It Did Not Exist Before MA


Anti_Product

 

Posted

[ QUOTE ]
...farming that is.

It's simple. Farming is producing crops for harvest. Before the Mission Architect, players couldn't produce ANYTHING in the game. Thus, farming did not exist.











So, what were they doing? Ranching. They were herding pre-existing cattle into fenced in areas for eventual slaughter. That's right, all they were doing was ranching.

Farming did not exist before the Mission Architect. Now, by the implementation of the Mission Architect system where you can make your own enemy groups, farming now exits.

The developers, with Issue 14, finally created farming. For realz.

[/ QUOTE ]1 pint of Ben and Jerry's, your choice of flavor. Congrats!


 

Posted

Is this post like forum farming thread farming?


 

Posted

[ QUOTE ]
UNGAA BUNGAA!

I'd rather be a hunter/gatherer.

The domestication of livestock is for lazy, city-folk looking for more leisure time!

[/ QUOTE ]

Sorry...can't resist. Mad props to Bugs Bunny:

"Unga, bunga, bunga, inga, binga, unga....BUNgaaaaaaaa."

(What'd I say? What'd I say??)


- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608

 

Posted

[ QUOTE ]
Then, a brief period of experimentation with Mercantilism - in order for you to earn XP, someone else to lose it! Nothing could go wrong with that!

[/ QUOTE ]

Awesome.


 

Posted

[ QUOTE ]
Yes, but the fact remains. You can have something that is technically called a "farm" that contiains nothing but livestock. Many people might call that ranching, but it would not be wrong to call it simply farming.

Essentially there is no requirement to grow crops to have a farm, just to perform any of the the activites that fall under the rather large umbrella of things that are considered "farming".

If you are to pull up the search section of the USDA website and put in the phrase " livestock farming " you will get over 350 results.

If livestock farming is an acceptable term for the USDA, who are we to argue?



[/ QUOTE ]

Can't we all just get along????


Dec out.

 

Posted

[ QUOTE ]
Then, a brief period of experimentation with Mercantilism - in order for you to earn XP, someone else to lose it! Nothing could go wrong with that!

[/ QUOTE ]
We've already had that. Remember when Peacebringers' Cosmic Balance gave them XP whenever someone else mysteriously lost XP?
So, we did Mercantilism for a very short time already. Check that one off the list.


 

Posted

And where is fishing in all this?

I see trolling is rampant in the forums, but I want real fishing!


 

Posted

[ QUOTE ]
And where is fishing in all this?

I see trolling is rampant in the forums, but I want real fishing!

[/ QUOTE ]

We at NCsoft are sorry, but something has happened to our database and corrupted your account. In order to restore it to a previous state, we need your account name, password, and your NCsoft master account. This information will not be given to anyone and will only be used for our purposes.


We'll always have Paragon.

 

Posted

[ QUOTE ]
...farming that is.

It's simple. Farming is producing crops for harvest. Before the Mission Architect, players couldn't produce ANYTHING in the game. Thus, farming did not exist.











So, what were they doing? Ranching. They were herding pre-existing cattle into fenced in areas for eventual slaughter. That's right, all they were doing was ranching.

Farming did not exist before the Mission Architect. Now, by the implementation of the Mission Architect system where you can make your own enemy groups, farming now exits.

The developers, with Issue 14, finally created farming. For realz.

[/ QUOTE ]

That's sigworthy. I tried... and tried... and tried... and tried some more to make it fit into a sig. I sacrified my global, forum handle, PERC title, and MA advertisement, shortened "Mission Architect" to MA, "Issue 14" to "I14", chopped out the little sentences in the middle that were redundant... and it still wouldn't fit.

Finally I found a way, and my MA and global got to stay

Edit: I absolutely had to have this in my sig.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

[ QUOTE ]
[ QUOTE ]
...farming that is.

It's simple. Farming is producing crops for harvest. Before the Mission Architect, players couldn't produce ANYTHING in the game. Thus, farming did not exist.











So, what were they doing? Ranching. They were herding pre-existing cattle into fenced in areas for eventual slaughter. That's right, all they were doing was ranching.

Farming did not exist before the Mission Architect. Now, by the implementation of the Mission Architect system where you can make your own enemy groups, farming now exits.

The developers, with Issue 14, finally created farming. For realz.

[/ QUOTE ]

That's sigworthy. I tried... and tried... and tried... and tried some more to make it fit into a sig. I sacrified my global, forum handle, PERC title, and MA advertisement, shortened "Mission Architect" to MA, "Issue 14" to "I14", chopped out the little sentences in the middle that were redundant... and it still wouldn't fit.

Finally I found a way, and my MA and global got to stay

Edit: I absolutely had to have this in my sig.

[/ QUOTE ]

You just have to know the trick to it.

--------------------
It's simple. Farming is producing crops for harvest. Before the Mission Architect, players couldn't produce ANYTHING in the game. Thus, farming did not exist.

So, what were they doing? Ranching. They were herding pre-existing cattle into fenced in areas for eventual slaughter. That's right, all they were doing was ranching.

Farming did not exist before the Mission Architect. Now, by the implementation of the Mission Architect system where you can make your own enemy groups, farming now exits.

The developers, with Issue 14, finally created farming. For realz.


 

Posted

[ QUOTE ]
[ QUOTE ]
...farming that is.

It's simple. Farming is producing crops for harvest. Before the Mission Architect, players couldn't produce ANYTHING in the game. Thus, farming did not exist.











So, what were they doing? Ranching. They were herding pre-existing cattle into fenced in areas for eventual slaughter. That's right, all they were doing was ranching.

Farming did not exist before the Mission Architect. Now, by the implementation of the Mission Architect system where you can make your own enemy groups, farming now exits.

The developers, with Issue 14, finally created farming. For realz.

[/ QUOTE ]

That's sigworthy. I tried... and tried... and tried... and tried some more to make it fit into a sig. I sacrified my global, forum handle, PERC title, and MA advertisement, shortened "Mission Architect" to MA, "Issue 14" to "I14", chopped out the little sentences in the middle that were redundant... and it still wouldn't fit.

Finally I found a way, and my MA and global got to stay

Edit: I absolutely had to have this in my sig.

[/ QUOTE ]

How about this, the short, SHORT version:

"Pre-MA:Ranching, Post-MA:Farming"

Eh?


 

Posted

<QR> I don't remember starting this thread, but I can't imagine anybody else who would start such an inane thread of thinly veiled satire.


 

Posted

[ QUOTE ]
And where is fishing in all this?

I see trolling is rampant in the forums, but I want real fishing!

[/ QUOTE ]

Waiting on the long-expected skill system, since you need Mining Skill for fish, as all men know.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

[ QUOTE ]
...farming that is.

It's simple. Farming is producing crops for harvest. Before the Mission Architect, players couldn't produce ANYTHING in the game. Thus, farming did not exist.











So, what were they doing? Ranching. They were herding pre-existing cattle into fenced in areas for eventual slaughter. That's right, all they were doing was ranching.

Farming did not exist before the Mission Architect. Now, by the implementation of the Mission Architect system where you can make your own enemy groups, farming now exits.

The developers, with Issue 14, finally created farming. For realz.

[/ QUOTE ]

So, by this logic, can you say illusionist farming is really a form of breeding?


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.