WHY!?!!?!?!? Blizzard is *not* a pet!
0.o
Seriously?
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
Um, it *is* a pet - at least as far as the game's code is concerned. All 'persistent' powers of that sort are, it's just the way that the engine works. The only difference between blizzard and a 'normal' pet is that blizzard isn't targetable or affectable in any way, and vanishes after 15 seconds.
And seriously, you're complaining about the nuke which does blaster level damage *and* scourges?
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
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And seriously, you're complaining about the nuke which does blaster level damage *and* scourges?
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Yes, yes I am.
Because it's coded that way should not be a reason or an excuse.
Anyway I'm gonna go ahead and bug it. Hopefully others have done the same in the past.
Your point is as ridiculous as your namesake and avatar.
*dons the asbestos panties*
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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Eh, some pets do remain after the caster dies. (Gang War, for instance) Hopefully, this is a bug. It's not really a major one, though. I can't see that if you die as a Corruptor, it has other major effects on your team other than just your Blizzard vanishing.
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Your point is as ridiculous as your namesake and avatar.
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And your avatar is holding a hair dryer! Who's the [censored]?
I get off a sweet fulcrum shift, build up, ice storm and nuke only to be defeated on the off chance I get stunned and beat down.
I don't think it's terrible or unreasonable to expect that it not disappear so I fail to understand why this post is ridiculous.
CDN, I accept the apology you're about to make.
No, you owe me an apology. You made me spit coffee through my nose.
Silly boy.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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Why does Blizzard disappear if the caster gets defeated while it's raining down?
This is so not fair!
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/signed
Not that I wouldn't mind blizzard lasting if I die, but there are other factors. Is it fair blizzard does blaster damage, and is it fair that blizzard get scourge checks from it's own damage? I would rather they leave blizzard alone rather then actually make it fair.
Dirges
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And seriously, you're complaining about the nuke which does blaster level damage *and* scourges?
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Yes, yes I am.
Because it's coded that way should not be a reason or an excuse.
Anyway I'm gonna go ahead and bug it. Hopefully others have done the same in the past.
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Erm, from what I understand of the game engine, it *HAS* to be coded that way. If you want a persistent rain type power that isn't just a glorified long-dot AoE attack (a la AoE immobs), it *must* be coded as a pet. As far as I know, there isn't any other way to do it (and if you want the knockdown in blizzard to stay, you can't make it a fancy looking vanilla aoe with a long dot; you can't apply tick based effects that way iirc).
Now, if you're arguing that it should get the same exemption as gang war and WS fluffies to allow it to persist after the caster's defeat, you can do that. Frankly, I forgot that there existed pets with such an exception, or I would have mentioned it in my first post. But railing against limitations of the game engine is a silly thing to do.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
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Now, if you're arguing that it should get the same exemption as gang war and WS fluffies to allow it to persist after the caster's defeat, you can do that.
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I thought that was the whole point of the thread...
I wouldn't mind the change, but the number of times it would have made a difference for any of my characters can be counted on one hand.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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But railing against limitations of the game engine is a silly thing to do.
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I simply disagree. If it's a limitation with the engine then they should fix the engine. A power like this should work how you'd expect it to work. That's common sense. This isn't a catchall post so I'd like to see every power that disappears when the caster is defeated be fixed where appropriate. Ice storm, sleet, oil slick, immobs, whatever makes sense.
I don't think it's silly at all.
Would you be happy if rage dropped all your toggles because it was a game engine limitation?
How about Lightning Rod being classified as a pet and only doing a maximum of 300% damage?
What about the email system that is so old and classified as legacy code that nobody wants to touch?
Should we just all nod our heads and say "yeah, game engine limitation"?
There are lots of things in this game that we shouldn't just settle for because it's too hard to fix or it's a limitation because of how this game is programmed.
Anyway this blizzard disappearing is minor in the grand scheme of things, it's just disappointing to see a beautiful nuke like it go away in the off chance the caster is defeated.
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Why does Blizzard disappear if the caster gets defeated while it's raining down?
This is so not fair!
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I two box with a lvl 50 ice/pain corr and have noticed that if I play the toon directly then blizzard is -never- a problem, but whenever I'm using it as a support toon for a melee and running it on a second machine blizzard usually ='s a debt badge button. If blizzard persisted after death it would be the most abused power in the entire game. The ice corruptor would just become a farmer's sacrificial lamb.
I vote to keep it the way it is. It's insanely powerful and with great power comes great debt if you can't figure out that you don't lead off with it into that group of 30 purple bosses.
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Why does Blizzard disappear if the caster gets defeated while it's raining down?
This is so not fair!
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You're serious? and planning to report it as a bug? Blizzard is an attack its a longer lasting one than other but it is still an attack. If you are laying face down in the dirt do you have the ability to fire off any other attacks in you tray? No.
Granted some pets do linger after a defeat.. Gang War for MMs (as mentioned) Phantasm for Illusion and I play those but a Phantasm is almost an added player that can be healed, buffed, and affected by mez, etc. My Phantom Army can't enjoy any of these things but then again it also can't be defeated and remains at full strength until it's time runs out.
Posting a bug report about this will do little more than give some Dev a mild chuckle.
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You used Blizzard badly and paid for it. There's nothing else that needs adjusting other than your game play.
From a balance perspective and a concept perspective rains are fine. Though you may continue to make noise about it all you'd like.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
Actually blizzard going away when you die make sense. You are no longer there to control and direct it, so it dissipates. The same could be said about sleet and freezing rain. Though I see your point on oil slick.
BTW, Lightning rod is limited to 400% damage because it is a pet.
Dirges
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Actually blizzard going away when you die make sense. You are no longer there to control and direct it, so it dissipates. The same could be said about sleet and freezing rain. Though I see your point on oil slick.
BTW, Lightning rod is limited to 400% damage because it is a pet.
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LR: +300%, 400%; to-may-to, to-mah-to; the limitation makes no sense there as the only ATs that have it have +400% and +750% caps.
Not being there to direct Blizzard: So? It's started already - I don't have the endurance to direct it after it was started in any case. If it was supposed to be directed, make it an expensive toggle. For every valid point about "not being there to direct it" that makes sense, there's an equally valid point about "I've already spent the time 'directing' it by summoning it in the first place".
Using Blizzard to start fights against dangerous spawns: Would you expect a Dominator or Controller to use Ice Slick on a dangerous spawn? Blizzard has an Ice Slick built-in. It can be dropped from outside of line of sight. Not using it when you expect trouble with an alpha is more of a problem than using it - there's a reason that having it stick around after dying would've only helped me a few times.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Anyway this blizzard disappearing is minor in the grand scheme of things, it's just disappointing to see a beautiful nuke like it go away in the off chance the caster is defeated.
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And if you are defeated before Inferno finishes it's animation it does no damage. Same goes for any other nuke. If you are defeated before it resolves it does not have it's effect.
Umm, what's the problem here? You're complaining that Blizzard acts exactly like other nukes?
If you are dying before Blizzard finishes it's 15 second animation, that is YOUR problem, not Blizzard's
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
QR,
Not once did I say this happens a lot. The assumptions that I'm a poor player and should change my playstyle are absurd.
Here's a scenario just for some of you naysayers:
I'm on my ice kin. I hit FS, aim, ice storm and blizzard. THEN I want to pop a blue and transference off of a target that still has health.
As an example we'll use a nice juicy herd in the ITF, first mission at the altar you lead Sister Solaris to. A couple of the bad guys get in some lucky shots as I'm trying to get away after I tranference off of the Minotaur.
I at least want the satisfaction of my nuke finishing.
I shouldn't have to go this far to justify this and I probably should've just bugged it and not posted.
Suichiro, I'll accept the apology you're about to make to me as well.
I think I've found the silliest thread in the entire site.
OP: That 'guy' ain't holdin' no 'hair dryer' its actually a hammer shooting out a bolt of energy (look a bit closer). Although, I think the hair dryer statement is hilarious.
I wish lightning storm would last after my controller dies as well...oh well. A lot of regen scrappers want their I-4 regen back as well. And fire tankers want their old dumpster diving taunt and map herding capabilities back too I bet. Can't have everything.
My suggestion: eat a BF when you do your thing...you won't get stunned and beat down that way, and you also won't have to wait 6 months for the devs to 'fix your bug'.
What a silly thread.
tell ya one thing, I wish they would just force oil slick to always light - that IS a bug IMO
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Perhaps the devs consider the -recovery from Blizzard to be the energy required for you to keep it going, therefore if you're defeated you can no longer keep it going.
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Why does Blizzard disappear if the caster gets defeated while it's raining down?
This is so not fair!
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All pets work that way. Hell, if you die while any attack is animating, the damage doesn't reach the target. Also, not dying while you're using Blizzard is also a good start in avoiding this problem.
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Why does Blizzard disappear if the caster gets defeated while it's raining down?
This is so not fair!