How many snipes needed to build Domination?
You definitely will run out. Even well slotted for endurance you'll only get about a dozen snipes off, and no way that will fill the domination bar.
On the other hand, the bar decays slowly enough that you can burn a full bar of blue, use Rest, and burn another bar. That might be enough, and hitting domination will refill the bar.
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If solo, Stryker is correct.
While on a team, with a multitude of pets taken out, it take 10 ish or so.
Damage Proc Mini-FAQ
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I see, thanks. I'll probably ditch the Snipe then, especially since Domination isn't as important anymore.
But, but, but they do so much more damage now...
And they're always a good mule for SotM.
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excellent IO mule for +rech. If you don't want to spend the big bucks it is a cheap lotg's worth of rech. But domination isn't necessary any more right?
sure, but it is still by far the strongest way to build a dom. Whether it is necessary or just highly recommended is up to the user :0
Heh, they're making the snipes worth taking....and I happened to pick one of the only sets with no snipe as my sole Dominator.
At least they're buffing my primary's damage. I'm Gravity/Ice btw.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Heh, they're making the snipes worth taking....and I happened to pick one of the only sets with no snipe as my sole Dominator.
At least they're buffing my primary's damage. I'm Gravity/Ice btw.
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Are they worth taking? as an attack I mean.
When would you envision using it? I can't see a time outside of solo play and then meh, for how often it would be used it still ranks very low as a power pick.
Dom will never lead with it in a team, that is a sure fire way to die. Dom's lead with aoe control in teams.
Can't use it mid combat because of the interrupt, well you can if the whole group is locked down, but it still looks like you can use other attacks to produce more damage in the same time.
I could see using it in pvp. After you hold a squishy and then that expires, you proceed to knock it down and if it is still alive and running away fire a snipe and kill it. But ever since i13 it has been LOLpvp rather than just lolpvp.
Pretty sure I still won't take it. Snipes have never been my style. I didn't like them even when Blasters could 6 slot 50% HOs in them. I just thought instant Dom would be a nice perk, but apparently, based on the end cost it wouldn't be instant in the first place.
The build I have planned already has enough +Recharge for perma Dom in addition to soft capped ranged defense, so IO muling wasn't really an issue either.
Don't take the Snipes. They run completely counter to the Dom play style. And given the changes to Doms, building Domination out of combat is nowhere near as useful as it once was.
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Don't take the Snipes. They run completely counter to the Dom play style. And given the changes to Doms, building Domination out of combat is nowhere near as useful as it once was.
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I very much agree, snipes have no role on doms.
domination is still very useful. I find aoe mag 6 mezzes to basically be god mode for most content.
domination is building slower in combat on test, which to me just adds more pressure to build it outside of combat when possible.
Admittedly, that will vary depending on how much the user values domination now.
Dom Sniper power = io recharge mule using Sting of the Manticore for 7.5% recharge boost.
As for building outside of combat, I just cruise through mercy/port/cap and decimate the enemies in those areas until Dom bar is full
It's funny I like street sweeping with my doms too. I miss the days when street sweeping was popular, the game felt much more alive compared to everyone being a vegetable plugged into VR machines
but that is a whole other can!
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Don't take the Snipes. They run completely counter to the Dom play style. And given the changes to Doms, building Domination out of combat is nowhere near as useful as it once was.
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The Fiery Assault sniper is actually VERY effective. Fiery Assault > Blazing Bolt = Dead +2 minion.
Great way to kill off a Sapper then can hold one of the mezzing lts.
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I tried out Da_Captain's (I think) suggestion about EBs at range, and my Fire/Elec can (slowly) take out an EB using just Ring of Fire with range slotted, Build Up and Zapp. It's handy if I don't have the necessary purples. If I could get Voltaic Sentinel to attack at its full range it would be way faster.
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Don't take the Snipes. They run completely counter to the Dom play style. And given the changes to Doms, building Domination out of combat is nowhere near as useful as it once was.
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The Fiery Assault sniper is actually VERY effective. Fiery Assault > Blazing Bolt = Dead +2 minion.
Great way to kill off a Sapper then can hold one of the mezzing lts.
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Certainly. As stated they could be used by a solo player to fair effect. Of course a solo dom already breezes through the game so I'm not sure how much that is really saying.
Snipes on a dom are pretty much useless for team play.
I'm just gonna go ahead and say it: if the grounds for taking a power is highly situational it will not be taken by very many people.
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I tried out Da_Captain's (I think) suggestion about EBs at range, and my Fire/Elec can (slowly) take out an EB using just Ring of Fire with range slotted, Build Up and Zapp. It's handy if I don't have the necessary purples. If I could get Voltaic Sentinel to attack at its full range it would be way faster.
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How dare you propose the use of Snipes AND ST immobs in the same post?! Your blasphemy knows no bounds!!! Burn the heretic!!!
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I'm just gonna go ahead and say it: if the grounds for taking a power is highly situational it will not be taken by very many people.
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Really? Like Rez powers?
For someone who goes on and on about "not being the average player," you sure do seem to speak for them all quite often.
Snipes can be useful when used and/or slotted right, just like every other power in the game...
Besides, can you really call yourself a true dominator if you have the option for a snipe and never even once took it just to snipe your opponent at point blank range while they helplessly floated in the air.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Since I haven't seen anyone post about it in here, you CAN just hit a lower zone before you head off to your mission... do something crazy like... well.. grab some Catch of Breath inspirations?? Then just interrupt/snipe until you've got the dom bar where you want it.
My permadom 2.5 fire/psi had the luxury of using Cinders on a group, followed by using Drain Psyche on up to 10 enemies at once. With recovery like that, I couldn't run out of endurance even with superspeed and four shield toggles on.
I couldn't always get to "domination" before the drain psyche recovery bonus ran out, but I'd usually get about 75% of the way. Breakfrees would get me the rest of the way and I still didn't activate domination until I got into the mission. But alas, my fire/psi dom is headed for the chipper. I'm glad for the rest of you though.
Oh, by the way, I agree with the others who have mentioned that a snipe is a great place to put the Sting of the Manticore set for that 7.5% recharge.
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Breakfrees would get me the rest of the way and I still didn't activate domination until I got into the mission.
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I meant to say catch breaths, not break frees. Sorry about that.
On my Grav/NRG, it occurs to me that I might want to take a snipe after all because I am going to be using Power Push a lot more, and it is nice to not have to chase after things...
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I tried out Da_Captain's (I think) suggestion about EBs at range, and my Fire/Elec can (slowly) take out an EB using just Ring of Fire with range slotted, Build Up and Zapp. It's handy if I don't have the necessary purples. If I could get Voltaic Sentinel to attack at its full range it would be way faster.
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How dare you propose the use of Snipes AND ST immobs in the same post?! Your blasphemy knows no bounds!!! Burn the heretic!!!
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People are welcomed and encouraged to attempt fringe things. Sometimes it has payoffs, sometimes it fails.
I'm not sure how slowly "slowly" is, but I'm guessing it is pretty slow.
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I'm just gonna go ahead and say it: if the grounds for taking a power is highly situational it will not be taken by very many people.
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Really? Like Rez powers?
For someone who goes on and on about "not being the average player," you sure do seem to speak for them all quite often.
Snipes can be useful when used and/or slotted right, just like every other power in the game...
Besides, can you really call yourself a true dominator if you have the option for a snipe and never even once took it just to snipe your opponent at point blank range while they helplessly floated in the air.
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If every power rezzed players, but the actual resuscitate power from emp, therm, rad etc was worse then them, then ya it would be exactly like rez powers
I am not an avg player, but unlike a lot of people around here I am able to disconnect myself and my experiences from skewing my perspective of how others might view a situation.
Believe it or not is it part of my profession, I like to think I'm good at it. The people that pay me usually agree with me. I work hard at improving constantly though with seminars and coursework to name a few.
Snipes unfortunately (for them) are in a unique position where they compete with "opening" powers AND "damage" powers. They rarely make for a 'good' opening power (especially for doms) and especially outside of solo play. And they even more rarely make for a 'good' damage power. The exception is at the very end of a buff period (buildup, fe, aim, fulcrum, etc) because it artificially extends it (4.5 seconds for snipes), but that sure sounds situational and means we pretend /eng and /psi don't apply.
About the only snipe that is decent for doms is blazing bolt, but that is largely becasuse of four factors that have little to do with it being a "snipe".
1. It has good bonus damage
2. It is fire damage
3. The set has FE, which is the largest +dam buff and also lasts extraordinarily long.
4. Fire works very well from range so the minimum amount of +dam time is wasted.
The only other dom with a +dam buff and a snipe is /elec. However, buildup is 8.68 seconds long (casting it uses up duration) AND elec works best in melee range.
So /elec either opens with the snipe and eats up over half of buildup and then spends another 1-2 seconds getting into melee range to hopefully get a single attack off before bu expires.
OR
/elec hits bu and pwns face up close and then uses the buff extension trick with zapp at the very end of buildup. Which means using zapp from melee range. From that range you need to first ensure all mobs are rendered useless or likely be interrupted. Or the dom could use thunderstrike at the end of bu (and get the same buff extension trick) and do moderately less damage, but not risk interruption. AND use a power that makes sense to use in nearly every encounter at any time.
I admit since Castle nerfed thunderstrike so much it can make sense to end bu with zapp rather than TS, but I still don't see how that one specific scenario justifies 6 slotting a power. And for a snipe to be combat useful it needs a lot more interupt reduction than Sting of the manticore offers.
For /eng TF is waaaay better than the snipe. It's really too bad TS only does 60% as much damage as TF for doms. Wish it was like the baster version that does 84% as much st damage I'd take a 3.24 DS thunderstrike (over the 2.35 version) with 22 sec rech...
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If every power rezzed players, but the actual resuscitate power from emp, therm, rad etc was worse then them, then ya it would be exactly like rez powers
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Ok... I used Rez powers as an example because although used more often than some other powers, they are highy situational given that they depend heavily on a specific situation to occur to be used, but they are not a power too many average players would skip. I think you are having a different arguement than I am, or just being disagreeable, I'm not sure.
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I am not an avg player, but unlike a lot of people around here I am able to disconnect myself and my experiences from skewing my perspective of how others might view a situation.
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Then why is it you entire post seems to define usefulness only in terms of Damage, damage, +DAM, and BU+damage?
Again, we're not even on the same page here. You see one to two situations a snipe can be useful to use and/or slot, I see more.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
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I tried out Da_Captain's (I think) suggestion about EBs at range, and my Fire/Elec can (slowly) take out an EB using just Ring of Fire with range slotted, Build Up and Zapp. It's handy if I don't have the necessary purples. If I could get Voltaic Sentinel to attack at its full range it would be way faster.
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How dare you propose the use of Snipes AND ST immobs in the same post?! Your blasphemy knows no bounds!!! Burn the heretic!!!
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People are welcomed and encouraged to attempt fringe things. Sometimes it has payoffs, sometimes it fails.
I'm not sure how slowly "slowly" is, but I'm guessing it is pretty slow.
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Yep Lili, that was my proposal thanks for giving credit (even though I am sure someone else has mentioned it before). Slotting some range in the ST immo and using the snipe (send your pet(s) in to take some aggro).
Yeah it does take a while took me like 20 mins for an EB, however, I was never touch, and did not need and defense or resistance. I also did not use any reds either. I think with the new patch this maybe a lot quicker.
On a side note if you want to speed things up, pay attention to the PToD and when they drop hold them and go to work, that will shave 5 - 10 min easy.
What I might do with this next patch is build for softcap ranged defense and 80% recharge, no need to really double stack anymore.
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"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
So I was planning on starting up a Dom once the new changes hit live, and looking ahead, I was planning on taking the Snipe power to use/cancel/repeat to build up Domination quickly.
My question to those Dominators who use this technique:
1) How many canceled Snipes are needed to fill the Dom bar?
I know Snipes are getting End costs boosted so I just wanted to make sure I wouldn't run out of End before I am able to activate Domination.