Patch Notes?


AliasiSudonomo

 

Posted

Issues 13/14/15 were all one thing at one point, I am pretty sure. Sometimes these things end up being bitten off a bit larger than expected. They wanted to come out with something for the anniversary; and as evidenced by all the subsequaint changes, Mission Architect was pushed out just a little before it was fully done. Nature of the Beast. They do it mostly for free, so I can't complain ... much. If you go to work for an MMO you'll find out just how difficult these things are.


Rend this space....

 

Posted

Pretty sucky release notes.


 

Posted


~ A level 50 taskforce with a minimum of 4 is awesome! Thank you very much. Having a lower minimum means I will run it *much* more often, and quite frankly I find 8 players in the same mission to be generally less fun than 4. (Haven't had time to run it yet.)

~ The costumes are just okay. I am spoiled by the awesomeness of Cyborg and Arcane costumes I guess. My disappointment is that they lack new and cool shoulders and the boots are gloves are disappointing. Also, I like the design of the vines pattern but I don't generally consider a new costume pattern to be the same as a new costume like Ulterior.

(I always look for new boots and gloves because I like slightly larger boots and gloves like the spiked buckle boots and the Large boot option tends to look like moon boots.)

~ The ability to set mission levels and have characters auto level up is awesome! This makes grouping so much easier. Thank you.

"Why is Requiem standing over in the corner scratching his head?"
"I don't know, he's visiting the Freakshow for poker?"
"Shut up and go with it."

~ The new filters seem cool, although I am disappointed that I will still get hundreds of "5 star" missions rated by 1 person with no way to filter them out. Still, the keyword options should be better.

~ The ability to play Dev's Choice missions and getting tickets is full of win. I love making ticket rolls and Dev's Choice was likw nerfing the arc. Maybe we will see more arcs added to Dev's Choice now?


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Thats...it? If you look at any of the previous 14 issues, this is crap. Some new faces, more options for Ma which is primarily used for aoe farmign anyway, so who cares. And nothing for the colossal LACK of pvp in this game now. Oh, and another TF......



Completely unimpressed.


 

Posted

[ QUOTE ]
Thats...it? If you look at any of the previous 14 issues, this is crap. Some new faces, more options for Ma which is primarily used for aoe farmign anyway, so who cares. And nothing for the colossal LACK of pvp in this game now. Oh, and another TF......


[/ QUOTE ]

You are, of course, entitled to your opinion. The issue's a bit light, but I won't say no to a 4-player 'endgame' TF and the MA changes happen to be exactly what *I* needed... if you want light, try the issue that coincided with CoV when you hadn't actually BOUGHT CoV. :P


 

Posted

Are there any pictures of the new costumes?


 

Posted

[ QUOTE ]
Thats...it? If you look at any of the previous 14 issues, this is crap. Some new faces, more options for Ma which is primarily used for aoe farmign anyway, so who cares. And nothing for the colossal LACK of pvp in this game now. Oh, and another TF......



Completely unimpressed.

[/ QUOTE ]

Kind of skipped over in patch notes: Arena badges are GO! =D


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

[ QUOTE ]
Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.

[/ QUOTE ]

Wait, does this include when exemped down?


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Where in Founders is the contact? Ive been flyin around for like 15 minutes and I cant find it, and no-one else is talking int he zone lol.



Token Fire Blaster of "Love The Turtles" and Green Lantern Uber-fan.
http://www.newtonastronomers.com/

 

Posted

I really appreciate the new 4 person TFs. I tend to do TFs weekly with my brother and two other friends so this will be perfect for us.

And we all knew this issue would be really light given how soon it's coming out after I14. I'm not getting all the complaints about how light it is.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

[ QUOTE ]
[ QUOTE ]
Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.

[/ QUOTE ]

Wait, does this include when exemped down?

[/ QUOTE ]

Did they ever come out and say "Working as Intended." with this IO? I haven't used it myself, but I have read up on it. I suppose I'm not surprised by this.

Number of People Impacted by Bug = Effort used to correct bug.

This fix causes another problem. How do I know what level my Voltaic Sentinel is? How about Tornado?


Freeedom
H: Victra Defile (Rad/Dark) & Hot Hits (Fire/SD)
V: Spike Cream (NW) & Crescent Wind (Nin/Storm)
Sub Hero Inc ARC: 1541
--If you don't like what I have to say, it was probably a typo you are refering to.

 

Posted

Bah. I can't read the patch notes at work. Anyone want to repost them for me?

Pwitty Pwease?


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

Theirs not much to read.


 

Posted

Issue 15 - "Anniversary"
Release Notes for 19.20090520.0
Wednesday, May 27, 2009

Our next update, appropriately named "Issue 15: Anniversary", includes a host of new features and content including major updates and improvements to the Mission Architect system.

5th Column Task Force
Villain Strike Force - "Thus Spoke the Reichsman"

The Villains are hired for what seems like a simple, high-paying job: Steal information from the Hero 1 Time Capsule. Things go awry when the job ends up leading to the return of an enemy from the past. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible.

Strike Force Contact Name: Barracuda

Location: Grandville

Minimum Team Size: 4 Villains

Level Requirement: 45-50

5 Missions


Hero Task Force - "Return of the Reichsman"

The Heroes follow the trail of some stolen information to find that an old foe is returning... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy.

Task Force Contact Name: Dr. Kahn

Location: Founder's Falls

Minimum Team Size: 4 Heroes

Level Requirement: 45 - 50

5 Missions


New Costumes

New Issue 15 costumes include the Vines and Ulterior themed costume sets.

Ulterior Set and Mask Set (Male, Female, Huge Body Types)
1 Chest

1 Glove

1 Hips

1 Boots

Vines Mask set (Male, Female, Huge Body Types)
1 Chest

1 Glove

1 Hips

1 Boots

1 Cape (NOTE: Known Issue that the cape is not available for female body types).

1 Skirt (NOTE: Skirts are worn by Female Body type only)

New Character Faces - Over 20 new character faces provide even more options for character customization

Female Body Type Faces
Face 16

Face 17

Face 18

Face 19

Face 20

Face 21

Face 22

Face 23

Face 24

Face 25

Face 26

Face 27

Supernatural Face 12

Male and Huge Body Type Faces
Face 14

Face 15

Face 16

Face 17

Face 18

Face 19

Face 20

Face 21

Face 22

Supernatural Face 14


Mission Architect Updates

Architect Toolbox

The Architect Toolbox provides new testing tools that allow players to better and more easily polish their content before sharing it with the public.

Enhanced Mission Architect Searching and Navigation options

Key phrase tagging and arc difficulty display help players find the content they're looking for even faster

Missions can now be selected for both "Hall of Fame" and "Dev Choice"

"Dev Choice" missions have selectable reward types,you can choose between earning Tickets or normal rewards.

New Server-wide Architect Chat channel

The command to use the Mission Architect Chat Channel is /ma

Two new maps available "Grandville Beach" and "President Marchand's Office".

Other Mission Architect Creation Enhancements: New options for creating custom stories.

The Mission Architect User Interface now has a "Random" button so that players can search for a Random story arc.

The Page Display in the Mission Architect User Interface has been improved.


COMBINED

Powers

General


Dark Miasma/Dark Servant: All versions of this power should now correctly be able to be slotted with Accurate Healing and Accurate To Hit Debuff IO sets.

Fiery Aura/Temperature Protection: Clarified that this power grants slow resistance by adding this to its short and long help.

All versions of Personal Force Field should now state that it grants resistance to all damage except toxic. This power has never granted Toxic resistance, this is just a clarification in its short help.

All versions of Psychic Wail had its short help changed to explain that it is a PBAoE power not a Close (AoE) power.

The Temporary Power Soul Essence has had its looping animation removed. As a Passive power, it should not have had an animation.

Fixed a bug where certain powers, such as Plant Control/Carrion Creepers, would not properly pass enhancement bonuses to the summoned creatures.

All versions of Hibernate should use the correct PFX now, so that the user should fully be encased in ice.

The Revive Ally Day Job power had its confirmation window text adjusted to better match what the power does for the target.



PVP

Capped the base duration of all mezzes in PvP zones and Arena to 4 seconds. Strength mods can still increase the duration of the mez beyond 4 seconds.

Fixed the bug where powers were being cleared when entering and leaving PvP zones.

Stun duration for all versions of Rise of the Phoenix is now correctly set to 2 seconds in PVP.



Mission Architect

Level Range per mission may now be set by the author in the Mission Architect. If the player does not set these levels then story arcs must obey the same level restrictions as what is currently on live. However if they set the level then any level range may be used, but it will conform to these rules:

A critter that spawns higher than the level range chosen will be brought down.

A critter that spawns lower than the level range chosen will not be brought up.

If there are critters outside the range they will display "Warning" messages instead of error messages in the editor. Additionally, Players will see a warning message on the arc if it contains higher level critters which have been brought down.

Comments are now gathered together on the client and are readable via the "Comments" button on your published arcs.

Collection Objects can now be triggered like other objectives.

The vendor will now sell random common salvage in both the 'Invention Salvage' and 'Reward Rolls' categories.



Mission Architect Custom Critters

Dark Miasma - Switched availability of Twilight Grasp and Darkest Night. Twilight Grasp is now available to standard minions.

Radiation Emission - Switched availability of Radiant Aura and Radiation Infection. Radiant Aura is now available to standard minions.

Mind Control - Confuse now available at Extreme setting

Illusion Control - Deceive now available at Extreme Setting

Custom Critters - Electrical Melee - Lightning Bolt corrected to red colored lightning.

Custom Critters - Energy Melee - Power Blast corrected to red colored Power Blast effects.

Custom Critters - Corrected Minion Ranged damage values.

Custom Critters - All ranged attacks added to melee powersets have been corrected to use the ranged damage table.



Badges

The Master Architect badge should now correctly state that it will grant charges of the Invigorate power, instead of the Vitalize power, when a player logs off in either a University or Architect Entertainment building.

The Rocketman badge should now have its name be 'Rocketwoman' if the owner is a female character

The Master Architect Day Job accolade badge should now show the player help text on how to obtain it once either of the Professor or Architect day job badges have been earned.

Ironman/Ironwoman badge should no longer refer to a female character owning the badge as 'Ironman' in this badge's description.

The Soul Taker badge should correctly spell 'Tarixus' correctly.

The Wiseguy/Wisegal badge should no longer refer to a female character owning the badge as 'Wiseguy' in this badge's description.

Villains who earn the Popular and Leader badges should have the badge description refer to the Rogue Isles instead of Paragon City.

Heroes that earned Villain only monster badges and Villains that earned Hero only monster badges during the 5th Anniversary have had these badges revoked.

Added text to the arena tournament badges that explains how you get them as well as how you got them.

Corrected the hint text for the Mission Engineer accolade. It should now correctly hint at the correct requirements for the changes made to Mission Architect badges in Issue 15.

The Leader badge will now have unique long help text for both heroes and villains instead of being the same as the Popular badge.

Fixed a typo in the Depths of Time badge description.



Mission Architect Badges

The Mission Architect badge experience has gone under a revamp. All series of badges that previously required an objective to be completed a number of times (Click on X objectives, Defeat X enemies, Play X Missions, etc.) have been reduced to a single badge that only requires these objectives to be completed once.
Example: You'll now get the Ticket Taker badge for earning your first ticket, the Author badge from the first person playing your mission architect arc, and Recognized for someone rating your mission the first time.
This means a number of badges needed to be removed and requirements for some badges to be changed. Below is an outline of what has changed:
The following badges have been removed from the Mission Architect Badge list:
Adventurer

Plugged In

Escapist

Hardcore Gamer

Ticket Hound

Ticket Fiend

Ticket Master

Golden Ticket

Creator

Story Teller

Writer

Bard

Acclaimed

Illustrious

Renowned

Living Legend

The Chosen One

Discerning

Aficionado

Maven

Connoisseur

Button Masher

Impulsive

Unpredictable

Pressed the Red Button

Virtual Victor

Virtual Destroyer

Virtual Warrior

Virtual Soldier

Virtual Slayer

Virtual Button Masher

Virtually Curious

Virtually Erratic

Mission Seeker

Mission Investigator

Mission Detective

Mission Inquisitor

Mission High Inquisitor

Evaluator

Reviewer

Judge

Two Thumbs Up

Windfall

Bounty

Premium

Bonanza

Jackpot

Virtual Ticket Taker

Virtual Ticket Hound

Virtual Ticket Fiend

Virtual Ticket Master

Virtual Golden Ticket

Activated

Encouraged

Motivated

Galvanized

Hall of Famer

Builder

Constructor

Engineer

Designer

Master Builder

Resolute

Undaunted

Virtuous

Champion of Justice

Evildoer

Malefactor

Nefarious

Diabolical

Show Off

Hotshot

Went the Extra Mile

Overachiever

Architect L

Architect LXXV

Architect C

Do Gooder

Safekeeper

Savior

To The Rescue

Virtual Do Gooder

Virtual Guardian

Virtual Savior

Virtual Rescuer

Decimator

Obliterator

Marauder

Cataclysmic

Virtual Decimation

Virtual Obliteration

Virtual Marauder

Virtual Cataclysm

Eliminator

Liquidator

Executioner

Terminator

The following Mission Architect badges remain:

Thrill Seeker

Gamer

Ticket Taker

Author

Recognized

Mission Engineer

Early Bird

Admiring

Virtual Victor

Poor Impulse Control

Virtually Impulsive

Critic, Customizer

Bug Fixer

Energized

Among Friends

Heroic

Villainous

Workaholic

Virtual Victim

Payoff

Architect X

Architect XXV

Extractor

Virtual Extractor

Destructive

Virtual Destruction

Assassin



The Mission Engineer Accolade now requires the following badges:

Thrill Seeker

Gamer

Ticket Taker

Author

Recognized

Early Bird

Customizer

Bug Fixer


Day Jobs

Fixed a bug that would cause a character with the Crey Scientist badge to earn Sleep Grenade charges while in a Hospital instead of the University.



Invention

Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.

Fixed a typo in the Gladiator's Armor: Teleportation Protection, +Def(All) enhancement description.

Fixed a typo in the Unquenchable Flame salvage description.

Fixed a bug that caused Kinetic Combat: Acc/Dam, Dam/End, Dam/Rech and Dam/End/Rech at level 25 to cost significantly more influence/infamy that it should have.

The Candy Cane salvage should now appear in the user's Event Salvage tab instead of the Special Salvage Tab.

The Positron's Blast set should correctly display its name as 'Positron's Blast' instead of 'Positrons Blast'.

The Air Burst IO set should have its recipe display name and enhancement display name be consistent.

Armageddon: Chance for Fire damage should no longer have a chance to damage the user if used in powers like Burn.

Coercive Persuasion: Contagious Confusion - Should no longer confuse the caster's pet.



Merit Rewards


Fixed a typo in the 'Random Level 35-39 Rare Recipe Reward' description.

Defeating the Hamidon has had its Merits awarded increased from 40 to 52. This was due to a merits per minute recalculation made in a previous patch that was overlooked for the Hamidon.



Arenas


Removed the minimum cap on the number of players allowed to play on an Arena map. Now two players are allowed to play on every single map. The maximum cap remains because of technical limitations.

Now displaying the number of kills needed to win in the nav bar in Individual Kills Arena matches.

Significantly increased the flight speed of the spectator camera.

Granted the spectator camera a substantial perception radius.

Fixed the bug where individual kills arena matches would have one more life per player than they should have.

Sudden Death has been enabled for all timed Arena matches.

Fixed the bug where sometimes an Arena match with a Lives victory condition would give the victory of the match to the wrong side.

Observers can now see the time remaining in timed Arena matches.

Altered Sudden Death in Arena matches to set all pets (including Gladiators) to 1 HP, like it does to players.

Added 20 and 10 second notifications to the end of a timed Arena match.

Clicking on another player and selecting 'Invite to Arena event' now works correctly.

New Arena Terminal options: No Inspirations, and No Temp Powers.

Added a separate No Heal Decay option to the arena.

Improved the Swiss Draw UI:

Clicking on a Kiosk while in a tournament will bring up the current tournament standings.

Notifications are given during tournament intermission that let the players know when the next round is starting at 2 minutes, 15 seconds, and 5 seconds.

Fixed a bug that would stop a player from being able to observe an Arena match that was created in a different zone.

Fixed a bug that would sometimes stop a player from being able to join an Arena match in a slot that was designated for their Archetype.

Altered the Buff period during a Gladiator match to a shorter preparation period where the Gladiators are spawned but the players cannot use buffs.

Masterminds can no longer inspire Gladiator pets.




CITY of HEROES
Powers

Peacebringers

The Ouroboros portal power icon will now correctly grey out when the user is shape shifted using the Nova and Dwarf forms.



Scrappers

Weapon Mastery/Exploding Shuriken: Fixed a typo in this power's combat channel text.



Warshades

The Ouroboros portal power icon will now correctly grey out when the user is shape shifted using the Nova and Dwarf forms.



CITY of VILLAINS

Powers

General

Fixed a typo in the Marshal accolade power's long help.



Arachnos Soldiers

Wide Area Grenade: This power incorrectly listed its recharge as 'Medium' in its long help. It should now correctly display its recharge as 'Long'.



Masterminds

Ninjas/Train Ninjas: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

Ninjas/Kuji In Zen: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

Protector Bot Seeker Drones no longer have any collision at all.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.

[/ QUOTE ]

Wait, does this include when exemped down?

[/ QUOTE ]

Did they ever come out and say "Working as Intended." with this IO? I haven't used it myself, but I have read up on it. I suppose I'm not surprised by this.

Number of People Impacted by Bug = Effort used to correct bug.

This fix causes another problem. How do I know what level my Voltaic Sentinel is? How about Tornado?

[/ QUOTE ]
Also, Fire Imps can never be level 50.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

[ QUOTE ]

more options for Ma which is primarily used for aoe farmign anyway, so who cares.


[/ QUOTE ]

As a counter opinion, we use MA primarily for story arcs and doing that has brought 5-6 of my friends back to the game. Playing through our own story arcs and seeing what other people have done is very cool and continues to be so. Changes to make this better are awesome.

The change to allow Dev's Choice missions to provide tickets is particularly good for this, as right now playing them seems like punishment since the rewards aren't as good as tickets. Alternately dev's choice arcs could give out mission XP. That would also bring them up to par.

I am not saying "This issue seems light" isn 't a valid opinion. I just think completely writing off MA because some players use it for farming isn't fair. It is, in my opinion, the most interesting and daring system added to any MMO to date despite (or perhaps because of) it's flaws.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

While I admit this is kind of a small issue, the turnaround time on it relative to i14 was quite good. I was not around until issue 12 so I have no idea what the timetable earlier on was, but this is one of the quicker new-issue arrivals I can recall.

Smaller but appearing more often would be okay with me.


 

Posted

Unlikely that mission xp will be added - they want incentive for people to use the dev arcs/tfs.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

[ QUOTE ]
Unlikely that mission xp will be added - they want incentive for people to use the dev arcs/tfs.

[/ QUOTE ]

Oh, with a 4 person minimum I will be running this. IMO all arcs except Statesman and Recluse should be able to be started with 4.

Actually I wish TFs could be started with any number of people; even solo; with a warning that it is designed for more. If I want to try to duo an arc why force me to bother people with filler spam?


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

woot it out


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker