Customization is comming!!!


Acemace

 

Posted

[ QUOTE ]
Thats just my point, their not rewritting code for character models or building textures. My comment was directed toward the power customization. My comparison using an FPS, was that the FPS in said comment was pretty diversed, far more diversed than DOOM. And it only took four programmers. I didn't say just ANYONE can program, but rather that those with years of experience can do it quite easily. Apparently I offended you and Starsman.

The fact is, no one on this board (red names excluded) has developed an MMO, so we can understand the premise of it being "hard", but what you fail to acknowledge, is that most if not all MMO devs have years of experience and can handle programming. What YOU deem as hard, isn't necessarily hard for others. I cant just pick up a rig and all of a sudden develop an MMO with zero overhead. Well I could but it would be City of Stickman5000. My point being, don't get all flustered in nerd rage and understand that somethings aren't that hard to PROFESSIONALS.

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You were comparing two types of game development (one of which was on a console which makes it even more different) which believe it or not, I do actually have PROFESSIONAL experience in, and saying that because only 4 people were required for one, that it somehow supported your case for it not being hard. Patently false.

No one ever said programming was hard for people who do it for a living, but you're comparing apples and oranges. It is the equivalent of saying that because html for a web page only took a single person to write, writing an http server isn't hard. It may or may not be hard to write an http server, but the amount of resources it takes to write a web page in html is pretty much irrelevant to whether it is or isn't.

My problem was with your analogy, not with saying it is hard or not.

I'll stick to that to avoid going overboard with what Mr. Moderator already said about this thread.


 

Posted

[ QUOTE ]
Thats just my point, their not rewritting code for character models or building textures. My comment was directed toward the power customization. My comparison using an FPS, was that the FPS in said comment was pretty diversed, far more diversed than DOOM. And it only took four programmers. I didn't say just ANYONE can program, but rather that those with years of experience can do it quite easily. Apparently I offended you and Starsman.

The fact is, no one on this board (red names excluded) has developed an MMO, so we can understand the premise of it being "hard", but what you fail to acknowledge, is that most if not all MMO devs have years of experience and can handle programming. What YOU deem as hard, isn't necessarily hard for others. I cant just pick up a rig and all of a sudden develop an MMO with zero overhead. Well I could but it would be City of Stickman5000. My point being, don't get all flustered in nerd rage and understand that somethings aren't that hard to PROFESSIONALS.

[/ QUOTE ]

That's
They're
Diverse


Also, I've worked on developing an MMO. Age of Conan to be specific. Not that they listened to a word we had to say, over here in the states, about how crap the game was. Sometimes (lol, sometimes) good developing takes a back seat to Politics.


 

Posted

Complaining in beta forums about an MMO != developing an MMO.