Dark/Rad or Rad/Dark?!


Blarg

 

Posted

Hey there again Corrupter peoples!

I, being the altoholic that I am, have a GREAT new idea for a character! I want him to be a Corrupter, but to tell the truth, I have no clue which powersets I want!

I really want Dark/Rad, or Rad/Dark. Both will work for me. But I don't know which, since I have very little experience in either.

Or should I do something else entirely? Rad/Rad? Dark/Dark?

I'm also open to other secondaries. As long as I don't end up being a huge support person. I really just wanna nuke the heck outta things, while buffing and debufing along the way.

Help meh!


 

Posted

I vote for Rad/Dark simply cause on blueside I have a Dark/Rad that is my new project and it'd be interesting to compare the difference, with somebody. But yea both builds are very good.

I think Dark/Sounds more up your alley since you don't wanna have to buff, and dark comes with a heal and a rez, with a toggle PBAoE Stealth/Res shield, sounds like everything you want. Also you get Fluffy and an active secondary to compliment a very nice primary.

If you have space get your nuke, the big -def is just sexy imo.


 

Posted

I have a Dark/ and a Rad/ Corr, but don't have either of the secondaries redside. I do have them Blueside (Dark/def, /rad troller)

My gut says Rad/Dark for the Corr.

/Dark is a fine secondary choice, with some debuff, a nice heal, low maintenance team mitigation that works equally well for solo play, and a nice pet.

Rad/ does decent damage with good secondary effects thrown in.


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Posted

My Dark/Rad is my main villain and I just love her for sheer utility. The build is also rather "loose" and there can be lots of variation of powers depending on playstyle.


@Mental Maden @Maden Mental
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Posted

I recently returned from a long layoff, but I have been playing on my Ice/Rad Corr and I can attest that the /Rad secondary is still awesome.

Choose whatever you like for a primary, and Dark/ works quite well and should give you the concept you want.

But the /Rad secondary is awesome and versatile--personally I think it is the best powerset in all of CoH/CoV.

It has a heal (Radiant Aura) that is perfect for soloing and doubles as a secondary healer in teams because of its AE effect. It has a clickie combo of Hasten plus Stamina (Accelerate Metabolism) that allows you to almost perma-Hasten and have excellent endurance. It has 3 truly fantastic debuffs as well (Radiation Infection, Enervating Field, and Lingering Radiation). These powerful debuffs require lots of endurance, so thankfully you have it within the ame powerset.

Two AE toggle debuffs that do not require a to-hit check ... Awesome.

RI (Radiation Infection) is your ticket to reliable gaming. It is an AE toggle debuff that does not require a to-hit check. Among other things, it makes it easier to hit mobs and it makes mobs hit you significantly less, and does so without reducing any benefits you may get from defense. Used correctly, it is one of the best debuffs in the game for solo and teaming. Sure, there are other debuffs that are stronger, but they are less reliable. With RI you get a very nice jump in not being hit that will not really interfere with any caps you may reach because it is a debuff. Very complementary and works effectively on every for at every level. It is a toggle debuff with a long cast time so I suggesting using it as your or your team's opener.

Enervating Field (EF) is another AE toggle debuff that most people feel is even stronger than RI ... but I disagree. EF lowers the mob and its neighbors' damage among other things, so they hit less hard. My problems with EF is that the endurance drain is very high for this toggle, and you can only get the 'free cast' from your first attack, and RI is more efficient IMHO. Most people just use both all the time. I sometimes skip EF on fights where I do not need it or am low on endurance. In combo these two toggles are fantastic AoE debuffs.

Lingering Radiation (LR) is another excellent tool. It is not a toggle, rather, it is a clicky power that needs to hit to work, but with RI affecting your target that is a lot easier. LR is great for bosses like AV's or Heros because you do not face their big hitters very often using LR and they do not regen quickly. It is used much less than the toggles, but when you need it, LR is fantastic. its been nerfed into oblivion in PvP, but in PvE its still a great tool.

The set has other things, like a mediocre res (Mutation), and a few dicey situational powers, but RA, EM, and the three signature debuffs RI, EF and LR are what make this powerset great.

Personally, if you have never played a /Rad corruptor before, do yourself a favor and try it. Once you get the hang of it they are one of the most fun things in the entire game to play. They are not overpowered, but they are good in just about every situation and fun all the time.

I think those 5 powers (RA, AM, RI, EF, and LR) make the */Rad Corr powerset the most enjoyable powerset the Dev's made. It just plays well in all situations, is satisfying without ever being frustrating, and the powers complement each other extremely well.

Try a /Rad Corr. I will be shocked if you are disappointed.


 

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I vote for Rad/Dark simply cause on blueside I have a Dark/Rad that is my new project and it'd be interesting to compare the difference, with somebody. But yea both builds are very good.

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I've got a lvl 50 Dark/Rad Defender and lvl 50 Rad/Dark corr. The corr is just better. Imagine if your Dark/Rad defender was about as safe but did lots more damage. That's a Rad/Dark corr.

I would highly recommend one.


 

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I vote for Rad/Dark simply cause on blueside I have a Dark/Rad that is my new project and it'd be interesting to compare the difference, with somebody. But yea both builds are very good.

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I've got a lvl 50 Dark/Rad Defender and lvl 50 Rad/Dark corr. The corr is just better. Imagine if your Dark/Rad defender was about as safe but did lots more damage. That's a Rad/Dark corr.

I would highly recommend one.

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Agreed, My main vill is Rad/Dark/Soul an he is an absolute BEAST!! Does pretty slick damage, a decent heal and LOTS of Debuffs. If you play with IO's you can REALLY REALLY boost some of the 'secondary effects"(Debuffs) and with the heal taking the End Proc, hardly ever deals with end issues(Stamina+Perf. Shifter). Also with Soul it gives access to another pet, and with both pets up, almost unstoppable. Eb's melt quickly and Av's go down rather nicely as well Try it an you'll love it almost guaranteed. Kindof a slow starter was the only downside I found but after the 20's everything seems to meld nicely imo Cheers an have fun!! Also Ill take alooksy an see if I can find my Mids build, pretty sure have it on one of my drives for reference..


 

Posted

Thanks Cirkuit!

I went with the Rad/Dark, people. Mostly for the pretty laser beam eyes.

A Mids build would be nice if anyone has one.


 

Posted

dark/rad is the better team player

rad/dark is better solo

my 2 cents

check my guide in my sig for advice on rad blast and rad emissions


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

I currently have a lvl 39 Dark/Rad and a 45 Rad/Dark. I made both at the same time. Theme wise one is a Seraphim the other is a Nepahlim.

Some points. My Dark/Rad has taken the 3rd damage badge by lvl 31. She is good on teams but with the toggles and AOE debuffs I draw a lot of aggro. Almost Dominator levels. A lot of fun to play tho.

My Rad/Dark holds her own solo and is way better on teams. She is also the most fun of the 2. Now that is just from my playstyle, which is very aggressive. With her I can stay next to the melee toons.

It is a matter of taste. /Rad is better for AV fights but I feel /Dark is just more versatile over all.

I'm not saying it is superior to /Rad. I'm just saying it provides a wider array of toys to cover most situations. It may not have the raw debuff power of /Rad but it does several things much better. Most of its power is also persistent were rads debuffs rely on you maintaining the toggles if that matters to you.

Dark/Rad does also offer a reason to pick up Dark Pit as you can stack the stun on top of choking cloud. Just figured I would throw that out as many people often skip it.

Of the 2 people on teams on have been more impressed with my Rad/Dark. It has better lock down capabilities and a more powerful heal (which does require a to hit check) and people notice those more then the debuffs usually.

You can't go wrong with either pairing.

Ymmv.


 

Posted

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dark/rad is the better team player

rad/dark is better solo

my 2 cents

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/Rad only edges /Dark in AV fights and not by much. I feel much more in control with my /Dark corr than my /Rad corr in most other team PvE situations. I haven't tried a Rad/Dark yet but it's a strong contender for my next character. I am trying the Defender version now and even that is pretty sweet... but it's no corruptor.


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Posted

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dark/rad is the better team player

rad/dark is better solo

my 2 cents

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/Rad only edges /Dark in AV fights and not by much. I feel much more in control with my /Dark corr than my /Rad corr in most other team PvE situations. I haven't tried a Rad/Dark yet but it's a strong contender for my next character. I am trying the Defender version now and even that is pretty sweet... but it's no corruptor.

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Sorry zme but /rad doesn't edge /dark in AV fights, it beats it unconscious and goes through it pockets looking for money to spend on arcade machines.

/dark is universally more effective in 90% of fights. But in hard AV fights people will always be calling for the /rad. The number of LRSF tells i get is a damm good indicator of that.


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

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dark/rad is the better team player

rad/dark is better solo

my 2 cents

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/Rad only edges /Dark in AV fights and not by much. I feel much more in control with my /Dark corr than my /Rad corr in most other team PvE situations. I haven't tried a Rad/Dark yet but it's a strong contender for my next character. I am trying the Defender version now and even that is pretty sweet... but it's no corruptor.

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Sorry zme but /rad doesn't edge /dark in AV fights, it beats it unconscious and goes through it pockets looking for money to spend on arcade machines.

/dark is universally more effective in 90% of fights. But in hard AV fights people will always be calling for the /rad. The number of LRSF tells i get is a damm good indicator of that.

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Uhhh, I would really like to see where you find /rad to be so much better. I am looking at stats on City of Data and I am just not seeing such a huge imbalance. (for AV's I mean)


 

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Dark/Rad does also offer a reason to pick up Dark Pit as you can stack the stun on top of choking cloud. Just figured I would throw that out as many people often skip it.


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Dark Pit and Choking Cloud don't stack. Dark Pit is a disorient. Choking Cloud is a hold. There is no stacking there.

Scrap


 

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Uhhh, I would really like to see where you find /rad to be so much better. I am looking at stats on City of Data and I am just not seeing such a huge imbalance. (for AV's I mean)

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Rad has a few advantages. The main thing most people would point out is the -regen from Lingering Rad, which can easily be made perma. Howling Twilight does the same -regen (which many people DON'T know) but has a longer recharge and, of course, costs you the use of it as a rez power if someone should die after you've just used it as a -regen debuff. Toggle debuffs are also easier to keep applied if the AV is mobile during the fight.

Personally, I don't think that constitutes a terrifically huge advantage. Both are great sets and I'm a fan of both, having played them each to 50. I won't dispute that more people think of Rad when they are loading up for AV hunting, but "common" sense isn't necessarily always good sense.


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Join The X-Patriots on Virtue!

 

Posted

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Uhhh, I would really like to see where you find /rad to be so much better. I am looking at stats on City of Data and I am just not seeing such a huge imbalance. (for AV's I mean)

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Rad has a few advantages. The main thing most people would point out is the -regen from Lingering Rad, which can easily be made perma. Howling Twilight does the same -regen (which many people DON'T know) but has a longer recharge and, of course, costs you the use of it as a rez power if someone should die after you've just used it as a -regen debuff. Toggle debuffs are also easier to keep applied if the AV is mobile during the fight.

Personally, I don't think that constitutes a terrifically huge advantage. Both are great sets and I'm a fan of both, having played them each to 50. I won't dispute that more people think of Rad when they are loading up for AV hunting, but "common" sense isn't necessarily always good sense.

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Howling twilight is a click instead of a toggle but it has an 80 foot range and is autohit, so I wouldn't worry about AV's wandering around to where you couldn't use it. I mean, Jesus, how far off do your AV's wander?

And even though it isn't as perma-able a -regen as lingering rad, /dark also has stacking -regen from your twilight grasp and from your pet fluffy's twilight grasp as well...


 

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Howling twilight is a click instead of a toggle but it has an 80 foot range and is autohit, so I wouldn't worry about AV's wandering around to where you couldn't use it. I mean, Jesus, how far off do your AV's wander?

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Sorry, I should have set that comment in a separate paragraph. I was talking about the other toggle debuffs, specifically Enervating Field. You can anchor that on an AV and not worry that's he's running around, which can't be said for Dark's -res, which lives in Tar Patch.

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And even though it isn't as perma-able a -regen as lingering rad, /dark also has stacking -regen from your twilight grasp and from your pet fluffy's twilight grasp as well...

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True, but each TG is a tenth of the -regen that one HT/LR provides. Overall, Rad will have more -regen on the target more of the time and won't spend its rez to do so. That's a nice-to-have but it's not a deal breaker and /Dark brings other things to the table. That's why I said it "edges" out Dark in AV fights. I don't think it does so by a huge margin and /Dark is muich better, in my opinion, in most other PvE situations.

I used to be quite a /Rad junkie until I played my first /Dark. Imagine that on a Controller.


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Posted

Here's how I'd compare /Dark and /Rad:

/Dark is far more survivable
/Rad is far more offensive

Solo, Dark's tools to keep itself alive are just more available and powerful. Its heal is bigger, it has persistent debuffs that stay in effect when mezzed, it has a pet, and it has a large cone Fear and st hold. It is also better at keeping teams alive due to its controls / strong heal / AoE stun. Against AVs it packs enormous -damage, which is far less resisted than -tohit (which Dark still has enough of to make a significant impact).

Its offensive tools are weaker - it has Tar Patch (permable, but depending on how much rech you have, it may not be available for all fights, also AVs can run out of it, it is -30% though) and a smattering of -regen (Howling Twilight with low uptime, and minor regen debuffs from TG/DS).


Rad, on the other hand, is weaker in the survivability aspect. It has two potent toggles and a nice click debuff, but their inherent problem is that they are... well, toggles. If the target dies, you lose their benefit. If the targets aren't clumped up, you don't get the benefit. If you get mezzed, you lose their benefit (except LR) until you can get them up again. It also has Choking Cloud, but the Corruptor version is the worst of all 3 ATs that have it (Def, Con, Cor) due to very short duration. The last tool is EM Pulse, which is very nice when things get out of hand. The biggest drawback is its recharge and recovery debuff.

Offensively, it is superb. Its offensive toggles are ready for every spawn. (To be fair, toggles can be problematic offensively when you get mezzed too.) Lingering Radiation is much stronger than anything Dark has to offer. If desired, EM Pulse can be used to stack with it. What hasn't been mentioned yet is that Rad has AM, which offers +dmg, +rech, and +recov, allowing you and your team to deal more damage, quicker, and for longer periods of time.


If you're on teams with survivability isssues, /Dark will make a larger impact (AVs included). If you're on a team where survivability is covered, /Rad will be a bigger asset (AVs especially). That's not to say either is terrible in the other situation, mind you - but if you run in teams that tend to be pretty optimized, Rad will be better.

All just my humble opinion, of course. Take it with a little grain of salt, as my villain experience is lacking compared to Hero. (I'm comparing my Dark/Rad/Dark Defender against my Dark/Rad/Soul Corruptor. I understand Dark's values are lower on a Corruptor.)


 

Posted

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dark/rad is the better team player

rad/dark is better solo

my 2 cents

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/Rad only edges /Dark in AV fights and not by much. I feel much more in control with my /Dark corr than my /Rad corr in most other team PvE situations. I haven't tried a Rad/Dark yet but it's a strong contender for my next character. I am trying the Defender version now and even that is pretty sweet... but it's no corruptor.

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Sorry zme but /rad doesn't edge /dark in AV fights, it beats it unconscious and goes through it pockets looking for money to spend on arcade machines.

/dark is universally more effective in 90% of fights. But in hard AV fights people will always be calling for the /rad. The number of LRSF tells i get is a damm good indicator of that.

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Uhhh, I would really like to see where you find /rad to be so much better. I am looking at stats on City of Data and I am just not seeing such a huge imbalance. (for AV's I mean)

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The two toggles and being able to permanently have Lingering rad on the target are what makes the difference.

In m opinion /Dark is the superior set for most of the game. But against AVs /rad steps up. That's based on my play experience more than running any numbers.


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

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dark/rad is the better team player

rad/dark is better solo

my 2 cents

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/Rad only edges /Dark in AV fights and not by much. I feel much more in control with my /Dark corr than my /Rad corr in most other team PvE situations. I haven't tried a Rad/Dark yet but it's a strong contender for my next character. I am trying the Defender version now and even that is pretty sweet... but it's no corruptor.

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Sorry zme but /rad doesn't edge /dark in AV fights, it beats it unconscious and goes through it pockets looking for money to spend on arcade machines.

/dark is universally more effective in 90% of fights. But in hard AV fights people will always be calling for the /rad. The number of LRSF tells i get is a damm good indicator of that.

[/ QUOTE ]

Uhhh, I would really like to see where you find /rad to be so much better. I am looking at stats on City of Data and I am just not seeing such a huge imbalance. (for AV's I mean)

[/ QUOTE ]

The two toggles and being able to permanently have Lingering rad on the target are what makes the difference.

In m opinion /Dark is the superior set for most of the game. But against AVs /rad steps up. That's based on my play experience more than running any numbers.

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Dark has toggles that mimic a lot of what rad does, especiallly with tar patch down. The only thing is no -defense but there are very few AV's I have ever had problems hitting. Lingering rad can be perma but during periods of howling twilight, which is equal to lingering rad, dark can still stack twilight grasps so that's even MORE -regen than rad.

Not saying dark is better just saying that rad certainly doesn't beat it up and take its lunch money.


 

Posted

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Dark has toggles that mimic a lot of what rad does, especiallly with tar patch down. The only thing is no -defense but there are very few AV's I have ever had problems hitting. Lingering rad can be perma but during periods of howling twilight, which is equal to lingering rad, dark can still stack twilight grasps so that's even MORE -regen than rad.

Not saying dark is better just saying that rad certainly doesn't beat it up and take its lunch money.

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Just note that if you're spamming TG, then you're not attacking. When you're not attacking, you're possibly losing more dps than what is gained by the -regen from your TG (Fluffy notwithstanding).

To be fair, I did forget is that Tar Patch can be stacked with enough recharge.


Hmm.... I am curious to see how much of a difference there is between Dark and Rad against AVs. I'll try to craft a spreadsheet for this later.


 

Posted

Sarrate has a good point. /rad leaves you pretty free to constantly attack at the same time.

Personally, for a great corrupter for helping in AV teams sonic/rad must be pretty much king of the mountain.


Crime of Fashion Level 50 Rad/Rad Corrupter
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My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

Dark Miasma has Rad Emissions beat hands-down on defense against AVs. All those tohit debuffs do end up being significant even after AV debuff resistance is added in (especially when added to Shadowfall's defense buff), but mostly it's Dark Miasma's damage buffs that make the difference.

Between Twilight Grasp from both you and your Fluffy, Darkest Night from both you and your Fluffy, and Tar Patch to multiply it all by 1.3, Dark Miasma can gut an AV's damage rather well.


For Defenders, Rad Emissions has Dark Miasma beat rather neatly for offensive help. For Corruptors, it's a bit more fuzzy. Tar Patch uses the -30% Defender value while Enervating Field is at -22%. The difference in regen debuffs doesn't do a whole lot unless you're fighting a GM, so it's up to accelerated metabolism to close the gap (we won't count fallout as it's not a power you use all the time; it would definitely win it for Rad, though).

The 20% damage buff isn't going to do it, but the recovery and recharge buffs probably tip the favor over to Rad emissions.


 

Posted

DOH'T my bad, sorry bout keep forgetting its a hold and not a stun. Always confuse it with the Ghost Widow Patron power.

My bad.