"Psychic Blast" is overpowered!


Celestial_Fury

 

Posted

Crazy fast activation time. (especially tk blast)
Long Range (Most of Psi powers have 80 feet range. With boost range+PVP IO = 4 non-cast snipes!)
Psi Damage.

It's no doubt psi blast is overpowered in pvp zones.


 

Posted

Can we get a translation, or perhaps a highlight reel?


 

Posted

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Crazy fast activation time. (especially tk blast)

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Psi Blast's activation times are standardized with other sets. Nothing overpowered there.

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Long Range (Most of Psi powers have 80 feet range.)

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Every blast set has 80 foot range on most of its attacks.

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Psi Damage.

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Squishies get free Psi resistance (resistance to everything in fact) just for going into a PvP zone and APP/PPP shields get Psi protection as well. Melee sets that don't have Psi protection get that added to one of their toggles.

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It's no doubt psi blast is overpowered in pvp zones.


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Yeah, except it's not.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Psi Blast's activation times are standardized with other sets. Nothing overpowered there.

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tk blast's activation time is just 1 sec
blazing arrows = 1.83
shout = 2.67
pwr burst = 2
blaze is only 1 , but it has short range.

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Every blast set has 80 foot range on most of its attacks.

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tk blast = 80
shout = 40
blaze = 40
blazing arrows is 80 but has long activation time.


In Rv, it's easy to find psi blaster.
why psi blast is familiar in pvp zone?
because it's overpowered i guess.


 

Posted

TK Blast also does less damage then Blaze or Bitter Ice Blast, if I remember correctly.

Infact, in an attack-chain analysis, Psi-Blast still couldn't hold a candle to Fire Blast, but was roughly equivlant to Ice Blast once you factored in only the three heavier attacks (Will Domination, Mental Blast, and Telekinetic Blast), though still falling short of that as well.

However, unlike Ice Blast, Psi Blast completely lacks the mitigation that that particular set gets, or even the AoE damage (as it gives all of it up for a range advantage). It also loses the secondary effect component, as 2/3 of Psi Blast's attacks in a 'perfect' chain don't provide any Slow (-Spd/-Rech), unlike all three of Ice Blast's attacks.

Fire and Ice Blast are still superior in ST, and AoE, and in the long term Ice is still vastly superior in mitigation. Both are also enjoying the benefits of being the two least resisted damage types in PVE, while still maintaining fast/heavy attack chains in PVP as well (where they're admittedly resisted slightly more often). Psi Blast eats one of the heaviest resisted damage types end-game (at or around Smashing/Lethal), making it a poor choice in anything but PVP, and not a stellar choice there (see lack of mitigation).

It's a good set, but the best or overpowered? I ain't seein' it.

EDIT: Here's the base values -
Fire Blast - 343 damage in 3.67s for 19.3 endurance
Ice Blast - 306 damage in 3.74s for 26.7 endurance
Psi Blast - 301 damage in 3.77s for 28.9 endurance

Fire Blast's chain also recharges in 2/4/10s.
Ice Blast's chain also recharges in 4/8/12s.
Psi Blast's chain also recharges in 8/10/20s.


 

Posted

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TK Blast also does less damage then Blaze or Bitter Ice Blast, if I remember correctly.

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But Psi blast has fast attack chain. 80ft ranged attacks. with range boost, it boosts 80 to 130ft.
Heavy Ranged attacks at 130 ft long. Hmm.. It's non-cast sniping isin't it?

And can you explain why psi blaster are common in RV?


 

Posted

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TK Blast also does less damage then Blaze or Bitter Ice Blast, if I remember correctly.

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Not damage, Psi blast has fast attack chain. 80ft ranged attacks. with range boost, it boosts 80 to 130ft.
Heavy attacks at 130 ft long. Hmm.. It's non-cast sniping isin't it?

And can you explain why easy to find psi blaster in RV?

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Coincedence? I don't see where anecdotal evidence of your personal experience is an actual study into the matter. If there were more people actually supporting the veracity of your claims, I might be inclined to believe it, however I doubt things are as bad as you're really making them out to be.

I can see where it would be a popular set, but once again... I fail to see where it's exactly overpowered. It pays for it's single target damage very heavily, in comparison.


 

Posted

Psi blast had a bug after i13 came out that caused one of its attacks to do unresisted damage. It took a while to get fixed, and in the meantime, many Psi blasters were made and used. It still hits hard, but not as hard as some sets (like Sonic). One big advantage it has is in Will Domination. That attack hits like a truck AND accepts the placate proc from the purple sleep set.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

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Psi blast had a bug after i13 came out that caused one of its attacks to do unresisted damage. It took a while to get fixed, and in the meantime, many Psi blasters were made and used. It still hits hard, but not as hard as some sets (like Sonic). One big advantage it has is in Will Domination. That attack hits like a truck AND accepts the placate proc from the purple sleep set.

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Now that's more interesting information, though I'd point out it's only a 15 point damage difference (and a .1s cast time difference) from Flares or Ice Bolt, at five or ten times the recharge and easily twice the endurance cost as well. Kind of a balancing point there, but the placate proc note could be lending more weight as to why more people kept Psi Blasters.

As does the unresisted damage bit, as I wasn't aware of that. It explains the trend, but I once again don't exactly see where it's exactly overpowered still. Though the advantages are tumbling into place.


 

Posted

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Psi blast had a bug after i13 came out that caused one of its attacks to do unresisted damage. It took a while to get fixed, and in the meantime, many Psi blasters were made and used. It still hits hard, but not as hard as some sets (like Sonic). One big advantage it has is in Will Domination. That attack hits like a truck AND accepts the placate proc from the purple sleep set.

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Now that's more interesting information, though I'd point out it's only a 15 point damage difference (and a .1s cast time difference) from Flares or Ice Bolt, at five or ten times the recharge and easily twice the endurance cost as well. Kind of a balancing point there, but the placate proc note could be lending more weight as to why more people kept Psi Blasters.

As does the unresisted damage bit, as I wasn't aware of that. It explains the trend, but I once again don't exactly see where it's exactly overpowered still. Though the advantages are tumbling into place.

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switch Mids over to PvP mode to see what I'm talking about. Will dom is running a base 151 damage with Flares at 110 and Ice Bolt at 96.

I suppose I should mention that this is strictly PvP, which I didn't clarify in my prior post.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Ah. I keep forgetting about that. :< Which means I'll have to run another estimate...

EDIT: And with those taken into account... The new figures:

Fire Blast: 444 damage
Ice Blast: 366 damage
Psi Blast: 411 damage

Psi Blast is still lagging behind Fire, but gets a significant boost over Ice. Telekinetic Blast actually has pathetic damage using the PVP values, but Mental Blast and Will Domination both made up a huge chunk of the difference in and of themselves. Yowza.


 

Posted

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TK Blast also does less damage then Blaze or Bitter Ice Blast, if I remember correctly.

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But Psi blast has fast attack chain. 80ft ranged attacks. with range boost, it boosts 80 to 130ft.
Heavy Ranged attacks at 130 ft long. Hmm.. It's non-cast sniping isin't it?

And can you explain why psi blaster are common in RV?

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Any Blaster that goes with the Energy secondary has access to Boost Range. Psi is popular for reasons mentioned earlier in the thread, though in terms of zone performance Sonic and Archery give it a run for its money.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

DOOOOOOOM

Just a fyi... Psy came prenerfed because of all the talk about it when it we first introduced in a beta a few issues ago.... its a shadow of the first rendition if i recall corectly


 

Posted

Yeah other than the higher damage (due only to Blaster damage mods), the Blaster version of Psi is pretty terrible compared to the Defender version.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Yeah, the Defender version has a trio of hard-hitting single-target attacks that inflict some status effects on top of that.


 

Posted

Let me restate the OP's position, as I understand it.

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I just got utterly, completely and thoroughly tooled by a psi blaster.

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Posted

Did they ever fix Psychic damage not being affected by Mastermind bodyguard in PvP?


 

Posted

QR

I love how nerf-herding crybabies don't last long on our forums. We have too many people who pull out facts to put them in their place.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

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Yeah, the Defender version has a trio of hard-hitting single-target attacks that inflict some status effects on top of that.

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The Blaster version has the same status effects as the Defender version (the notable exception being Subdue got moved to the Mental Manipulation secondary and was replaced with Psi Dart, which has no immobilize). The major differences between the Defender and Blaster versions (speaking from a PvP perspective here) is Will Domination's damage scale got gutted in the Blaster version, and the range on the Blaster attacks is 80 feet, compared to the 100-foot range Defenders have.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Yeah, the Defender version has a trio of hard-hitting single-target attacks that inflict some status effects on top of that.

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The Blaster version has the same status effects as the Defender version (the notable exception being Subdue got moved to the Mental Manipulation secondary and was replaced with Psi Dart, which has no immobilize). The major differences between the Defender and Blaster versions (speaking from a PvP perspective here) is Will Domination's damage scale got gutted in the Blaster version, and the range on the Blaster attacks is 80 feet, compared to the 100-foot range Defenders have.

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Blaster versions have longer recharges and shorter durations (or lower mag knockback) though. Will Domination had its damage gutted to the point of being totally worthless (outside of PvP I guess) as a damage power, but to compare the other stats:

Defender: 14s recharge, 23.8s sleep
Blaster: 20s recharge, 19.1s sleep

Also TK Blast:
Defender: 8s recharge, 8.31 mag KB
Blaster: 10s recharge, 6.65 mag KB

Overall, the Blaster psi is pretty crappy:

* The powers got longer recharges, and
* Shorter durations (which is the norm, but the two together rather sucks)
* Will Domination doesn't have the damage it should. With it only mezzing 80%, it's not a damage-dealer OR a mezzing power.
* The set lost its range with no compensation (like porting Claws to Brutes and just flat out stripping the end reduction)
* The immobilize power was replaced with a puny dart
* The cone is removed for Aim, which gives us the only set Blasters have with only one non-nuke AoE

Result is a set that is not very good for AoE (which isn't bad by itself) but also isn't very good for ST. Combine with it not being very good for debuffs or mez, and sprinkle with some highly resistant enemies at high levels.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

While the set did lose AoE damage with the missing cone, the rest of the set's attacks weren't technically "gutted".

Blaster Psionic Dart uses the Defender Mental Blast damage scale.

Blaster Mental Blast uses the Defender TK Blast damage scale.

Blaster TK Blast uses the Defender Will Domination damage scale.

Blaster Will Domination uses just slightly less than the Defender Subdue damage scale (it would do I think 5 more points of damage if it used the same).

So, the damage was shifted around (most likely to keep the heavy hitter of the blaster version from being all Psi damage), the set really didn't lose damage from the other powers.

WD is definitely on too long of a recharge, but TK Blast does recharge faster than Defender WD (I believe), despite being on the same Damage scale.

But I've always been of the opinion that WD should have been put in /Ment (where most utility powers go) and Psy Scream should have stay in Psy Blast.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Heh heh,

I've never found psi bast to be all that spectacular - neither over nor underpowered.

Seems that everyone so far that's provided numbers would at least aggree that it's not overpowered.


Malakim

-Playing since COH beta and still love the game!

 

Posted

Numbers are cool and all, but it really is pvp easy mode, and this a thread about pvp. I am not saying omg nerf it. I will say you can face roll with one and do pretty decent though. Yes I have one, yes I play it, yes I will continue to play it.


Duel me.
I will work on my sig pic more when I have time.