Anyone else unhappy...


Alannon

 

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  1. Log into a character with the badge.
  2. Open up the badge window.
  3. Click on the events tab (unless new "account badges" tab is made in which case open that instead), click on existing badge.
  4. Game now (after change) understands that your account should have the badge and sets the flag on the account to award it to all characters from that point on.
Clear now?


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Well, that's clearer. Also clearly undesirable. It functionally overloads the act of setting a badge as your title to propagating that badge to other characters.

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So what if it overloads the setting a badge as a title, we're talking a grand total of 6 badges to check against.


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The fact that it is only 6 badges makes it even less desirable to modify the system. If you wanted to do this with 1000 badges, there's a compelling argument to make the change. Doing it for only 6 badges requires special code to program in the exception. This requires more documentation, more code, more effort, more testing, more time, more manpower, and more money. And as you say, "we're talking a grand total of 6 badges." Not worth it.

By your logic, they would have programed in a special bar for Vandal long ago. After all, we're talking a grand total of 1 badge.

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My personal preference is to check at log in for the badges, if those badges exist then set the flag globally and be done with it.

However there are those that don't want the badge so I was trying to come up with a compromise that they could choose to activate or not.

I don't want Arcana's select on each character. If it is going to happen then it should be done for the entire account once, or remain having to log in for each character (the current setup). Arcana's setup is more complicated for the 6 badges, and even MORE of a hassle than what currently exists.

I would agree with active accounts (not logged in, but paid up) during the anniversaries getting the badges.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Or for the cost of say......5000 Architect Tickets you can purcase an Anniversary badge that your character doesn't have. Thus you can obtain it for any character of yours that accumulates enough tickets....or none.


 

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Or for the cost of say......5000 Architect Tickets you can purcase an Anniversary badge that your character doesn't have. Thus you can obtain it for any character of yours that accumulates enough tickets....or none.

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IF your account was active at that time.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

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Or for the cost of say......5000 Architect Tickets you can purcase an Anniversary badge that your character doesn't have. Thus you can obtain it for any character of yours that accumulates enough tickets....or none.

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IF your account was active at that time.

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Yeah. Only if it was.


 

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Or for the cost of say......5000 Architect Tickets you can purcase an Anniversary badge that your character doesn't have. Thus you can obtain it for any character of yours that accumulates enough tickets....or none.

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IF your account was active at that time.

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Which would then lead to farming tickets/merits/etc.

For an anniversary badge that you didn't get for your toon because they weren't around for it for X reason.

...Why have an anniversary badge then if you're going to water down its intent so much?


 

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Or for the cost of say......5000 Architect Tickets you can purcase an Anniversary badge that your character doesn't have. Thus you can obtain it for any character of yours that accumulates enough tickets....or none.

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IF your account was active at that time.

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Which would then lead to farming tickets/merits/etc.

For an anniversary badge that you didn't get for your toon because they weren't around for it for X reason.

...Why have an anniversary badge then if you're going to water down its intent so much?

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It's actually because of headaches like these and the amount of quibbling people have engaged in over the years about how to possibly allow people to get such previous "one time opportunity" badges that I've never liked these badges in the game in the first place.

I understand the "concept" and intent behind what these badges were trying to accomplish.
It's just clear that in such a MMO that intent has always been problematic at best.
The fact that this thread has continued as much as it has shows this...


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

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...Why have an anniversary badge then if you're going to water down its intent so much?

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And we come back to what the intent of the badges should be. Should they be a marker that shows that the character has been around for a given period of time, or should they show how long the account (player) has been around? If it's the latter, then why do we need both an anniversary badge and veteran badges? Don't they say the same thing?

If it's the former, then we need to decide whether they should be like the vet badges, which award the first time you log in after the proper time rolls over (or even during the current game session, if you happened to be logged in at the time), or if it should be as it is now, where you have to treat your characters as separate entities that have to earn the badge individually by logging each one in during the actual anniversary period. I view the anniversary badges as a keepsake for attending the big party, basically. A party-favor, or a door prize that everyone who comes gets to take home with them. If you hand out these favors to people that never attended the party, then their value cheapens. But unlike just going to a one-day event, the Devs are gracious enough hosts to allow us to claim the prize for a full month after the physical anniversary day. I'm not sure there's more than a couple of people that have sooo many alts that they'd never be able to log them all in during the course of said month, and even then, do they really need to have that badge on every single character?


The Devs need to decide what their intent for the Anniversary badges should be, and stick to it, whatever it is. I have a feeling they've already made up their minds, though, and it's what we have now.


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Posted

If the game tracks the original creation date of a character, then award the Anniversary badges to any and all characters whose create-date is at or before that year's anniversary event.

Characters made more recently should not get those anniversary badges.

The only problem arises if your account was lapsed during one or more anniversaries; here for the 1st one, not the 2nd, but back for the 3rd? Do you get the 1st & 3rd, all 3, or what?


 

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I personally think that (just to keep things even among all badgers) at level 50 youcan have 1 oro TF for each anniversary...here is the catch

you know how man in black/woman in black works...why not have it work like that

if your account was around before a certain point and you finish the TF you get the regular anniversary badge. But if your account wasn't around you get a silver version saying something about how you traveled back in time to help.

If you had the regular version you could not have the silver version. Keeps the badge count even and gives an excuse as to why you have it while still keeping the original seperate


Volt Sentinel Reference

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Or for the cost of say......5000 Architect Tickets you can purcase an Anniversary badge that your character doesn't have. Thus you can obtain it for any character of yours that accumulates enough tickets....or none.

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IF your account was active at that time.

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Which would then lead to farming tickets/merits/etc.

For an anniversary badge that you didn't get for your toon because they weren't around for it for X reason.

...Why have an anniversary badge then if you're going to water down its intent so much?

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It's actually because of headaches like these and the amount of quibbling people have engaged in over the years about how to possibly allow people to get such previous "one time opportunity" badges that I've never liked these badges in the game in the first place.

I understand the "concept" and intent behind what these badges were trying to accomplish.
It's just clear that in such a MMO that intent has always been problematic at best.
The fact that this thread has continued as much as it has shows this...

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The problem with the counterargument is if everybody can get everything than no accomplishment or item has any sort of significance to it.

One of the major reasons I decided to not renew my WoW account for at least a year or more is because the recent nerfing of the fishing and cooking skullup quests to being completely optional means its no longer any sort of accomplishment or effort anymore other than timespent farming a pond for skill.


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Posted

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Or for the cost of say......5000 Architect Tickets you can purcase an Anniversary badge that your character doesn't have. Thus you can obtain it for any character of yours that accumulates enough tickets....or none.

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IF your account was active at that time.

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Which would then lead to farming tickets/merits/etc.

For an anniversary badge that you didn't get for your toon because they weren't around for it for X reason.

...Why have an anniversary badge then if you're going to water down its intent so much?

[/ QUOTE ]
It's actually because of headaches like these and the amount of quibbling people have engaged in over the years about how to possibly allow people to get such previous "one time opportunity" badges that I've never liked these badges in the game in the first place.

I understand the "concept" and intent behind what these badges were trying to accomplish.
It's just clear that in such a MMO that intent has always been problematic at best.
The fact that this thread has continued as much as it has shows this...

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The problem with the counterargument is if everybody can get everything than no accomplishment or item has any sort of significance to it.

One of the major reasons I decided to not renew my WoW account for at least a year or more is because the recent nerfing of the fishing and cooking skullup quests to being completely optional means its no longer any sort of accomplishment or effort anymore other than timespent farming a pond for skill.

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My counterargument wasn't that we should be able to get these badges more easily.
My counterargument was that I don't feel they were worth the angst to begin with and shouldn't even exist.

The concept of a "one time opportunity" badge is effectively broken in a MMO such as this. Just because the game can support such badges doesn't really mean it was a good idea. The Devs already learned that lesson with the yearly event badges by providing ways to get many of the old ones on an annual basis.

If the Devs are considering retroactively awarding the anniversary badges then that would be an admission of that faulty concept. Since the Devs seem to be going down the road to making them easier they are already unfortunately considering "watering" them down. If they didn't exist then there would've been nothing questionably broken -to- water down in the first place.

In this case I think I would've wanted no anniversary badges than the inevitable global/nerfed ones.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted



[/ QUOTE ] And we come back to what the intent of the badges should be. Should they be a marker that shows that the character has been around for a given period of time, or should they show how long the account (player) has been around? If it's the latter, then why do we need both an anniversary badge and veteran badges? Don't they say the same thing?

If it's the former, then we need to decide whether they should be like the vet badges, which award the first time you log in after the proper time rolls over (or even during the current game session, if you happened to be logged in at the time), or if it should be as it is now, where you have to treat your characters as separate entities that have to earn the badge individually by logging each one in during the actual anniversary period. I view the anniversary badges as a keepsake for attending the big party, basically. A party-favor, or a door prize that everyone who comes gets to take home with them. If you hand out these favors to people that never attended the party, then their value cheapens. But unlike just going to a one-day event, the Devs are gracious enough hosts to allow us to claim the prize for a full month after the physical anniversary day. I'm not sure there's more than a couple of people that have sooo many alts that they'd never be able to log them all in during the course of said month, and even then, do they really need to have that badge on every single character?


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I could not have said this better.
And IMHO, the badges are for the "Character" and not the account or player...


 

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In this case I think I would've wanted no anniversary badges than the inevitable global/nerfed ones.

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Oddly I agree with this, but I am not sure why. maybe because I unlike some badge hunters only feel the need to collect them all, on one toon, and not every alt, so didn't have to log in dozens of toons in a month for the badge.


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We burn more Influence before 8am than you make all day.

 

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Arcana's setup is more complicated for the 6 badges, and even MORE of a hassle than what currently exists

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By that logic, it would be simpler to eliminate the veteran award badges and just have the first player you log into after the veteran reward is triggered to be presented with the award choice panel, and that selection would then be enforced on all characters from that point on.

Unless, of course, your objective is to actually provide a choice in the first place. In which case, no, it isn't actually very complicated at all, as evidenced by the fact that the interface metaphor already exists in the game, and isn't functionally overloaded. To actually provide a choice, you have to add out of necessity the choice-delivering activity.


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So what if it overloads the setting a badge as a title, we're talking a grand total of 6 badges to check against.

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Functional overload in user interfaces is nearly axiomatically bad. It always presumes two choices are correlated and when they are not the user interface is provably broken. In this case, the decision to set a title and the decision to want the badge immediately applied to all other characters is *not* by any means correlated. That makes it broken by definition. I can't imagine a UI designer signing off on that sort of thing, ever, although then again I should know better by now not to say that aloud.


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Posted

I would like to have the Anniversary badges account wide.

No more logging in 60+ alts.

I'd get the badges on characters I missed logging in.

I'd get the badges on characters that I rerolled for new powersets.

If Posi can't work it out, I won't be fussed about it.


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I'm leaning towards the "good move" idea. We don't know if it'll be retroactive at all, either. In any case, I'm thinking that as a badge community we need to pick our battles better.

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If it's not retroactive, then god yes, go for it, but i don't want guys I just made getting the 1 year badge... maybe it's just me misunderstanding what Posi was saying... A difinet possibility i'm afraid. heh.

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I don't see how it could be global and *not* retroactive. Starting this with the 6 year badge and not doing the rest seems counter-intuitive to the original idea behind the plan.


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Posted

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...Why have an anniversary badge then if you're going to water down its intent so much?

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And we come back to what the intent of the badges should be. Should they be a marker that shows that the character has been around for a given period of time, or should they show how long the account (player) has been around? If it's the latter, then why do we need both an anniversary badge and veteran badges? Don't they say the same thing?

If it's the former, then we need to decide whether they should be like the vet badges, which award the first time you log in after the proper time rolls over (or even during the current game session, if you happened to be logged in at the time), or if it should be as it is now, where you have to treat your characters as separate entities that have to earn the badge individually by logging each one in during the actual anniversary period. I view the anniversary badges as a keepsake for attending the big party, basically. A party-favor, or a door prize that everyone who comes gets to take home with them. If you hand out these favors to people that never attended the party, then their value cheapens. But unlike just going to a one-day event, the Devs are gracious enough hosts to allow us to claim the prize for a full month after the physical anniversary day. I'm not sure there's more than a couple of people that have sooo many alts that they'd never be able to log them all in during the course of said month, and even then, do they really need to have that badge on every single character?


The Devs need to decide what their intent for the Anniversary badges should be, and stick to it, whatever it is. I have a feeling they've already made up their minds, though, and it's what we have now.

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This sums it up pretty explicitly for me, at least. This isn't a game breaker issue by any means, because it's working "by design". If you missed the anniversary, then you missed the badge, c'est la vie. IMO, the current rewarding mechanism doesn't need to be changed.

Someone DID bring up an interesting take on it, however, using the Flashback system; where a similar badge could be awarded to indicate it was a Time Travel anniversary badge, but the counts remain the same (similar to the mechanism of X Times the Victor or the Patron badges villside). This sounds like an amenable solution to me; the original badges stay the same, but johnny-come-lately's can get similar badges without impacting their overall total (and therefore unlock the 5th Col gladiator, so they get that additional schwag).

I could stand behind a system like the one I described above (will have to scroll back and see who to give proper credit to ).


 

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I also hope that there will be an account badges tab made.

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Yes to this for certain no matter what.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

So.... the jist of this "Anniversary badges" issue is.....
Since your toon wasn't logged in or created while the Anniversary badges dropped. You want them to be retro active because your account was live during those times... correct?

Ok. So what does everybody else get? My daughter has a little Stormy sitting at LvL 11 with all 5 of the Anniversary badges. What does she get? The Heal Epic? Damage badges? Any and all other badges? She has been here long enough to earn all those other badges..... but she just doesn't log in that character. So... does she get anything?

BC


 

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Ok. So what does everybody else get? My daughter has a little Stormy sitting at LvL 11 with all 5 of the Anniversary badges. What does she get? The Heal Epic? Damage badges? Any and all other badges? She has been here long enough to earn all those other badges..... but she just doesn't log in that character. So... does she get anything?

BC

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I'm not really sure where you are going with this argument.

This isn't a some people/everybody else scenario. Everybody gets the same thing. Your daughter would have the option of creating a brand new character if she likes, who could also have all of the anniversary badges.


 

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Any link to where this discussion from Positron exists? I'm not sure where to start looking, a thread? an interview? the City Scoop?

Thx in advance.


 

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How about making a way for those of us who had accounts active before and after that 1 month when the 1st anniversary badge was available to be able to get it?

I played from Dec 2004 to Feb 2005, took some months off came back and much later became a badger and realized that this one was one of the very few that I couldn't go back and get.


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How about making a way for those of us who had accounts active before and after that 1 month when the 1st anniversary badge was available to be able to get it?

I played from Dec 2004 to Feb 2005, took some months off came back and much later became a badger and realized that this one was one of the very few that I couldn't go back and get.

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The current "by design" format works fine for me. If your toon was logged in during the 720 hours of any anniversary login window, you get the badge. Ta-da. Life goes on.


 

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After logging in 103 characters for the 5th Anniversary, I would gladly accept the change to a global badge. I have one older alt character that was stuck and would just have a light blue background everytime I attempted to log him in near the end of the 2nd Anniversary. I petitioned, but he didn't end up getting moved until after the event. He didn't get the anniversary badge even though I petitioned for it. So yes, again, please make this badge global.

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THIS.

Not only is it a pain-in-the-bottom logging on/off my many, many alts (I won't give you the number out of embarrassment), but I don't see this anniversary as specific to my toon. I see the anniversary as a reward to myself, as a player for participating during their anniversary.

I would send Positron a week's supply of pizza, donuts and cupcakes plus a plushy-stress-toy if he implemented this.


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