Bankrolling Your Characters.
Vendor muling works, but it's an awful lot of work for a minimal return.
on my baby brute I've been buying level 30 damage IOs for 10-20k and selling them for 200-300k. 3 million inf at level 12, all of it made while I'm off-line.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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A different mindset is needed using the market to simply bankroll your character. The main idea is not buying SPECIFIC enhancements at ALL... however its a routine of buying and selling that achieves a VERY high influence fast... here it goes :
This idea was created by the leader of the Wolfpack Elite.
(My SG).
To Bankroll A Single Character By Themselves :
On the way to level 10, sell EVERYTHING you can...
1. Go to level 10 as fast as you can to get all of your market slots.
2. Get to Kings Row and go to the Wentworths THERE. (Its right next to the shop and leveling). This makes buying and selling FAST!
3. Set filters to FOR SALE ONLY and RARE for enh occurance.
4. Only buy quantities (stacks) of 10 on ANYTHING thats 500 or less!
6. Buy at 100 more than the going rate. IF its 200 buy stacks of 10 at 300 instead. From 1 to 500, buy at 100 more to insure purchase as best as possible.
7. Fill the slots with what you can afford to buy, then once sold, sell to the store next to the trainer. DO NOT CARE about WHAT IT IS... just dont buy anything over 500... this insures a GREAT sale for YOU to the store regardless.
8. Lather, rinse, Repeat!
TO BANKROLL A SINGLE CHARACTER MASSIVELY !!!
Do this SAME routine on MULE characters on same server.
It helps a LOT if you have 2 game accounts, if not, find a TRUSTWORTHY friend who WONT steal, to transfer funds to your main character from your mules...
MULES?!?! Yes! Make 1 character you WANT TO PLAY to 50, then fill all other slots with FAKE characters you will only take to level 10 each.
Commit them all to the above scheme for the plan above,
Just repeat the process with all mules.
Once a month or at whatever regularity you wish, transfer each mule's influence to a friend you can trust, OR to a second account using SAFE RENDERER and dual logging on seperate accounts. Just trade to the mule on the 2nd account, then trade back to the main playing character!!
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That'll getcha to a couple mil after awhile, but that sure is a lot of work.
The real question is: Can you then take that couple mil and turn it (on one character, not a bunch of mules) into enough to fund every single other Hero toon you ever make without ever leaving WW (not a single step outside the building) again?
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.
Someone should tell someone that this method for profiteering from the market is arbitrage. Profiting between the difference in price in two markets (vendor and consignment house) is arbitrage.
Arbitrage.
Arbi-whatty? Next you're gonna tell me that that's only one kind or arbritrage and that in a perfectly efficient market it's not possible and that we have to account for opportunity cost when calculating cost:benefit ratios!
Look, we don't need your voodoo mumbo jumbo in the market forum. The scientology forum is that way --->
I only do this to get initial seed capital, about a 100k or so. Then it's simply faster and more profitable to flip salvage. I usually have well over 30 or 40M by level 20.
Well its like flipping recipes, not salvage. I did say enh in the op but its really recipes being bought no greater than 500 and being sold much higher to the store.
The Trick is doing it in Kings Row, right next to the store. And it IS a very lucrative method when you do this only on logging in or out after your day of gaming is done.
The single character method does not yield as much as having mules, but once you get the mules to level 10, its only about buying and selling once a week on each one. The hump is the leveling to 10 on each one.
Most choose to do this on one playing character as it seems to still net a good deal of infl per character.
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The single character method does not yield as much as having mules, but once you get the mules to level 10, its only about buying and selling once a week on each one. The hump is the leveling to 10 on each one.
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I promise, if I was to use 1 character and you used your whole stable of mules, my earnings per week would utterly destroy yours. Every time you clear a 10 stack bought at 500 and sold at 10,000 each, you make 95,000 inf. Every 10 enhancements I sell on a new-ish character, I clear about 10,000,000 inf. Thus, it would take you buying/vendoring 106 stacks of 10 recipes to equal my 10. Oh, and my 10 turn over every other day. So, in a week, I clear about 35,000,000 inf, the equivalent of you buying/vendoring 369 stacks of 10 recipes.
Your method is definitely lucrative enough to provide nice funding. Mine's just a more lucrative method.
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.
It takes inf to earn inf, or at least to really maximize your earning potential. It's all about starting out small and working your way up the ladder. It isn't that hard to do if you'll just try to find a niche or two to work in.
Granted, when I started over on a new server, I started out with arbitrage. For my first half a million or so. Then I bought, crafted and sold a medium profit L50 recipe. Then three of them, then a tray full of them, then a storage rack full of them. So yeah, a brief stint at arbitrage is a good way to bootstrap, but not a good way to make billions.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I was on a short CoX break when IO's and WW's came along. When I came back, I was a little overwhelmed at the IO system, but quickly figured out what I would want for my new "main" toon. Then I was a LOT overwhelmed at how much it was going to cost.
Soon, though, I'd figured out an arbitrage system all on my own and worked that to make my first half billion, and wow, it was a lot of work. (It didn't seem so at the time -- a few minutes at log-on and before bed sure beat hours of grinding!) And I got my new main the IO's I wanted, and was close to being broke again.
Then I discovered this particular forum. Wow -- as I tell others, "it's like a cross between the Wall Street Journal and those late-night infomercials...IF the infomercials were telling the truth, and IF they were free!"
I've since found a lot of niches beside arbitrage that work for me, lost a little influence gambling on bad bets, and made it all back within a day or two and considered it a learning experience.
Right now I'm working on about my fifth or sixth billion (which still makes me "small potatoes" around here) but according to my spreadsheet, I sometimes came close to making 50 million a week with arbitrage. Assuming most of my sales tonight go through, I'm on track to hit about 110 million in 5 days with other market strategies.
And a big belated "thank you!" to everybody here who's given me ideas and inspiration!!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
I am open to all intelligent ideas.... not everyone stumbles upon the same ideas so pm if you care to share this, as it sounds great. let me know what to do! I'm not about fighting and debating, I'm all about finding better ways, so lets hear it!
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I am open to all intelligent ideas.... not everyone stumbles upon the same ideas so pm if you care to share this, as it sounds great. let me know what to do! I'm not about fighting and debating, I'm all about finding better ways, so lets hear it!
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Some decent info here.
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I am open to all intelligent ideas.... not everyone stumbles upon the same ideas so pm if you care to share this, as it sounds great. let me know what to do! I'm not about fighting and debating, I'm all about finding better ways, so lets hear it!
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I've said them many times on these forums.
Red Fortune
Doctored Wounds
Crushing Impact
Thunderstrike
Titanium Coating
Level 50s, initial buy in used to be about 600K. Start with one, sell 5 a day by the end of the week. As your bankroll grows, move into higher profit margin pieces (if you desire that IO, everyone desires that IO, profit is waiting).
I started with 4 million inf last May. In 11 days, I'm going to be giving away 10 billion inf on Champion server. You can do it just as easily.
EDIT: Here's my current post about what I'm making money off of now. I included what IOs, what toons are making money off them, and my price signature so people can see exactly what my price points are. I have made approximately 1.2 billion influence since that original post. That's in 9 days. I have another 11 until I give it all away. I have an outside shot at 12 billion by the time my zero hour rolls around.
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.
[ QUOTE ]
I am open to all intelligent ideas.... not everyone stumbles upon the same ideas so pm if you care to share this, as it sounds great. let me know what to do! I'm not about fighting and debating, I'm all about finding better ways, so lets hear it!
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I don't know about anybody else, but I'd still be stumbling around if it weren't for this particular forum!
Link to Market Guides
Just like any other player guides, there's bound to be a few minor inaccuracies or dated references among all the ideas and strategies, but I'd definitely suggest a quick skim through those to start, and then you might perhaps read [u]in more detail[u] about ideas that you find most interesting!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
[ QUOTE ]
[ QUOTE ]
I am open to all intelligent ideas.... not everyone stumbles upon the same ideas so pm if you care to share this, as it sounds great. let me know what to do! I'm not about fighting and debating, I'm all about finding better ways, so lets hear it!
[/ QUOTE ]
I've said them many times on these forums.
Red Fortune
Doctored Wounds
Crushing Impact
Thunderstrike
Titanium Coating
Level 50s, initial buy in used to be about 600K. Start with one, sell 5 a day by the end of the week. As your bankroll grows, move into higher profit margin pieces (if you desire that IO, everyone desires that IO, profit is waiting).
I started with 4 million inf last May. In 11 days, I'm going to be giving away 10 billion inf on Champion server. You can do it just as easily.
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As a fellow Champion and billionaire (though not multi-billionaire) I can corroborate. It works, it's how I fully IO'd both builds on my main and it requires little time investment.
@Demobot
Also on Steam
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I only do this to get initial seed capital, about a 100k or so. Then it's simply faster and more profitable to flip salvage. I usually have well over 30 or 40M by level 20.
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I get that seed capital by selling my 2 big inspirations from the tutorial.
Is remarkable how much of a boost those get you at the start
Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking
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I get that seed capital by selling my 2 big inspirations from the tutorial.
Is remarkable how much of a boost those get you at the start
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yep-yep. from there, a little bit of arbitrage will get you a million in under an hour.
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender
I just grab a common IO memorisation badge as soon as is practical, and go from there. A million here a million there, and pretty soon you are talking real inf.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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ight now I'm working on about my fifth or sixth billion (which still makes me "small potatoes" around here)
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Larger potatoes than me. I maybe made two or three billion total, on all characters, in two years.
To the OP: I'm sorry if you came in here with your idea and we were all "My wallet is far mightier than your puny mind can imagine."
The market is like a pinball game. You start out, and you get like half a million, and you think that's pretty damn good. Then you figure something out and you get like two million and you think THAT's good. Then you see someone get fifteen million.... damn.
There are a bunch of ways of making money, and the thing is that there's such an embarassing surplus out there that we can talk about them all day- broadcast in Atlas Park- write guides- and these ways STILL WORK.
I think I timed it once, and I could make a million an hour schlepping recipes to the vendor. Sounds like a lot, huh?
You can make like eight million on a single buy-craft-sell cycle. That's one IO, where someone out there has enough inf that they will throw down eight million extra to have it now, instead of tomorrow. But you need money to make money.
Phase 1 is "get your first million."
Phase two is "Turn that into five million"
Phase three is "Turn that into 20 or 30 million"
and then you're into wealth beyond counting. Literally you can have more than the 2 billion inf the game allows you to keep in cash.
You've got a pretty good "Phase 1". There are other Phase 1's.
Possibilities for Phase 2:
* Memorize EndMod and EndRed at 35-40, craft a few of those and sell 'em. You may lose money on the ones you are crafting to sell. Or Recharge Red, or Accuracy, or Damage, or something. Defense and DamRes have sometimes been bad bets, historically, even though Defense seems to still be hot as of this morning.
* Craft slow moving, low-cost IOs. Some that used to work are level 30 Karma: Def/End or Def/Rech, and some Serendipity IO's. Buy one for 100K, craft it, sell for a million or more. May take a weekend to sell.
* Apply Phase 1, even more.
Possibilities for Phase 3:
Illtat's list.
Some of the "surplus" IO's from shiny sets. (There are like twenty Kinetic Combat: Dam/Rech recipes for sale at any given time. I think Devastation Dam/End, Decimation Dam/Rech, and maybe Miracle Heals. You don't make a lot of profit on those, and you might get undercut if the market shifts. )
You can probably start flipping rare salvage, but the two or three times I tried this I lost money. Ask an expert how to do that, I don't know.
Phase 4:
* Flipping big stacks of salvage, I guess.
* Crafting and selling high-end stuff- buy for 20 million, craft, sell for 35 or 40 million.Look at the top level of the stuff that ends at 40- Impervium Armor, Miracle, maybe Gift of the Ancients on a good day. Check for uniques.
* Maybe, the ultrahigh end stuff: Luck of the Gambler recharge, Obliteration quads, Numina's and Miracles and Regenerative Flesh uniques. I don't play in this pool much because it's a little scary to me, throwing down a 50 million inf bet. No matter how much it looks like a sucker bet...
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
The first 'scheme' I ever worked on the market was vendoring recipes. I'd put in bids on ten stacks of level 50 IO recipes then run them to the Mutant store in Steel Canyon.
Nothing wrong with it at all, but for me the profits didn't justify the labor.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Another big money maker for me recently is something NO ONE is doing.
At the top of the play screen is some text labeled "Contacts"
Click this.
The contacts give you "missions". When doing these game missions, as they are called, you actually get randomly awarded these things called "salvage drops."
This salvage can, bear with me here this is complex, "Posted and sold at Whentworths and the Black Market." You can actually make really good inf doing this.
But be mindful, it's pretty lucrative. I'm expecting the devs to nerf this exploit pretty soon.
[ QUOTE ]
Another big money maker for me recently is something NO ONE is doing.
At the top of the play screen is some text labeled "Contacts"
Click this.
The contacts give you "missions". When doing these game missions, as they are called, you actually get randomly awarded these things called "salvage drops."
This salvage can, bear with me here this is complex, "Posted and sold at Whentworths and the Black Market." You can actually make really good inf doing this.
But be mindful, it's pretty lucrative. I'm expecting the devs to nerf this exploit pretty soon.
[/ QUOTE ]
Hackr!
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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To the OP: I'm sorry if you came in here with your idea and we were all "My wallet is far mightier than your puny mind can imagine."
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Yes, I'm sorry as well if that's the way that came off! I think most of us just wanted to point out some of the other great ways out there....
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The market is like a pinball game. You start out, and you get like half a million, and you think that's pretty damn good. Then you figure something out and you get like two million and you think THAT's good. Then you see someone get fifteen million.... damn.
There are a bunch of ways of making money, and the thing is that there's such an embarassing surplus out there that we can talk about them all day- broadcast in Atlas Park- write guides- and these ways STILL WORK.
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It'd be kind of like the early days of the California gold rush, if there was a practically unlimited supply of gold:
A guy walks into the assayer's office, carrying a bag full of gold nuggets. "Yahoo!! I'm rich!"
He walks out, only to bump into a guy with a wheelbarrow full of bigger bags. "Whoa! Where'd you get all THAT?"
"'bout three miles south of Pickle Creek. Nuggets the size of my fist, and I'LL never be able to carry it all out. You should come take a look -- ain't but a few of us up there."
While they're talking, a guy rolls up in a wagon, with a load so huge some of it won't fit into bags. The first two guys just stare.
"Pickle Creek?" says the third guy. "I've been working about five miles north o' there. Big chunks o' gold the size of my HEAD, and I'll never be able to haul it all outta there. Sounds like you two need to come on upriver -- and bring your own wagons!"
The scary thing is, as Fulmens said, there's so many different ways to make a profit there that there's no end in sight, and that opens up alternatives to find what works best for you.
Arbitage is a nice, risk-free system, but I suspect it's one of the lower time-to-money methods out there.
Crafting-for-profit and "flipping" both involve some degree of risk, but I think they're higher on the time-to-money chart.
The really high end of the spectrum is where people can make a LOT of money in a short time, but I'm kind of with Fulmens here -- I'm still a little scared of that myself, having lost a hundred million or so when I placed bad bets and the market shifted both times. Of course, I got right back on that horse and eventually got my money back and then some.
Experiment, have fun, play around with different ideas, see what other people are saying and trying themselves, and I think it's worth saying twice: have fun!!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
[ QUOTE ]
The first 'scheme' I ever worked on the market was vendoring recipes. I'd put in bids
on ten stacks of level 50 IO recipes then run them to the Mutant store in Steel Canyon.
Nothing wrong with it at all, but for me the profits didn't justify the labor.
[/ QUOTE ]
My "active" toons still do that at the start and end of each session.
I could have sworn I saw that technique in a guide somewhere....
Cheers,
4
PS> The rate calculated from the guide charts was ~1.6M-3.6M / game hour
on a toon with less than 10 mkt slots. Easily double that rate for a higher level
character...
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
A different mindset is needed using the market to simply bankroll your character. The main idea is not buying SPECIFIC enhancements at ALL... however its a routine of buying and selling that achieves a VERY high influence fast... here it goes :
This idea was created by the leader of the Wolfpack Elite.
(My SG).
To Bankroll A Single Character By Themselves :
On the way to level 10, sell EVERYTHING you can...
1. Go to level 10 as fast as you can to get all of your market slots.
2. Get to Kings Row and go to the Wentworths THERE. (Its right next to the shop and leveling). This makes buying and selling FAST!
3. Set filters to FOR SALE ONLY and RARE for enh occurance.
4. Only buy quantities (stacks) of 10 on ANYTHING thats 500 or less!
6. Buy at 100 more than the going rate. IF its 200 buy stacks of 10 at 300 instead. From 1 to 500, buy at 100 more to insure purchase as best as possible.
7. Fill the slots with what you can afford to buy, then once sold, sell to the store next to the trainer. DO NOT CARE about WHAT IT IS... just dont buy anything over 500... this insures a GREAT sale for YOU to the store regardless.
8. Lather, rinse, Repeat!
TO BANKROLL A SINGLE CHARACTER MASSIVELY !!!
Do this SAME routine on MULE characters on same server.
It helps a LOT if you have 2 game accounts, if not, find a TRUSTWORTHY friend who WONT steal, to transfer funds to your main character from your mules...
MULES?!?! Yes! Make 1 character you WANT TO PLAY to 50, then fill all other slots with FAKE characters you will only take to level 10 each.
Commit them all to the above scheme for the plan above,
Just repeat the process with all mules.
Once a month or at whatever regularity you wish, transfer each mule's influence to a friend you can trust, OR to a second account using SAFE RENDERER and dual logging on seperate accounts. Just trade to the mule on the 2nd account, then trade back to the main playing character!!
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STARTING OVER FRESH