas... Alot of changes had been player based ideas even if they are not related to the power. Like PvP. *Sighs*
btw it is really a good idea
That power is pretty much one of the very few in the game that should be completely overhauled. The number of people that would be against a change to that power are countable on one hand I am sure.
This is one exception to Castle's cottage rule IMO. Waaaay too many people hate this power enough to take it or use it, unless they enjoy griefing IMO.
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Not a good idea to make them invisible. Having mobs pop out of nowhere is potentially dangerous. People may also mistakenly think there are no more mobs, and move on.
Making them untargetable isn't a bad idea though, as well as more obvious visual clues when they're shifted, and when they are coming out of shift.
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Untargettable seems like a good idea.
Invisibility is an intriguing option, if you did that I'd suggest adding a short duration stun when they come out of shift.
It works thematically, and would also prevent "surprise attacks" by the enemy as they re-enter normal space.
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Untargettable seems like a good idea.
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This seems on the right track. perhaps able to be clicked and highlighted like a teammate would be, but not attackable and not able to be "tabbed" onto. also as it's been mentioned before numerous times... a stronger graphical effect so you can really see which enemies are phased would be nice.
Wait. Aren't you able to attack them, if you yourself have phase shift?
I only think of that because I have just one character with Phase Shift. And I don't see that power on many, so it doesn't help for the most part, but I would think a few could attack the DS'ed mobs.
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Yes, if you step into their dimension with another phase power, you can attack them... and they can attack you!
Right now it's quite easy for the caster to know when D-shift wears off. It always last the same ammount of time and when used often, you can count the 12 loud "hums" the power makes before it wears off. I'm afriad no changes to the look and/or targetting recticle of affected mobs will make this power less confusing to teammates. They will still be left confused as to why they cant attack or where the mob they were attacking dissapeard to, and it will still be the responsibility of the D-Shift caster to let their teammates know when and under what circumstances they will use the power... and also what the power does.
If the point is to make it easier for teammates to understand the power... and having the Caster communicate to team what it does is too silly of an idea!... maybe the best thing is just to put a huge timer above each affected mob's head.That way it becomes a bit more clearer exactly when they will be attackable again. Seeing "unnaffected" and a timer going 7...6...5...etc... after one whiff at a mob should instantly ease the confusion of what happened, although the frustration caused from having it cast unecessarily will still be there.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
The problem with this would be a group thinking they'd cleared the DSed spawn and moving on, only to have them chase you down when the effect wears off.
Well....for phase shifted enemies you could float/hold them and have that partial invis to see that their kinda there but not really. That way everyone can see.
Its still a pretty useless power.... It would be kinda neat if you could use it on a close second or third mob so they dont jump into battle and wipe the team... BUT even if you did they could still run over and annoy everyone....as it is...Hail the Flash Arrow!
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A wild idea popped into my head today. What if Gravity's Dimnsion Shift power, not only rendered mobs intangible, but invisible as well? The biggest problem that DS has on teams is most people not understanding that the shifted mobs have been removed from the fight. Basically, players aren't sure who to attack and who to leave alone.
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I think you are on to something here... It's not the only problem but it would make thematic sense for DS foes to become invisible.
Still would like something more hands on for all shifts, though. Invisibility for Sonic's or Force Fields cages do not make sense and it would be better if they just became impossible to target. I know the flag exists because there are critters that can't be targeted at all, and the Striga TF has robots that you don't even know are critters until that flag is removed and they jump off the assembly lines to fight you.
Stealth would be a quick way to do it, if the flag can't be set by powers. Regardless it makes sense for DS to make foes invisible.
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Those shifted mobs should probably become visible again, a few seconds before their intangibility drops. That way the team could prepare for the fight without being caught by surprise.
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Well, technically there may still be surprise, few will memorize that the sapper was between the shifted foes.
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Also perhaps turning this power into a toggle, so the caster can control exactly when the mob re-appears.
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Would be nice, now it is possible, but not sure how willing the devs will be to change how the power activates.
I'm just reading in the patch notes that there was an update to dimension shifts graphics.
Has anyone seen it? I might have to transfer my Grav to test in order to check it out.
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A wild idea popped into my head today. What if Gravity's Dimnsion Shift power, not only rendered mobs intangible, but invisible as well? The biggest problem that DS has on teams is most people not understanding that the shifted mobs have been removed from the fight. Basically, players aren't sure who to attack and who to leave alone.
If DS removed the shifted mobs from sight (and un-targetable) then that confusion would end. Only the mobs that are visible would be available for attack. Those shifted mobs should probably become visible again, a few seconds before their intangibility drops. That way the team could prepare for the fight without being caught by surprise. Also perhaps turning this power into a toggle, so the caster can control exactly when the mob re-appears.
[/ QUOTE ]Invisibe is a bad idea because not all mobs can get shifted based on how the person slots the power. This power already causes hell on teams, they just need to make it so that shifted critters are untargetable instead then it would cut back on all the chaos this power creates.
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Thank You Devs for Merits!!!!
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Invisibe is a bad idea because not all mobs can get shifted based on how the person slots the power.
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1000 Stealth to target if target if PhaseShifted after a .5 second dellay
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Invisibe is a bad idea because not all mobs can get shifted based on how the person slots the power.
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1000 Stealth to target if target if PhaseShifted after a .5 second dellay
[/ QUOTE ]Its still a bad decision for invisible. I can see the team totally freaking out after the phase duration is over and all of sudden more critters appear.
For those who have this gawd awful power let me ask this, does domination boost it at all? I know this power is a bit screwy because the duration is fixed and enhancements increase the mag of the phase but shouldnt domination do the same thing? I just find it kind of retarded that it doesnt. While it would lead to the whole perma phasing of freedom phallanx I dont see how this is any different than just perma sleeping them. Its still a viable strategy.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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For those who have this gawd awful power let me ask this, does domination boost it at all?
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Domination does nothing for Shifting.
Enhancements can work on one or the other: duration or magnitude, not on both.
Due to how you can not stack shift on a target, the devs decided to go for magnitude slotting.
qr
If I were reworking the visuals of dimshift I'd:
Make affected foes look (more) like singularity from gravity. They would clearly be experiencing some dimensional woes while still allerting people that enemies are present.
If I were reworking the mechanics of phased targets Id:
Make them untargetable unless you are on the same plane of existence.
*this might cause issues in pvp though.
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qr
If I were reworking the visuals of dimshift I'd:
Make affected foes look (more) like singularity from gravity. They would clearly be experiencing some dimensional woes while still allerting people that enemies are present.
If I were reworking the mechanics of phased targets Id:
Make them untargetable unless you are on the same plane of existence.
*this might cause issues in pvp though.
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If y'all are insisting on altering DS's graphics, I think I'd shoot for "photo negative".
Bloody obvious, in theme (other dimension), and theoretically easy to code.
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Invisibe is a bad idea because not all mobs can get shifted based on how the person slots the power.
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1000 Stealth to target if target if PhaseShifted after a .5 second dellay
[/ QUOTE ]Its still a bad decision for invisible. I can see the team totally freaking out after the phase duration is over and all of sudden more critters appear.
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I thought everyone liked fighting nightwidows?
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qr
If I were reworking the visuals of dimshift I'd:
Make affected foes look (more) like singularity from gravity. They would clearly be experiencing some dimensional woes while still allerting people that enemies are present.
If I were reworking the mechanics of phased targets Id:
Make them untargetable unless you are on the same plane of existence.
*this might cause issues in pvp though.
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If y'all are insisting on altering DS's graphics, I think I'd shoot for "photo negative".
Bloody obvious, in theme (other dimension), and theoretically easy to code.
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I only suggested what I did because "singularity" already exists and I really don't think this issue warrants more than a minimum amount of time. Plus singularity the pet seems otherwordly enough to believe it isn't all in one dimension.
I'd vote sure for photo negative, but I can't recall anything that looks like that in the game currently and imo anything that recycles existing stuff is ftw in the dev's eyes
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That power is pretty much one of the very few in the game that should be completely overhauled. The number of people that would be against a change to that power are countable on one hand I am sure.
This is one exception to Castle's cottage rule IMO. Waaaay too many people hate this power enough to take it or use it, unless they enjoy griefing IMO.
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Don't speak for yourself, this is a great power and not "everyone" hates it.
That quote you used? Where was it from? What did I say? Please re-read it.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
A wild idea popped into my head today. What if Gravity's Dimnsion Shift power, not only rendered mobs intangible, but invisible as well? The biggest problem that DS has on teams is most people not understanding that the shifted mobs have been removed from the fight. Basically, players aren't sure who to attack and who to leave alone.
If DS removed the shifted mobs from sight (and un-targetable) then that confusion would end. Only the mobs that are visible would be available for attack. Those shifted mobs should probably become visible again, a few seconds before their intangibility drops. That way the team could prepare for the fight without being caught by surprise. Also perhaps turning this power into a toggle, so the caster can control exactly when the mob re-appears.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi