after WP, any reason for regen?
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Most of the time when I see claims of /Regen power its a Kat or BS. When your primary caps you in 1/3 of your positional defenses Regen synergizes very well because none of it's mitigation is defense based. Willpower/Unvul doesn't synergize well since it is typed defense and SR/SD can cap without Parry/DA.
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Though really what I meant is that I'd love to see some kick [censored] non-Parry/DA videos or read some stories of Regen feats like AV killing.
(While I'd love to see some Regen action in the RWZ challenge, it's my experience that Shockwave really makes a huge difference there so I suspect it would be a Claw/Regen scenario. Not that it isn't impressive to do with Claw/Regen.)
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Sorry a Newbie question here. how do you monitor your defense and things like that? you said when it goes to red then you hit the panic buttons but how do you see that?
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You can do this buy going to the power window. At top you will see Combat Attributer click on that.
that a bigger window will open up with all of your combat attributs. You can monitor anyone you like by right clicking on it, then a smaller window will open up and it will ask Hide power sources and Monitor the power. When you click on the Monitor power it will then give you a small window that you can move around.
I'm sick of people comparing Willpower and Regeneration.
They're radically different secondaries.
Regeneration is a very active secondary, comparble to /FA and /DA (to a lesser extent)
Willpower is a very passive set, comparable to /SR
I don't have a /Invuln, but it seems like it would be in the middle, leaning towards passive, but more active than /SR and /WP.
So yeah, make a /WP. But don't think it makes /Regen obsolete.
For whatever reason I just cannot get into SR, I am forcing myself to play my dm/sr scrapper but it's so easy. Toggles up and go, but I like to actively play my character and constantly be on the verge of death only to leap away and laugh in it's face!
Virtue: @Santorican
Dark/Shield Build Thread
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I'm sick of people comparing Willpower and Regeneration.
They're radically different secondaries.
Regeneration is a very active secondary, comparble to /FA and /DA (to a lesser extent)
Willpower is a very passive set, comparable to /SR.
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While I agree with your quantification of Regen vs. WP, I've gotta say that DA seems way more active than FA..
Figuring out which powers to toggle as well as when to hit your dark regen due to that massive end drain (if you don't have that sweet proc which I still need to pick up)..
Fa just doesn't seem to have as much in the ways of clicks, unless you are considering the immob which can be done away with by just picking up CJ (for hte most part).
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
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I'm sick of people comparing Willpower and Regeneration.
They're radically different secondaries.
Regeneration is a very active secondary, comparble to /FA and /DA (to a lesser extent)
Willpower is a very passive set, comparable to /SR.
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While I agree with your quantification of Regen vs. WP, I've gotta say that DA seems way more active than FA..
Figuring out which powers to toggle as well as when to hit your dark regen due to that massive end drain (if you don't have that sweet proc which I still need to pick up)..
Fa just doesn't seem to have as much in the ways of clicks, unless you are considering the immob which can be done away with by just picking up CJ (for hte most part).
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That's rather debateable. Not everyone choses to juggle toggles so that just leaves the one heal click, same as Fiery Aura. If anything, you'll be hitting Healing Flames more often than Dark Regeneration, atleast I do.
In terms of clickiness, I'd say FA and DA are pretty much even.
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For whatever reason I just cannot get into SR, I am forcing myself to play my dm/sr scrapper but it's so easy. Toggles up and go, but I like to actively play my character and constantly be on the verge of death only to leap away and laugh in it's face!
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Just do what I do for entertainment on my DM/SR - turn all your toggles OFF and run invincible missions.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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For whatever reason I just cannot get into SR, I am forcing myself to play my dm/sr scrapper but it's so easy. Toggles up and go, but I like to actively play my character and constantly be on the verge of death only to leap away and laugh in it's face!
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Just do what I do for entertainment on my DM/SR - turn all your toggles OFF and run invincible missions.
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By entertainment do you mean suicide?
Virtue: @Santorican
Dark/Shield Build Thread
I'm willing to guess that with Sergei's set bonuses and the passives, plus hard hitting attacks, one of which heals him... Invincible is not suicide at all without his toggles on.
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For whatever reason I just cannot get into SR, I am forcing myself to play my dm/sr scrapper but it's so easy. Toggles up and go, but I like to actively play my character and constantly be on the verge of death only to leap away and laugh in it's face!
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Just do what I do for entertainment on my DM/SR - turn all your toggles OFF and run invincible missions.
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When you're soloing invincible Rikti without using your secondary... you might be Werner.
/Foxworthy
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By entertainment do you mean suicide?
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Well, as said above, this is mutha'[censored] Werner we're talking about.
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As a /regen I enjoy the fact that survival does require some tactics and planning on when to use the various tools.
/WP to me is as dull as ditchwater. Toggle on and away you go.
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I love DM/WP because the DM gives me tools to stay alive - heal and fear. Without those it would be very boring as WP is entirely passive.
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I'm willing to guess that with Sergei's set bonuses and the passives, plus hard hitting attacks, one of which heals him... Invincible is not suicide at all without his toggles on.
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Right. I still have the passives, I still have set bonuses, I still have my status protection (it's a click), I still have a rapid fire heal, and I still have inspirations.
OK, I haven't done it in months. Well, I haven't played Sergei at all in months. Maybe I should try it again. Wonder how bad I'll suck...
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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and I still have inspirations.
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Wenrer uses inspiration
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and I still have inspirations.
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Wenrer uses inspiration
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Heh. Unless I'm doing something specific, yeah, I use inspirations. I don't build for their use, but I use them routinely. They kind of rain from the sky. Mostly I just keep a couple spots free, and immediately click whatever drops, at least in normal play.
Anyway, I forgot how easy Sergei is to play compared to Werner. Mind you, that's part of what I like about Werner, but anyway...
First mission was Council. The glowie came up pretty fast, so no bosses or anything. Actually only one purple bad guy. No inspirations, but it hardly counts it was so fast. Second mission was carnies, and had a L52 master illusionist. I took a handful of inspirations for that fight, but nothing else the rest of the mission. Third mission was Circle of Thorns, and technically doesn't count, since I realized halfway through that I'd left Sprint on, but hopefully you won't hold that massive survivability boost against me. I popped inspirations as they dropped for a while, just trying to get rid of the junk and back to my normal set of them. By the time I hit the boss, a L52 death mage, I was all set up. Didn't take or need any inspirations for that fight, though.
Anyway, what it largely resembles is playing on a lowbie scrapper, but with a much faster killing speed. Only really need inspirations for the tough parts, but probably do actually need them unless I want to play a slower hit and run game, which I don't.
I really think you'll find it easier than it sounds. Much easier than killing AVs or the RWZ challenge.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Third mission was Circle of Thorns, and technically doesn't count, since I realized halfway through that I'd left Sprint on, but hopefully you won't hold that massive survivability boost against me.
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If you slot Sprint for defense... you might be Werner.
/Foxworthy, Again.
Also Regeneration is prettier then WP. There is another reason why Regeneration is better.
Virtue: @Santorican
Dark/Shield Build Thread
The green glow? Point for Willpower in my book. Yellow tends to go better with my costumes than green.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Haha the green particles. I always thought that was counterproductive with my costumes.
@Mojo-
Proud Member of Fusion Force.
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The green glow? Point for Willpower in my book. Yellow tends to go better with my costumes than green.
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Lies! Green is prettier!
Virtue: @Santorican
Dark/Shield Build Thread
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The green glow? Point for Willpower in my book. Yellow tends to go better with my costumes than green.
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Lies! Green is prettier!
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A show of hands. How many are glad that green glow from the bank mish temp power was removed. I can't remember if it was for the +regen or the +hp one.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
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A show of hands. How many are glad that green glow from the bank mish temp power was removed. I can't remember if it was for the +regen or the +hp one.
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I don't mind the green glow if I get to plan for it. That was the problem with the bank temp - no one (sane) is going to make a costume with an eye to a temp power.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
regens rely on only themself for survival, wp has to rely on outside conditions for their survival ...
regens are more active while wp is more passive
regen is as it states it is, it regens any and all types of damage, doesn't matter what type it is, it can hit the HP cap with very little effort and can hit regen levels that wp can only dream of, it matures the earliest and needs very little to no downtime even at the earliest lvl's, it gains minor resists to the most common damage types and has several active self heals at its disposal, one of which boosts their HP to near tanker levels, it is very self sufficient with an active play style
wp has a mix bag in its surviveability, it can hit very decent levels of regen but only when surrounded by hostiles, which in and of itself is a double edged sword, it gains abit of resists and +HP as'well as some damage type defence, but lacks any type of active heal power, in short, it's kind'a like a jack-of-all-trades and master of none, it is more passive play style friendly
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can hit regen levels that wp can only dream of
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it can hit very decent levels of regen but only when surrounded by hostiles
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I'm not quite sure you know what you're talking about here. */Regen can only achieve better regen than */wp when it activates Instant Healing, which has a notoriously bad uptime ratio (90 sec duration / 650 sec recharge = 13.85% uptime). */WP can actually maintain better regen than */regen for a couple of reasons: RttC is fully enhanceable whereas Integration is only partially enhanceable. With pure SO slotting an only a single target feeding RttC, Integration and RttC grant the very same +regen. The only difference from that point on is more targets feeding RttC and the uptime ratio of Instant Healing (which is also only partially enhanceable). With SO slotting in IH, you're getting 990% +regen on a 27% uptime ratio for a total contribution of 267.56% +regen over time. It only takes 7 targets feeding RttC to get up to that. Plus, when you add in */wp's regen debuff resistance, */wp is actually better at regeneration than */regen is.
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wp has a mix bag in its surviveability, it can hit very decent levels of regen but only when surrounded by hostiles, which in and of itself is a double edged sword, it gains abit of resists and +HP as'well as some damage type defence, but lacks any type of active heal power, in short, it's kind'a like a jack-of-all-trades and master of none, it is more passive play style friendly
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Slightly wrong, WP gains medium resists and Def not small. Fully slotted they have 33% S/L and Psi resist and 12% Psi and 15.5% E/Ne/F/C Def. Combine this with 550% regen for 1 target and 1000% for 10 targets and you have a very well rounded defense.
Also, add Tough and weave and you get 50% Resist, 20% def to elements even before IO's , you are a mini tanker.
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Sorry a Newbie question here. how do you monitor your defense and things like that? you said when it goes to red then you hit the panic buttons but how do you see that?
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Go into your Combat Attributes Window. (Found on your powers window, click the word Powers on your tray to open the powers window)
This will show you all your attributes and what's affecting them. You can right click any attribute to monitor in a small window you can place anywhere on your screen. Keep in mind you can only monitor 10 attributes at once.
EDIT: this might be clearer.
Power tray-->click word Powers-->Powers Window-->click Combat Attributes word (on top of the Powers Window)-->in Combat Attributes window right click specific attributes to monitor