Cirkuit

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  1. Cirkuit

    Points!

    Quote:
    Originally Posted by seebs View Post
    Shouldn't I have 800 points, rather than 0, on each of my accounts?
    Yeah think something is borked, I have my 69 month vet, and VIP status, but it shows I have 0 points as well, as does the wife, vet of 4+ yrs...imagine its just a bug they'll get too when enough complain about it lol.
  2. Quote:
    Originally Posted by SkarmoryThePG View Post
    Anybody else got a problem where 10.51 refuses to fully load any pages on the CoH forums? They all stay at just one element away from fully loaded for me...
    I do unfort., except its not just the forums here but several sites. For me it had to do with the new turbo function implemented in the last couple opera releases, I had/have to keep it set to disabled or it doesnt load half my pages so you can try that an see if it helps you as well. Cheers.
  3. Quote:
    Originally Posted by Thirty-Seven View Post
    Being a T rated game, I would suggest not using actual drug names. Using catagories like "psychadelics" or "hallucinagin" might be okay though. It depends on if anyone reports you, and then, on the discretion of the support person that sees the petition.


    Well... then they should be petitioned, IMO. Just because others are worse, doesn't mean yours will be okay... that's just stupid "logic."

    And, uhhh, what the heck is that name supposed to reference? I am at work, else I would just look it up (afraid of what I might find).


    Deservedly so. And if you expect us to believe you had not a single thought as to what "stoner" means to most people... well...


    Ummm so you dont actually KNOW what BC Skunk is referencing but you Think it should still be petitioned IYHO???? Thats rather 'strange' Logic No??
  4. Quote:
    Originally Posted by NordBlast View Post
    My friend had toon with Sweetleaf in the name. While it can reference tea or tobacco, besides drugs, it was gen'd nevertheless.
    Someone doesnt like Sabbath pehaps??? Shame shame...as if they'd Gen. that though...Ive seen alot stronger references than that and are still going strong. Guess theres some Chronic ***** disturbers out there....I say go for it...
  5. Cool Beans!!! Still have namesake and/or a toon or two can bring, just have to remember about it an login perhaps lol. All in all, should be able to make it an perhaps bring a couple stragglers along as well. Cheers.
  6. Cool Beans!!! Glad to see some type of PvP is trying to exist still here on Pinn :/ Miss the good ole days of Sirens being insanely overrun If Im in game an not over on Freedom, definetly be down for some fun, Providing I remember as well hehe.
  7. Cirkuit

    Adios, amigos

    Quote:
    Originally Posted by Hawkeyed View Post
    **waves**

    What does Justice have that we don't if you don't mind me asking?




    Hawk
    Hehehe Noot much :P
    Freedom and Virtue on the otherhand, have both Population and Pvp, which is why sadly I made the move to Freedum couple months back, although still dont play too damn often :/ Nice to have zones full of Pvp though, wish I do mish on Pinnacle as it used to have a huge, awesome population. Last few months its been really noticeable how low the population has dropped, immensely imo, which is why Im thinkin the free transfers, 1st time theyve done that. Have fun on Justice btw, Cheers to all, lol quite the ramble there :P sorry lol
  8. Im still here, well kinda sorta, when do get time to play its now usually on Freedom sadly as thats where the PVP is at, Rv is Packed at almost all times, same for Sirens(which for those who know/knew me, know it was my fav zone and spent MANY a Hour there). From what Ive seen, it seems alot of people have made the transfer for the most part to there and Virtue(another good pvp Pop.) Mind you I havent really been playin all that much these last few months lol. but when I do, its for the Pvp,hence the move to Freedom. Its awesome to see Kickball going and all pvp zones active, like Pinnacle used to be Circa I7-12. AnyHooo, Howdy all, Cheers!!
  9. Ive had the issue of the forums not keeping me logged in since the day the new forums have hit. Nothing other then that has changed and I always have to redo my login upon coming to the site, heck sometimes I dont even close my browser but do the Cox Page and will have to put them back in again. Rather annoying for sure, figued I wasnt the only one but hadnt seen anyting else posted. For the record Im using XP Pro/SP3 with Opera and IE 8(dont really use it but has same problem as Opera. Not sure if this is exactly what everyone else is describing but its the problem Im facing lol...
  10. Quote:
    Originally Posted by Dark_0mega View Post
    true....but shooting for 8 would probably lead to better success none the less
    ^^^This, if its 6ish, Im gonna have to bail out, any time after 8/9 Ill be good for, Kids an all take up the time before then hehe
  11. Hmm I haven't been playing much at all these days, but this is something that might pique my interest enuff to actually play :P Done fair bit of the old Hami, couple new, all blue-side though, someone would have to give me the lowdown on the vill side of things but my Rad/Dark Corr would./will be up for a run perhaps, preferably after 9 est. Cheers
  12. Havent played again since closed/opened beta and was turned off by what did see, then they did nerfs after the 1st day of live, and that was enuff of a kicker to NOT bring me back. Lots of Lifers arent to happy with it, an dont blame them, BUT with a New game, changes are BOUND to happen. Give it few months perhaps an see what it evolves too, then maybe giver another shot..Can say that the PvP seems to be well liked over there...
  13. Quote:
    Originally Posted by Sermon View Post
    And mine,

    WOOOOAH!!!! That Cat is IDENTICAL to ours!!! Right down to the one blue one green eye....strange....very strange indeed ...Now I gotta go find some lolcat pics to post up! Also Hai Everybooody!!!! Yah CoX, Nah Co :/
  14. Sweeeeet!!!!! Finally Confirmation on Blasters(at Least) are FINALLY getting Dual Pistols Woooty Wooooot!!! Makes me happy. I thinks Going Rogue is gonna renew my love and interest in Cox Wonder if were going to get the City Vault to go with the few Profiles already up(Tyrants Next!!) Be an awesome addition imo. Either way even with the little bit of info we have to go on, Going Rogue is shaping up O so nicely
  15. Cirkuit

    UFC 100

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    he might go pretty far, but I think he had every opportunity handed to him. After his first loss it looked as if he stuck his foot in Mir's hands and Mir schoolboy'd him real quick. He has great potential to be a front man for a sponsor, but lacks the personality needed to sell water to a man dying of thirst. Thats why he was paired with Paul Heyman ( a complete genius ) in his time in WWE as a wrestler, he can't convey a simple thought, many would argue he doesn't need to. If someone is good enough to make him make a mistake he will go down, on any given day that could be anybody in UFC's level of competition.

    [/ QUOTE ]

    Not sure about that could be anybody in the UFC, really they only have about 4 guys that I'd consider to be at top of their game atm. Only one for sure to take it to Brock is Fedor, plain an simple. Fedor is to Heavyweights what GSP is to Welterweights...only better. Cant stand Lesnar an his antics was hopin Mir woulda pulled somethin out...guess not.

    [/ QUOTE ]

    And Fedor only has one more fight on his Affliction contract, and Dana White says hes gonna come after him after its done

    [/ QUOTE ]

    Yeah so he says, yet again lol, theyve gone back an forth since Pride closed/was bought/shutdown, to no avail. Im thinking that Affliction isnt done yet and arent gonna let him go to easily. If it happens awesome though. Cant see Brock gettin Past Fedor(yes Fed is meh Fav!!) Also love the new Avy Control, Amazing KO for sure, glad he gave him the second shot tbh lol. Hate Bisbing. Good nite of fights for sure. Cant wait for Affliction 3!!!
  16. Cirkuit

    UFC 100

    [ QUOTE ]
    he might go pretty far, but I think he had every opportunity handed to him. After his first loss it looked as if he stuck his foot in Mir's hands and Mir schoolboy'd him real quick. He has great potential to be a front man for a sponsor, but lacks the personality needed to sell water to a man dying of thirst. Thats why he was paired with Paul Heyman ( a complete genius ) in his time in WWE as a wrestler, he can't convey a simple thought, many would argue he doesn't need to. If someone is good enough to make him make a mistake he will go down, on any given day that could be anybody in UFC's level of competition.

    [/ QUOTE ]

    Not sure about that could be anybody in the UFC, really they only have about 4 guys that I'd consider to be at top of their game atm. Only one for sure to take it to Brock is Fedor, plain an simple. Fedor is to Heavyweights what GSP is to Welterweights...only better. Cant stand Lesnar an his antics was hopin Mir woulda pulled somethin out...guess not.
  17. Cirkuit

    UFC 100

    And here Weeeee Gooooo!!! Lets Get It On!!!
  18. [ QUOTE ]
    [ QUOTE ]
    I vote for Rad/Dark simply cause on blueside I have a Dark/Rad that is my new project and it'd be interesting to compare the difference, with somebody. But yea both builds are very good.

    [/ QUOTE ]

    I've got a lvl 50 Dark/Rad Defender and lvl 50 Rad/Dark corr. The corr is just better. Imagine if your Dark/Rad defender was about as safe but did lots more damage. That's a Rad/Dark corr.

    I would highly recommend one.

    [/ QUOTE ]

    Agreed, My main vill is Rad/Dark/Soul an he is an absolute BEAST!! Does pretty slick damage, a decent heal and LOTS of Debuffs. If you play with IO's you can REALLY REALLY boost some of the 'secondary effects"(Debuffs) and with the heal taking the End Proc, hardly ever deals with end issues(Stamina+Perf. Shifter). Also with Soul it gives access to another pet, and with both pets up, almost unstoppable. Eb's melt quickly and Av's go down rather nicely as well Try it an you'll love it almost guaranteed. Kindof a slow starter was the only downside I found but after the 20's everything seems to meld nicely imo Cheers an have fun!! Also Ill take alooksy an see if I can find my Mids build, pretty sure have it on one of my drives for reference..
  19. WOW! Cool Beans another one to add to the list, fair bit of radio stations an DJ's coming outta and supporting CoX sphere, Between POJRadio, WOOT and now yours Have all the tunes I can handle me thinks!!! Sweet an Good luck on the Gig!! Cheers
  20. [ QUOTE ]
    Calibrated Accuracy is just fine. Since you're a ranged / hover blaster, you want stuff that adds to ranged defense. Those are:

    * Thunderstrikes (6 slotted in Slug, Burst)
    * Red Fortune (6 slotted in either Cloak, Manuevers if you have it, Stealth, Hover)
    * Gaussian ToHit (6 slotted in Targeting Drone)
    * 2 Universal Travels (Blezzing of the Zephyr in Fly, maybe Hover)
    * and maybe a Def/Res Steadfast unique in your epic shield.

    [/ QUOTE ]

    Yep Fury has summed it up quite nicely, also pretty sure theres a guide or too on slotting up Blasters specifially for Defense as well as a decent AR/Dev Guide, both are in the Guides section, take a look an see if can get the link for ya if dont already have it. Also dont let some of the prices scare ya as you can put in lowball bids an wiat abit to get stuff on the cheaper end but takes time depending on item an price/quanity. Its pretty effective to softcap defense(45% iirc) and fairly cheap on obtaining depending on sets an time as mentioned earlier. All in all, looks good, hope ya get it all sorted, an Welcome Back to game, Enjoy your Blaster, there a "Blast' after all sorry couldnt resist..yaya I know bad pun
  21. As mentioned it in the other post, should be able to join up for this as well, will know next day or two if have a full team or be needing one Will be using my patented Blaster and Rupter, Maybe my Fender if can get level'd up in time hehe. GL & HF all!!
  22. Sweetness, Ninja, glad to see you kept the ball rolling on this as its a great idea, same to all thats helpin out an getting it organized, truly think this is exactly what Pinnacle needs imo. And I should be down for this as long as can get consistent playtime in for it Just checked out the other Thread Guess its on!! Saweet
  23. Hmm interesting, verrrry verrrry interesting indeed. Some sweet thought put into it with some great ideas for sure. Definetly someting for the Devs to go off of there and with the talk of the Spy class maybe being implemented its probably not to far off of what theyve in mind perhaps. Either way, really hoping we get dual pistols in some way shape or form
  24. Cirkuit

    Patch Notes?

    Issue 15 - "Anniversary"
    Release Notes for 19.20090520.0
    Wednesday, May 27, 2009

    Our next update, appropriately named "Issue 15: Anniversary", includes a host of new features and content including major updates and improvements to the Mission Architect system.

    5th Column Task Force
    Villain Strike Force - "Thus Spoke the Reichsman"

    The Villains are hired for what seems like a simple, high-paying job: Steal information from the Hero 1 Time Capsule. Things go awry when the job ends up leading to the return of an enemy from the past. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible.

    Strike Force Contact Name: Barracuda

    Location: Grandville

    Minimum Team Size: 4 Villains

    Level Requirement: 45-50

    5 Missions


    Hero Task Force - "Return of the Reichsman"

    The Heroes follow the trail of some stolen information to find that an old foe is returning... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy.

    Task Force Contact Name: Dr. Kahn

    Location: Founder's Falls

    Minimum Team Size: 4 Heroes

    Level Requirement: 45 - 50

    5 Missions


    New Costumes

    New Issue 15 costumes include the Vines and Ulterior themed costume sets.

    Ulterior Set and Mask Set (Male, Female, Huge Body Types)
    1 Chest

    1 Glove

    1 Hips

    1 Boots

    Vines Mask set (Male, Female, Huge Body Types)
    1 Chest

    1 Glove

    1 Hips

    1 Boots

    1 Cape (NOTE: Known Issue that the cape is not available for female body types).

    1 Skirt (NOTE: Skirts are worn by Female Body type only)

    New Character Faces - Over 20 new character faces provide even more options for character customization

    Female Body Type Faces
    Face 16

    Face 17

    Face 18

    Face 19

    Face 20

    Face 21

    Face 22

    Face 23

    Face 24

    Face 25

    Face 26

    Face 27

    Supernatural Face 12

    Male and Huge Body Type Faces
    Face 14

    Face 15

    Face 16

    Face 17

    Face 18

    Face 19

    Face 20

    Face 21

    Face 22

    Supernatural Face 14


    Mission Architect Updates

    Architect Toolbox

    The Architect Toolbox provides new testing tools that allow players to better and more easily polish their content before sharing it with the public.

    Enhanced Mission Architect Searching and Navigation options

    Key phrase tagging and arc difficulty display help players find the content they're looking for even faster

    Missions can now be selected for both "Hall of Fame" and "Dev Choice"

    "Dev Choice" missions have selectable reward types,you can choose between earning Tickets or normal rewards.

    New Server-wide Architect Chat channel

    The command to use the Mission Architect Chat Channel is /ma

    Two new maps available "Grandville Beach" and "President Marchand's Office".

    Other Mission Architect Creation Enhancements: New options for creating custom stories.

    The Mission Architect User Interface now has a "Random" button so that players can search for a Random story arc.

    The Page Display in the Mission Architect User Interface has been improved.


    COMBINED

    Powers

    General


    Dark Miasma/Dark Servant: All versions of this power should now correctly be able to be slotted with Accurate Healing and Accurate To Hit Debuff IO sets.

    Fiery Aura/Temperature Protection: Clarified that this power grants slow resistance by adding this to its short and long help.

    All versions of Personal Force Field should now state that it grants resistance to all damage except toxic. This power has never granted Toxic resistance, this is just a clarification in its short help.

    All versions of Psychic Wail had its short help changed to explain that it is a PBAoE power not a Close (AoE) power.

    The Temporary Power Soul Essence has had its looping animation removed. As a Passive power, it should not have had an animation.

    Fixed a bug where certain powers, such as Plant Control/Carrion Creepers, would not properly pass enhancement bonuses to the summoned creatures.

    All versions of Hibernate should use the correct PFX now, so that the user should fully be encased in ice.

    The Revive Ally Day Job power had its confirmation window text adjusted to better match what the power does for the target.



    PVP

    Capped the base duration of all mezzes in PvP zones and Arena to 4 seconds. Strength mods can still increase the duration of the mez beyond 4 seconds.

    Fixed the bug where powers were being cleared when entering and leaving PvP zones.

    Stun duration for all versions of Rise of the Phoenix is now correctly set to 2 seconds in PVP.



    Mission Architect

    Level Range per mission may now be set by the author in the Mission Architect. If the player does not set these levels then story arcs must obey the same level restrictions as what is currently on live. However if they set the level then any level range may be used, but it will conform to these rules:

    A critter that spawns higher than the level range chosen will be brought down.

    A critter that spawns lower than the level range chosen will not be brought up.

    If there are critters outside the range they will display "Warning" messages instead of error messages in the editor. Additionally, Players will see a warning message on the arc if it contains higher level critters which have been brought down.

    Comments are now gathered together on the client and are readable via the "Comments" button on your published arcs.

    Collection Objects can now be triggered like other objectives.

    The vendor will now sell random common salvage in both the 'Invention Salvage' and 'Reward Rolls' categories.



    Mission Architect Custom Critters

    Dark Miasma - Switched availability of Twilight Grasp and Darkest Night. Twilight Grasp is now available to standard minions.

    Radiation Emission - Switched availability of Radiant Aura and Radiation Infection. Radiant Aura is now available to standard minions.

    Mind Control - Confuse now available at Extreme setting

    Illusion Control - Deceive now available at Extreme Setting

    Custom Critters - Electrical Melee - Lightning Bolt corrected to red colored lightning.

    Custom Critters - Energy Melee - Power Blast corrected to red colored Power Blast effects.

    Custom Critters - Corrected Minion Ranged damage values.

    Custom Critters - All ranged attacks added to melee powersets have been corrected to use the ranged damage table.



    Badges

    The Master Architect badge should now correctly state that it will grant charges of the Invigorate power, instead of the Vitalize power, when a player logs off in either a University or Architect Entertainment building.

    The Rocketman badge should now have its name be 'Rocketwoman' if the owner is a female character

    The Master Architect Day Job accolade badge should now show the player help text on how to obtain it once either of the Professor or Architect day job badges have been earned.

    Ironman/Ironwoman badge should no longer refer to a female character owning the badge as 'Ironman' in this badge's description.

    The Soul Taker badge should correctly spell 'Tarixus' correctly.

    The Wiseguy/Wisegal badge should no longer refer to a female character owning the badge as 'Wiseguy' in this badge's description.

    Villains who earn the Popular and Leader badges should have the badge description refer to the Rogue Isles instead of Paragon City.

    Heroes that earned Villain only monster badges and Villains that earned Hero only monster badges during the 5th Anniversary have had these badges revoked.

    Added text to the arena tournament badges that explains how you get them as well as how you got them.

    Corrected the hint text for the Mission Engineer accolade. It should now correctly hint at the correct requirements for the changes made to Mission Architect badges in Issue 15.

    The Leader badge will now have unique long help text for both heroes and villains instead of being the same as the Popular badge.

    Fixed a typo in the Depths of Time badge description.



    Mission Architect Badges

    The Mission Architect badge experience has gone under a revamp. All series of badges that previously required an objective to be completed a number of times (Click on X objectives, Defeat X enemies, Play X Missions, etc.) have been reduced to a single badge that only requires these objectives to be completed once.
    Example: You'll now get the Ticket Taker badge for earning your first ticket, the Author badge from the first person playing your mission architect arc, and Recognized for someone rating your mission the first time.
    This means a number of badges needed to be removed and requirements for some badges to be changed. Below is an outline of what has changed:
    The following badges have been removed from the Mission Architect Badge list:
    Adventurer

    Plugged In

    Escapist

    Hardcore Gamer

    Ticket Hound

    Ticket Fiend

    Ticket Master

    Golden Ticket

    Creator

    Story Teller

    Writer

    Bard

    Acclaimed

    Illustrious

    Renowned

    Living Legend

    The Chosen One

    Discerning

    Aficionado

    Maven

    Connoisseur

    Button Masher

    Impulsive

    Unpredictable

    Pressed the Red Button

    Virtual Victor

    Virtual Destroyer

    Virtual Warrior

    Virtual Soldier

    Virtual Slayer

    Virtual Button Masher

    Virtually Curious

    Virtually Erratic

    Mission Seeker

    Mission Investigator

    Mission Detective

    Mission Inquisitor

    Mission High Inquisitor

    Evaluator

    Reviewer

    Judge

    Two Thumbs Up

    Windfall

    Bounty

    Premium

    Bonanza

    Jackpot

    Virtual Ticket Taker

    Virtual Ticket Hound

    Virtual Ticket Fiend

    Virtual Ticket Master

    Virtual Golden Ticket

    Activated

    Encouraged

    Motivated

    Galvanized

    Hall of Famer

    Builder

    Constructor

    Engineer

    Designer

    Master Builder

    Resolute

    Undaunted

    Virtuous

    Champion of Justice

    Evildoer

    Malefactor

    Nefarious

    Diabolical

    Show Off

    Hotshot

    Went the Extra Mile

    Overachiever

    Architect L

    Architect LXXV

    Architect C

    Do Gooder

    Safekeeper

    Savior

    To The Rescue

    Virtual Do Gooder

    Virtual Guardian

    Virtual Savior

    Virtual Rescuer

    Decimator

    Obliterator

    Marauder

    Cataclysmic

    Virtual Decimation

    Virtual Obliteration

    Virtual Marauder

    Virtual Cataclysm

    Eliminator

    Liquidator

    Executioner

    Terminator

    The following Mission Architect badges remain:

    Thrill Seeker

    Gamer

    Ticket Taker

    Author

    Recognized

    Mission Engineer

    Early Bird

    Admiring

    Virtual Victor

    Poor Impulse Control

    Virtually Impulsive

    Critic, Customizer

    Bug Fixer

    Energized

    Among Friends

    Heroic

    Villainous

    Workaholic

    Virtual Victim

    Payoff

    Architect X

    Architect XXV

    Extractor

    Virtual Extractor

    Destructive

    Virtual Destruction

    Assassin



    The Mission Engineer Accolade now requires the following badges:

    Thrill Seeker

    Gamer

    Ticket Taker

    Author

    Recognized

    Early Bird

    Customizer

    Bug Fixer


    Day Jobs

    Fixed a bug that would cause a character with the Crey Scientist badge to earn Sleep Grenade charges while in a Hospital instead of the University.



    Invention

    Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.

    Fixed a typo in the Gladiator's Armor: Teleportation Protection, +Def(All) enhancement description.

    Fixed a typo in the Unquenchable Flame salvage description.

    Fixed a bug that caused Kinetic Combat: Acc/Dam, Dam/End, Dam/Rech and Dam/End/Rech at level 25 to cost significantly more influence/infamy that it should have.

    The Candy Cane salvage should now appear in the user's Event Salvage tab instead of the Special Salvage Tab.

    The Positron's Blast set should correctly display its name as 'Positron's Blast' instead of 'Positrons Blast'.

    The Air Burst IO set should have its recipe display name and enhancement display name be consistent.

    Armageddon: Chance for Fire damage should no longer have a chance to damage the user if used in powers like Burn.

    Coercive Persuasion: Contagious Confusion - Should no longer confuse the caster's pet.



    Merit Rewards


    Fixed a typo in the 'Random Level 35-39 Rare Recipe Reward' description.

    Defeating the Hamidon has had its Merits awarded increased from 40 to 52. This was due to a merits per minute recalculation made in a previous patch that was overlooked for the Hamidon.



    Arenas


    Removed the minimum cap on the number of players allowed to play on an Arena map. Now two players are allowed to play on every single map. The maximum cap remains because of technical limitations.

    Now displaying the number of kills needed to win in the nav bar in Individual Kills Arena matches.

    Significantly increased the flight speed of the spectator camera.

    Granted the spectator camera a substantial perception radius.

    Fixed the bug where individual kills arena matches would have one more life per player than they should have.

    Sudden Death has been enabled for all timed Arena matches.

    Fixed the bug where sometimes an Arena match with a Lives victory condition would give the victory of the match to the wrong side.

    Observers can now see the time remaining in timed Arena matches.

    Altered Sudden Death in Arena matches to set all pets (including Gladiators) to 1 HP, like it does to players.

    Added 20 and 10 second notifications to the end of a timed Arena match.

    Clicking on another player and selecting 'Invite to Arena event' now works correctly.

    New Arena Terminal options: No Inspirations, and No Temp Powers.

    Added a separate No Heal Decay option to the arena.

    Improved the Swiss Draw UI:

    Clicking on a Kiosk while in a tournament will bring up the current tournament standings.

    Notifications are given during tournament intermission that let the players know when the next round is starting at 2 minutes, 15 seconds, and 5 seconds.

    Fixed a bug that would stop a player from being able to observe an Arena match that was created in a different zone.

    Fixed a bug that would sometimes stop a player from being able to join an Arena match in a slot that was designated for their Archetype.

    Altered the Buff period during a Gladiator match to a shorter preparation period where the Gladiators are spawned but the players cannot use buffs.

    Masterminds can no longer inspire Gladiator pets.




    CITY of HEROES
    Powers

    Peacebringers

    The Ouroboros portal power icon will now correctly grey out when the user is shape shifted using the Nova and Dwarf forms.



    Scrappers

    Weapon Mastery/Exploding Shuriken: Fixed a typo in this power's combat channel text.



    Warshades

    The Ouroboros portal power icon will now correctly grey out when the user is shape shifted using the Nova and Dwarf forms.



    CITY of VILLAINS

    Powers

    General

    Fixed a typo in the Marshal accolade power's long help.



    Arachnos Soldiers

    Wide Area Grenade: This power incorrectly listed its recharge as 'Medium' in its long help. It should now correctly display its recharge as 'Long'.



    Masterminds

    Ninjas/Train Ninjas: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

    Ninjas/Kuji In Zen: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

    Protector Bot Seeker Drones no longer have any collision at all.
  25. Cirkuit

    Songs of summer

    Summer Time Rolls Classic Janes And one of the greatest bands Ive had pleasure of seeing live, phenomenal shows