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If every power rezzed players, but the actual resuscitate power from emp, therm, rad etc was worse then them, then ya it would be exactly like rez powers
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Ok... I used Rez powers as an example because although used more often than some other powers, they are highy situational given that they depend heavily on a specific situation to occur to be used, but they are not a power too many average players would skip. I think you are having a different arguement than I am, or just being disagreeable, I'm not sure.
[/ QUOTE ] Sure rezzes are situational (and almost completely unnecessary since insp combining) but they are the only powers that do what they do. They don't compete with any other powers save the "go to hospital" button.
Snipes compete against combat opening powers AND other damage powers. That puts them up against some pretty stiff competition.
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I am not an avg player, but unlike a lot of people around here I am able to disconnect myself and my experiences from skewing my perspective of how others might view a situation.
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Then why is it you entire post seems to define usefulness only in terms of Damage, damage, +DAM, and BU+damage?
Again, we're not even on the same page here. You see one to two situations a snipe can be useful to use and/or slot, I see more.
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That wasn't my intention, but last time I pointed out how pointless snipes were I was told they are pure awesome when used at the end of a buff cycle. I was just showing that is not particularly true or compelling enough reason to warrant them.
I'll gladly talk about snipes in any context you desire from secondary effects, use in regular combat, use in extraordinary situations, to build domination, to tag runners, w/e you like.
I just figured we'd already ruled them out as being particularly useful in any of those situations and had narrowed it down to them being must have because of how awesome they are with buildup, or FE.
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If every power rezzed players, but the actual resuscitate power from emp, therm, rad etc was worse then them, then ya it would be exactly like rez powers
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Ok... I used Rez powers as an example because although used more often than some other powers, they are highy situational given that they depend heavily on a specific situation to occur to be used, but they are not a power too many average players would skip. I think you are having a different arguement than I am, or just being disagreeable, I'm not sure.
[/ QUOTE ] Sure rezzes are situational (and almost completely unnecessary since insp combining) but they are the only powers that do what they do. They don't compete with any other powers save the "go to hospital" button.
Snipes compete against combat opening powers AND other damage powers. That puts them up against some pretty stiff competition.
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I am not an avg player, but unlike a lot of people around here I am able to disconnect myself and my experiences from skewing my perspective of how others might view a situation.
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Then why is it you entire post seems to define usefulness only in terms of Damage, damage, +DAM, and BU+damage?
Again, we're not even on the same page here. You see one to two situations a snipe can be useful to use and/or slot, I see more.
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That wasn't my intention, but last time I pointed out how pointless snipes were I was told they are pure awesome when used at the end of a buff cycle. I was just showing that is not particularly true or compelling enough reason to warrant them.
I'll gladly talk about snipes in any context you desire from secondary effects, use in regular combat, use in extraordinary situations, to build domination, to tag runners, w/e you like.
I just figured we'd already ruled them out as being particularly useful in any of those situations and had narrowed it down to them being must have because of how awesome they are with buildup, or FE.