Judicial System


Aett_Thorn

 

Posted

I think that we should put a Judicial System in the game! Where you can if you chose to take the villain that you arrest to Court and act as a witness to the crimes that they committed! Then afterwards if their guilty or not they are either set sent to jail or set free! On top of that you could get a badge or something like that! I know this isit the best idea i the world but it would make more realistic! So plz think about it! So wut do you guys think about this idea?


Power is unless without the will to use it,
But will in nothing unless you believe in yourself.
And that is ture power!
Written by-Mr Amazing

 

Posted

It might be nice to see a new set, a courtroom setting with everything that goes with it.

However, the "OBJECTION!" jokes would just be overwhelming. Perhaps this may be something that might come up in the next expansion, "put on trial" could lead to changing sides (either direction - reforming or going bad), but I don't know how you'd actually make it interactive. We basically get to hit stuff in this game.

Hitting stuff in a courtroom is generally frowned upon...


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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Hitting stuff in a courtroom is generally frowned upon...

[/ QUOTE ]

I dunno, Franziska von Karma seems to get away with it. Frequently.

On the main subject, I don't know that I'd be terribly interested in adding courtroom drama-related activities to CHV. For starters, what about those crazy heroes who prefer to straight-up kill bad dudes? I'm pretty sure you can't take a dead man to court in most states. I guess if the whole thing was optional, that'd be all right.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

Well they're not KILLED.... they're arrested and sent to the zig's auto-rez system... duh.

>_>

hehehe arrest.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

OK. In the course of a mission, solo on heroic, my lowbies could defeat - let's see, 2-3 NPCs per spawn, a good 50 spawns or so - several hundred bad guys?

So I'd finish a mission, and spend the next three weeks in court just IDing them. >.<


 

Posted

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Well they're not KILLED.... they're arrested and sent to the zig's auto-rez system... duh.

>_>

hehehe arrest.

[/ QUOTE ]

Gee, really? I feel so much better about that Taranchula Mistress who exploded in my face the other day!

*snort* "arrest"...


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

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[ QUOTE ]
Well they're not KILLED.... they're arrested and sent to the zig's auto-rez system... duh.

>_>

hehehe arrest.

[/ QUOTE ]

Gee, really? I feel so much better about that Taranchula Mistress who exploded in my face the other day!

*snort* "arrest"...

[/ QUOTE ]

Technically, we "defeat" them. Not arrest, and not kill.

Though some are rather obvious (exploding Jaegers,) and some have their fate strongly hinted at (leave no witnesses - or "We have so and so in jail.")


 

Posted

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OK. In the course of a mission, solo on heroic, my lowbies could defeat - let's see, 2-3 NPCs per spawn, a good 50 spawns or so - several hundred bad guys?

So I'd finish a mission, and spend the next three weeks in court just IDing them. >.<

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The fact that you don't spend 3 weeks Identifying them is exactly why they are right back on the street. Without a principal witness to their wrong doings the prosecution has no case and they are let go.


granted most thugs in atlas are just guilty of loitering with intent to commit an infraction and are promptly lit on fire or knocked 100 feet through the air by an energy bolt. Many prosocuters may feel that loitering or harassment charges may be dismissed in the interest of justice since the penal code typically doesn't include punishment by savage beating on the street.

while I am interested in the justice system of paragon, I don't neccesarily want to play through it.


 

Posted

[ QUOTE ]
OK. In the course of a mission, solo on heroic, my lowbies could defeat - let's see, 2-3 NPCs per spawn, a good 50 spawns or so - several hundred bad guys?

So I'd finish a mission, and spend the next three weeks in court just IDing them. >.<

[/ QUOTE ]

Now, tell me, Mr. Bill, how do you know that it was THIS Hellion Brawler that was trying to break into the car, and not one of the other thousand Hellion Brawlers that look just like him?! Can you tell me, with absolute conviction, that you're sure that it was this particular Hellion?


I rest my case. Move to dismiss, your Honor!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I thought it was the cloning chambers and Crey letting them out...


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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I thought it was the cloning chambers and Crey letting them out...

[/ QUOTE ]

I blamed the lawyers and then that time when none were spawning in Galaxy I figured the lawyers were on vacation. Or no one was running the missions to rescue them from Devouring Earth and Circle of Thorns.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

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Well they're not KILLED.... they're arrested and sent to the zig's auto-rez system... duh.

>_>

hehehe arrest.

[/ QUOTE ]

As far as some of my heroes go, the Zig's teleporter reacts too late to save some of the villains they take down. Some of my guys are themed as vigilantes and do not necessarily work within the law.

Remember, according to in game story the MedCom Teleporters do not rez. They simply teleport you the moment before you would have died and heal the wounds that would have caused your death. My vigilantes know this and so they use methods (a jamming device, a warding spell, etc.) to stop the MedCom from teleporting the villains in time to save them.

Edit: As far as the idea goes, I think it would be kool to add more of this kind of Role Playing interactivity. Good idea.

But add in an option for heroes to tell the system that they are killing these villains, so maybe they can end up in the court room as the defendant instead.


 

Posted

You'll be making good use of the side-switching feature, won't you.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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You'll be making good use of the side-switching feature, won't you.

[/ QUOTE ]

Yes, I will.


 

Posted

Or? No.

If I wanted to play City of Bureaucrats, I'd have bought that game.



 

Posted

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Or? No.

If I wanted to play City of Bureaucrats, I'd have bought that game.

[/ QUOTE ]

You can get a copy of CoB cheap at Big Lots for $3.99.


 

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Or? No.

If I wanted to play City of Bureaucrats, I'd have bought that game.

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You can get a copy of CoB cheap at Big Lots for $3.99.

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The idea is to buy City of Bearaucrats, and then City of Accountants, destroy one of them, and then delete your toons.



 

Posted

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Or? No.

If I wanted to play City of Bureaucrats, I'd have bought that game.

[/ QUOTE ]


 

Posted

Hey, as long as I can still play Hello Kitty: Island Adventures, I'm fine.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

To be honest I would never be a low-level thug in Paragon City. I mean I can just be leaning against a wall and some gonk lights me on FIRE as he runs by? Forget that!

Now the more powerful organisations and villains are another matter but as a flunky I'd be out of Paragon City on the next bus.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Oh yea and in the next expansion we could have players fill out endless mountains of paperwork for each person they arrest just like RL cops have to. That would be loads of fun!!

/unsigned


 

Posted

heheh

See the sad sad part about this is, that if you remember the old 1st edition DnD product it had a little one-panel comic with a wizard and a fighter and whoever else sitting around a table and one says, "we're playing the new game, Papers and Paychecks!" ... well, the very sad thing is that my own rpg the World of Zekira COULD be just like that. bunch'a paperwork.

Well and backstabbing, races, exploration, breeding and blackmail.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

[ QUOTE ]
while I am interested in the justice system of paragon, I don't neccesarily want to play through it.


[/ QUOTE ]

This. I deal with that stuff enough in real life; I don't want the vagaries of the law messing up my CoX world of nice, clean, black/white/grey morality.

Besides, any legal storyline in the Paragon City world would be either a boring, mechanical exercise of, "Yup, he did it," or an exercise in frustration as villain after villain has his case pled out or wins an acquittal. The first City of Heroes comic I ever wrote, "Spectral Evidence," was about exactly this issue. Tellingly, I wrote it one day in under two hours in a rush of inspiration after sitting through a particularly grueling session of lawyers boasting about their sense of social justice.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

There's just a couple of problems with having a judicial system.

1: They are ALWAYS GUILTY!
2: Some villains, like the Rikti or Devouring Earth are not even accepted as human and therefore are not subject to the judicial system. Some, like the Council and Family are, but not all!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

I just imagine all the thugs I arrest getting some slick lawyers and suing me for false arrest, battery, pain and suffering.

The injuries I cause in one mission alone could keep a lawyer set for life.