Customization is comming!!!


Acemace

 

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I would like to make all my tanker powers transparent please.

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Agree. I'd love to get rid of/tint-'out' the Unyielding 'cage' effect at the very least.

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I would love it if I could "turn back ON" the original Invincibility effects.


Sir Zane (Lvl 50, Inv/SS/Nrg Tank);Atomic Jake (Lvl 50, Kin/Rad/Elec Defender)
Nikolai (Lvl 50, DM/EA/GW Brute);Raging Stallion (Lvl 50 MA/SR/Weap Scrapper)
Archmage Tristam (Lvl 50 Ill/Son/Psi Controller)
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-g=C800:5

 

Posted

Oh yip.

Lets see what this will likely not help:
Dark Armor. Sure you can be slightly less dark armor, but part of the effects fade your character under those now chartruese tendrils of armor.

Ice Armor. Because transluscent blue wasn't bad enough... lets see what shiny pink does!

Stone Armor. It doesnt matter the color of the poo, it will still look like you stepped in a big pile with Rooted on.


Im sure the ranged folk are loving this, but its just an extra helping of meh for me.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

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Customization is comming!!!

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Quick, hit it before it opens the portal!


 

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Darn that was pointed on the first reply and I missed it, too late to edit!!!

That should teach me to stop posting from my iphone, whoever designed it's spellchecker and autocomplete should be shot.


 

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Darn that was pointed on the first repply and I missed it, too late to edit!!!

That should teach me to stop posting from my iphone, whoever designed it's spellchecker and autocomplete should be shot.

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Which is why I turned it off on my iphone...

I'm interested to see what they will bring to the table with customization. Could be great, could be meh.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

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Darn that was pointed on the first repply and I missed it, too late to edit!!!

That should teach me to stop posting from my iphone, whoever designed it's spellchecker and autocomplete should be shot.

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err...<ahem>


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I laughed a little, it's funny that since Champions Online, CoH is officially stealing pages, nay whole books from them. I can't say its a bad thing, but if we have to wait for another upcoming MMO to experience the same content, then epic fail for the Devs. I'm happy that we finally get to change our "red pom pom's of doom, or the rainbow invul, but taking 4+ years to do so was very lazy. I understand they didn't expect the franchise to get as big as it is, but cmon. Color palettes are the easiest thing to do in any game. You can ask any developer, it's been done on weaker engines , like the NES or SNES. It's no secret its standard programming, why It took this long is pretty sad. Especially since people have been modding CoH for a while now.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

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I may actually make an Energy Melee Tank/Brute/Stalker if I can change the damn pompoms into something NOT PINK. Even a crimson color would be cool. Just not pink =P


 

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I laughed a little, it's funny that since Champions Online, CoH is officially stealing pages, nay whole books from them. I can't say its a bad thing, but if we have to wait for another upcoming MMO to experience the same content, then epic fail for the Devs. I'm happy that we finally get to change our "red pom pom's of doom, or the rainbow invul, but taking 4+ years to do so was very lazy. I understand they didn't expect the franchise to get as big as it is, but cmon. Color palettes are the easiest thing to do in any game. You can ask any developer, it's been done on weaker engines , like the NES or SNES. It's no secret its standard programming, why It took this long is pretty sad. Especially since people have been modding CoH for a while now.

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Actually most of the innovations/additions from an MMO come from competing/stealing from rival MMOs.

WoW is almost 100% ripped off from other MMOs, with each list of new additions being conveniently added in just before the release of another MMO with the same features.


 

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I laughed a little, it's funny that since Champions Online, CoH is officially stealing pages, nay whole books from them.

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Is it? It has been desired to do this for ages but always dimmed too hard for upper management to want it. Same upper management that took money and resources away from CoH to develop MUO with those same features.

It's funny how those features got into development the moment they parted ways. It's almost as if "we know players want this, if we give it to them in CoH why would they buy MUO? Lets make sure they never get it and sabotage CoH, we will get more out of the MUO deal than the NCSoft one"

/em polishes tinfoil hat

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I can't say its a bad thing, but if we have to wait for another upcoming MMO to experience the same content, then epic fail for the Devs.

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Conspiracy theories aside, it was indeed Cryptic that didn't allow this game to invest resources in power customization. You can bet this did not start yesterday, I bet its been in development since the week after CoH became NCSoft's property. I actually would worry more about CO. If you play that and find yourself wanting a killer feature, brace yourself as it will be noted as the key feature for their NEXT game, not as an upgrade for CO.

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Color palettes are the easiest thing to do in any game. You can ask any developer, it's been done on weaker engines , like the NES or SNES.

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Been discussed many times, it is NOT an easy thing to do given the way the game was implemented. The problem was not the engine.

But you know, any good programer will tell you you can run the .exe through a decompiler and then do some code changes around yourself. It was very lazy of you to not do that. It's NES easy.

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Especially since people have been modding CoH for a while now.

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They have been repainting textures. That alone shows how fixed the game is handling this. If the game supported dynamic tinting changes via those mods would do nothing other than change transparency and opacity.


 

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I laughed a little, it's funny that since Champions Online, CoH is officially stealing pages, nay whole books from them. I can't say its a bad thing, but if we have to wait for another upcoming MMO to experience the same content, then epic fail for the Devs. I'm happy that we finally get to change our "red pom pom's of doom, or the rainbow invul, but taking 4+ years to do so was very lazy. I understand they didn't expect the franchise to get as big as it is, but cmon. Color palettes are the easiest thing to do in any game. You can ask any developer, it's been done on weaker engines , like the NES or SNES. It's no secret its standard programming, why It took this long is pretty sad. Especially since people have been modding CoH for a while now.

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Also the easiest thing to do? Criticizing with little to no knowledge about the subject matter. Not for lack of information out there either. It's pretty sad. Especially since people have been discussing the issue for a while now.

But hey, it's not like the developers didn't have plenty of staff to work on something as basic (but difficult to implement), especially post CoV, after Cryptic diverted a lot of money and staff away from CoX to work on MUO (later ChampO)


 

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It's funny how those features got into development the moment they parted ways. It's almost as if "we know players want this, if we give it to them in CoH why would they buy MUO? Lets make sure they never get it and sabotage CoH, we will get more out of the MUO deal than the NCSoft one"

/em polishes tinfoil hat

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No, that sounds about right. Divert funding and staff to MUO, put all the "most requested" features in that game, and cut the staff for CoX down to 15. Yep, sounds accurate.

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Especially since people have been modding CoH for a while now.

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They have been repainting textures. That alone shows how fixed the game is handling this. If the game supported dynamic tinting changes via those mods would do nothing other than change transparency and opacity.

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The other thing being this: it's easy to mod your own client. But others in the game don't see any of those mods, since they're client specific, and none of the clever modding is shown to other players in the game. But yes, it's good for impressing oneself at least


 

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No, that sounds about right. Divert funding and staff to MUO, put all the "most requested" features in that game, and cut the staff for CoX down to 15. Yep, sounds accurate.

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My tinfoil hat was for the part where I hint at Cryptic actually intending the failure of CoH once MUO was out the doors.


 

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No, that sounds about right. Divert funding and staff to MUO, put all the "most requested" features in that game, and cut the staff for CoX down to 15. Yep, sounds accurate.

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My tinfoil hat was for the part where I hint at Cryptic actually intending the failure of CoH once MUO was out the doors.

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Yes, exactly. Why compete with yourself (at the time), or why empower your competitors (now)?


 

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I laughed a little, it's funny that since Champions Online, CoH is officially stealing pages, nay whole books from them. I can't say its a bad thing, but if we have to wait for another upcoming MMO to experience the same content, then epic fail for the Devs. I'm happy that we finally get to change our "red pom pom's of doom, or the rainbow invul, but taking 4+ years to do so was very lazy. I understand they didn't expect the franchise to get as big as it is, but cmon. Color palettes are the easiest thing to do in any game. You can ask any developer, it's been done on weaker engines , like the NES or SNES. It's no secret its standard programming, why It took this long is pretty sad. Especially since people have been modding CoH for a while now.

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I see all the changes differently - its coincides with the change in ownership and a willingness to invest time, effort and money in the product.

And customization will make the sights in Paragon City even more.... interesting... then they can be today, but it'll be fun.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Primarily yes, it's a bad engine flaw that doesn't make color swapping in this case easy. It has been easy to write color code since the NES days, It just takes more people than say, ONE person. A group of individuals can write code in their sleep. It's all about the engine, in this matter; [ QUOTE ]
The pipeline from power to effects just wasn't designed to be flexible.

[/ QUOTE ] Design flaw.

lastly ;

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Can it be done? Sure. Given enough time almost anything can be done. But is it more important to do than all of the various other things that can also be done in the same amount of time? That's the step where power customization as a feature has repeatedly fallen off the list and pushed back to the next issue.

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I think you didn't bother to read anything on issue. Stop trying to disprove someone and do some research.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

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I had a longer post, but after reading Starsman's post again, I realized it would be a lot faster to just give it one big "Yar."

Not sure what colors I'll be changing yet. I think part of why I picked the particular sets I've played were because of their colors. Now that I could have any set be any color I want... it's like the floodgates have opened.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

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I laughed a little, it's funny that since Champions Online, CoH is officially stealing pages, nay whole books from them. I can't say its a bad thing, but if we have to wait for another upcoming MMO to experience the same content, then epic fail for the Devs. I'm happy that we finally get to change our "red pom pom's of doom, or the rainbow invul, but taking 4+ years to do so was very lazy. I understand they didn't expect the franchise to get as big as it is, but cmon. Color palettes are the easiest thing to do in any game. You can ask any developer, it's been done on weaker engines , like the NES or SNES. It's no secret its standard programming, why It took this long is pretty sad. Especially since people have been modding CoH for a while now.

[/ QUOTE ]
Also the easiest thing to do? Criticizing with little to no knowledge about the subject matter. Not for lack of information out there either. It's pretty sad. Especially since people have been discussing the issue for a while now.

But hey, it's not like the developers didn't have plenty of staff to work on something as basic (but difficult to implement), especially post CoV, after Cryptic diverted a lot of money and staff away from CoX to work on MUO (later ChampO)

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I think people are confusing "hard" and "hardship".

Changing the hues of the effects isn't "hard", physically or intellectually in the same way that something like overhauling the entire combat system would be "hard" and in that regard Lacrymosa is very correct.

However there is "hardship" which is to mean a certain amount of tedium because changing the hues in a production environment MMO isn't as simple as stating a different value.

For instance, someone mentioned Invicibility's cage effect. If you changed the hue of that to green for example, it would make the player seemed to be inside a translucent green tube. You'd have to go through each power to acertain the effect of each hue you are going to allow.

Which brings us to the point of how many hues can you allow (and test for, and tweak) within a finite amount of resources (XXX amount of developers who can spend only XXX amount of time on this feature).

So by "hard" what we really mean is time consuming.

BTW BackAlleyBrawler's comments about the "pipeline" to the powers are entirely non-sensical. Soft coding *means* dynamic (as opposed to hard coding where values are placed directly). Sort of reminds me of that 90 year old senator who was trying to describe the Internet by saying it wasn't a dump truck (boggle).

What he may have been referring to is that the PFX file that is read in from may be static, in which case then the values are hard coded from a round about perspective (and is an incredibly silly design if that's the case). Of course there are literally dozens of ways around this road block as well in the programming universe, but any path taken here would be similar to the subject of changing the colors of the powers ... every system that it touched would need to be tested and tweaked per PFX file (which means per power and animation cycle that they touch in this case).

Again, hardship .... not hard though.


 

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A group of individuals can write code in their sleep. It's all about the engine, in this matter;

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I'm curious what was the game of that massively customizable mmo you made again?


 

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Kruunch, the guy think it's so easy it can be done by sleeping programmers.

As for Hard Coding, depending what you are doing hard coding can mean different things. Some one that writes a script that gets stored into a file may consider this "hard coded" because the engine cant modify it in real time, while the programer that writes the engine would consider it dynamic and data-driven as it does not require recompiles.

However even then a change in hue of a power required a PIGG recompile even if not a .exe recompile. When BABs says the hue was hard coded he meant it in the way I just stated: there was no way for the game to change it on the fly.

Not to mention, even if it indeed was there the server now needs to send additional data tied to the character definition.


 

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Kruunch, the guy think it's so easy it can be done by sleeping programmers.

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I do most of my good programming in my sleep!

PS: Stars, can you change the title, "comming" is driving my english-inclined side crazy.


 

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So far, I am only expecting them to allow us to pick one color tint for all of your primary and another for all of your secondary. I doubt there will be much more detail. I doubt you will be able to customize every single power's color individually. I doubt you will be able to change the particle types and i doubt you will be able to hide particles. I also doubt we would get to customize epic pool tints.

If any of that becomes possible, the delivery will exceed my hype. If just uniform tinting of prmary and secondary becomes possible, the delivery will match my hype. So for me at least, it's impossible for the devs to disappoint me.

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^^^

I'd also like to add, some speculation has people believing we're getting full power customization in the forms of animations and such as well. Anyone believing this is setting themselves up for disappointment.